I looked at this and was like. "ok literally what is
`nonstandard_colors` trying to do"
reading it again now, I'm realizing the idea is that it probably runs
two queries: one to get nonstandard colors, then depends on
ActiveRecord to implicitly convert the relation to an array and then to
IDs for the second query? Instead of doing a join??
Idk, it's unused, so trash it!
This used to be the behavior, and the site has plenty of graceful
fallbacks for it, I just forgot this one when doing Rails upgrades!
Note that the impress-2020 stuff is *not* as graceful about this, so
the wardrobe page won't show the pet until the color is in the DB. Ah
well, still an improvement!
I thought this refactor of this change was working, but actually it was
just failing to build the JS lmao. Here's a version with correct syntax!
😅
Is there a syntax for this kind of thing that I'm just forgetting? Idk,
oh well!
Okay right, the wardrobe-2020 app treats `state` as a bit of an
override thing, and `pose` is the main canonical field for how a pet
looks. We were missing a few pieces here:
1. After loading a pet, we weren't including the `pose` field in the
initial query string for the wardrobe URL, but we _were_ including
the `state` field, so the outfit would get set up with a conflicting
pet state ID vs pose.
2. When saving an outfit, we weren't taking the `state` field into
account at all. This could cause the saved outfit to not quite match
how it actually looked in-app, because the default pet state for
that species/color/pose trio could be different; and regardless, the
outfit state would come back with `appearanceId` set to `null`,
which wouldn't match the local outfit state, which would trigger an
infinite loop.
Here, we complete the round-trip of the `state` field, from pet loading
to outfit saving to the outfit data that comes back after saving!
Now that DTI 2020 has been deployed without references to the
translations tables, we can stop keeping them in sync!
Next step is to drop the tables and be done with them altogether! (I
have a backup of the public data for this too, as does this repo!)
This happens on the Baby Kougra, where for most poses half of the
assets have a manifest that includes an SVG but no PNG. Skip 'em!
I considered adding a glitch tag for this, but idk I think we can do
that once we're aware of an actual case where this causes visible
issues.
On the small-screen layout, the popover goes down and covers the item
list, which isn't a big deal in context; so I want it to be basically
as tall as it can be without being unwieldy, to give more info.
But on the large-screen layout, it doesn't take long at all for the
popover to start intersecting the pet preview, because it *has* to go
up and cover the pet preview. So, I'm much more reserved about how much
vertical space I'm willing to give it!
(I also considered sending the popover off to the *right* of the button,
to cover the item list, but it felt *way* too weird imo! Especially in
the expressions case.)
The intent of this glitch message was that, when UC or Invisible pets
hide an item because of a zones-restrict thing, it would still show up
in the items panel as fitting a certain zone, whereas it should have
been in the "Incompatible" section and having none of its zones applied.
But the previously implementation would like, show this message even for
items that _were_ correctly marked as Incompatible? And that the server
returned no layers for, because it doesn't fit this body type to begin
with? (e.g. put a Grarrl hat on a Grarrl, then switch to Acara, and the
Grarrl hat is marked Incompatible—but would also show this confusing
message; or similarly with switching to Alt Styles)
So, when the server just returned no layers for this item to begin with,
don't show this message!
Now that we're tracking tab state ourselves, it's pretty easy to just
pass the `initialFocusRef` to the right place instead of to both!
This helps switching between the tabs feel a lot smoother, because we
don't have to re-render and fade-in all the poses again.
I'm keeping it in the same place for now rather than trying to fold it
into Styles, because I think that's net-less-confusing (since Styles
work pretty differently, e.g. different color requirements), and
certainly less work either way lol!
For Alt Style outfits, it's useful to call special attention to the Alt
Style feature as the likely cause of incompatibilities.
(Incompatibilities previously were most often caused by choosing a
species-specific item, then switching to another species. We generally
make it hard to enter this state, by hiding incompatible items during
search.)
Now that the pose picker button can have text content too, things were
getting pretty cramped horizontally on smaller screens! Now we use the
`sm` size when it's small-time.
I'm not planning to port full Alt Style support over to the 2020
frontend, I really am winding that down, but adding a couple lil API
parameters are *by far* the easiest way to get Alt Styles working in
the main app because of how it calls the 2020 API. So here we are, just
using new parameters for DTI 2020 that I'm gonna deploy to impress-2020
first!
Specifically, I was looking at the new "Stormy Cloud Kacheek" items,
and was surprised to find that, in the outfit editor, they all get
grouped under "Markings" (and therefore the UI treats them as
mutually-exclusive via hidden radio button and only bolds one at a
time), but they aren't actually conflicting because they occupy
different zones named "Markings".
In this change, we make the zone groups actually just be *by zone*
rather than jumbling all of the zones with the same label together; but
in most cases, we still keep the same simplified display. In the case
of the "Stormy Cloud Kacheek" items though, we now get a few groups:
`Glasses`, `Markings (#6)`, and `Markings (#16)`. Glasses is chosen
by coincidence because it's the first zone label for that item
alphabetically (even though that item also occupies a third "Markings"
zone), and then the other two know to disambiguate from each other.
There's an opportunity here to cheat things further, like to
*intentionally* select items like "Glasses" that are less ambiguous
when possible. I'm not aware of enough other cases like this for that
to really matter, though, so I'm just leaving it as-is!
I tested this a *bit* on other outfits, and everything looked fine at
a glance, so I'm just moving forward—but I'll make an announcement to
ask people to help take a look!
Two motivations here:
1. Unconverted pets should no longer exist on Neopets.com (and we
especially don't expect new ones), so this logic helps no one.
2. The Baby Pteri keeps getting overridden to be marked as Unconverted
because it has only one asset, which is incorrect.
A decent heuristic for a bygone era, goodbye!
This wasn't causing big problems because we made resilient little
choices in a lot of little places… but it's confusing as a potential
state, and the Styles chooser wasn't selecting the "Default" option
after you switch—which is what tipped us off!
Yay it works(*)! But two major missing pieces:
- Outfit saving doesn't persist it at all
- Item compatibility is unaffected: items will still appear in search
and in the preview, even when they don't fit anymore.
To help with space, I'm just showing the word "Nostalgic" (or "???" if
it's from a series we don't recognize, this is hardcoded by ID), and
trusting that from context it will be obvious that it's the "Nostalgic
Faerie" case or whatever. (Moreover, in both the button and the select
we're omitting the species name, by similar reasoning!)
Note that this _still_ doesn't actually apply the style to the outfit
whatsoever; this is all just local state as we're continuing to play
with UI concepts. Actually applying it is probably next though! (Though
there's a couple more UI things I want to do, like some affordances to
clarify that a Style is applied and that Expression changes won't work.)
Oh right, React Query's API is slightly different, fixed! (Previously,
this would cause the PosePicker to show before all the data was ready,
so alt styles would sometimes pop in after the popover was already
open.)
On small screens, the PosePicker opens down, and we put the tabs on the
top, to be near the button.
On large screens, the PosePicker opens up, and we put the tabs on the
bottom, to be near the button.
Previously, we always set `placement="bottom-end"`, which on small
screens behaved as written, and on large screens there would not be
space to open downward so it would open upward instead.
Now, we set the placement explicitly based on a media breakpoint, and
we change the `flexDirection` of the tabs container on the same media
breakpoint.
I'm playing with using text to call more attention to this button, but
I'm not altogether pleased with the design yet. I'll leave it there for
me and Support users, but hide it for most people until we've got a
more complete concept.
That way, I can stop being on a branch and be working on main, and
deploy stuff to preview live, without having to share it with everyone
just yet! (This was the motivation for finally adding Support tooling
to main DTI lol!)
A little architecture trick here! DTI 2020 authorizes support staff
requests by means of a secret token, instead of user account stuff. And
our support tools still all call DTI 2020 APIs.
So here, we bridge the gap: we copy DTI 2020's support secret to this
app's environment variables (I needed to update
`deploy/files/production.env` and run `bin/deploy:setup` for this!),
then users with the new `support_secret` flag have it added to their
HTML documents in the meta tags. Then, the JS reads the meta tag.
I also fixed an issue in the `deploy/setup.yml` playbook, where I had
temporarily commented some stuff out to skip steps one time, and forgot
to uncomment them after oops lol!
To activate this, I created a `.env.development` file in my project
root, with the following content:
```env
IMPRESS_2020_ORIGIN=http://localhost:4000
```
Then, I started impress-2020 with `yarn dev --port=4000`.
Now, the app loads from there, hooray!! It even fixes that obnoxious
pet state ID bug that happens when you run against the production db lol
Something in the Rails loader doesn't like that I have both a gem and
a lib folder named `RocketAMF`, I think? It'll often work for the first
pet load request, then on subsequent ones say `Envelope` is not
defined, I'm guessing because it scrapped the gem's module in favor of
mine?
Idk, let's just simplify all this by making our own module. I feel like
this old lib could use an overhaul and simplification anyway, but this
will do for now!
Like in 0dca538, this is preliminary work for being able to drop the
`zone_translations` table! We're copying the field over first, to be
able to migrate DTI 2020 safely before dropping anything.
Non-English languages haven't been supported on Neopets for a while, so
I'd like to remove this extra cross-cutting complexity, especially
since it's now inconsistent with the real site anyway!
The main motivation is that I'd like to do this for items too, because
I have a hunch that all the complexity of `globalize` to read
`item.name` is part of what's making large user lists so slow to
render: lots of little objects getting created down the stack, and
needing to be garbage-collected later.
I'm not sure that's why! But I figure removing this complexity is a
simplicity win anyway, so let's do it!
Note that this doesn't *finish* the migration, it just starts it! The
`Species::Translation` and `Color::Translation` models still exist, and
still have their data, and not all references to them are scrubbed yet.
I especially don't want to delete the backing tables until both DTI and
DTI 2020 are ready for it!
So this change will someday be paired with another change to actually
drop the tables - after backing up the data for future records just in
case, of course!
Using good ol'-fashioned cookies! The JS sets it, and then Rails reads
it on pageload. That way, there's no flash of content for it to load in
after JS loads.
If your first wanted list was created before your first owned list,
then `false` would come before `true` in the keys of
`current_user_lists`.
I both fixed this to be more consistent at the model level, because who
likes unpredictable behavior? But also downstream at the view I
hardcoded that true should come before false, because that's a UI
concern that I want to be encoded in the view regardless of what's
upstream.
Oh right, I just remembered how tabs work, they join with the page when
selected! lol
Something about this still feels off to me, but idk, I find it charming
and I wanna just let it rock.
They can just ellipsis, that's fine, the full name is not essential
when you're just scanning the list; you're gonna pop it open and see
the full name during contact anyway.
It was a bit tricky to figure out the right API for this, since I'm
looking ahead to the possibility of splitting these across multiple
pages with more detail, like we do in DTI 2020.
What I like about this API is that the caller gets to apply, or not
apply, whatever scopes they want to the underlying hanger set (like
`includes` or `order`), without violating the usual syntax by e.g.
passing it as a parameter to a method.
I made two mistakes here! One is that you need to round up subpixel
line heights, and the other is that `clientHeight` is what I want, I
shouldn't include the margin!
I guess I deleted this a while ago without really noticing… I think I'd
at some point like to replace this with like, the DTI 2020 improved
table layout thing, but I figured this would be pretty quick to throw
in and make the page not feel like a pain to use lmao
Oh yeah, a long-standing limitation. Good thing we're better at stuff
now!
This is also probably the real cause of the weird number of slight
discrepancies between main DTI and DTI 2020 when I eyeballed stuff lol
oh, well, that and the missing default-lists. A bit messy!
Ahh I see, the way we got away with not having a `trading` scope before
was a weird metaprogramming `{owned/wanted}_trading` situation. Okay,
let's trash that in favor of our new stuff! And that helps us bulk the
queries too which is nice.
In impress-2020, we do a big slow query to figure out which users have
been active in trades recently. Now, we cache that timestamp on the
User model.
This won't have any immediate effect; it's to clear the way for Classic
DTI to receive the better trade ratios feature people like from 2020.
I also added some unit testing infra because I finally wanted it! for
all the ways you can trigger this timestamp lol
Note too that this is a bit of an unusually complex migration, but my
hope is that the batching and query structure and such helps it run
surprisingly fast! 🤞
Poking at the site, I didn't love that clicking any of the NC items on
the homepage took a few seconds to load cuz of the OWLS request taking
a couple seconds.
If the request were faster to load I might decide otherwise, but for
now, let's just keep that cache long.
Another approach we could take would be to ask for an endpoint that
returns all the values at once, so we could cache and update them all
together, instead of having it all split into separate cache keys!
So this was a slightly wrong error message, what was happening was:
1. Trying to load the image hash for this pet, by looking them up at
https://pets.neopets.com/cpn/PET_NAME/1/1.png and seeing what URL it
redirects to.
2. But pets.neopets.com was rejecting our User-Agent string, which
would've been just "Ruby", since we hadn't set it otherwise. I guess
that's an explicitly banned string?
I also found that the kind of more-helpful User-Agent string I like to
write was being rejected, and I could only get it to accept something
very simple? So that's what we're using now, I guess!!
Building toward replacing more of the 2020 data sources! I think this is
an endpoint that benefits from bulk loading, esp with the way the item
page previews work. I also like taking the concept of "canonical" out of
the GQL interface, and instead just loading for each of the 50 species
and letting the client decide. (And then it can fast-swap between them!)
The models folder is a bit confusingly large, these are more mixins and
kinda clutter it. Push them off into `lib`, I think!
I think they used to be in models mainly because Rails used to handle
`lib` differently with autoloading, and it made for a worse dev
experience. Now it's all the same, though!
Self-hosted Plausible instance! I have need of usage numbers again,
after a good few years of just not using it; but I don't want to send
the data to Google, and I enjoy self-hosting things, so here we have it!
We haven't used the mall spider in this app in forever (I guess we even
deleted the code at some point?), but there was some vestigial stuff
left. Goodbye!
There was a static page explaining it, which we no longer link to; and
there was an unused field in the User model for who was a beta tester
for it. Goodbye!
Just moving more stuff over! I modernized Item's `as_json` method while
I was here. (Note that I removed the NC/own/want fields, because I
think the only other place this method is still called from is the
quick-add feature on the closet lists page, and I think it doesn't use
these fields to do anything: updating the page is basically a full-page
reload, done sneakily.)
There was a time when I used an old proxy server to try to fix mixed
content issues, and I eventually removed it but never took the tendrils
out from the code.
We probably _should_ figure out how to secure these URLs! But until
then, we may as well simplify the code.
Ok progress! We've moved the info about what bodies this fits, and
what zones it occupies, into a Rails API endpoint that we now load at
the same time as the other data!
We'll keep moving more over, too!
I changed my mind again! At first I wanted to make the special case
clearer, and to be able to more strongly assert that the species is
not null. But now I'm like… eh, there's code that references `body.id`
that has no reason _not_ to work in the all-bodies case… let's just
keep the types more consistent, I think.
This is more similar to what impress-2020 does, I was working on the
wardrobe-2020 code and took some inspiration!
The body has an ID and a species, or is the string "all".
Preparing a better endpoint for wardrobe-2020 to use! I deleted the
now-unused swf_assets#index endpoint, and replaced it with an
"appearances" concept that isn't exactly reflected in the database
models but is a _lot_ easier for clients to work with imo.
Note that this was a big part of the motivation for the recent
`manifest_url` work—in this draft, I'm probably gonna have the client
request the manifest, rather than use impress-2020's trick of caching
it in the database! There's a bit of a perf penalty, but I think that's
a simpler starting point, and I have a hunch I'll be able to make up
the perf difference once we have the impress-media-server managing more
of these responsibilities.
Ok so, impress-2020 guesses the manifest URL every time based on common
URL patterns. But the right way to do this is to read it from the
modeling data! But also, we don't have a great way to get the modeling
data directly. (Though as I write this, I guess we do have that
auto-modeling trick we use in the DTI 2020 codebase, I wonder if that
could work for this too?)
So anyway, in this change, we update the modeling code to save the
manifest URL, and also the migration includes a big block that attempts
to run impress-2020's manifest-guessing logic for every asset and save
the result!
It's uhh. Not fast. It runs at about 1 asset per second (a lot of these
aren't cache hits), and sometimes stalls out. And we have >600k assets,
so the estimated wall time is uhh. Seven days?
I think there's something we could do here around like, concurrent
execution? Though tbqh with the nature of the slowness being seemingly
about hitting the slow underlying images.neopets.com server, I don't
actually have a lot of faith that concurrency would actually be faster?
I also think it could be sensible to like… extract this from the
migration, and run it as a script to infer missing manifest URLs. That
would be easier to run in chunks and resume if something goes wrong.
Cuz like, I think my reasoning here was that backfilling this data was
part of the migration process… but the thing is, this migration can't
reliably get a manifest for everything (both cuz it depends on an
external service and cuz not everything has one), so it's a perfectly
valid migration to just leave the column as null for all the rows to
start, and fill this in later. I wish I'd written it like that!
But anyway, I'm just running this for now, and taking a break for the
night. Maybe later I'll come around and extract this into a separate
task to just try this on all assets missing manifests instead!
Ahh, I guess I missed these, I think they're maybe not actually used in
the app is why? cuz they're all default values that are overridden at
the actual call sites. But I ran into it when running `Pet.load` in the
console, and yeah let's just fix 'em up!
This hasn't worked for a while, and I don't know an API off the top of
my head to drop in for it. Let's just delete it for now, and revisit it
later if we want to!
Dang, I'm really wishing I'd opened this sooner cuz I didn't realize it
would be THIS easy!!
The bug was that the `t` method started taking Ruby keyword params
instead of a hash object for `options`, so the syntax changed.
Womp womp!
Really don't know why this wasn't a problem with Apollo (or was it??),
but yeah, don't save when there's a save error!! Then we reset the
mutation state when the outfit state changes.