1
0
Fork 0
forked from OpenNeo/impress

Use "morphing" for smoother item page preview changes

The most notable thing here is that we keep the movie iframes running!
So if you're trying different pets for an animated item, the animation
keeps going while the new pet layers load alongside it.

This is also nice for like, the species/color picker form, so we're not
taking away input elements from people who depend on e.g. keyboard
focus.
This commit is contained in:
Emi Matchu 2024-07-03 21:52:43 -07:00
parent 97e6c39402
commit 57c08b5646
3 changed files with 882 additions and 2 deletions

View file

@ -0,0 +1,850 @@
// https://raw.githubusercontent.com/bigskysoftware/idiomorph/v0.3.0/dist/idiomorph.js
// base IIFE to define idiomorph
var Idiomorph = (function () {
'use strict';
//=============================================================================
// AND NOW IT BEGINS...
//=============================================================================
let EMPTY_SET = new Set();
// default configuration values, updatable by users now
let defaults = {
morphStyle: "outerHTML",
callbacks : {
beforeNodeAdded: noOp,
afterNodeAdded: noOp,
beforeNodeMorphed: noOp,
afterNodeMorphed: noOp,
beforeNodeRemoved: noOp,
afterNodeRemoved: noOp,
beforeAttributeUpdated: noOp,
},
head: {
style: 'merge',
shouldPreserve: function (elt) {
return elt.getAttribute("im-preserve") === "true";
},
shouldReAppend: function (elt) {
return elt.getAttribute("im-re-append") === "true";
},
shouldRemove: noOp,
afterHeadMorphed: noOp,
}
};
//=============================================================================
// Core Morphing Algorithm - morph, morphNormalizedContent, morphOldNodeTo, morphChildren
//=============================================================================
function morph(oldNode, newContent, config = {}) {
if (oldNode instanceof Document) {
oldNode = oldNode.documentElement;
}
if (typeof newContent === 'string') {
newContent = parseContent(newContent);
}
let normalizedContent = normalizeContent(newContent);
let ctx = createMorphContext(oldNode, normalizedContent, config);
return morphNormalizedContent(oldNode, normalizedContent, ctx);
}
function morphNormalizedContent(oldNode, normalizedNewContent, ctx) {
if (ctx.head.block) {
let oldHead = oldNode.querySelector('head');
let newHead = normalizedNewContent.querySelector('head');
if (oldHead && newHead) {
let promises = handleHeadElement(newHead, oldHead, ctx);
// when head promises resolve, call morph again, ignoring the head tag
Promise.all(promises).then(function () {
morphNormalizedContent(oldNode, normalizedNewContent, Object.assign(ctx, {
head: {
block: false,
ignore: true
}
}));
});
return;
}
}
if (ctx.morphStyle === "innerHTML") {
// innerHTML, so we are only updating the children
morphChildren(normalizedNewContent, oldNode, ctx);
return oldNode.children;
} else if (ctx.morphStyle === "outerHTML" || ctx.morphStyle == null) {
// otherwise find the best element match in the new content, morph that, and merge its siblings
// into either side of the best match
let bestMatch = findBestNodeMatch(normalizedNewContent, oldNode, ctx);
// stash the siblings that will need to be inserted on either side of the best match
let previousSibling = bestMatch?.previousSibling;
let nextSibling = bestMatch?.nextSibling;
// morph it
let morphedNode = morphOldNodeTo(oldNode, bestMatch, ctx);
if (bestMatch) {
// if there was a best match, merge the siblings in too and return the
// whole bunch
return insertSiblings(previousSibling, morphedNode, nextSibling);
} else {
// otherwise nothing was added to the DOM
return []
}
} else {
throw "Do not understand how to morph style " + ctx.morphStyle;
}
}
/**
* @param possibleActiveElement
* @param ctx
* @returns {boolean}
*/
function ignoreValueOfActiveElement(possibleActiveElement, ctx) {
return ctx.ignoreActiveValue && possibleActiveElement === document.activeElement;
}
/**
* @param oldNode root node to merge content into
* @param newContent new content to merge
* @param ctx the merge context
* @returns {Element} the element that ended up in the DOM
*/
function morphOldNodeTo(oldNode, newContent, ctx) {
if (ctx.ignoreActive && oldNode === document.activeElement) {
// don't morph focused element
} else if (newContent == null) {
if (ctx.callbacks.beforeNodeRemoved(oldNode) === false) return oldNode;
oldNode.remove();
ctx.callbacks.afterNodeRemoved(oldNode);
return null;
} else if (!isSoftMatch(oldNode, newContent)) {
if (ctx.callbacks.beforeNodeRemoved(oldNode) === false) return oldNode;
if (ctx.callbacks.beforeNodeAdded(newContent) === false) return oldNode;
oldNode.parentElement.replaceChild(newContent, oldNode);
ctx.callbacks.afterNodeAdded(newContent);
ctx.callbacks.afterNodeRemoved(oldNode);
return newContent;
} else {
if (ctx.callbacks.beforeNodeMorphed(oldNode, newContent) === false) return oldNode;
if (oldNode instanceof HTMLHeadElement && ctx.head.ignore) {
// ignore the head element
} else if (oldNode instanceof HTMLHeadElement && ctx.head.style !== "morph") {
handleHeadElement(newContent, oldNode, ctx);
} else {
syncNodeFrom(newContent, oldNode, ctx);
if (!ignoreValueOfActiveElement(oldNode, ctx)) {
morphChildren(newContent, oldNode, ctx);
}
}
ctx.callbacks.afterNodeMorphed(oldNode, newContent);
return oldNode;
}
}
/**
* This is the core algorithm for matching up children. The idea is to use id sets to try to match up
* nodes as faithfully as possible. We greedily match, which allows us to keep the algorithm fast, but
* by using id sets, we are able to better match up with content deeper in the DOM.
*
* Basic algorithm is, for each node in the new content:
*
* - if we have reached the end of the old parent, append the new content
* - if the new content has an id set match with the current insertion point, morph
* - search for an id set match
* - if id set match found, morph
* - otherwise search for a "soft" match
* - if a soft match is found, morph
* - otherwise, prepend the new node before the current insertion point
*
* The two search algorithms terminate if competing node matches appear to outweigh what can be achieved
* with the current node. See findIdSetMatch() and findSoftMatch() for details.
*
* @param {Element} newParent the parent element of the new content
* @param {Element } oldParent the old content that we are merging the new content into
* @param ctx the merge context
*/
function morphChildren(newParent, oldParent, ctx) {
let nextNewChild = newParent.firstChild;
let insertionPoint = oldParent.firstChild;
let newChild;
// run through all the new content
while (nextNewChild) {
newChild = nextNewChild;
nextNewChild = newChild.nextSibling;
// if we are at the end of the exiting parent's children, just append
if (insertionPoint == null) {
if (ctx.callbacks.beforeNodeAdded(newChild) === false) return;
oldParent.appendChild(newChild);
ctx.callbacks.afterNodeAdded(newChild);
removeIdsFromConsideration(ctx, newChild);
continue;
}
// if the current node has an id set match then morph
if (isIdSetMatch(newChild, insertionPoint, ctx)) {
morphOldNodeTo(insertionPoint, newChild, ctx);
insertionPoint = insertionPoint.nextSibling;
removeIdsFromConsideration(ctx, newChild);
continue;
}
// otherwise search forward in the existing old children for an id set match
let idSetMatch = findIdSetMatch(newParent, oldParent, newChild, insertionPoint, ctx);
// if we found a potential match, remove the nodes until that point and morph
if (idSetMatch) {
insertionPoint = removeNodesBetween(insertionPoint, idSetMatch, ctx);
morphOldNodeTo(idSetMatch, newChild, ctx);
removeIdsFromConsideration(ctx, newChild);
continue;
}
// no id set match found, so scan forward for a soft match for the current node
let softMatch = findSoftMatch(newParent, oldParent, newChild, insertionPoint, ctx);
// if we found a soft match for the current node, morph
if (softMatch) {
insertionPoint = removeNodesBetween(insertionPoint, softMatch, ctx);
morphOldNodeTo(softMatch, newChild, ctx);
removeIdsFromConsideration(ctx, newChild);
continue;
}
// abandon all hope of morphing, just insert the new child before the insertion point
// and move on
if (ctx.callbacks.beforeNodeAdded(newChild) === false) return;
oldParent.insertBefore(newChild, insertionPoint);
ctx.callbacks.afterNodeAdded(newChild);
removeIdsFromConsideration(ctx, newChild);
}
// remove any remaining old nodes that didn't match up with new content
while (insertionPoint !== null) {
let tempNode = insertionPoint;
insertionPoint = insertionPoint.nextSibling;
removeNode(tempNode, ctx);
}
}
//=============================================================================
// Attribute Syncing Code
//=============================================================================
/**
* @param attr {String} the attribute to be mutated
* @param to {Element} the element that is going to be updated
* @param updateType {("update"|"remove")}
* @param ctx the merge context
* @returns {boolean} true if the attribute should be ignored, false otherwise
*/
function ignoreAttribute(attr, to, updateType, ctx) {
if(attr === 'value' && ctx.ignoreActiveValue && to === document.activeElement){
return true;
}
return ctx.callbacks.beforeAttributeUpdated(attr, to, updateType) === false;
}
/**
* syncs a given node with another node, copying over all attributes and
* inner element state from the 'from' node to the 'to' node
*
* @param {Element} from the element to copy attributes & state from
* @param {Element} to the element to copy attributes & state to
* @param ctx the merge context
*/
function syncNodeFrom(from, to, ctx) {
let type = from.nodeType
// if is an element type, sync the attributes from the
// new node into the new node
if (type === 1 /* element type */) {
const fromAttributes = from.attributes;
const toAttributes = to.attributes;
for (const fromAttribute of fromAttributes) {
if (ignoreAttribute(fromAttribute.name, to, 'update', ctx)) {
continue;
}
if (to.getAttribute(fromAttribute.name) !== fromAttribute.value) {
to.setAttribute(fromAttribute.name, fromAttribute.value);
}
}
// iterate backwards to avoid skipping over items when a delete occurs
for (let i = toAttributes.length - 1; 0 <= i; i--) {
const toAttribute = toAttributes[i];
if (ignoreAttribute(toAttribute.name, to, 'remove', ctx)) {
continue;
}
if (!from.hasAttribute(toAttribute.name)) {
to.removeAttribute(toAttribute.name);
}
}
}
// sync text nodes
if (type === 8 /* comment */ || type === 3 /* text */) {
if (to.nodeValue !== from.nodeValue) {
to.nodeValue = from.nodeValue;
}
}
if (!ignoreValueOfActiveElement(to, ctx)) {
// sync input values
syncInputValue(from, to, ctx);
}
}
/**
* @param from {Element} element to sync the value from
* @param to {Element} element to sync the value to
* @param attributeName {String} the attribute name
* @param ctx the merge context
*/
function syncBooleanAttribute(from, to, attributeName, ctx) {
if (from[attributeName] !== to[attributeName]) {
let ignoreUpdate = ignoreAttribute(attributeName, to, 'update', ctx);
if (!ignoreUpdate) {
to[attributeName] = from[attributeName];
}
if (from[attributeName]) {
if (!ignoreUpdate) {
to.setAttribute(attributeName, from[attributeName]);
}
} else {
if (!ignoreAttribute(attributeName, to, 'remove', ctx)) {
to.removeAttribute(attributeName);
}
}
}
}
/**
* NB: many bothans died to bring us information:
*
* https://github.com/patrick-steele-idem/morphdom/blob/master/src/specialElHandlers.js
* https://github.com/choojs/nanomorph/blob/master/lib/morph.jsL113
*
* @param from {Element} the element to sync the input value from
* @param to {Element} the element to sync the input value to
* @param ctx the merge context
*/
function syncInputValue(from, to, ctx) {
if (from instanceof HTMLInputElement &&
to instanceof HTMLInputElement &&
from.type !== 'file') {
let fromValue = from.value;
let toValue = to.value;
// sync boolean attributes
syncBooleanAttribute(from, to, 'checked', ctx);
syncBooleanAttribute(from, to, 'disabled', ctx);
if (!from.hasAttribute('value')) {
if (!ignoreAttribute('value', to, 'remove', ctx)) {
to.value = '';
to.removeAttribute('value');
}
} else if (fromValue !== toValue) {
if (!ignoreAttribute('value', to, 'update', ctx)) {
to.setAttribute('value', fromValue);
to.value = fromValue;
}
}
} else if (from instanceof HTMLOptionElement) {
syncBooleanAttribute(from, to, 'selected', ctx)
} else if (from instanceof HTMLTextAreaElement && to instanceof HTMLTextAreaElement) {
let fromValue = from.value;
let toValue = to.value;
if (ignoreAttribute('value', to, 'update', ctx)) {
return;
}
if (fromValue !== toValue) {
to.value = fromValue;
}
if (to.firstChild && to.firstChild.nodeValue !== fromValue) {
to.firstChild.nodeValue = fromValue
}
}
}
//=============================================================================
// the HEAD tag can be handled specially, either w/ a 'merge' or 'append' style
//=============================================================================
function handleHeadElement(newHeadTag, currentHead, ctx) {
let added = []
let removed = []
let preserved = []
let nodesToAppend = []
let headMergeStyle = ctx.head.style;
// put all new head elements into a Map, by their outerHTML
let srcToNewHeadNodes = new Map();
for (const newHeadChild of newHeadTag.children) {
srcToNewHeadNodes.set(newHeadChild.outerHTML, newHeadChild);
}
// for each elt in the current head
for (const currentHeadElt of currentHead.children) {
// If the current head element is in the map
let inNewContent = srcToNewHeadNodes.has(currentHeadElt.outerHTML);
let isReAppended = ctx.head.shouldReAppend(currentHeadElt);
let isPreserved = ctx.head.shouldPreserve(currentHeadElt);
if (inNewContent || isPreserved) {
if (isReAppended) {
// remove the current version and let the new version replace it and re-execute
removed.push(currentHeadElt);
} else {
// this element already exists and should not be re-appended, so remove it from
// the new content map, preserving it in the DOM
srcToNewHeadNodes.delete(currentHeadElt.outerHTML);
preserved.push(currentHeadElt);
}
} else {
if (headMergeStyle === "append") {
// we are appending and this existing element is not new content
// so if and only if it is marked for re-append do we do anything
if (isReAppended) {
removed.push(currentHeadElt);
nodesToAppend.push(currentHeadElt);
}
} else {
// if this is a merge, we remove this content since it is not in the new head
if (ctx.head.shouldRemove(currentHeadElt) !== false) {
removed.push(currentHeadElt);
}
}
}
}
// Push the remaining new head elements in the Map into the
// nodes to append to the head tag
nodesToAppend.push(...srcToNewHeadNodes.values());
log("to append: ", nodesToAppend);
let promises = [];
for (const newNode of nodesToAppend) {
log("adding: ", newNode);
let newElt = document.createRange().createContextualFragment(newNode.outerHTML).firstChild;
log(newElt);
if (ctx.callbacks.beforeNodeAdded(newElt) !== false) {
if (newElt.href || newElt.src) {
let resolve = null;
let promise = new Promise(function (_resolve) {
resolve = _resolve;
});
newElt.addEventListener('load', function () {
resolve();
});
promises.push(promise);
}
currentHead.appendChild(newElt);
ctx.callbacks.afterNodeAdded(newElt);
added.push(newElt);
}
}
// remove all removed elements, after we have appended the new elements to avoid
// additional network requests for things like style sheets
for (const removedElement of removed) {
if (ctx.callbacks.beforeNodeRemoved(removedElement) !== false) {
currentHead.removeChild(removedElement);
ctx.callbacks.afterNodeRemoved(removedElement);
}
}
ctx.head.afterHeadMorphed(currentHead, {added: added, kept: preserved, removed: removed});
return promises;
}
//=============================================================================
// Misc
//=============================================================================
function log() {
//console.log(arguments);
}
function noOp() {
}
/*
Deep merges the config object and the Idiomoroph.defaults object to
produce a final configuration object
*/
function mergeDefaults(config) {
let finalConfig = {};
// copy top level stuff into final config
Object.assign(finalConfig, defaults);
Object.assign(finalConfig, config);
// copy callbacks into final config (do this to deep merge the callbacks)
finalConfig.callbacks = {};
Object.assign(finalConfig.callbacks, defaults.callbacks);
Object.assign(finalConfig.callbacks, config.callbacks);
// copy head config into final config (do this to deep merge the head)
finalConfig.head = {};
Object.assign(finalConfig.head, defaults.head);
Object.assign(finalConfig.head, config.head);
return finalConfig;
}
function createMorphContext(oldNode, newContent, config) {
config = mergeDefaults(config);
return {
target: oldNode,
newContent: newContent,
config: config,
morphStyle: config.morphStyle,
ignoreActive: config.ignoreActive,
ignoreActiveValue: config.ignoreActiveValue,
idMap: createIdMap(oldNode, newContent),
deadIds: new Set(),
callbacks: config.callbacks,
head: config.head
}
}
function isIdSetMatch(node1, node2, ctx) {
if (node1 == null || node2 == null) {
return false;
}
if (node1.nodeType === node2.nodeType && node1.tagName === node2.tagName) {
if (node1.id !== "" && node1.id === node2.id) {
return true;
} else {
return getIdIntersectionCount(ctx, node1, node2) > 0;
}
}
return false;
}
function isSoftMatch(node1, node2) {
if (node1 == null || node2 == null) {
return false;
}
return node1.nodeType === node2.nodeType && node1.tagName === node2.tagName
}
function removeNodesBetween(startInclusive, endExclusive, ctx) {
while (startInclusive !== endExclusive) {
let tempNode = startInclusive;
startInclusive = startInclusive.nextSibling;
removeNode(tempNode, ctx);
}
removeIdsFromConsideration(ctx, endExclusive);
return endExclusive.nextSibling;
}
//=============================================================================
// Scans forward from the insertionPoint in the old parent looking for a potential id match
// for the newChild. We stop if we find a potential id match for the new child OR
// if the number of potential id matches we are discarding is greater than the
// potential id matches for the new child
//=============================================================================
function findIdSetMatch(newContent, oldParent, newChild, insertionPoint, ctx) {
// max id matches we are willing to discard in our search
let newChildPotentialIdCount = getIdIntersectionCount(ctx, newChild, oldParent);
let potentialMatch = null;
// only search forward if there is a possibility of an id match
if (newChildPotentialIdCount > 0) {
let potentialMatch = insertionPoint;
// if there is a possibility of an id match, scan forward
// keep track of the potential id match count we are discarding (the
// newChildPotentialIdCount must be greater than this to make it likely
// worth it)
let otherMatchCount = 0;
while (potentialMatch != null) {
// If we have an id match, return the current potential match
if (isIdSetMatch(newChild, potentialMatch, ctx)) {
return potentialMatch;
}
// computer the other potential matches of this new content
otherMatchCount += getIdIntersectionCount(ctx, potentialMatch, newContent);
if (otherMatchCount > newChildPotentialIdCount) {
// if we have more potential id matches in _other_ content, we
// do not have a good candidate for an id match, so return null
return null;
}
// advanced to the next old content child
potentialMatch = potentialMatch.nextSibling;
}
}
return potentialMatch;
}
//=============================================================================
// Scans forward from the insertionPoint in the old parent looking for a potential soft match
// for the newChild. We stop if we find a potential soft match for the new child OR
// if we find a potential id match in the old parents children OR if we find two
// potential soft matches for the next two pieces of new content
//=============================================================================
function findSoftMatch(newContent, oldParent, newChild, insertionPoint, ctx) {
let potentialSoftMatch = insertionPoint;
let nextSibling = newChild.nextSibling;
let siblingSoftMatchCount = 0;
while (potentialSoftMatch != null) {
if (getIdIntersectionCount(ctx, potentialSoftMatch, newContent) > 0) {
// the current potential soft match has a potential id set match with the remaining new
// content so bail out of looking
return null;
}
// if we have a soft match with the current node, return it
if (isSoftMatch(newChild, potentialSoftMatch)) {
return potentialSoftMatch;
}
if (isSoftMatch(nextSibling, potentialSoftMatch)) {
// the next new node has a soft match with this node, so
// increment the count of future soft matches
siblingSoftMatchCount++;
nextSibling = nextSibling.nextSibling;
// If there are two future soft matches, bail to allow the siblings to soft match
// so that we don't consume future soft matches for the sake of the current node
if (siblingSoftMatchCount >= 2) {
return null;
}
}
// advanced to the next old content child
potentialSoftMatch = potentialSoftMatch.nextSibling;
}
return potentialSoftMatch;
}
function parseContent(newContent) {
let parser = new DOMParser();
// remove svgs to avoid false-positive matches on head, etc.
let contentWithSvgsRemoved = newContent.replace(/<svg(\s[^>]*>|>)([\s\S]*?)<\/svg>/gim, '');
// if the newContent contains a html, head or body tag, we can simply parse it w/o wrapping
if (contentWithSvgsRemoved.match(/<\/html>/) || contentWithSvgsRemoved.match(/<\/head>/) || contentWithSvgsRemoved.match(/<\/body>/)) {
let content = parser.parseFromString(newContent, "text/html");
// if it is a full HTML document, return the document itself as the parent container
if (contentWithSvgsRemoved.match(/<\/html>/)) {
content.generatedByIdiomorph = true;
return content;
} else {
// otherwise return the html element as the parent container
let htmlElement = content.firstChild;
if (htmlElement) {
htmlElement.generatedByIdiomorph = true;
return htmlElement;
} else {
return null;
}
}
} else {
// if it is partial HTML, wrap it in a template tag to provide a parent element and also to help
// deal with touchy tags like tr, tbody, etc.
let responseDoc = parser.parseFromString("<body><template>" + newContent + "</template></body>", "text/html");
let content = responseDoc.body.querySelector('template').content;
content.generatedByIdiomorph = true;
return content
}
}
function normalizeContent(newContent) {
if (newContent == null) {
// noinspection UnnecessaryLocalVariableJS
const dummyParent = document.createElement('div');
return dummyParent;
} else if (newContent.generatedByIdiomorph) {
// the template tag created by idiomorph parsing can serve as a dummy parent
return newContent;
} else if (newContent instanceof Node) {
// a single node is added as a child to a dummy parent
const dummyParent = document.createElement('div');
dummyParent.append(newContent);
return dummyParent;
} else {
// all nodes in the array or HTMLElement collection are consolidated under
// a single dummy parent element
const dummyParent = document.createElement('div');
for (const elt of [...newContent]) {
dummyParent.append(elt);
}
return dummyParent;
}
}
function insertSiblings(previousSibling, morphedNode, nextSibling) {
let stack = []
let added = []
while (previousSibling != null) {
stack.push(previousSibling);
previousSibling = previousSibling.previousSibling;
}
while (stack.length > 0) {
let node = stack.pop();
added.push(node); // push added preceding siblings on in order and insert
morphedNode.parentElement.insertBefore(node, morphedNode);
}
added.push(morphedNode);
while (nextSibling != null) {
stack.push(nextSibling);
added.push(nextSibling); // here we are going in order, so push on as we scan, rather than add
nextSibling = nextSibling.nextSibling;
}
while (stack.length > 0) {
morphedNode.parentElement.insertBefore(stack.pop(), morphedNode.nextSibling);
}
return added;
}
function findBestNodeMatch(newContent, oldNode, ctx) {
let currentElement;
currentElement = newContent.firstChild;
let bestElement = currentElement;
let score = 0;
while (currentElement) {
let newScore = scoreElement(currentElement, oldNode, ctx);
if (newScore > score) {
bestElement = currentElement;
score = newScore;
}
currentElement = currentElement.nextSibling;
}
return bestElement;
}
function scoreElement(node1, node2, ctx) {
if (isSoftMatch(node1, node2)) {
return .5 + getIdIntersectionCount(ctx, node1, node2);
}
return 0;
}
function removeNode(tempNode, ctx) {
removeIdsFromConsideration(ctx, tempNode)
if (ctx.callbacks.beforeNodeRemoved(tempNode) === false) return;
tempNode.remove();
ctx.callbacks.afterNodeRemoved(tempNode);
}
//=============================================================================
// ID Set Functions
//=============================================================================
function isIdInConsideration(ctx, id) {
return !ctx.deadIds.has(id);
}
function idIsWithinNode(ctx, id, targetNode) {
let idSet = ctx.idMap.get(targetNode) || EMPTY_SET;
return idSet.has(id);
}
function removeIdsFromConsideration(ctx, node) {
let idSet = ctx.idMap.get(node) || EMPTY_SET;
for (const id of idSet) {
ctx.deadIds.add(id);
}
}
function getIdIntersectionCount(ctx, node1, node2) {
let sourceSet = ctx.idMap.get(node1) || EMPTY_SET;
let matchCount = 0;
for (const id of sourceSet) {
// a potential match is an id in the source and potentialIdsSet, but
// that has not already been merged into the DOM
if (isIdInConsideration(ctx, id) && idIsWithinNode(ctx, id, node2)) {
++matchCount;
}
}
return matchCount;
}
/**
* A bottom up algorithm that finds all elements with ids inside of the node
* argument and populates id sets for those nodes and all their parents, generating
* a set of ids contained within all nodes for the entire hierarchy in the DOM
*
* @param node {Element}
* @param {Map<Node, Set<String>>} idMap
*/
function populateIdMapForNode(node, idMap) {
let nodeParent = node.parentElement;
// find all elements with an id property
let idElements = node.querySelectorAll('[id]');
for (const elt of idElements) {
let current = elt;
// walk up the parent hierarchy of that element, adding the id
// of element to the parent's id set
while (current !== nodeParent && current != null) {
let idSet = idMap.get(current);
// if the id set doesn't exist, create it and insert it in the map
if (idSet == null) {
idSet = new Set();
idMap.set(current, idSet);
}
idSet.add(elt.id);
current = current.parentElement;
}
}
}
/**
* This function computes a map of nodes to all ids contained within that node (inclusive of the
* node). This map can be used to ask if two nodes have intersecting sets of ids, which allows
* for a looser definition of "matching" than tradition id matching, and allows child nodes
* to contribute to a parent nodes matching.
*
* @param {Element} oldContent the old content that will be morphed
* @param {Element} newContent the new content to morph to
* @returns {Map<Node, Set<String>>} a map of nodes to id sets for the
*/
function createIdMap(oldContent, newContent) {
let idMap = new Map();
populateIdMapForNode(oldContent, idMap);
populateIdMapForNode(newContent, idMap);
return idMap;
}
//=============================================================================
// This is what ends up becoming the Idiomorph global object
//=============================================================================
return {
morph,
defaults
}
})();

View file

@ -57,3 +57,33 @@ class OutfitLayer extends HTMLElement {
}
customElements.define("outfit-layer", OutfitLayer);
// Morph turbo-frames on this page, to reuse asset nodes when we want to—very
// important for movies!—but ensure that it *doesn't* do its usual behavior of
// aggressively reusing existing <outfit-layer> nodes for entirely different
// assets. (It's a lot clearer for managing the loading state, and not showing
// old incorrect layers!) (We also tried using `id` to enforce this… no luck.)
addEventListener("turbo:before-frame-render", (event) => {
if (typeof Idiomorph !== "undefined") {
event.detail.render = (currentElement, newElement) => {
Idiomorph.morph(currentElement, newElement.innerHTML, {
morphStyle: "innerHTML",
callbacks: {
beforeNodeMorphed: (currentNode, newNode) => {
// If Idiomorph wants to transform an <outfit-layer> to
// have a different data-asset-id attribute, we replace
// the node ourselves and abort the morph.
if (
newNode.tagName === "OUTFIT-LAYER" &&
newNode.getAttribute("data-asset-id") !==
currentNode.getAttribute("data-asset-id")
) {
currentNode.replaceWith(newNode);
return false;
}
},
},
});
};
}
});

View file

@ -40,5 +40,5 @@
%footer= t '.contributors.footer'
- content_for :javascripts do
= javascript_include_tag 'outfit-viewer', async: true
= javascript_include_tag "lib/idiomorph", async: true
= javascript_include_tag "outfit-viewer", async: true