Commit graph

2130 commits

Author SHA1 Message Date
e846a75f7a Use modeling hints to remove some items from is:modeling searches
There's still plenty left, but we have 213 we "manually" marked as
"done" (I think I ran a batch job on everything Chips told me was on
the page and already done), and that should help a lot!
2024-11-20 11:22:33 -08:00
270b27c1d2 Extract alt style form CSS into a new "support-form" class
Gonna use this for item editing too, I think!
2024-11-20 11:16:46 -08:00
4cbac13df1 Remove careful SQL-selecting on homepage
This keeps causing missing-attribute crashes when I change things, and
I don't think the performance benefit is a big deal for how the page
currently runs, esp as we keep gathering more attributes? I feel like
`description` is the main "large" one we're omitting, and like. Shrug!
2024-11-20 10:44:33 -08:00
0261d02137 Downgrade most item validations to be *not nil*, rather than present
Been running into the item "Hanging Plushie Grundo Background Item" not
being modelable, because TNT seem to have left its description blank!

Let's be less picky about what data we take in, but keep the intention
of these validations: to ensure that *we* don't make a mistake and
forget a field when importing items!
2024-11-19 17:00:47 -08:00
e82c606ee8 Ah beans, fix a homepage crash from the modeling logic changes
Tbh I'm not sure how much this select clause is helping us, but w/e.
2024-11-19 16:49:20 -08:00
ed5b62e161 Use PetType's created_at to predict who an item might be compatible with
This is a basic attempt at the Vandagyre logic, but also things like
"Maraquan items released before the Maraquan X was released"!

I also added a new task, `rails items:update_cached_fields`, which needs
to be run after this change, because it affects the value of
`Item#predicted_fully_modeled?`.

Eyeballing the updated search results for `-is:modeled`, this feels
pretty close? I'm guessing it's not perfect (e.g. maybe a pet type we
got modeled late into its existence, or some items that just never did
fit a certain pet), but feels pretty good.

I also know we had the "modeling hints" override in Impress 2020, which
we aren't reading yet. We should probably take that into account here
too!
2024-11-19 16:41:50 -08:00
5472ccebef Add is:modeled query to items 2024-11-19 15:54:55 -08:00
f6f618c9d5 Add Item.is{_not}_modeled scopes, for use in search later
We're now caching `predicted_fully_modeled?` on the database record, so
we can query by it in the database!

I'm moving on from the model I did in Impress 2020, of writing really
big fancy single-source-of-truth queries based on the assets themselves.

I see the merit of that in terms of theoretical reliability, but in
practice I think it will be *more* reliable to have one *in-code*
definition of modeling status (which we need anyway for generating the
homepage modeling requests), and just save that in a queryable way.
2024-11-19 15:52:52 -08:00
39bed6b157 Make Item's update_cached_fields callback more reliable
In our tests, I discovered an unexpected behavior where calling
`item.swf_assets << swf_asset` wasn't updating computed fields
correctly.

This isn't something we actually do in-app, I think the modeling system
happened to trigger the callbacks in a way that still worked fine?

But I think this is a good idea for reliability, since caching is such
a notoriously difficult thing to get right anyway! And it makes our
tests simpler and clearer.

Specifically, `compatible_body_ids` references `swf_assets`, which, I'm
kinda surprised, *doesn't* include the newly-added asset yet when the
`ParentSwfAssetRelationship.after_save` hook runs while calling
`item.swf_assets << swf_asset`. Reloading it fixes this!
2024-11-19 14:26:06 -08:00
af5187edb6 Refactor item modeling spec, in anticipation of Item.is_modeled tests
I'm grouping some shared behaviors to pull into the different cases, so
that we can check the behaviors of a fully-modeled item vs a
not-fully-modeled item in *all* of the relevant cases.

Specifically, I'm planning to add `is:modeled` search filters, and
creating pending placeholder tests for them!
2024-11-19 13:44:31 -08:00
21eaf7b266 Fix silly variable scoping issue in item spec
Oh right, `@remote_id` is an instance variable so we can auto-increment
it over time, but `url` is just a derived value, and can just be local!
Silly!
2024-11-19 13:32:47 -08:00
91851bc340 Add tests for Maraquan item modeling predictions
I also added a test I forgot for the standard case: when you've modeled
each individual species.
2024-11-19 13:31:34 -08:00
3e7d27eaa3 Add a reminder to write modeling prediction tests for special colors 2024-11-19 12:18:17 -08:00
f7109e398a Better handle modeling predictions for items with *no* data
This doesn't generally happen, but did the other day when I rolled back
some of the database's SWF asset records but kept the items—and it was
a bit confusing that the homepage marked them as fully modeled!
2024-11-19 12:15:21 -08:00
f90380c4e6 Add tests for item modeling predictions
The stuff on the homepage! I'm also thinking about how to use these for
better discovery of items that need more modeling.
2024-11-19 12:10:49 -08:00
218dc5b6f9 Improve Solargraph LSP in our spec files
The main thing is that I was getting "RequireNotFound" warnings for
`require 'rails_helper'`, because the LSP seems unaware of how RSpec
offers `spec/` as a root for requires.

I think the `require_relative` is clearer anyway, I'm decently
satisfied with it. And if I decide it's too much ugly, we can try
something else in the Solargraph config or something sometime!
2024-11-19 11:28:36 -08:00
bc0097850d Say "NC Style" instead of "Alt Style" in contribution descriptions
Just for increased consistency!
2024-11-16 12:21:43 -08:00
ec0b8d9cb9 Only prompt for Neologin cookie once when running rails neopets:import 2024-11-16 12:11:13 -08:00
a57b3629db Refactor Neopets import tasks all into a neopets:import namespace
and with a `rails neopets:import` task you can call to do them all at
once!

I'm gonna do some other stuff here too to make `neopets:import` easier
to call all in one go, like prompting for the Neologin cookie just
once at the start.

Note that this changes the cron setup, so you gotta run
`bin/deploy:setup` after this deploys!
2024-11-16 11:58:43 -08:00
1d1dc15320 Remove some more incorrect limits on ID fields in the database
I'm running into this with the automated tests and the fixtures I think
sometimes using large auto-generated IDs?

But the point is, our tables generally use Rails's default `:integer`
size for its IDs, and then columns that reference them are *smaller*,
which is… not correct stuff, y'know?

So I figure, let's just expand the columns. We don't have enough data
that being real picky about the integer sizes matters, so let's keep it
simple and more obviously correct.
2024-11-15 20:39:38 -08:00
b6c21dfe40 Oops, fix sort order for alt styles
Oh huh, when doing Rainbow Pool stuff, I put the ordering in the wrong
place! It's a sensible ordering for the Rainbow Pool page, but not so
much for the JSON view!
2024-11-15 20:28:38 -08:00
c4a7e7916f Fall back to blank image if alt style has no preview image
This is currently crashing the Rainbow Pool when the Anniversary Techo
would appear, because the asset seems to be missing? The SWF doesn't
seem to exist, nor does its manifest.
2024-11-15 20:04:45 -08:00
217d25edab Handle new colors/species in the Rainbow Pool
Oh right, yeah, we like to do things gracefully around here when
there's no corresponding color/species record yet!

Paying more attention to this, I'm thinking like… it could be a cool
idea to, in modeling, *create* the new color/species record, and just
not have all the attributes filled in yet? Especially now that we're
less dependent on attributes like `standard` to be set for correct
functioning.

But for now, we follow the same strategy we do elsewhere in the app: a
pet type can have `color_id` and `species_id` that don't correspond to
a real record, and we cover over that smoothly.
2024-11-15 19:56:07 -08:00
dd213e8078 Increase the maximum value for pet types' color ID and species ID
Oh dang, we're on color #120 now, and looks like our maximum value is
127. Let's expand that!

I noticed this because I'm writing tests for some stuff, and used "456"
as a placeholder ID number, and it just fully did not work, and I'm
like. Oh.
2024-11-15 19:29:13 -08:00
c5995a2bd1 Oops, turn modeling back on
Huh, I guess when I reapplied my refactors to modeling disabling the
other day, I didn't notice that I turned it off in production. And I
guess I didn't deploy this at the time cuz it's just refactors, but
when I deployed other changes yesterday this came with it. Whoops!
2024-11-15 17:37:54 -08:00
1ad3ea8f96 Add rails alt_styles:import task to import info from Styling Studio
Yay whew! Magic time!
2024-11-14 19:03:44 -08:00
b245690a60 Oops, fix bug when loading species with no alt styles in the Studio 2024-11-14 19:03:06 -08:00
3ed1c46b64 Add NCMall.load_styles method, not yet used
I only now thought through that I can scrape these instead of enter
them manually, similar to how we did our Rainbow Pool scraper… hooray!

I'm actually writing tests for stuff too, wowie!
2024-11-14 18:45:08 -08:00
9e3ce74ed5 Auto-focus series name when labeling alt styles
Helpful when doing a bunch in a row (like today's big release!)
2024-11-14 17:14:03 -08:00
5f31e38428 Reapply "Extract modeling ViewerData class into new Pet::ModelingSnapshot file"
This change was modified a bit after cherry-picking, to no longer
include the broken changes to item modeling in 9eaee4a.

(cherry picked from commit 90407403ba)
2024-11-10 11:43:54 -08:00
8f9daf4d52 Reapply "Use our IntegerSet serializer for PetState#swf_asset_ids"
(cherry picked from commit 242b85470d)
2024-11-10 11:41:06 -08:00
3242981eb2 Reapply changes to how disabling modeling works
```shell
git cherry-pick d82c7f817a --no-commit
```
2024-11-10 11:39:51 -08:00
54b25ef08e Reintroduce some of our modeling refactors, without touching items
Okay so, when we reverted a buncha stuff in e3d196f, it was in response
to a bug where item modeling data was getting deleted. And I was tired,
and just took a big simple hammer to it of reverting all the modeling
refactors.

Here, we reintroduce *some* of them: the biology ones before the item
bug. And tests still pass, and in fact I can un-pending some of them!

I might also try to reapply the change where we extract it all into a
new file, but without the item parts.

```shell
git cherry-pick --no-commit 13ceec8fcc
git cherry-pick --no-commit f81415d327
git cherry-pick --no-commit c03e7446e3
git cherry-pick --no-commit 52ca41dbff
```
2024-11-10 11:36:23 -08:00
e4e81f0694 Update modeling bug announcement, now that things are working again
Also, while we're here! To restore the lost data, I:

1. Downloaded this scheduled public data backup, which was taken
   thankfully the day before we updated modeling code!
   https://impress.openneo.net/public-data/2024-11-03T08_15_02Z-scheduled.sql.gz
2. Trimmed it just to the section about the `parents_swf_assets` table:
   dropping it, then rebuilding it from scratch.
3. Ran this modified backup SQL dump on the production server.
4. Ran the code from `db/migrate/20241001052510_add_cached_fields_to_items.rb`
   to bring items' cached fields back into the correct state.

I also had to fix some errors in the item data that prevented some
items from passing the latest validations:

```rb
Item.where(rarity: "").update_all(rarity: "???")
Item.where(description: "").update_all(description: "???")
Item.where(zones_restrict: "").update_all(zones_restrict: "00000
00000000000000000000000000000000000000000000000")
```
2024-11-06 14:34:15 -08:00
e3d196fe87 Revert modeling refactors to the old modeling that worked!
Because we ended up with such a big error, and it doesn't have an easy
fix, I'm wrapping up today by reverting the entire set of refactors
we've done lately, so modeling in production can continue while we
improve this code further over time.

I generated this commit by hand-picking the refactor-y commits
recently, running `git revert --no-commit <hash>` in reverse order,
then manually updating `pet_spec.rb` to reflect the state of the code:
passing the most important behavioral tests, but no longer passing one
of the kinds of annoyances I *did* fix in the new code.

```shell
git revert --no-commit 48c1a58df9
git revert --no-commit 42e7eabdd8
git revert --no-commit d82c7f817a
git revert --no-commit 5264947608
git revert --no-commit 90407403ba
git revert --no-commit 242b85470d
git revert --no-commit 9eaee4a2d4
git revert --no-commit 52ca41dbff
git revert --no-commit c03e7446e3
git revert --no-commit f81415d327
git revert --no-commit 13ceec8fcc
```
2024-11-06 14:31:16 -08:00
0b3dd02323 Add failing test for modeling bug where we break existing connections
As I'm writing out my solution for this, I'm almost wondering if it's
time for the refactor I've been Theoretically Planning Someday, to move
items to a real `ItemAppearance` model in the database similar to
`PetState`… Hmm hmm hmm…

For now though, I'm taking a break!
2024-11-06 14:08:32 -08:00
48c1a58df9 Fix new bug where re-modeling a background would reset it from ID 0
This bug never made it into production I think, it was a consequence of
some of how I refactored stuff in the recent changes? I think??

But yeah, I refactor how we manage `SwfAsset#body_id`, to be a bit more
explicit about when and how it can change, instead of the weird
callbacks that tbqh have bit us too often…
2024-11-06 13:48:01 -08:00
42e7eabdd8 Fix modeling bug where compatible_body_ids field was not updating
Ah right, the callbacks in `ParentSwfAssetRelationship` don't get
called when Rails does automatic join-model management stuff. We need
the `Item` to call its `update_cached_fields` callback itself, too!

When fixing this, I found a new bug that arose, in how we infer
`body_id` for assets that fit all pets. Fixing that next!
2024-11-06 13:39:32 -08:00
a208fca8d2 Improve modeling tests for records that shouldn't change
This gives better output when they fail, and also avoids spurious
failures like when an array for `cached_compatible_body_ids` is replaced
by an identical one! (I'm running into this right now, and yeah, it
helps a lot lol)
2024-11-06 13:04:50 -08:00
3ac89e830e Announcement about modeling being broken 2024-11-06 11:55:05 -08:00
d82c7f817a Disable modeling in production, while we investigate errors
Hmm, I think I made a mistake on `modeling_snapshot.rb:69`: I'm
assigning the *entire* `item.swf_assets` relation to *just* the assets
for the new model of it, which breaks all the other connections.

First, I'm disabling modeling. Then, I'll restore a backup. Then, I'll
write tests for that case, and fix it up!
2024-11-06 11:54:28 -08:00
5264947608 Minor tweaks to modeling private methods 2024-11-03 12:24:54 -08:00
90407403ba Extract modeling ViewerData class into new Pet::ModelingSnapshot file
Both extracted and renamed!
2024-11-03 12:23:51 -08:00
242b85470d Use our IntegerSet serializer for PetState#swf_asset_ids 2024-11-03 12:16:27 -08:00
43717e2535 Remove unused PetState#reassign_duplicates! 2024-11-03 12:07:57 -08:00
bc1f7152bf Remove unused SwfAsset.from_wardrobe_link_params 2024-11-03 12:07:23 -08:00
9eaee4a2d4 Refactor item modeling
Simpler, more encapsulated, and fixes the pending jank stuff in the
tests!
2024-11-03 12:05:37 -08:00
52ca41dbff Extract biology processing from AltStyle into Pet
I'm trying to pull more of the modeling code out of the individual
classes, and into this encapsulated preprocessing, so it's a lot more
in-one-place!
2024-11-03 11:46:29 -08:00
c03e7446e3 Refactor out biology assets in modeling code a bit 2024-11-03 11:41:18 -08:00
6402e5abc3 Remove the pending marker on some modeling tests 2024-11-02 21:39:34 -07:00