Not getting a lot of takers, I think it was wise to start small just in
case, but there doesn't seem to be a floodgate problem, so let's remove
the limitations and increase the ask! (But still not a full launch yet,
because I want to funnel people through the feedback process first.)
Got the icon and background style from Neopets.com! I didn't quite copy
the whole button style, both because getting it to play nice with our
existing styles didn't *immediately* work, but also because I think
this works out as a really good compromise between our two styles
anyway!
Yay, we got the API endpoint for this! The `linkage` scope is the key.
Rather than pulling back the specific fallback behavior we had wrote
for usernames before, which was slightly different and involved
appending `neopass` in there too (e.g. `matchu-neopass-1234`), I
figured let's just use a lot of the same logic, and just use the
preferred name as the base name. (I figure the `neopass` suffix isn't
that useful anyway, `matchu-1234` kinda looks better tbh! And it's all
fallback stuff that I expect serious users to replace, anyway.)
Note: I validated this was working by temporarily changing the URI to
`https://echo.free.beeceptor.com`, which echoes the headers back, then
called `OwlsValueGuide.load_itemdata` directly.
Note: I validated this was working by temporarily changing the URI to
`https://echo.free.beeceptor.com`, which echoes the headers back, then
called `NeopetsMediaArchive.load_file_from_origin` directly.
Oh right, I never did catch this when setting up User-Agent in the app!
(I noticed this because I'm making a new request now, and went to look
how we set it in previous stuff, and was like. Oh. We don't anywhere
right now. Interesting LOL)
Oh right, if you can remove your email, there's a way to fully lock out
your account:
1. Create account via NeoPass, so no password is set.
2. Ensure you have an email saved, then disconnect NeoPass.
3. Remove the email.
4. Now you have no NeoPass, no email, and no password!
In this change, we add a validation that requires an account to always
have at least one login method. This works well for the case described
above, and also helps offer server-side validation to the "can't
disconnect NeoPass until you have an email and password" stuff that
previously was only enforced by disabling the button.
That is, the following procedure could also lock you out before,
whereas now it raises the "Whoops, there was an error disconnecting
your NeoPass from your account, sorry." message:
1. Create account via NeoPass, so no password is set.
2. Ensure you have an email saved, so "Disconnect" button is enabled.
3. Open a new browser tab, and remove the email.
4. In the original browser tab, click "Disconnect".
This is gonna help me in development, to stop having to add stuff to
the URL all the time!! I also considered just always making it
available in development, but I wanted to match production behavior to
help us ensure the hiding behavior is working, to avoid leaking NeoPass
without realizing.
Ahh okay tricky lil thing: if you show the settings page with a partial
change to `AuthUser` that didn't get saved, it can throw off the state
of some stuff. For example, if you don't have a password yet, then
enter a new password but leave the confirmation box blank, then you'll
correctly see "Password confirmation can't be blank", but you'll *also*
then be prompted for your "Current password", even though you don't
have one yet, because `@auth_user.uses_password?` is true now.
In this change, we extend the Settings form to use two copies of the
`AuthUser`. One is the copy with changes on it, and the other is the
"persisted" copy, which we check for parts of the UI that care about
what's actually saved, vs form state.
Ah okay, if you leave the password field blank but don't have one set,
our simple `update` method gets annoyed that you left it blank.
In this change, we simplify the model API by just overriding
`update_with_password` with our own special behavior for the
no-password case.
Simplified this a bit into a helper. It's kinda odd to me, but
convenient for this moment, that Rails allows views to read `params`! I
guess it's for escape hatches exactly like this! lol
including validation logic to make sure it's not already connected to
another one!
The `intent` param on the NeoPass form is part of the key! Thanks
OmniAuth for making it easy to pass that data through!
Ahh I see, if you do a no-op update, it still clears the
`previously_new_record?` state, so our NeoPass controller thinks this
account already existed. Instead, let's only do this update if it's an
account that already exists, instead of depending on the no-op-iness!
I'm getting ready to add handling for "what if you don't *have* a
current password*??", so it seems like the right way to do that is to
just eject the controller and start customizing!
That is, you're required to add a password *or* an email before
disconnecting your NeoPass, but idk, I think it's rude to demand an
email from someone for the sake of *disconnection*. Email is no longer
required for accounts that already exist!
This is more consistent with the `uses_omniauth?` we already have, and
it also will help for the next change, where I want a `uses_password?`
method (and using the name `password?` breaks some of Devise's
validation code).
Ahh right, in development `User` and `AuthUser` will have the same ID,
but that got messed up early on for us in production DTI 😅
Here, we switch the form to reference the `User` instead of the
`AuthUser` (to get the ID right), then we also change how we compare
the IDs, because `User#to_param` appends extra text onto the ID after
the number!
Motivation is that I wanna add NeoPass stuff to here! But also like,
it's looked bad for a long time, let's clean it up!! (I just used the
Devise default without any styling at all lol)
Huh, I was writing up an API inventory doc to send to TNT, and was
gonna explain why we proxy these assets… but turns out we don't need to
anymore! Nice!
This is a bit fragile if they ever change their headers, so I'll
mention that in the doc, but for now, yeah sure let's save the planet
some computational effort!
Previously, the way we loaded the image hash for a given pet was to
navigate to `https://pets.neopets.com/cpn/<pet_name>/1/1.png`, but
*not* follow the redirect, and extract the image hash from the URL
where it redirected us to.
In this change, we refactor to use the AMFPHP RPC `PetService.getPet`
instead. I don't think it had this data last time I looked at it, but
now it does! Much prefer to use an actual RPC than our weird hacky
thing!
(We might also be able to use this call for other stuff, like
auto-labeling gender & mood for pet states, maybe?? That's in this data
too! We used to load petlookups for this, long long ago, before the
petlookup captchas got added.)
I guess this was like, we had some call site that was handling loading
the viewer data itself, and didn't want to have to reload it?
But whatever, not used now, let's simplify! We can rebuild this easily
if we need it again.
Locale is the big one that's not really relevant anymore (I don't want
to be loading non-English item names anymore, now that we've simplified
to only support English like TNT has!), but there was also `item_scope`
and stuff.
The timeout option is technically not used in any call sites, but I
think that one's useful to leave around; timeout stuff is important,
and I don't want to rewrite it sometime if we need it again!
Just a small thing, I guess when I was a kid I did a weird thing where
I attached `origin_pet` to `PetType`, then upon saving `PetType` I
loaded the image hash for the pet to save as the pet type's new image
hash.
I guess this does have the nice property of not bothering to load that
stuff until we need it? But whatever, I'm moving this into `Pet` both
to simplify the relationship between the models, and to prepare for
another potential refactor: using `PetService.getPet` for this instead!
Ahh, I had assumed the `uid` provided by NeoPass would be the user's
Neopets username, but in hindsight that was never gonna work out since
NeoPass doesn't think of things in terms of usernames at all!
For now, we create 100% random NeoPass usernames, of the form
"neopass-shoyru-5812" or similar. This will be an important fallback
anyway, because it's possible to have a NeoPass with *no* Neopets.com
account attached.
But hopefully we'll be able to work with TNT to request the user's main
Neopets account's username somehow, to use that as the default when
possible!
Ah beans, I didn't notice when doing my Turbo fixes in
40804c1543, that I had accidentally
prevented Chakra from applying some of its usual global styles! This
caused some minor visual regressions in various parts of the app, e.g.,
the default border color for the search field in the wardrobe app
became way darker.
Here, instead of copy-pasting the styles and missing some parts, we
scope the global styles a bit more carefully: we first use
`extendTheme` with the same code as Impress 2020 to get a good
`globalStyles` function that includes Chakra's defaults, *then* delete
the key from the theme.
Then, in `ScopedCSSReset`, we use code similar to Chakra's own global
style application code: call the `globalStyles` function with the
current theme and color mode, use Chakra's `css` function to convert
values like `green.800` to CSS values, prepend our scoping rule onto
the selectors, and drop it into our Emotion CSS.
Tbh I was worried because when I first noticed this issue while on my
trip, I saw the black item search box border, and was like "ah dang,
did I destroy all the color in the app by breaking the part where
Chakra defines its CSS color variables??" And no, that's not actually
what happened, a lot of the app still had its colors!
So this was less pressing than I had thought, but still good to get
fixed!
Ah right, I went and checked the Devise source code, and the default
implementation for `password_required?` is a bit trickier than I
expected:
```ruby
def password_required?
!persisted? || !password.nil? || !password_confirmation.nil?
end
```
Looks like `super` does a good enough job here, though! (I'm actually
kinda surprised, I wasn't sure how Ruby's `super` rules worked, and
this isn't a subclass thing—or maybe it is, maybe the `devise` method
adds a mixin? Idk! But it does what I expect, so, great!)
So now, we require the password if 1) Devise doesn't see a UI reason
not to, *and* 2) the user isn't using OmniAuth (i.e. NeoPass).
This had caused a bug where it was impossible to use the Settings page
*without* changing your password! (The form says it's okay to leave it
blank, which stopped being true! But now it's fixed!)
Whew, exciting! Still done nothing against the live NeoPass server, but
we've got this fully working with the development server, it seems!
Wowie!!
This is all still hidden behind secret flags, so it's fine to deploy
live. (And it's not actually a problem if someone gets past to the
endpoints behind it, because we haven't actually set up real
credentials for our NeoPass client yet, so authentication will fail!)
Okay time to lie down lol.
Okay, `sub` seems to be a pretty standard place for user identifiers.
Let's start with that assumption! I override the `oauth2-mock-server`'s
default of `johndoe` with `theneopetsteam`, just to be cute :3
In this change, we wire up a new NeoPass OAuth2 strategy for OmniAuth,
and hook up the "Log in with NeoPass" button to use it!
The authentication currently fails with `invalid_credentials`, and
shows the `owo` response we hardcoded into the NeoPass server's token
response. We need to finally follow up on the little `TODO` written in
there!
If you pass `?neopass=1` (or a secret value in production), you can see
the "Log in with NeoPass" button, which currently takes you to
OmniAuth's "developer" login page, where you can specify a name and
email and be redirected back. (All placeholder UI!)
We're gonna strip the whole developer strategy out pretty fast and
replace it with one that uses our NeoPass test server. This is just me
checking my understanding of the wiring!
This is setting us up for NeoPass, but first we're just gonna try stuff
with the "developer" strategy that's built in for testing, rather than
using the NeoPass dev server!
Oh right, all these cute overrides should be scoped to the page!
I guess we skipped this because we had pulled this out into a
separate stylesheet. Curiously learning more about how Turbo handles
this kind of thing, like that it doesn't *unload* stylesheets that
*leave* the page when you navigate!
I noticed an issue where Turbo-loading between the Your Items page and
the homepage would clobber each other's copy of jQuery, breaking things
sometimes. e.g. go to Your Items, then go to home, then go to Your
Items, and the page's JS fails because `$.fn.live` isn't defined.
I briefly tested the homepage and it didn't seem to actually depend on
any features from the later version of jQuery? At least not that I
noticed! So I'll just downgrade for consistency. (I also tried
upgrading the Your Items page, but there's too much usage of
`$.fn.live`, which is replaced with a notably different syntax in
jQuery 2.0+.)
First one, Turbo reasonably yelled at us in the JS console that we
should put its script tag in the `head` rather than the `body`, because
it re-executes scripts in the `body` and we don't want to spin up Turbo
multiple times!
I also removed some scripts that aren't relevant anymore, fixed a bug
in `outfits/new.js` where failing to load a donation pet would cause
the preview thing to not work when you type (I think this might've
already been an issue?), reworked `item_header.js` to just run once in
the `head`, and split scripts into `:javascripts` (run once in `head`)
vs `:javascripts_body` (run every page load in `body`).
Finally getting around to this because, with Turbo in play, it applies
to subsequent *pages* too, oops! Previously we at least had the blast
radius of this known issue constrained to the item page itself lol :p
Got some questions in Discord about account unlinking, and seeing
people look ahead to other potential integrations. Want to clarify that
unlinking will work here (barring any surprises!), and that there's no
data sharing _just_ yet!
Someone requested this in Discord, and I figured why not! I'm still
planning to move stuff away from Impress 2020 over time, I just figure
may as well have them more linked while this is still The Reality
This doesn't really matter, I just didn't realize the `.html` part was
optional, and I guess I omitted it here without realizing? But let's
add it for consistency.
The modeling code is slow! I think in production it's being cached, and
tbh I though I had development mode caching turned on over here, but
it's quite evidently _not_ doing it if so, so. Okay! Skip for now.
Oh right, we don't have Rails UJS going on anymore, which is what
handled the confirmation prompts for deleting lists. Turbo is the more
standard modern solution to that, and should speed up certain
pageloads, so let's do it!
Here I install the `turbo-rails` gem, then run `rails turbo:install` to
install the `@hotwired/turbo-rails` npm package. Then I move
`application.js` that's run all on pages but the outfit editor into our
section of JS that gets run through the bundler, and add Turbo to it.
I had to fix a couple tricky things:
1. The outfit editor page doesn't play nice with being swapped into the
document, so I make it require a full page reload instead.
2. Prefetching the Sign In link can cause the wrong `return_to` address
to be written to the `session`. (It's a GET request that does, ever
so slightly, take its own actions, oops!) As a simple hacky answer,
we disallow prefetching on that link.
Haven't fixed up the UJS stuff for confirm prompts to use Turbo yet,
that's next!
This `.gif` format is used in the items list "export to petpage"
feature, as the image URL for items whose URLs are known to contain
blocked words that prevent them from being used in petpages.
But when doing some Rails upgrade long ago, we didn't notice the new
security feature that blocks redirects to other sites without a special
flag being set. It was triggering 500 errors, oops.
Now, we set the flag!
I think this is the more canonical place for stuff like this these days!
It's nice to be able to just say the short name when calling `render`.
Here's the answer I looked up about it: https://stackoverflow.com/a/9892081/107415
My immediate motivation is that I'm looking at creating more About
pages, and thinking about where to put them; I think maybe we trash the
`StaticController`, move these partials out to here, and move terms
into a new `AboutController`?
When we moved more logic into the main app, we made some assumptions
about manifest art that were different than Impress 2020's, in hopes
that they would be More Correct for potential future edge cases.
Turns out, they were actually *less* correct for *current* edge cases!
Chips linked us to a few examples, including this Reddit post:
https://www.reddit.com/r/neopets/comments/1b8fd72/i_dont_think_thats_the_correct_image/
Fixed now!
According to our GlitchTip error tracker, every time we deploy, a
couple instances of `Async::Stop` and `Async::Container::Terminate`
come in, presumably because:
1. systemd sends a STOP signal to the `falcon host` process.
2. `falcon host` gives the in-progress requests some time to finish up
3. Sometimes some requests take too long, and so something happens.
(either a timer in Falcon or a KILL signal from systemd, not sure!)
that leads the ongoing requests to finally be terminated by raising
an `Async::Stop` or `Async::Container::Terminate`. (I'm not sure
when each happens, and maybe they happen at different points in the
process? Maybe one happens for the actual long-running ones, vs the
other happens if more requests come in during the meantime but get
caught in the spin-down process?)
4. Rails bubbles up the errors, our Sentry library notices them and
sends them to GlitchTip, the user presumably receives the generic
500 error, and the app can finally close down gracefully.
It's hard for me to validate that this is *exactly* what's happening
here or that my mitigation makes sense, but my logic here is basically,
if these exceptions are bubbling up as "uncaught exceptions" and
spamming up our error log, then the best solution would be to catch
them!
So in this change, we add an error handler for these two error classes,
which hopefully will 1) give users a better experience when this
happens, and 2) no longer send these errors to our logging 🤞❗️
That strange phenomenon where the best way to get a noisy bug out of
your logs is to fix it lmao
Oh rough, when moving an item list entry from one list to another, our
logic to merge their quantities if it's already in that list was just
fully crashing!
That is, moves without anything to merge were working, but moves that
required a merge were raising Internal Server Error 500, because the
`list_id` attribute wasn't present.
I'm not sure why this ever worked, I'm assuming using `list_id` in the
`where` condition would include it in the `select` implicitly in a
previous version of Rails? Or maybe Rails used to have fallback
behavior to run a second query, instead of raising
`MissingAttributeError` like it does now?
Well, in any case, this seems to fix it! Whew!
I don't think people see this very often visually, but it's showing up
in our error logging! The Rails API changed here long ago and we didn't
notice: to render public files, we should use the `file` argument
instead of `template`.
I previously added a warning to the item page, and thought about doing
one here but was sicky and misjudged the complexity and forgot you
don't need to hook into the `knownGlitches` API field to do it! Easy
peasy for a hacky little bug message!
I *think* what I'm observing is that:
1. The zone restrictions are different between these items.
2. The zone restrictions *change* when reloading the page sometimes. (I
assume from remodeling?)
3. The items look very buggy on many pets, because many appearances
seem to expect different zone restrictions than the item actually
has.
I think what this means is:
1. TNT has finally unbound restricted zones from the item level, and
allowed different appearances to have different restrictions. Neat!
2. The API still serves it the same way, as a field on the item.
So I think this means we need to update our schema to reflect the fact
that an item's `zones_restrict` field isn't *really* a property of the
item; it's a property of the combination of the item and the current
body ID.
My gut take here is that maybe this means it's time for the Large
Refactor that I've kinda been interested in for a while, but been
avoiding because of Impress 2020 compatibility issues: instead of a
`body_id` field on assets, and having them directly belong to items,
make an `ItemAppearance` record (closer to how 2020's GQL API modeled
it, I was looking ahead to this possibility!) that's keyed on item and
body ID, and assets belong to *that*.
Then, we could move the zones restriction field onto the
`ItemAppearance` record instead. And then it doesn't really matter to
us how TNT models it internally; whatever we saw is what we use.
(Again, I looked ahead to this in the 2020 app, and tried to use the
`restrictedZones` field on `ItemAppearance` when possible—even though
it secretly just reads directly from the `Item`!)
…but that's a pretty big departure from how things are modeled now, and
isn't something we can just throw together—especially coordinating it
across both apps. I was getting close to being able to shut off 2020
from a *front-facing* perspective (but still keeping a lot of the GQL
endpoints open for the wardrobe-2020 frontend), but I don't think we're
very close to being able to try to target turning off 2020's *backend*
as a prereq to this; or at least, if we do, we should expect that to
take a while. (Counting now, there's still 9 GQL queries—not as many as
I expected tbh, but still quite a few.)
So idk how to sequence this! But for now, let's put out a warning, and
start setting expectations.
The main *intended* user-facing effect of this is that "Items you own"
and "Items you want" filters should work in wardrobe-2020 now!
It is also possible that I messed something up and that this might
break unrelated searches somehow! We'll find out!! 😅
Did this before we had the ability to trigger searches from the app
itself, to allow me to open up the browser JS console and call this
function directly. Now we can just do it in app, goodbye!
Yay, we finally added it, the part where we include the appearance data
for the items based on both the species/color and the alt style! Now,
switching to Faerie Acara correctly filters the search only to items
that would fit (I think literally just only body_id=0 items right now,
but we're not banking on that!)
This only *really* shows up right now in the case where you construct
an Advanced Search form query (which only the wardrobe-2020 app does
now, and in limited form), and we return the query back (which only
gets used by the HTML view for item search, which doesn't have any way
to build one of these requests against it).
This is because, if you just type in `fits:alt-style-87305`, we always
keep your search string the same when outputting it back to you, to
avoid the weirdness of canonicalizing it and changing it up on you in
surprising ways!
But idk, this is just looking forward a bit, and keeping the system's
semantics in place. I hope someday we can bring robust text filter
and Advanced Search stuff back into the main app again, maybe!
I considered this at first, but decided to keep it simple until it
turned out to matter. Oops, it already matters, lol!
I want the item search code to be able to easily tell if the series
name is real or a placeholder, so we can decide whether to build the
filter text in `fits:$series-$color-$species` form or
`fits:alt-style-$id` form.
So in this change, we keep it that `AltStyle#series_name` returns the
placeholder string if none is set, but callers can explicitly ask
whether it's a real series name or not. Will use this in our next
change!
Previously we did this hackily by comparing the ID to a hardcoded list
of IDs, but I think putting this in the database is clearer and more
robust, and it should also help with our upcoming item search stuff
that will filter by it!
Previously, passing in `fits:blue` would cause a crash, because
`species_name` part of the split would be `nil`, oops!
In this change, we use a regex for more explicitness about the pattern
we're trying to match. We'll also add more cases next! (You'll note the
error message mentions `fits:nostalgic-faerie-draik`, which isn't
actually possible yet, but will be!)
Previously, the query wouldn't fill into the search box or page title
if e.g. parsing had failed. Now it does!
I'm not sure why the rescue strategy we previously had here doesn't
work anymore (I'm sure it must've in the past sometime?), but this is
simpler anyway, let's go!