Add probabilities to Dyeworks items in Item Getting Guide
I'm gonna better explain the gacha nature, I'm doing this part first!
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4 changed files with 25 additions and 2 deletions
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@ -240,6 +240,17 @@ module ItemsHelper
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{nc_total:, summary:}
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end
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def probability(p)
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case p
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when 1
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"100%"
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when 0
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"0%"
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else
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"#{p.numerator} in #{p.denominator}"
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end
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end
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private
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def build_on_pet_types(species, special_color=nil, &block)
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@ -17,6 +17,8 @@ class Item < ApplicationRecord
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has_many :swf_assets, :through => :parent_swf_asset_relationships
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belongs_to :dyeworks_base_item, class_name: "Item",
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default: -> { inferred_dyeworks_base_item }, optional: true
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has_many :dyeworks_variants, class_name: "Item",
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inverse_of: :dyeworks_base_item
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attr_writer :current_body_id, :owned, :wanted
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@ -83,6 +83,16 @@ class Item
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date
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end
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# The probability of getting this item when dyeing the base item.
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def dyeworks_odds
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return nil unless dyeworks?
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num_variants = dyeworks_base_item.dyeworks_variants.count
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raise "Item's Dyeworks base has *no* variants??" if num_variants < 1
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Rational(1, num_variants)
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end
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# Infer what base item this Dyeworks item probably relates to, based on
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# their names. We only use this when a new item is modeled to initialize
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# the `dyeworks_base_item` relationship in the database; after that, we
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@ -70,8 +70,8 @@
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- base_item = item.dyeworks_base_item
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- content_for :subtitle, flush: true do
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= link_to base_item.name, base_item, target: "_blank"
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+ 1 potion
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#{link_to base_item.name, base_item, target: "_blank"},
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#{probability item.dyeworks_odds} chance
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- if item.dyeworks_permanent?
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%span.dyeworks-timeframe{
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title: "This recipe is NOT currently scheduled to be removed " +
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