Oops, add some more wiring for pet state ID for saved outfits
There's an infinite loop happening in prod that I can't reproduce on dev, but this missing piece feels like it could be related.
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3 changed files with 3 additions and 1 deletions
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@ -69,6 +69,7 @@ function useOutfitSaving(outfitState, dispatchToOutfit) {
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speciesId: outfitState.speciesId,
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colorId: outfitState.colorId,
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pose: outfitState.pose,
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appearanceId: outfitState.appearanceId,
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altStyleId: outfitState.altStyleId,
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wornItemIds: [...outfitState.wornItemIds],
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closetedItemIds: [...outfitState.closetedItemIds],
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@ -447,6 +447,7 @@ function getOutfitStateFromOutfitData(outfit) {
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speciesId: outfit.speciesId,
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colorId: outfit.colorId,
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pose: outfit.pose,
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appearanceId: outfit.appearanceId,
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altStyleId: outfit.altStyleId,
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wornItemIds: new Set(outfit.wornItemIds),
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closetedItemIds: new Set(outfit.closetedItemIds),
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@ -129,7 +129,7 @@ function normalizeOutfit(outfit) {
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speciesId: String(outfit.species_id),
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colorId: String(outfit.color_id),
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pose: outfit.pose,
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appearanceId: outfit.pet_state_id,
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appearanceId: String(outfit.pet_state_id),
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altStyleId: outfit.alt_style_id ? String(outfit.alt_style_id) : null,
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wornItemIds: (outfit.item_ids?.worn || []).map((id) => String(id)),
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closetedItemIds: (outfit.item_ids?.closeted || []).map((id) =>
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