There's still plenty left, but we have 213 we "manually" marked as
"done" (I think I ran a batch job on everything Chips told me was on
the page and already done), and that should help a lot!
This is a basic attempt at the Vandagyre logic, but also things like
"Maraquan items released before the Maraquan X was released"!
I also added a new task, `rails items:update_cached_fields`, which needs
to be run after this change, because it affects the value of
`Item#predicted_fully_modeled?`.
Eyeballing the updated search results for `-is:modeled`, this feels
pretty close? I'm guessing it's not perfect (e.g. maybe a pet type we
got modeled late into its existence, or some items that just never did
fit a certain pet), but feels pretty good.
I also know we had the "modeling hints" override in Impress 2020, which
we aren't reading yet. We should probably take that into account here
too!
We're now caching `predicted_fully_modeled?` on the database record, so
we can query by it in the database!
I'm moving on from the model I did in Impress 2020, of writing really
big fancy single-source-of-truth queries based on the assets themselves.
I see the merit of that in terms of theoretical reliability, but in
practice I think it will be *more* reliable to have one *in-code*
definition of modeling status (which we need anyway for generating the
homepage modeling requests), and just save that in a queryable way.
In our tests, I discovered an unexpected behavior where calling
`item.swf_assets << swf_asset` wasn't updating computed fields
correctly.
This isn't something we actually do in-app, I think the modeling system
happened to trigger the callbacks in a way that still worked fine?
But I think this is a good idea for reliability, since caching is such
a notoriously difficult thing to get right anyway! And it makes our
tests simpler and clearer.
Specifically, `compatible_body_ids` references `swf_assets`, which, I'm
kinda surprised, *doesn't* include the newly-added asset yet when the
`ParentSwfAssetRelationship.after_save` hook runs while calling
`item.swf_assets << swf_asset`. Reloading it fixes this!
I'm grouping some shared behaviors to pull into the different cases, so
that we can check the behaviors of a fully-modeled item vs a
not-fully-modeled item in *all* of the relevant cases.
Specifically, I'm planning to add `is:modeled` search filters, and
creating pending placeholder tests for them!
This doesn't generally happen, but did the other day when I rolled back
some of the database's SWF asset records but kept the items—and it was
a bit confusing that the homepage marked them as fully modeled!
The main thing is that I was getting "RequireNotFound" warnings for
`require 'rails_helper'`, because the LSP seems unaware of how RSpec
offers `spec/` as a root for requires.
I think the `require_relative` is clearer anyway, I'm decently
satisfied with it. And if I decide it's too much ugly, we can try
something else in the Solargraph config or something sometime!
Oh right, yeah, we like to do things gracefully around here when
there's no corresponding color/species record yet!
Paying more attention to this, I'm thinking like… it could be a cool
idea to, in modeling, *create* the new color/species record, and just
not have all the attributes filled in yet? Especially now that we're
less dependent on attributes like `standard` to be set for correct
functioning.
But for now, we follow the same strategy we do elsewhere in the app: a
pet type can have `color_id` and `species_id` that don't correspond to
a real record, and we cover over that smoothly.
I only now thought through that I can scrape these instead of enter
them manually, similar to how we did our Rainbow Pool scraper… hooray!
I'm actually writing tests for stuff too, wowie!
Okay so, when we reverted a buncha stuff in e3d196f, it was in response
to a bug where item modeling data was getting deleted. And I was tired,
and just took a big simple hammer to it of reverting all the modeling
refactors.
Here, we reintroduce *some* of them: the biology ones before the item
bug. And tests still pass, and in fact I can un-pending some of them!
I might also try to reapply the change where we extract it all into a
new file, but without the item parts.
```shell
git cherry-pick --no-commit 13ceec8fcc
git cherry-pick --no-commit f81415d327
git cherry-pick --no-commit c03e7446e3
git cherry-pick --no-commit 52ca41dbff
```
Because we ended up with such a big error, and it doesn't have an easy
fix, I'm wrapping up today by reverting the entire set of refactors
we've done lately, so modeling in production can continue while we
improve this code further over time.
I generated this commit by hand-picking the refactor-y commits
recently, running `git revert --no-commit <hash>` in reverse order,
then manually updating `pet_spec.rb` to reflect the state of the code:
passing the most important behavioral tests, but no longer passing one
of the kinds of annoyances I *did* fix in the new code.
```shell
git revert --no-commit 48c1a58df9
git revert --no-commit 42e7eabdd8
git revert --no-commit d82c7f817a
git revert --no-commit 5264947608
git revert --no-commit 90407403ba
git revert --no-commit 242b85470d
git revert --no-commit 9eaee4a2d4
git revert --no-commit 52ca41dbff
git revert --no-commit c03e7446e3
git revert --no-commit f81415d327
git revert --no-commit 13ceec8fcc
```
As I'm writing out my solution for this, I'm almost wondering if it's
time for the refactor I've been Theoretically Planning Someday, to move
items to a real `ItemAppearance` model in the database similar to
`PetState`… Hmm hmm hmm…
For now though, I'm taking a break!
This bug never made it into production I think, it was a consequence of
some of how I refactored stuff in the recent changes? I think??
But yeah, I refactor how we manage `SwfAsset#body_id`, to be a bit more
explicit about when and how it can change, instead of the weird
callbacks that tbqh have bit us too often…
Ah right, the callbacks in `ParentSwfAssetRelationship` don't get
called when Rails does automatic join-model management stuff. We need
the `Item` to call its `update_cached_fields` callback itself, too!
When fixing this, I found a new bug that arose, in how we infer
`body_id` for assets that fit all pets. Fixing that next!
This gives better output when they fail, and also avoids spurious
failures like when an array for `cached_compatible_body_ids` is replaced
by an identical one! (I'm running into this right now, and yeah, it
helps a lot lol)
Hmm, I think I made a mistake on `modeling_snapshot.rb:69`: I'm
assigning the *entire* `item.swf_assets` relation to *just* the assets
for the new model of it, which breaks all the other connections.
First, I'm disabling modeling. Then, I'll restore a backup. Then, I'll
write tests for that case, and fix it up!
Not actually touching alt style yet, just the very basic stuff about
how alt style can cause loading to fail in certain extremely rare cases
(specifically, if it's our first time seeing the underlying
color/species combo too, which… isn't gonna happen irl on DTI for a long
time if ever, I would guess, but hey!)
That is, if everything is the same as before, we don't need to change
anything in our database!
I also learned a bit more about RSpec syntax sugars, it's cute!
I want to not turn it off entirely, so that if there's a nasty one it
becomes visible, but we don't need all that vertical space for this
small test suite rn!
I forget, there was some tricky debugging about getting the fixtures
right, I think the previous commit doesn't *actually* pass from a clean
setting. Ah well, looks good now!
Look, I'll be real, I have literally not run these automated tests in
probably like a whole decade. Most of these files are empty, the ones
that aren't seem basically trivial, and I bet half of it would fail
anyway.
If I wanted to do real automated testing, I would basically want to
start from scratch anyway, and apply coverage I can trust to the areas
I actually care about.
Until then, I feel like these gems and files are mostly just clutter,
and I don't like them being One More Barrier To Entry. Goodbye, unused
complexity!