I've moved the support secret into the encrypted credentials file, and
moved the origin into a top-level custom config value in the
environment files, with different defaults per environment but still
the ability to override it. (I don't use this, but it feels polite to
not actually *demand* that people use port 4000, y'know?)
Okay, so I still don't know why rendering is just so slow (though
migrating away from item translations did help!), but I can at least
cache entire closet lists as a basic measure.
That way, the first user to see the latest version of a closet list
will still need just as much time to load it… but *only* the ones that
have changed since last time (rather than always the full page), and
then subsequent users get to reuse it too!
Should help a lot for high-traffic lists, which incidentally are likely
to be the big ones belonging to highly active traders!
One big change we needed to make was to extract the `user-owns` and
`user-wants` classes (which we use for trade matches for *the user
viewing the list right now*) out of the cached HTML, and apply them
after with Javascript instead. I always dislike moving stuff to JS, but
the wins here seem. truly very very good, all things considered!
From an era when we didn't have that! Now we do!
(My motivation is that I'm trying to add new JS to this page and errors
in stickUp are crashing the page early, womp womp!)
This one is important, I didn't notice that this is a way of setting
attributes that won't be written to both tables! `name` will only be
written to the translation table (which crashes the save), and the
other fields would only be written to the main table. Fixed! (I don't
like the super-dynamic this code was written before, anyway.)
Missed this at first - now that the `name` field is just a normal field
and is always English, it's now an error to provide the locale to it as
a parameter, like we used to for the translated version of the field!
Like with Species, Color, and Zone, we're moving the translation data
directly onto the model, and just using English. This will simplify
some of our queries a lot (way fewer joins!), and it's what Neopets
does now anyway, and I have a secret hope that removing the complexity
along the codepath for `item.name` might help speed up large item lists
if we're lucky?? 🤞
Anyway, this is the first step, performing the migration to copy the
data onto the `items` table, making sure to keep them in sync for the
2020 app for now!
I think this was to explain why `order` wasn't part of this query, and
we probably used to sort in the controller? But now the item search
module takes care of all that, this is just confusing to say now imo!
Impress 2020 has had this for a while, I've wanted it for reference on
occasion, let's bring it in!
Very similar logic, and Ruby & Rails's date affordances are super
helpful for simplifying how to express it!
The homepage used to point to old projects that don't work anymore
anyway! This is the only project that stuck, so just redirect here!
We also remove the openneo.net link from the footer, because there's
nothing useful to say there anymore!
It hasn't been updated in a long time, let's just be rid of it!
It's possible I'll replace it with another blog sometime if we get the
chance to do more development work, it could be a useful way to improve
communication—but not yet!
I think I cleared this from the outfits/new template a while ago, but
never cleaned up this file, because I was too anxious that I was
correctly identifying all its call sites. But now I'm more confident!
At least, they seem unused to me on a quick audit! The scriptaculous
stuff has long been replaced by jQuery UI equivalents. (Wow, so many
generations of libraries! lol)
Mostly this is just me testing out what it would look like to
modularize the app more… I've noticed that some concerns, like
fundraising, are just not relevant to most of the app, and being able
to lock them away inside subfolders feels like it'll help tidy up
long folder lists.
Notably, I haven't touched the models case yet, because I worry that
might be a bit more complex, whereas everything else seems pretty
well-isolated? We'll try it out!
Tbh I'm not sure `special_color` is actually used anywhere? It used to
be how we decide what to show in the previewer on the item page, but
that's been replaced with the 2020 logic, so idk…
But in any case, I noticed that the description doesn't match the
pattern we have, so here's the fix!
I looked at this and was like. "ok literally what is
`nonstandard_colors` trying to do"
reading it again now, I'm realizing the idea is that it probably runs
two queries: one to get nonstandard colors, then depends on
ActiveRecord to implicitly convert the relation to an array and then to
IDs for the second query? Instead of doing a join??
Idk, it's unused, so trash it!
This used to be the behavior, and the site has plenty of graceful
fallbacks for it, I just forgot this one when doing Rails upgrades!
Note that the impress-2020 stuff is *not* as graceful about this, so
the wardrobe page won't show the pet until the color is in the DB. Ah
well, still an improvement!
I thought this refactor of this change was working, but actually it was
just failing to build the JS lmao. Here's a version with correct syntax!
😅
Is there a syntax for this kind of thing that I'm just forgetting? Idk,
oh well!
Okay right, the wardrobe-2020 app treats `state` as a bit of an
override thing, and `pose` is the main canonical field for how a pet
looks. We were missing a few pieces here:
1. After loading a pet, we weren't including the `pose` field in the
initial query string for the wardrobe URL, but we _were_ including
the `state` field, so the outfit would get set up with a conflicting
pet state ID vs pose.
2. When saving an outfit, we weren't taking the `state` field into
account at all. This could cause the saved outfit to not quite match
how it actually looked in-app, because the default pet state for
that species/color/pose trio could be different; and regardless, the
outfit state would come back with `appearanceId` set to `null`,
which wouldn't match the local outfit state, which would trigger an
infinite loop.
Here, we complete the round-trip of the `state` field, from pet loading
to outfit saving to the outfit data that comes back after saving!
Now that DTI 2020 has been deployed without references to the
translations tables, we can stop keeping them in sync!
Next step is to drop the tables and be done with them altogether! (I
have a backup of the public data for this too, as does this repo!)
This happens on the Baby Kougra, where for most poses half of the
assets have a manifest that includes an SVG but no PNG. Skip 'em!
I considered adding a glitch tag for this, but idk I think we can do
that once we're aware of an actual case where this causes visible
issues.
On the small-screen layout, the popover goes down and covers the item
list, which isn't a big deal in context; so I want it to be basically
as tall as it can be without being unwieldy, to give more info.
But on the large-screen layout, it doesn't take long at all for the
popover to start intersecting the pet preview, because it *has* to go
up and cover the pet preview. So, I'm much more reserved about how much
vertical space I'm willing to give it!
(I also considered sending the popover off to the *right* of the button,
to cover the item list, but it felt *way* too weird imo! Especially in
the expressions case.)
The intent of this glitch message was that, when UC or Invisible pets
hide an item because of a zones-restrict thing, it would still show up
in the items panel as fitting a certain zone, whereas it should have
been in the "Incompatible" section and having none of its zones applied.
But the previously implementation would like, show this message even for
items that _were_ correctly marked as Incompatible? And that the server
returned no layers for, because it doesn't fit this body type to begin
with? (e.g. put a Grarrl hat on a Grarrl, then switch to Acara, and the
Grarrl hat is marked Incompatible—but would also show this confusing
message; or similarly with switching to Alt Styles)
So, when the server just returned no layers for this item to begin with,
don't show this message!
Now that we're tracking tab state ourselves, it's pretty easy to just
pass the `initialFocusRef` to the right place instead of to both!
This helps switching between the tabs feel a lot smoother, because we
don't have to re-render and fade-in all the poses again.
I'm keeping it in the same place for now rather than trying to fold it
into Styles, because I think that's net-less-confusing (since Styles
work pretty differently, e.g. different color requirements), and
certainly less work either way lol!
For Alt Style outfits, it's useful to call special attention to the Alt
Style feature as the likely cause of incompatibilities.
(Incompatibilities previously were most often caused by choosing a
species-specific item, then switching to another species. We generally
make it hard to enter this state, by hiding incompatible items during
search.)
Now that the pose picker button can have text content too, things were
getting pretty cramped horizontally on smaller screens! Now we use the
`sm` size when it's small-time.