Right, yeah, we've been depending on an external CDN for a long time
for jQuery and the jQuery Template library, and I don't like that kind
of external dependency! Let's put it in with the rest of our libs.
It's only actually used in two JS files, so rather than doing a weird
global `$.ajaxSetup` call, let's just inline it into the small handful
of AJAX calls that actually care.
When I was trying to debug slow view code one time long long ago, I was
like "let's cache any part of the template that's static!"
And like. no that's silly, I don't trust that this speeds anything up,
but it _definitely_ adds complexity. Let's just not.
The silly motivation is that I wanted to remove `.prettierignore`,
which just exists to omit that one folder from `npm run format`. But it
also seems like this is the standard place to put them—a standard
created long after we first set this up lol
Ahh right, when you indent stuff underneath a tag in HAML, it does the
same indented form in the output HTML, which adds whitespace that
creates a problem for how we're doing this list.
Before this change, the "Engulfed in Flames Effect" item showed below
the preview: `Occupies: Background Item , Lower Foreground Item`, with
an extra space before the comma.
After this change, it now shows
`Occupies: Background Item, Lower Foreground Item`, as intended.
Huh okay, moving to my other machine, the change to Noto Sans subtly
broke the homepage layout a bit, wrapping the form buttons to the next
line in the three module sections.
Here, I refactor to more modern grid/flexbox sensibilities. Btw, there
was a Flexbox thing that didn't work quite how I expected? I commented
on my confusion, but checked in Chrome and Firefox and it seems to work
in both, so, ok!
I think this has just been broken for a long time? And I don't think
it's very useful in a world 15 years later, where our problem *used* to
be giant gaps in our library, which isn't really our data problem
anymore.
No more of this loading everything into `application.css`! I'm
arbitrarily starting here because that's where I've been playing
lately, but this is part of a larger effort to move toward a more
straightforward CSS architecture (and away from Sass even?)
Ran into a funny thing on an upcoming change, where a style on the
page-specific stylesheet was getting undone by the *CSS Reset* of all
things in the application stylesheet. Resets come first!
I haven't audited that I didn't break a ton of stuff with this change,
but. I hope not! :)
I skipped this for a bit because I couldn't think of a simple way to
adapt this behavior to a web component + vanilla CSS setting, but then
I thought of CSS variables, and sat down and cranked this out!
Oh right, forgot about this lol!
The specific effect on Impress 2020 where the button label expands is,
kinda hard to implement in normal CSS/JS, and so I'm not in the mood
and I'm settling for the `title` attribute lol
Oh right, I need the error indicator to be part of a container that
also contains the outfit viewer, to appear below it!
I was motivated because I realized I forgot the Customize More button
so now I'm building it lol
We add a new `use_responsive_design` helper, for pages to opt into this
new CSS—mostly just because like… it's *worse* to apply these styles
for pages that don't expect it 😅
And then, I fix up a couple things on the item page (including in the
general items layout) to match!
I'm doing this because the species face picker layout is going to want
some responsive awareness, and I want to be doing that from the start!
Here, I remember the trick I learned when building the outfit viewer:
web components are great for making sure stuff stays initialized well
in a Turbo environment!
The problem was, after submitting the form and getting a new preview
loaded via Turbo, the part where we remove `inert` would get undone.
Additionally, this script only loads *once* per session, so if you
Turbo-nav to a different item then that part of the page never ran.
Instead, we use web components to remove the attributes on mount, then
again if they're ever reapplied by Idiomorph.
We mark the options as `inert` and `aria-hidden` while the JS is still
loading—and if the `noscript` tag tells us it's never coming, it covers
up the picker with a brief explainer!
The basics are working great! There's a few known missing things though:
- Add reasonable noscript behavior
- Disable options where there's no valid appearance
- Lay it out actually _good_, instead of just images dumped there
Adapting what the Impress 2020 UI does, but in Ruby instead!
I feel like this is case is really starting to show the power of doing
this stuff in Rails instead of via an API… we can *really* take
advantage of our models and our handy idioms at all points. This is
just so much less *code* than this feature takes in Node + GraphQL +
React.
We had this issue on Impress 2020 and I fixed it over there too. I guess
it went less noticed here on Classic, because it's a more
progressively-enhanced site in general (and this failure case is an
interesting argument for that architecture! lol).
On Impress 2020, I wasn't sure if the "waits for the document to load"
behavior of the `defer` attribute was necessary to the script, so I
chose to keep `defer` but move it _after_ the other scripts.
This time, I dug in a bit more, and found a Plausible author saying
that the choice was kinda arbitrary; and another person who had the
same issue as me, who said they switched to `async` and it worked well.
So, that's what we're doing now, too!
https://github.com/plausible/analytics/discussions/1907#discussioncomment-2754499
Closes#2, after making some tweaks to the PR to fit how JS templating
works here. Thanks @dice!!
I had to move `petThumbnailUrl` out of the closure, because this script
does a cute thing of having separate variable scopes for the separate
areas of the page—but this is used by two of them. Arguably it could
make sense to like, put this all in one larger shared IIFE closure that
wraps both of them, to preserve some of this code's intention of
avoiding adding to the global namespace on this page, but like.
*It's fine.*
Co-Authored-By: Steve C <diceroll123@gmail.com>
We were previously planning a more interesting "Add to Cart"
integration with TNT, but it hasn't panned out! For now, we'll just
link to the NC Mall homepage.
Two reasons for this new title:
1. The pitch for "Get these items!" is weaker, now that we're not
getting the power-user integrations we'd planned around.
2. I literally only just thought of it now!
This doesn't do a good job maintaining state across morphs, but hey
it's Working At All in terms of wiring, and that's good!!
Also need to style up the toggle as a cute button instead of a visible
checkbox and the words "Play/pause"!
Add some unobtrusive white background for contrast, show it when the
Turbo frame is loading too, add a spinner cursor, and fix a silliness
of how we put the `position: absolute` stuff into the component-y part
of the hanger spinner instead of this specific use case lol oops!
Oh oops, this is the first script on the page with the `defer`
attribute, which means it needs to run before other scripts with
`defer`—and in this moment, it's not loading for me, which means the
pages aren't working!
I assume Plausible told me to use `defer` rather than `async` because
it expects the page to be ready; okay! Let's just move this to the
very body of the `<head>` instead, so it isn't taking priority over
anything else.
This doesn't actually really matter, because this doesn't actually get
used in the app right now? But I figure, hey it's not hard to maintain,
let's just do it for consistency!
The most notable thing here is that we keep the movie iframes running!
So if you're trying different pets for an animated item, the animation
keeps going while the new pet layers load alongside it.
This is also nice for like, the species/color picker form, so we're not
taking away input elements from people who depend on e.g. keyboard
focus.
Not using this on the item page preview yet, but we will!
I like this approach over e.g. a web component specifically for the
sandboxing: while I don't exactly *distrust* JS that we're loading from
Neopets.com, I don't like the idea of *any* part of the site that
executes arbitrary JS unsafely at runtime, even if we theoretically
trust where it theoretically came from. I don't want any failure
upstream to have effects on us!
I copied basically all of the JS from a related project
`impress-media-server` that I had spun up at one point, to investigate
similar embed techniques. Easy peasy drop-in-squeezy!
Instead of doing all this listening to Turbo events etc to know when
outfit layers might have changed, making it a custom element and wiring
in the behavior to its actual lifecycle makes it always Just Work!
This is a cute thing that I think sets us up for other stuff down the
line: move more of the outfit appearance logic into the `Outfit` class!
Now, we set up the item page with a temporary instance of `Outfit`,
then ask for its `visible_layers`.
Still missing restricted-zones logic and such, that's next!
Nice, gotta say, this is a pretty neat way of making things feel more
app-y! There's some missing pieces here about like, loading state etc,
but the vibes are pretty good, and the implementation was dead-easy!
Just stripping out the big React component, and having Rails output it!
There's a lot of work rn in extracting the Impress 2020 dependency from
the `wardrobe-2020` React app, and I'm just curious to see if we can
simplify it at all by pulling this stuff *way* back to basics, and
deleting the item page part of `wardrobe-2020` altogether.
In this draft, we regress a lot of functionality: it just shows the
item on a Blue Acara, with no ability to change it! I'm gonna play with
putting more of that back in.
I also haven't actually removed any of the item page React code; I just
stopped calling it. That can be a cleanup for another time, once we're
confident in this experiment!
I think the parens are silly now that this paragraph is just kinda all
bonus clarification info anyway. And I wanted to explain the cost
computation for the potions, and highlight the bundle thing!
If the item names are long, it helps to give them more room to breathe!
Whereas if they're short, it looks silly and makes it harder to scan
the table.
Just an extra bit of help for e.g. Dyeworks items with long names!
The table layout algo can get a bit funky about how it assigns extra
space, I want to encourage things like "Total: 5 items" etc not to
wrap, esp in the Dyeworks case where it's quite long!
There's more and more going on in here! Let's omit the base item name,
increase the table width a bit in this case, and tweak the rest a bit
while we're here.
I uhhh literally didn't know Dyeworks was a gacha system until Kaye
from the Owls team told me lmao
I should maybe uhh read more guides instead of assuming I've osmosed
things correctly oops!
Oh weird, even with `flush: true`, `content_for` will ignore an empty
block and *not* flush out the previous content. This could cause rows
whose subtitles *should* have been empty (e.g. no NC trade value) to
display the previous row's value instead.
Let's make this whole situation a bit more robust by having the
*template* clear out the subtitle right before calling the block. That
way, a previous row's value *can't* get in, no matter what.
I think it helps a bit to have only the label be dotted-underlined, to
hint that I'm offering help about what that *means*, but clear the way
for the value itself to be more visible and less cluttered.
I thought to myself, "I wonder if it's possible to use a sneaky hacky
`content_for` trick to be able to run this code in the template." And
indeed it is!
It's tricky cuz like, I want to render this template, and I want to
provide _multiple_ slots of content to it. So, in this variant, we keep
the block as being primarily for the actions, but also optionally
accept `content_for :subtitle` inside that block, too.
Executing that correctly is a bit tricky! The subtitle comes *before*
the actions. So, we `yield` the actions block immediately, save it to a
variable, and *then* get the subtitle block.
Previously, I added a Dyeworks section that was incorrect: the base
item being available in the NC Mall does *not* mean you can necessarily
dye it with a potion!
In this change, we lean on Owls to tell us more about Dyeworks status,
and only group items in this section that Owls has marked as "Permanent
Dyeworks".
We don't have support for limited-time Dyeworks items yet—I've sent out
a message asking the Owls team for more info on what they do for those
items!
I started writing this up, then sent a preview to a friend, and he was
like "oh cool, but also this is not correct?"
I didn't realize Dyeworks has limited-time support to be *able* to dye
certain items. Hey, glad we're writing this guide for people like me,
then! lol
I wonder if we can lean on Owls for this. It seems like they already
list "Permanent Dyeworks" for some items, I wonder if they say
something special for active limited-edition Dyeworks items!
We could do a whole thing about like, checking singular vs plural, but
I'd rather just keep it simpler; I think it's clear from context that
we're talking about a category, so plural is fine even if it's not
actually more than one.
Okay so, like 30 minutes ago I added fallback behavior for cases where
we can't correctly infer the color from a PB item's name… and then I
pulled it up in the color and found that, oh, right, there are already
3 PB items that *correctly* return `nil` for `Item#pb_color`: Aisha
Collar, Elephante Hat, and Ixi Collar.
This is because they're common items that apply to many colors, like
the basics, but also many other less-special or older color variants.
They are the most likely case where we'll return `nil`.
So, I've updated our fallback UI to, instead of talk vaguely about
missing data, just assume that we're dealing with basic items. In the
rare window of time where a new color is released, and we have PB items
for it but no manual color data yet, this can just incorrectly say
"Basic Colors" and that's fine.
Oh right, it's possible for `Item#pb?` to return true, but
`Item#pb_color` to return `nil`, if the item has the paintbrush item
description but we can't find a color whose name matches the item name.
This would be expected if a new color were added to Neopets, and PB
items for it were modeled by the community, but we hadn't manually
added the color to the database yet.
Previously, the Item Getting Guide would crash in this scenario. Now,
it correctly handles the possibility of a `nil` value for `pb_color`,
and shows some placeholder info.
To test this, I temporarily edited some item names to not contain the
color name anymore (e.g. "P-rate Elephante Shirt and Vest"), then
loaded the guide and made changes until it no longer crashed.
Oh oops, I added an optional `subtitle` argument for the item table
list row template, but didn't realize that it would crash in cases when
not provided! Now, we add an initializer to set it to `nil` if
undefined.
Note that there's a known performance issue here: we should try to
fetch all the OWLS values at once, instead of doing them in sequence
while rendering the page!
Now, for colors like Mutant or Magma where there's no paint brush
image to show, we use a sample pet image instead, to help it have equal
visual weight and clarity as the cases with the paint brushes.
We do some cleverness in here to make sure to always show the relevant
species, if possible!
Ohh yeah, this helps communicate the process much better, especially
for what the Shops/Trades links mean.
I think I'm gonna also go get the paint brush thumbnail images and add
them to the database too, to help better communicate that this is a
paint brush item situation.
Clearer focus states, row changes bg color on hover/focus to help you
track where you are, remove the redundant image thumbnail link from the
tab order (it's the same as the item name link!)