Commit graph

737 commits

Author SHA1 Message Date
2c0d55edd1 Remove unused code related to no-longer-present asset downloads 2024-10-07 17:06:14 -07:00
f87f4e61b3 Add extra support info to Rainbow Pool pet types
Easy-to-notice hints for which pet types need more labeling!
2024-10-04 19:24:40 -07:00
bd001e643e Oops, avoid scooping up weird Chia bodies in predicted_body_ids
Before this change, a fully-modeled item (Dyeworks Burgundy: Gown of
the Night) was displaying as still needing the Chia. This was because
looking for "standard" body IDs like this caught up some of the weird
Chia bodies.

I think there's probably something here where we need to like, relabel
certain colors? But honestly, the better version of this logic would
probably be to lean more into the `basic` label in this logic.

But hey, that's a refactor for another time. I gotta go eat!
2024-10-03 15:39:35 -07:00
fe4db1b605 Improve prediction for what pets need modeling for an item
Noticing a lot of Maraquan items on the homepage today, and they're
doing that thing of expecting standard body types to be relevant too,
because I think we wrote this logic before the Maraquan Mynci ended up
having the same standard Mynci body? (Maybe? Or maybe I'm being
ahistorical and I just wrote this wrong to begin with lol)

In any case, this is more accurate, and I think I'm also maybe
incidentally noticing that it's running faster, at least in my brief
before/after production testing? (There's *more* queries, like 100! But
many of them are *very* fast lookups, coming in at under 1ms—and also a
lot of them are dupes being served by Rails's request-scoped query
cache.)
2024-10-03 13:49:15 -07:00
03e4233f67 Use cached compatible body IDs on homepage modeling code
This should make it load way faster! Maybe don't even need to mess with
caching the resulting HTML anymore, like we currently do?
2024-10-02 17:55:20 -07:00
b6bddb14be Oops, fix new bug in homepage modeling code
Missed a spot on `Item#basic_body_ids`!
2024-10-02 17:54:14 -07:00
e52838ba70 Use Rails serialize method to save/load cached fields in Item
Just packing some serialization complexity away into its own thing, so
the model code doesn't need to sweat it!
2024-10-02 17:50:42 -07:00
7ba68c52d4 Simplify homepage modeling code a bit
I have some other changes planned too, but these are some easy ones. I
also turn back on this stuff in development, in hopes that my changes
can make these queries fast enough to not be a big deal anymore!
2024-10-02 17:26:32 -07:00
26add4577c Use cached fields for item searches, instead of big joins
This is the second part of the previous change `efda6d74`, in which we
switch out the item search query conditions!

This was a two-parter to ease deployment: first deploy the change with
the migration, then *run* the migration (because it's an unusually slow
one), then deploy this change that actually uses it.

Another way to approach this would've been to deploy it all in one
commit, but not set it as `current` until we had run the migration.
That would have been a reasonable approach too!
2024-09-30 23:16:03 -07:00
efda6d74ab Add cached fields to Item model for searching, but don't use them yet
This is the first part of a change to improve search performance, by
caching occupied zone IDs and supported body IDs onto the Item record
itself, instead of always doing joins with `SwfAsset`.

It's unfortunate, because part of the power of SQL is joins! But doing
joins with big tables, in ways that can't take advantage of indexes in
the same ways as we often want to, is… slow.

It's possible there's something I'm misunderstanding about SQL
optimization, and this _could_ be done with query optimization or
indexes instead of duplicating data like this? This complexity carries
the risk of data getting out of sync in unforeseen ways. But this is
what I know how to do, and it seems to be working, so! Okay!
2024-09-30 23:10:44 -07:00
5890e52e53 Use full name when showing Alt Styles in the list 2024-09-30 17:41:21 -07:00
dd8426fefd Paginate Alt Styles, sort by most recent first-seen date 2024-09-30 17:35:18 -07:00
0b72b5568c Add edit form for Alt Styles, for Support staff only
We'll need this to fix up the series names and thumbnails for the new
prismatic styles!
2024-09-30 17:21:45 -07:00
775baa250b Add filter form to alt styles page
Oh wow, alt styles are getting some real work! I'll improve both the
user-facing and Support-facing tooling, to better handle the complexity.
2024-09-30 16:06:22 -07:00
d5a901b917 Add edit form to Rainbow Pool for pet states, for support staff only 2024-09-27 22:14:00 -07:00
4fa80d33cc Merge branch 'main' into rainbow-pool 2024-09-27 19:43:31 -07:00
d66f81c96b Remove support for old "Nebula (fake)" April Fools color
This hasn't worked for a while anyway! Let's remove the bits of code
where we deal with it, and the database field that signals it. (We also
make a corresponding change in Impress 2020, so it doesn't crash trying
to query based on the `prank` column.)

I also ran this snippet to clear out all the Nebula stuff in the db:

```rb
Color.transaction do
	nebula = Color.where(prank: true).find_by_name("Nebula")
	nebula.pet_types.includes(pet_states: :swf_assets).each do |pet_type|
		pet_type.pet_states.each do |pet_state|
			pet_state.parent_swf_asset_relationships.each do |psa|
				psa.swf_asset.destroy!
				psa.destroy!
			end
			pet_state.destroy!
		end
		pet_type.destroy!
	end
	nebula.destroy!
end
```
2024-09-27 19:38:53 -07:00
f0257ba2d3 Merge branch 'main' into rainbow-pool 2024-09-27 18:32:04 -07:00
06a89689d8 Oops, fix crash when modeling Patchwork Staff (AMFPHP string encoding!)
See comment for details! I wonder if other items have been affected by
this in the past. I think probably what happened before was that we
successfully created this item, but failed to create the *translation*,
so when migrating over the Patchwork Staff all its translated fields
were empty? (That's what I found looking in the database today.)

But yeah, thankfully our crash logging at health.openneo.net gave me
the name of a pet someone was trying to model, and so I was able to
find the bug and fix it!
2024-09-27 15:18:43 -07:00
75040ffbf3 Add pages for the Rainbow Pool pet states 2024-09-26 20:24:31 -07:00
cf2cd41531 Remove unused config/basic_type_hashes.yml file
Our production data now contains basic hashes for all species/color
combinations, and it's easy enough for a dev copy of the site to get
them too by running `rails public_data:pull`. So, I think it's time to
retire this hardcoded set, and get one more file out of our codebase!
2024-09-20 13:10:15 -07:00
989c96fd2b Oops, fix pb_item for "Royal Girl Elephante Gold Bracelets" and similar
There's some funny bugs we had here, like "Relic Elephante Jewellery"
and "Royal Girl Skeith Bodice" getting assigned "Ice", and
"Tyrannian Meerca Spear" being "Pea" lmao

I went and checked all the assignments now and they look good to me!

```ruby
Item.is_pb.order(:name).
  map { |i| [i.pb_color&.human_name, i.name] }
```
2024-09-13 19:56:41 -07:00
a14c4fca48 Remove needed items form on Modeling Hub
I think this has just been broken for a long time? And I don't think
it's very useful in a world 15 years later, where our problem *used* to
be giant gaps in our library, which isn't really our data problem
anymore.
2024-09-09 18:56:39 -07:00
5f2c454423 Actually, not-glitched is more important in item previews than pose
I took this ordering from a specific place on Impress 2020, but I think
that was in a context where the pose mattered more? Here though, I'm
realizing that I'd rather show any known-unglitched pose than the happy
masc or whatever we semi-randomly chose.
2024-09-08 12:08:15 -07:00
0b4d6dc7e6 Oops, remove stray logging 2024-09-08 12:01:16 -07:00
d470dde135 Default to masc/fem for colors like "elderlyboy", in item previews
instead of doing the random choice we do for most colors.

This is especially noticeable in cases where like, I'm looking at the
Elderlyboy Ogrin and like, it has *work* put into the masc eyes, and
them fem eyes are just the standard ones.
2024-09-07 16:12:05 -07:00
052c02f841 Prefer non-glitched over newer for canonical pet state on item page
Huh, this is a bit odd, I think we took this from Impress 2020's
`canonicalPetStateForBodyLoader` SQL query… but actually, it doesn't
really make sense? and `petStatesForPetTypeLoader` has a more sensible
ordering, and is the one the app uses in more ways. Maybe that's a
mistake we made back then, or a bug we fixed only in one place?

Anyway, this fixes why the item previews were like. using a LOT of
glitched pet states and I was like "dang did a lot of them break
recently?"

Nah we were just. not pulling the right ones lol
2024-09-06 17:29:12 -07:00
96215c037a Add Customize More button back to item pages
Oh right, forgot about this lol!

The specific effect on Impress 2020 where the button label expands is,
kinda hard to implement in normal CSS/JS, and so I'm not in the mood
and I'm settling for the `title` attribute lol
2024-09-06 17:12:11 -07:00
6f08abc3aa Add html5 badge to new item previews 2024-09-05 18:48:41 -07:00
edcb21558a Drastically reduce queries for item page preview
Oh right okay, I made a sloppy perf hack long ago, and now let's
actually clean it up!
2024-09-05 17:52:35 -07:00
176ab20fd1 Cache the Item#appearances field
We call it enough times on this page, and it *does* have a SQL query,
that I want to cache it! (Also I want to make it fewer species queries
if I can tbh…)
2024-09-05 17:41:04 -07:00
9f44fd47e4 Add "No data yet" to species face tooltip when needed, in item previews 2024-09-03 17:27:43 -07:00
2b2bffd9da Disable pet faces that the item doesn't fit, in new item previews 2024-09-03 16:42:04 -07:00
36f8efadbf Add more detailed zone occupy info to simplified item preview page
Adapting what the Impress 2020 UI does, but in Ruby instead!

I feel like this is case is really starting to show the power of doing
this stuff in Rails instead of via an API… we can *really* take
advantage of our models and our handy idioms at all points. This is
just so much less *code* than this feature takes in Node + GraphQL +
React.
2024-09-03 12:55:10 -07:00
e0f9a27adc Merge branch 'main' into simpler-item-previews 2024-08-31 13:43:10 -07:00
1c36276865 Remove unused special_color logic from Item
We used to use this to determine what color to show by default on the
item page preview for, like, Maraquan-specific items. Now, we infer it
from our actual customization data, rather than these heuristics!

There's still a database field for `Item#manual_special_color_id`. We
can still read and write this from the support UI, and Impress 2020
still slightly uses it from the homepage, so I'm not removing from the
database right now.
2024-08-31 13:42:25 -07:00
6fdeffebf1 Simplify PetType.random_basic_per_species
I'm mostly just going around looking for `special_color`, a concept I
think the app doesn't use anymore, and removing it where I see it!
2024-08-31 13:37:12 -07:00
8ab5af1aca Remove unused logic for whether a zone is "sometimes" occupied
I'm about to reimplement the more-robust version of what this used to
be: how the item page used to say "sometimes" after certain zones in
the occupied list.

Now, we're going to do parity with 2020, and list the actual species!

I like that this takes away the weird `#sometimes` method on the `Zone`
class, which was always an odd hack for just this small thing.
2024-08-31 13:16:47 -07:00
bd62476722 Add basic zone info to simpler item previews
We're missing the feature where we enumerate the exact species in
ambiguous cases, though!
2024-08-31 13:11:50 -07:00
5b2062754d swf_assets/show action to embed a canvas movie in a sandboxed iframe
Not using this on the item page preview yet, but we will!

I like this approach over e.g. a web component specifically for the
sandboxing: while I don't exactly *distrust* JS that we're loading from
Neopets.com, I don't like the idea of *any* part of the site that
executes arbitrary JS unsafely at runtime, even if we theoretically
trust where it theoretically came from. I don't want any failure
upstream to have effects on us!

I copied basically all of the JS from a related project
`impress-media-server` that I had spun up at one point, to investigate
similar embed techniques. Easy peasy drop-in-squeezy!
2024-07-03 19:50:41 -07:00
ac002f3151 Track preferred color/species for new item page previews
Also adapted from the Impress 2020 logic!

Note that I refactored `compatible_pet_type` to a series of scopes on
`PetType`. I think this is a simpler, clearer, and more flexible API!
2024-07-01 17:38:31 -07:00
fe6035d438 Default to compatible pet types in new item page preview
Just adapted from Impress 2020 logic again, easy peasy!
2024-07-01 17:20:38 -07:00
21a8a49f50 Remove redundant SwfAsset relation
Huh, this is just in here twice? Weird. Goodbye!
2024-07-01 17:20:05 -07:00
3f38fbd1b0 Support zone restriction in new item preview
Adapted from wardrobe-2020's `getVisibleLayers`! Thanks past-Matchu for
all the comments lol!
2024-07-01 16:54:39 -07:00
74748acaaf Refactor more of item outfit preview into the Outfit class
This is a cute thing that I think sets us up for other stuff down the
line: move more of the outfit appearance logic into the `Outfit` class!
Now, we set up the item page with a temporary instance of `Outfit`,
then ask for its `visible_layers`.

Still missing restricted-zones logic and such, that's next!
2024-07-01 16:07:25 -07:00
ea17e76c39 [WIP] Start replacing item page preview with simpler HTML-based version
Just stripping out the big React component, and having Rails output it!

There's a lot of work rn in extracting the Impress 2020 dependency from
the `wardrobe-2020` React app, and I'm just curious to see if we can
simplify it at all by pulling this stuff *way* back to basics, and
deleting the item page part of `wardrobe-2020` altogether.

In this draft, we regress a lot of functionality: it just shows the
item on a Blue Acara, with no ability to change it! I'm gonna play with
putting more of that back in.

I also haven't actually removed any of the item page React code; I just
stopped calling it. That can be a cleanup for another time, once we're
confident in this experiment!
2024-07-01 15:35:58 -07:00
a70b70be7d Merge remote-tracking branch 'origin/main' 2024-07-01 14:56:08 -07:00
2a34e8be6d Oops, fix regex patterns to use \A to \z instead of ^ to $
Oh huh, TIL in Ruby `^` *always* means "start of line", whereas in many
languages' regular expression engines it means "start of string" unless
you enable a special multiline flag for the pattern.

I've fixed this in a number of expressions now!

I'm noticing this in the context of doing some security training work
where this the cause of a sample vulnerability, but, looking at our own
case, I don't think there was anything *abusable* here? But this is
just more correct, so let's be more correct!
2024-06-28 01:32:15 -07:00
5401ea984a Merge remote-tracking branch 'origin/main' 2024-06-22 18:47:10 -07:00
b137eed4c4 Oops, handle date parsing errors in Dyeworks logic
Huh, I thought I'd tried some invalid dates and they gave me
*surprising* output instead of raising an error. Well, maybe it can do
both, depending on exactly the nature of the unexpected input?

In any case, I found that a bad month name like "UwU" raised an error.
So, let's catch it if so!
2024-06-20 14:08:40 -07:00
965725f9e9 Oops, fix silly bug in Dyeworks Owls date parsing
Oh right, if I assume "date in the past means it's for next year", then
that means that, when the date *does pass*, we won't realize it!

e.g. if Owls says "Dyeable Thru July 15", then on July 14 we'll parse
that as July 15, 2024; but on July 16 we'll parse it as July 16, 2025,
and so we'll think it's *still* dyeable. Under this logic, it's
actually impossible for a limited Dyeworks date to *ever* be in the
past, I think!

I think 3 months is a good compromise: it gives Owls plenty of time to
update, but allows for events that could last as long as 9 months into
the future, if I'm doing my math right.
2024-06-20 14:05:00 -07:00
97abd6e438 Add probabilities to Dyeworks items in Item Getting Guide
I'm gonna better explain the gacha nature, I'm doing this part first!
2024-06-20 12:54:39 -07:00
1d250f3148 Remove unused Item.with_closet_hangers scope
Idk why we thought this made sense way back when? But it evidently has
no call sites now so. Goodbye!
2024-06-19 17:49:18 -07:00
b6bd539fed Oops, fix indentation in Item::Dyeworks
Ahh, I started a tabs-y file (as I default to these days), but copied
code from a spaces-y file, and didn't notice. (My laptop editor isn't
configured to flag this for me, oops!)

Fixed!
2024-06-18 16:50:43 -07:00
ec476f4c65 List the specific Dyeworks end date in Item Getting Guide, if we know 2024-06-18 16:47:05 -07:00
4e2110bf25 Add comment to Item#inferred_dyeworks_base_item 2024-06-18 15:26:28 -07:00
c6fbb9b797 Reorder Item::Dyeworks methods a bit 2024-06-18 15:23:39 -07:00
98ecbf029d Be case-insensitive when checking Owls values for Dyeworks status
Just to be a bit more resilient! I'm not aware of any issues rn but
this seems wise!
2024-06-18 15:22:15 -07:00
015010345a Extract Dyeworks methods into Item::Dyeworks module
There's just starting to be a lot going on, so I pulled them out into
here!

I also considered a like, `Item::DyeworksStatus` class, and then you'd
go like, `item.dyeworks.buyable?`. But idk, I think it's nice that the
current API is simple for callers, and being able to do things like
`items.filter(&:dyeworks_buyable?)` is pretty darn convenient.

This solution lets us keep the increasing number of Dyeworks methods
from polluting the main `item.rb`, while still keeping the API
identical!
2024-06-18 15:21:43 -07:00
26dfe13b0e Parse "Limited Dyeworks" items from Owls
Yay thank you Owls team! I might also try to parse the dates too, the
format seems to be "Owls: Limited Dyeworks - Dyeable Thru July 15"
2024-06-18 14:59:09 -07:00
bbd1849e19 Oops, fix crash for Dyeworks without Owls info in Item Getting Guide
Silly mistake, right, we might not have a trade value listed! This is
relevant for the new Dyeworks items that just came out like a few hours
ago, which Owls doesn't have info for yet.
2024-06-17 13:07:03 -07:00
9f536f81b3 Refactor to use a new Item#source method for where an item is from
I'm doing this in preparation for maybe trying to load some of this
info into the outfit editor, too!
2024-06-16 12:37:53 -07:00
cd28c26ae7 Make thumbnail_url a manually overridable field for Alt Styles
Oh jeez, okay, the latest batch of Alt Styles are using a different URL
format for the thumbnail image!

This isn't something we can import via modeling, so we're gonna have to
keep on top of it manually. For now, I'll keep inferring the previous
format in case they keep using it, but here's also a console script to
fix up the latest batch. (At time of writing, not all of these are in
our database, which is fine; when pasting it into the console, those
lines will error and the script will continue.)

```rb
def update_style(color_name, species_name, thumbnail_url)
	AltStyle.find_by_color_id_and_species_id(
		Color.find_by_name(color_name),
		Species.find_by_name(species_name)
	).update!(thumbnail_url:)
end

update_style "Grey", "Blumaroo", "https://images.neopets.com/items/c0gk16fk.gif"
update_style "Grey", "Bori", "https://images.neopets.com/items/55qvx6mr.gif"
update_style "Grey", "Bruce", "https://images.neopets.com/items/6y6pyiuw.gif"
update_style "Grey", "Buzz", "https://images.neopets.com/items/7fh4avry.gif"
update_style "Grey", "Chia", "https://images.neopets.com/items/7b2jtn10.gif"
update_style "Grey", "Elephante", "https://images.neopets.com/items/0ne41rao.gif"
update_style "Grey", "Gnorbu", "https://images.neopets.com/items/75mwtqmh.gif"
update_style "Grey", "Hissi", "https://images.neopets.com/items/dxdi2mhm.gif"
update_style "Grey", "Kiko", "https://images.neopets.com/items/b9yiruxt.gif"
update_style "Grey", "Lenny", "https://images.neopets.com/items/c6cboc7e.gif"
update_style "Grey", "Lutari", "https://images.neopets.com/items/33fs4eqf.gif"
update_style "Grey", "Nimmo", "https://images.neopets.com/items/4karmgbl.gif"
update_style "Grey", "Ogrin", "https://images.neopets.com/items/dlw78fhk.gif"
update_style "Grey", "Quiggle", "https://images.neopets.com/items/0aipl0iw.gif"
update_style "Grey", "Ruki", "https://images.neopets.com/items/bjnjxsem.gif"
update_style "Grey", "Tuskaninny", "https://images.neopets.com/items/7rh57a0o.gif"
update_style "Grey", "Vandagyre", "https://images.neopets.com/items/6p8sgs69.gif"
update_style "Grey", "Xweetok", "https://images.neopets.com/items/bge9vp5e.gif"
```
2024-06-15 17:35:12 -07:00
b22ccbc2a3 Use Owls to check for Permanent Dyeworks items
Previously, I added a Dyeworks section that was incorrect: the base
item being available in the NC Mall does *not* mean you can necessarily
dye it with a potion!

In this change, we lean on Owls to tell us more about Dyeworks status,
and only group items in this section that Owls has marked as "Permanent
Dyeworks".

We don't have support for limited-time Dyeworks items yet—I've sent out
a message asking the Owls team for more info on what they do for those
items!
2024-06-09 14:46:24 -07:00
5de9e2a27b Add Dyeworks section to Item Getting Guide (but it's currently wrong!)
I started writing this up, then sent a preview to a friend, and he was
like "oh cool, but also this is not correct?"

I didn't realize Dyeworks has limited-time support to be *able* to dye
certain items. Hey, glad we're writing this guide for people like me,
then! lol

I wonder if we can lean on Owls for this. It seems like they already
list "Permanent Dyeworks" for some items, I wonder if they say
something special for active limited-edition Dyeworks items!
2024-06-09 13:25:59 -07:00
857cb547ed Add Item#dyeworks_base_item database field, and populate it
In this change, instead of *always* inferring the Dyeworks base item
from the item name at runtime, we now have a database field that tracks
it, and auto-populates whenever an item *seems* to need a Dyeworks base
item but doesn't have one yet.

This will enable us to set the base item manually in cases where it
can't be inferred, and load Dyeworks base items for the Item Getting
Guide in one query with `includes(:dyeworks_base_item)`.

This migration does a bit more of the fix-em-up scripting work *in* the
migration itself than I usually do, mainly because there's so much in
this one that I think being extra-explicit is useful. We make sure to
do it gracefully though!
2024-06-07 20:10:06 -07:00
68cb44d159 Add logic to infer the base for Dyeworks items
This works for most of the current 1,094 Dyeworks items! But there are
a few exceptions, for cases where the base item name is not quite the
same (e.g. the Dyeworks version is more concise). Maybe we'll add a
database field to override this?

- Dyeworks Baby Blue: Baby Valentine Jumper
- Dyeworks Baby Pink: Baby Valentine Jumper
- Dyeworks Black: Field of Flowers
- Dyeworks Black: Games Master Challenge 2010 Lulu Shirt
- Dyeworks Blue: Field of Flowers
- Dyeworks Blue: Stars and Glitter Facepaint
- Dyeworks Brown: Hanging Winter Candles Garland
- Dyeworks Green: Stars and Glitter Facepaint
- Dyeworks Magenta: Lovely Berry Blush
- Dyeworks Orange & Pink: Winter Lights Effects
- Dyeworks Orange: Games Master Challenge 2010 Lulu Shirt
- Dyeworks Peach: Lovely Berry Blush
- Dyeworks Purple: Baby Valentine Jumper
- Dyeworks Purple: Games Master Challenge 2010 Lulu Shirt
- Dyeworks Purple: Hanging Winter Candles Garland
- Dyeworks Purple: Stars and Glitter Facepaint
- Dyeworks Red & Green: Winter Lights Effects
- Dyeworks Silver: Hanging Winter Candles Garland
- Dyeworks Soft Pink: Lovely Berry Blush
- Dyeworks Yellow & Magenta: Winter Lights Effects
- Dyeworks Yellow: Field of Flowers
2024-06-07 19:35:43 -07:00
31c281390d Add explanations for why Item#pb_{species,color} would return nil 2024-06-05 19:46:12 -07:00
bd6b6450d9 Handle newly-released species in Item Getting Guide
This is less likely than the newly-released color case for PB items,
but I figure let's be resilient anyway, especially since it's so easy
to—and also I figure this is less likely to be triggered by an *actual*
new species, and more likely to be triggered by a surprise in an item's
naming conventions.

But yeah, if `Item#pb_species` returns `nil` upstream, it'll be passed
to `Color#example_pet_type`, which will crash trying to read its ID. So
in this change, we update `Color#example_pet_type` to accept a `nil`
value, and fall back to the first Species (Acara) in that case.

This means that, if you e.g. take the Mutant Aisha Collar and delete
the word "Aisha" from the name, then load it in the Item Getting Guide,
you'll see a thumbnail of a Mutant Acara. Good enough!
2024-06-05 19:27:38 -07:00
193b1fa5e3 Improve performance for occupies:X searches
I noticed in the app that these queries were slowwww! I was able to
track it down to a bad query plan, as we explain in the comment.

I searched online for "mysql query performance filter on one join table
sort by another", and was surprised to find this answer suggest a
subquery, which I've often been told to expect to be slower compared to
joins? But it certainly worked in this case!

https://stackoverflow.com/questions/35679693/mysql-optimize-join-with-filter-and-order-on-different-tables
2024-06-03 11:45:51 -07:00
1e99376449 Remove hundreds of unnecessary queries from /alt-styles page!
I think the Rails query cache handled these anyway? But `SwfAsset` has
a `before_save` hook that checks its zone's info, and
`SwfAsset.preload_manifests` saves all the assets, on the assumption
that saving is a no-op when the record didn't change anyway. And it
basically is!

But I figure that, now that I'm realizing hooks exist, simply not
attempting to save unchanged records is probably a better
representation of what we intend to do. So I'm fixing it like that!

Another potential fix would be to preload the zones for these assets,
but I think that confuses the intent too much; the method itself isn't
using the zones, it's just a weird incidental thing that a save hook
happens to use. (Would probably be better to refactor this old save
hook into a different situation altogether, but that's for another
time!)
2024-05-29 18:52:36 -07:00
285cf233f0 Assume new alt styles are "Nostalgic" until the end of 2024 2024-05-29 18:46:17 -07:00
b06e8a25c0 Validate presence of body ID when saving AltStyle
This is a minor nbd change, I just noticed when playing around in the
console that, unlike most other errors for this model, the `body_id`
being required is _only_ enforced in the database schema, so it isn't
returned with the usual errors. Not a big deal! Just feels like this is
clearer to work with, and more correct to what we *intend*.
2024-05-29 18:42:41 -07:00
c78d51ab01 Don't hardcode the series name in AltStyle thumbnail_url
This is just a bit of future-proofing! We also add a default thumbnail
URL of the cute "Neopets Circle Background", for cases where the series
name isn't known yet.
2024-05-29 18:36:30 -07:00
758b62e7d5 Improve performance of Owls values in Item Getting Guide
Now we preload them all concurrently, instead of in sequence when the
template gets around to asking for them!
2024-05-27 16:21:22 -07:00
d34bebc336 Use a pet face when there's no paint brush, in Item Getting Guide
Now, for colors like Mutant or Magma where there's no paint brush
image to show, we use a sample pet image instead, to help it have equal
visual weight and clarity as the cases with the paint brushes.

We do some cleverness in here to make sure to always show the relevant
species, if possible!
2024-05-22 17:53:52 -07:00
1b03c2caed Add more PB item info and links to Item Getting Guide
I add some infrastructural support for inferring an item's paintbrush
color (if any), and a field to the database to manually track an item's
paint brush item name! This is both useful for tracking which colors
are even *available* via paint brush, and also for working with colors
with unusual paint brush names, like the "Get Off My Lawn Paint Brush"
(for Elderly pets).

Here's the script I ran to backfill this for current colors and their
paint brushes!

```rb
Color.find_by_name("Baby").update!(pb_item_name: "Baby Paint Brush")
Color.find_by_name("Biscuit").update!(pb_item_name: "Biscuit Paint Brush")
Color.find_by_name("Blue").update!(pb_item_name: "Blue Paint Brush")
Color.find_by_name("Brown").update!(pb_item_name: "Brown Paint Brush")
Color.find_by_name("Camouflage").update!(pb_item_name: "Camouflage Paint Brush")
Color.find_by_name("Candy").update!(pb_item_name: "Candy Paint Brush")
Color.find_by_name("Checkered").update!(pb_item_name: "Checkered Paint Brush")
Color.find_by_name("Christmas").update!(pb_item_name: "Christmas Paint Brush")
Color.find_by_name("Cloud").update!(pb_item_name: "Cloud Paint Brush")
Color.find_by_name("Darigan").update!(pb_item_name: "Darigan Paint Brush")
Color.find_by_name("Dimensional").update!(pb_item_name: "Dimensional Paint Brush")
Color.find_by_name("Disco").update!(pb_item_name: "Disco Fever Paint Brush")
Color.find_by_name("Electric").update!(pb_item_name: "Electric Blue Paint Brush")
Color.find_by_name("Eventide").update!(pb_item_name: "Eventide Paint Brush")
Color.find_by_name("Faerie").update!(pb_item_name: "Faerie Paint Brush")
Color.find_by_name("Fire").update!(pb_item_name: "Fire, Fire, Your Pants On Fire Paint Brush")
Color.find_by_name("Elderlyboy").update!(pb_item_name: "Get Off My Lawn Paint Brush")
Color.find_by_name("Elderlygirl").update!(pb_item_name: "Get Off My Lawn Paint Brush")
Color.find_by_name("Ghost").update!(pb_item_name: "Ghost Paint Brush")
Color.find_by_name("Glowing").update!(pb_item_name: "Glowing Paint Brush")
Color.find_by_name("Gold").update!(pb_item_name: "Golden Paint Brush")
Color.find_by_name("Green").update!(pb_item_name: "Green Paint Brush")
Color.find_by_name("Grey").update!(pb_item_name: "Grey Paint Brush")
Color.find_by_name("Halloween").update!(pb_item_name: "Halloween Paint Brush")
Color.find_by_name("Invisible").update!(pb_item_name: "Invisible Paint Brush")
Color.find_by_name("Desert").update!(pb_item_name: "Lost Desert Paint Brush")
Color.find_by_name("Maractite").update!(pb_item_name: "Maractite Paint Brush")
Color.find_by_name("Maraquan").update!(pb_item_name: "Maraquan Paint Brush")
Color.find_by_name("Marble").update!(pb_item_name: "Marble Paint Brush")
Color.find_by_name("Island").update!(pb_item_name: "Mystery Island Paint Brush")
Color.find_by_name("Oil Paint").update!(pb_item_name: "Oil Paint Brush")
Color.find_by_name("Orange").update!(pb_item_name: "Orange Paint Brush")
Color.find_by_name("Origami").update!(pb_item_name: "Origami Paint Brush")
Color.find_by_name("Pastel").update!(pb_item_name: "Pastel Paint Brush")
Color.find_by_name("Pink").update!(pb_item_name: "Pink Paint Brush")
Color.find_by_name("Pirate").update!(pb_item_name: "Pirate Paint Brush")
Color.find_by_name("Plushie").update!(pb_item_name: "Plushie Paint Brush")
Color.find_by_name("Polka Dot").update!(pb_item_name: "Polka Dot Paint Brush")
Color.find_by_name("Purple").update!(pb_item_name: "Purple Paint Brush")
Color.find_by_name("Rainbow").update!(pb_item_name: "Rainbow Paint Brush")
Color.find_by_name("Red").update!(pb_item_name: "Red Paint Brush")
Color.find_by_name("Relic").update!(pb_item_name: "Relic Paint Brush")
Color.find_by_name("Royalboy").update!(pb_item_name: "Royal Paint Brush")
Color.find_by_name("Royalgirl").update!(pb_item_name: "Royal Paint Brush")
Color.find_by_name("Sketch").update!(pb_item_name: "Scritchy Sketchy Paint Brush")
Color.find_by_name("Shadow").update!(pb_item_name: "Shadow Paint Brush")
Color.find_by_name("Silver").update!(pb_item_name: "Silver Paint Brush")
Color.find_by_name("Skunk").update!(pb_item_name: "Skunk Paint Brush")
Color.find_by_name("Snow").update!(pb_item_name: "Snow Paint Brush")
Color.find_by_name("Speckled").update!(pb_item_name: "Speckled Paint Brush")
Color.find_by_name("Split").update!(pb_item_name: "Split Paint Brush")
Color.find_by_name("Spotted").update!(pb_item_name: "Spotted Paint Brush")
Color.find_by_name("Starry").update!(pb_item_name: "Starry Paint Brush")
Color.find_by_name("Stealthy").update!(pb_item_name: "Stealth Paint Brush")
Color.find_by_name("Steampunk").update!(pb_item_name: "Steampunk Paint Brush")
Color.find_by_name("Strawberry").update!(pb_item_name: "Strawberry Fields Forever Paint Brush")
Color.find_by_name("Striped").update!(pb_item_name: "Striped Paint Brush")
Color.find_by_name("Swamp Gas").update!(pb_item_name: "Swamp Gas Paint Brush")
Color.find_by_name("Toy").update!(pb_item_name: "Toy Paint Brush")
Color.find_by_name("Transparent").update!(pb_item_name: "Transparent Paint Brush")
Color.find_by_name("Tyrannian").update!(pb_item_name: "Tyrannian Paint Brush")
Color.find_by_name("Usuki Boy").update!(pb_item_name: "Usuki Paint Brush")
Color.find_by_name("Usuki Girl").update!(pb_item_name: "Usuki Paint Brush")
Color.find_by_name("Valentine").update!(pb_item_name: "Valentine Paint Brush")
Color.find_by_name("Water").update!(pb_item_name: "Water Paint Brush")
Color.find_by_name("White").update!(pb_item_name: "White Paint Brush")
Color.find_by_name("Woodland").update!(pb_item_name: "Woodland Paint Brush")
Color.find_by_name("Wraith").update!(pb_item_name: "Wraith Paint Brush")
Color.find_by_name("Yellow").update!(pb_item_name: "Yellow Paint Brush")
Color.find_by_name("Zombie").update!(pb_item_name: "Zombie Paint Brush")

```
2024-05-22 16:09:49 -07:00
23ad52a8db Oops, don't crash calling current_nc_price on non-NC-Mall items
If `nc_mall_record` is `nil`, return `nil`! (This is the nil method
chaining operator!)
2024-05-21 17:24:55 -07:00
d8b577aab1 Add more info to NC Mall section of Item Getting Guide
NC prices, some CSS, and also a new application-level helper that adds
a feature I've long wanted and been working around for Turbo: the
ability to specific that a stylesheet is specific to the current page,
and should be unloaded when removed!

I use this to write `sources.sass` without the usual
`body.items-sources` scoping that we've historically used to control
what pages a stylesheet applies to. (In the long past, this was because
a lot of stylesheets were—and still are–routed through the
`application.sass` stylesheet! But even for more recent standalone page
stylesheets, I've done the scoping, to avoid issues with styles leaking
beyond the page they're meant for when Turbo does a navigation.)
2024-05-14 16:04:40 -07:00
d3b3a3060c Split Item Getting Guide between NC Mall items and Other NC items
This'll affect the recommended acquisition method by a lot!

NC Mall info like current price isn't surfaced anywhere else in the app
right now. It'd probably be good to add to the item page, and maybe
some other places too!
2024-05-14 00:09:27 -07:00
b6e18e10a5 Add bare-bones rails nc_mall:sync task, incl. NCMallRecord model
Currently we only load the homepage, so there's only actually one
wearable item to sync up! But here's the task to do it!

To do this, we also created the backing model NCMallRecord, where we'll
save the current NC Mall state!
2024-05-07 17:40:14 -07:00
9733ceae25 Add bare-bones Item Getting Guide page
TNT requested that we figure out ways to connect the dots between
people's intentions on DTI to their purchases in the NC Mall.

But rather than just slam ad links everywhere, our plan is to design an
actually useful feature about it: the "Item Getting Guide". It'll break
down items by how you can actually get them (NP economy, NC Mall,
retired NC, Dyeworks, etc), and we're planning some cute actions you
can take, like shortcuts for getting them onto trade wishlists or into
your NC Mall cart.

This is just a little demo version of the page, just breaking down
items specified in the URL into NC/NP/PB! Later we'll do more granular
breakdown than this, with more info and actions—and we'll also like,
link to it at all, which isn't the case yet! (The main way we expect
people to get here is by a "Get these items" button we'll add to the
outfit editor, but there might be other paths, too.)
2024-05-06 20:37:59 -07:00
0943e2dbba Fix broken default value in schema for item description
Idk how we got into this state, or if it's environment-dependent or
MySQL-version-dependent or what, but setting up the dev environment on
my macOS machine is complaining that `TEXT` columns can't have default
values.

Well, in that case, let's just have it be a non-nullable field, and add
a note to our code that missing fields *can* cause item saving to fail!
(This was always true, but I'm just extra-noting it because it's
becoming *more* true.)
2024-05-02 13:00:10 -07:00
156cabbab4 Add shadowban mechanism for closet lists
Simple enough to start! If `shadowbanned: true` gets set on a user,
then we show a 404 instead of the actual list page, *unless* you're
logged in as that user, or coming from a known IP of that user.

This isn't a very strong mechanism! Just something to hopefully
increase the costs of messing around with list spam.
2024-04-20 20:57:15 -07:00
4ae5acfdc3 Disallow email addresses in closet list descriptions
Just another attempt to communicate the rules!
2024-04-16 17:04:31 -07:00
fa202af26d Time out if manifest loading takes too long
This hasn't been causing issues as far as I know, I just noticed
*months ago* that I forgot to do this, and have had a sticky note about
it on my desk since then lol.

I tested this by temporarily setting the timeout to `0.5`, and watching
it fail!
2024-04-16 16:18:51 -07:00
f8e4e83723 To "fetch" the image hash of an image hash name, just take off the @!
A further optimization, this lets us use the image hash as the new hash
for the pet type if it would be useful! (whereas before this change,
we'd dip into `fetch_metadata` and just get back `nil`, which was okay
too but a little bit less helpful!)
2024-04-16 15:57:39 -07:00
3ea0842f00 Skip loading image hashes for "pets" that start with @
This is an optimization on top of 9d8f035, in which we skip the network
request altogether in this case that we know will and should fail!
2024-04-16 10:10:28 -07:00
9d8f035360 Oops, stop crashing when modeling "pets" that start with @
Ahh, we recently added a step to pet loading that sends a metadata
request to `PetService.getPet`, which is now (in a sense, correctly!)
raising a `PetNotFound` error when we try modeling with a "pet" that
starts with `@` (a trick we use in situations where we can get an image
hash for a modeling situation, but not an irl pet itself).

In this change, we make it no longer a crashing issue if the pet
metadata request fails: it's not a big deal to have a `PetType` have no
image hash or not have it be up-to-date!

In the next change, I'll also add an optimization to skip fetching it
altogether in this case—but I wanted to see this work first, because
the more general resilience is more important imo!
2024-04-16 10:03:36 -07:00
40bfd42af6 NeoPass launch message on homepage
Some cute logged-in-user differentiation uwu
2024-04-12 07:22:25 -07:00
644b181ed0 Use Neopets username as base name for new NeoPass accounts, if possible
Yay, we got the API endpoint for this! The `linkage` scope is the key.

Rather than pulling back the specific fallback behavior we had wrote
for usernames before, which was slightly different and involved
appending `neopass` in there too (e.g. `matchu-neopass-1234`), I
figured let's just use a lot of the same logic, and just use the
preferred name as the base name. (I figure the `neopass` suffix isn't
that useful anyway, `matchu-1234` kinda looks better tbh! And it's all
fallback stuff that I expect serious users to replace, anyway.)
2024-04-09 07:48:13 -07:00
d50672fd73 Add User-Agent header to our AMFPHP requests
Oh right, I never did catch this when setting up User-Agent in the app!

(I noticed this because I'm making a new request now, and went to look
how we set it in previous stuff, and was like. Oh. We don't anywhere
right now. Interesting LOL)
2024-04-09 06:55:41 -07:00
58d86cf3ac Prevent user from removing all their login methods
Oh right, if you can remove your email, there's a way to fully lock out
your account:

1. Create account via NeoPass, so no password is set.
2. Ensure you have an email saved, then disconnect NeoPass.
3. Remove the email.
4. Now you have no NeoPass, no email, and no password!

In this change, we add a validation that requires an account to always
have at least one login method. This works well for the case described
above, and also helps offer server-side validation to the "can't
disconnect NeoPass until you have an email and password" stuff that
previously was only enforced by disabling the button.

That is, the following procedure could also lock you out before,
whereas now it raises the "Whoops, there was an error disconnecting
your NeoPass from your account, sorry." message:

1. Create account via NeoPass, so no password is set.
2. Ensure you have an email saved, so "Disconnect" button is enabled.
3. Open a new browser tab, and remove the email.
4. In the original browser tab, click "Disconnect".
2024-04-09 06:40:56 -07:00
f450937952 Oops, fix error when saving user settings with no password set
Ah okay, if you leave the password field blank but don't have one set,
our simple `update` method gets annoyed that you left it blank.

In this change, we simplify the model API by just overriding
`update_with_password` with our own special behavior for the
no-password case.
2024-04-09 06:20:13 -07:00
d10c11e261 Oops, fix tracking neopass_email on account creation.
My bad!
2024-04-09 05:45:39 -07:00
5cc219c795 Connect a NeoPass to an existing account
including validation logic to make sure it's not already connected to
another one!

The `intent` param on the NeoPass form is part of the key! Thanks
OmniAuth for making it easy to pass that data through!
2024-04-08 05:33:58 -07:00
09bccd41da Oops, stop saying "Welcome back" for new NeoPass users!
Ahh I see, if you do a no-op update, it still clears the
`previously_new_record?` state, so our NeoPass controller thinks this
account already existed. Instead, let's only do this update if it's an
account that already exists, instead of depending on the no-op-iness!
2024-04-08 05:00:27 -07:00
3e92d89765 Fix error when multiple accounts have a blank email address 2024-04-08 03:46:41 -07:00
ed89380152 Oops, allow NeoPass to be disconnected if you have no email address
That is, you're required to add a password *or* an email before
disconnecting your NeoPass, but idk, I think it's rude to demand an
email from someone for the sake of *disconnection*. Email is no longer
required for accounts that already exist!
2024-04-07 08:42:41 -07:00
54a052848a Disable disconnecting NeoPass if no password/email is set
Just as a precautionary thing! Seems polite.
2024-04-07 08:27:02 -07:00