Fix handling of basic PB items in Item Getting Guide
Okay so, like 30 minutes ago I added fallback behavior for cases where we can't correctly infer the color from a PB item's name… and then I pulled it up in the color and found that, oh, right, there are already 3 PB items that *correctly* return `nil` for `Item#pb_color`: Aisha Collar, Elephante Hat, and Ixi Collar. This is because they're common items that apply to many colors, like the basics, but also many other less-special or older color variants. They are the most likely case where we'll return `nil`. So, I've updated our fallback UI to, instead of talk vaguely about missing data, just assume that we're dealing with basic items. In the rare window of time where a new color is released, and we have PB items for it but no manual color data yet, this can just incorrectly say "Basic Colors" and that's fine.
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@ -71,11 +71,14 @@
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= image_tag pet_type_image_url(@pb_color_pet_types[color], size: :face),
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srcset: ["#{pet_type_image_url(@pb_color_pet_types[color], size: :face_2x)} 2x"],
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alt: @pb_color_pet_types[color].human_name
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- else
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= image_tag "https://images.neopets.com/items/starter_red_pb.gif",
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alt: "Item thumbnail for Starter Red Paint Brush"
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%th
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- if color
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#{color.pb_item_name || color.name.humanize}
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- else
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??? New color
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Basic colors
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(#{pluralize items.size, "item"})
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%td.actions-cell
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- if color&.pb_item_name?
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@ -90,7 +93,7 @@
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Get via Lab Ray, morphing potions, etc.
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- else
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.special-color-explanation
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We don't have info about this color yet.
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Many colors, like Red, will grant this item.
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%tbody
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- items.each do |item|
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= render "item_list_row", item:
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