The basics are working great! There's a few known missing things though:
- Add reasonable noscript behavior
- Disable options where there's no valid appearance
- Lay it out actually _good_, instead of just images dumped there
Adapting what the Impress 2020 UI does, but in Ruby instead!
I feel like this is case is really starting to show the power of doing
this stuff in Rails instead of via an API… we can *really* take
advantage of our models and our handy idioms at all points. This is
just so much less *code* than this feature takes in Node + GraphQL +
React.
We used to use this to determine what color to show by default on the
item page preview for, like, Maraquan-specific items. Now, we infer it
from our actual customization data, rather than these heuristics!
There's still a database field for `Item#manual_special_color_id`. We
can still read and write this from the support UI, and Impress 2020
still slightly uses it from the homepage, so I'm not removing from the
database right now.
The `build_on_pet_types` helper used to be reused on the items page, to
generate the list of species to display. We don't use it anymore, so
simplify and remove!
I'm about to reimplement the more-robust version of what this used to
be: how the item page used to say "sometimes" after certain zones in
the occupied list.
Now, we're going to do parity with 2020, and list the actual species!
I like that this takes away the weird `#sometimes` method on the `Zone`
class, which was always an odd hack for just this small thing.
We had this issue on Impress 2020 and I fixed it over there too. I guess
it went less noticed here on Classic, because it's a more
progressively-enhanced site in general (and this failure case is an
interesting argument for that architecture! lol).
On Impress 2020, I wasn't sure if the "waits for the document to load"
behavior of the `defer` attribute was necessary to the script, so I
chose to keep `defer` but move it _after_ the other scripts.
This time, I dug in a bit more, and found a Plausible author saying
that the choice was kinda arbitrary; and another person who had the
same issue as me, who said they switched to `async` and it worked well.
So, that's what we're doing now, too!
https://github.com/plausible/analytics/discussions/1907#discussioncomment-2754499
Closes#2, after making some tweaks to the PR to fit how JS templating
works here. Thanks @dice!!
I had to move `petThumbnailUrl` out of the closure, because this script
does a cute thing of having separate variable scopes for the separate
areas of the page—but this is used by two of them. Arguably it could
make sense to like, put this all in one larger shared IIFE closure that
wraps both of them, to preserve some of this code's intention of
avoiding adding to the global namespace on this page, but like.
*It's fine.*
Co-Authored-By: Steve C <diceroll123@gmail.com>
We were previously planning a more interesting "Add to Cart"
integration with TNT, but it hasn't panned out! For now, we'll just
link to the NC Mall homepage.
Two reasons for this new title:
1. The pitch for "Get these items!" is weaker, now that we're not
getting the power-user integrations we'd planned around.
2. I literally only just thought of it now!
Oh right, if the *label* is `:active`, that only applies if we're
clicking it with our mouse. But if the *toggle* is actively, that
applies both to mouse events on the label, and keyboard events on the
checkbox.
Specifically, if a movie layer was the top layer, the `cursor: wait` on
the preview wouldn't show, because the iframe's *contents* would take
priority, and they were using the default cursor.
I thiiiink I've seen the status of a movie `<outfit-layer>` sometimes
be `loading` even when it's clearly already loaded and running. I
haven't been able to track down where and how that happens exactly, so
this is me acting on a hunch: that maybe the
I-would-have-thought-very-unlikely event that the iframe finishes
loading before the `<outfit-layer>` connects with its children maybe
happens more often than one might think!
In this change, we set up the iframe to receive `requestStatus`
messages, which it responds to with the status immediately. And we send
one of these when the `<outfit-layer>` first discovers the iframe.
Fingers crossed!
This doesn't do a good job maintaining state across morphs, but hey
it's Working At All in terms of wiring, and that's good!!
Also need to style up the toggle as a cute button instead of a visible
checkbox and the words "Play/pause"!
This is a nice extra error handler to have, but note that it *won't*
catch the case where the iframe successfully loads but the page returns
a bad status code. In this case, we'll just show the loading state
forever.
Add some unobtrusive white background for contrast, show it when the
Turbo frame is loading too, add a spinner cursor, and fix a silliness
of how we put the `position: absolute` stuff into the component-y part
of the hanger spinner instead of this specific use case lol oops!
Oh oops, this is the first script on the page with the `defer`
attribute, which means it needs to run before other scripts with
`defer`—and in this moment, it's not loading for me, which means the
pages aren't working!
I assume Plausible told me to use `defer` rather than `async` because
it expects the page to be ready; okay! Let's just move this to the
very body of the `<head>` instead, so it isn't taking priority over
anything else.
This doesn't actually really matter, because this doesn't actually get
used in the app right now? But I figure, hey it's not hard to maintain,
let's just do it for consistency!
Oh, I didn't realize the `_elem` variant of these parts of the
`Content-Security-Policy` is newer, and so doesn't even work on my
current version of Safari on my Mac.
My rationale at the time was: `script_src_elem` is stricter against
things like imports, and I figured, ok let's do the strictest policy
that works. But since it's not fully compatible with browsers even
*I'm* using right now, and I'm not aware of an actual problem it would
prevent, let's back off that a bit! This should have the same effective
security properties for our case.
Note that the effect of this compatibility issue wasn't *weakening* the
policy; it was being *too* strict, by blocking the scripts and the
stylesheets. This is because `script_src_elem` was ignored, and
`script_src` was absent, so it fell back to `default_src none`.
The most notable thing here is that we keep the movie iframes running!
So if you're trying different pets for an animated item, the animation
keeps going while the new pet layers load alongside it.
This is also nice for like, the species/color picker form, so we're not
taking away input elements from people who depend on e.g. keyboard
focus.
Not using this on the item page preview yet, but we will!
I like this approach over e.g. a web component specifically for the
sandboxing: while I don't exactly *distrust* JS that we're loading from
Neopets.com, I don't like the idea of *any* part of the site that
executes arbitrary JS unsafely at runtime, even if we theoretically
trust where it theoretically came from. I don't want any failure
upstream to have effects on us!
I copied basically all of the JS from a related project
`impress-media-server` that I had spun up at one point, to investigate
similar embed techniques. Easy peasy drop-in-squeezy!
Oh right okay, attributes like `status="loading"` are more of an API
for the caller, whereas the internal state API is where you wanna put
things that are meant to be used in CSS selectors and stuff.
Instead of doing all this listening to Turbo events etc to know when
outfit layers might have changed, making it a custom element and wiring
in the behavior to its actual lifecycle makes it always Just Work!
The UI for it is just basic for my own testing rn: it sets the preview
background to gray while loading, then back to white when done!
This uses the new CSS `:has()` selector: we have JS manage the loading
state on each layer, then the container just restyles itself based on
whether any currently-loading layers are present.
Also adapted from the Impress 2020 logic!
Note that I refactored `compatible_pet_type` to a series of scopes on
`PetType`. I think this is a simpler, clearer, and more flexible API!