Commit graph

1346 commits

Author SHA1 Message Date
f7f6f7b82b Remove useRequireLogin, show logged-out message
There was a bug in the new db auth method where `useRequireLogin` was expecting Auth0 logins to work, so it would get caught in an infinite redirect loop.

Rather than trying to figure out how to make `useRequireLogin` work with the new modal UI, I figured we can just delete it (since we only ended up using it once anyway), and add a little message if you happen to end up on the page while logged out. Easy peasy!
2022-08-17 16:11:40 -07:00
db8fe9f3c2 Logout button for new auth mode
Hey hey, logging out works! The server side of this was easy, but I made a few refactors to support it well on the client, like `useLoginActions` becoming just `useLogout` lol, and updating how the nav menu chooses between buttons vs menu because I wanted `<LogoutButton />` to contain some state.

We also did good Apollo cache stuff to update the page after you log in or out! I think some fields that don't derive from `User`, like `Item.currentUserOwnsThis`, are gonna fail to update until you reload the page but like that's fine idk :p

There's a known bug where logging out on the Your Outfits page turns into an infinite loop situation, because it's trying to do Auth0 stuff but the login keeps failing to have any effect because we're in db mode! I'll fix that next.
2022-08-17 16:05:36 -07:00
2dbfaf1557 Support actual login via db?? :0
Yeah cool the login button seems to. work now? And subsequent requests serve user data correctly based on that, and let you edit stuff.

I also tested the following attacks:
- Using the wrong password indeed fails! lol basic one
- Changing the userId or createdAt fields in the cookie causes the auth token to be rejected for an invalid signature.

Tbh that's all that comes to mind… like, you either attack us by tricking the login itself into giving you a token when it shouldn't, or you attack us by tricking the subsequent requests into accepting a token when it shouldn't. Seems like we're covered? 😳🤞

Still need to add logout, but yeah, this is… looking surprisingly feature-parity with our Auth0 integration already lmao. Maybe it'll be ready to launch sooner than expected?
2022-08-17 15:24:17 -07:00
28060d4d16 Whoops, actually include createdAt in auth tokens
Right, I had that idea while writing the comment, then forgot to actually do it lmao

This is important for session expiration: we don't want you to be able to hold onto an old cookie for an account that you should be locked out of. Updating the `createdAt` value requires a new signature, so the client can't forge when this token was created, so we can be confident in our ability to expire them.
2022-08-17 01:07:47 -07:00
c478e6d88c Tweak the phrasing of an auth-by-db comment
Oh, I said two different things were "finally", whoops lol
2022-08-17 01:00:54 -07:00
4d0c48ab7c Login form checks the db, and saves a cookie
Okay so one of the trickiest parts of login is done! 🤞 and now we need to make it actually show up in the UI. (and also pressure-test the security a bit, I've only really checked the happy path!)
2022-08-17 00:58:52 -07:00
68fff3e36d Update browser metadata
This is for like, build targeting based on features, I think. A thing in Next popped up and asked me to update it via `npx browserslist@latest --update-db`, so I did!
2022-08-16 23:43:57 -07:00
8239116e4f Upgrade @apollo/client to 3.6.9
Mainly because I want the `reset` function from `useMutation` for the login form work 😅 but also it's good to keep pace!
2022-08-16 23:27:30 -07:00
ce503ea730 Start building a login form, behind a feature flag
Thinking about longevity, I think I wanna cut Auth0 loose, and just go back to using our own auth.

I had figured at the time that I didn't want to integrate with OpenNeo ID's whole mess, and I didn't want to write a whole new auth system, so Auth0 seemed to make things easier.

But now, it's just kinda a lot to be carrying along an external service as a dependency for login, especially when we've got all the stuff in the database right here. I wanna remove architecture pieces! Get it outta here!

And I'll finally build account creation from the 2020 site while I'm at it, which seemed like it was gonna be a bit of a pain with Auth0 and syncing anyway. (I think at the time I was a bit more optimistic about a full transfer from one system to another, but that's much further off than I realized, and this path will be much better for keeping things in sync.)
2022-08-16 17:34:51 -07:00
41efe05be4 Manually disambiguate Butterfly Dress from ~owls
There are two Neopets NC items named Butterfly Dress! ~owls disambiguates them by calling one of them "Butterfly Dress (from Faerie Festival event)".

It'd be a bit more robust to cooperate with ~owls t o get item IDs served up in this case, but it's not a big deal esp. for only this one case, so like… this is fine!
2022-08-16 13:59:10 -07:00
5dde7764e2 Release the ~owls pricing!
Yaay the ~owls team says we're ready to launch! Bingo bongo!
2022-08-16 13:51:34 -07:00
93abd1fa11 Fix the deploy bug with node_modules linking
Ok I think this oughta do it! A bug we used to have was that, if you deployed 5 times in a row without changes to node_modules, then all 5 versions would reference `node_modules` from 6 deploys ago, which would then get "cleaned up". And so then the app would have all its deps disappear!

There's still a bug here, noted in the comments. That one sounds harder to solve, and suggests a refactor for how to do build caching more robustly, and… idk I think this cheat might just not be worth it. Idk! But I'm keeping it for the moment for convenience.
2022-08-16 11:38:20 -07:00
38957c50c0 Merge branch 'owls-integration' into main 2022-08-16 00:16:09 -07:00
a8b4832976 Hide the ~owls badge until you type "~owls"
Just a cute little way to let us preview it without having to spin up a separate instance of the app or use a feature flag system!

This means we can safely merge and push this to production, without worrying about leaking the feature before the ~owls team signs off.
2022-08-16 00:13:11 -07:00
240a683e71 Finish wiring up ~owls data
Hey nice it looks like it's working! :3 "Bright Speckled Parasol" is a nice test case, it has a long text string! And when the NC value is not included in the ~owls list, we indeed don't show the badge!
2022-08-15 23:57:33 -07:00
25092b865a Add Delete button for outfits
Hey finally! I got in the mood and did it, after… a year? idk lol

The button should only appear for outfits that are already saved, that are owned by you. And the server enforces it!

I also added a new util function to give actually useful error messages when the GraphQL server throws an error. Might be wise to use this in more places where we're currently just using `error.message`!
2022-08-15 20:23:17 -07:00
5dfd67a221 Oops, fix a security error in outfit saving
Uhhh I guess I never added the check that the outfit you're editing is your own? Embarrassing.

I don't have any reason to believe anyone abused this, but 😬! Good to have fixed now!
2022-08-15 19:51:31 -07:00
4b2d1f949b Finally implement "Edit a copy"
I guess "Coming soon" was a lie oops lmao

it was bothering me so I finally added it :p
2022-08-15 19:28:08 -07:00
16b86fc65e Playing with using OWLS Pricer data
This isn't a partnership we've actually talked through with the team, I'm just validating whether we could reuse our Waka code if it were to come up! and playing with it for fun 😊
2022-08-15 18:39:29 -07:00
ac642ea697 Filter out browser extensions from error logging
Been getting a lot of errors I *think* from folks trying to add OWLS Pricer to Impress 2020 even though it doesn't work here! Reasonable to have happen though! I thought Sentry knew to ignore those, but I guess it doesn't?

In this change, we add some filtering to ignore errors triggered by extensions. This should keep them out of our inbox!

I wasn't able to test this very robustly locally. I'm mostly just crossing fingers!
2022-08-15 18:12:19 -07:00
7373a46bd7 Tweak the pattern for S3 asset URLs
Dice makes a good point! This is slightly clearer about what the valid set of sizes are! Why the hell not be slightly clearer! :3
2022-08-03 15:12:42 -07:00
c608f01a7a Accept more HTTPS layer URLs in /api/outfitImage
I also added some docs for what these patterns are! Mainly because I wanted to add that TODO note, but felt it needed more context to make sense!
2022-08-03 15:06:38 -07:00
b9ba650992 Use HTTPS for AMFPHP requests
This was a bit trickier to figure out how to upgrade, it's not in the `xmlrpc` package's README, but I found the answer here: https://github.com/baalexander/node-xmlrpc/issues/142
2022-08-03 14:40:00 -07:00
bd9017796e Use HTTPS for images.neopets.com and pets.neopets.com
Tbh I didn't even really validate these changes, or that the codepaths right now aren't working, they just seem like clear drop-in upgrades now that HTTPS works and HTTP requests are redirected. Simplify!
2022-08-03 14:36:07 -07:00
6df1f49208 Add a limit to the modeling query
Right now it returns 50 rows; each item that needs modeling returns 1–4 rows, usually 1. So a limit of 200 should be pretty dangerous, while also creating a release valve if there's another future bug: it'll just have the problem of returning too few items, instead of the problem of crashing everything! 😅
2022-06-23 11:57:32 -07:00
c585b1236f Oops, fix crashes in the Modeling Hub!
Neopets released a new Maraquan Koi, and it revealed a mistake in our modeling query! We already knew that the Maraquan Mynci was actually the same body type as the standard Mynci colors, but now the Koi is the same way, and because there's _two_ such species, the query started reacting by assuming that a _bunch_ of items that fit both the standard Mynci and standard Koi (which is a LOT of items!!) should also fit all _Maraquan_ pets, because it fits both the Maraquan Mynci and Maraquan Koi too. (Whereas previously, that part of the query would say "oh, it just fits the Maraquan Mynci, we don't need to assume it fits ALL maraquan pets, that's probably just species-specific.")

so yeah! This change should help the query ignore Maraquan species that have the same body type as standard species. That's fine to essentially treat them like they don't exist, because we won't lose out on any modeling that way: the standard models will cover the Maraquan versions for those two species!
2022-06-20 15:21:38 -07:00
43d091c546
Merge pull request #15 from matchu/dependabot/npm_and_yarn/nanoid-3.2.0
Bump nanoid from 3.1.30 to 3.2.0
2022-03-11 09:26:40 -08:00
3e1537edf5
Merge pull request #18 from diceroll123/patch-1
Update Shop Wizard URL
2022-03-11 09:26:22 -08:00
6c3f2ac61c
Update Shop Wizard URL 2022-03-11 08:37:13 -05:00
cc9a540cec Fix Juppie Swirl bug in /api/validPetPoses
Oops, the new Juppie Swirl color has ID 114, and there's no released color #113 yet. But our `/api/validPetPoses` code, when deciding how large to make the byte array, uses the _number_ of colors in the database.

This meant that, when Juppie Swirl was released, there wasn't a 114th slot allocated, and the loop stopped at color ID #113—so the new Juppie Swirl color #114 wasn't included in the results. This made it impossible to select Juppie Swirl as a starting color. (You could, however, model a Juppie Swirl Chia, and the wardrobe would load it successfully; and you would see the color/species picker with the correct options selected, but in a red "invalid" state.)

Now, we instead use the largest ID in the database to determine the size of the array. This means Juppie Swirl is now included correctly!

There would be network perf implications if the color IDs were a sparser space, but it's dense enough to be totally fine in practice. (But let's not release an April Fools color #9999 or anything!)
2022-02-23 00:01:10 -08:00
c1eef6222b Oops, fix db pooling for scripts
Right, ok, `db.close()` needs to be `db.end()` now.

This probably didn't break the user-syncing cron job though, because that doesn't automatically update I think? so it should still be comfortably running older version of the code that should still work just fine
2022-02-03 16:14:40 -08:00
dependabot[bot]
573c26bb96
Bump nanoid from 3.1.30 to 3.2.0
Bumps [nanoid](https://github.com/ai/nanoid) from 3.1.30 to 3.2.0.
- [Release notes](https://github.com/ai/nanoid/releases)
- [Changelog](https://github.com/ai/nanoid/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ai/nanoid/compare/3.1.30...3.2.0)

---
updated-dependencies:
- dependency-name: nanoid
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-01-22 09:39:35 +00:00
3744a476e5 Fix db transactions with pooling
Ah okay, pools support `query` and `execute` the same way connection objects do (as a shorthand for acquiring, querying, and releasing), but it doesn't have the same helpers for transactions. Makes sense: you need those queries to go to the same connection, and an API where you just call it against the pool object can't tell that it's part of the same thing!

Now, we have our transaction code explicitly acquire a connection to use for the duration of the transaction.

An alternative considered would have been to have `connectToDb` acquire a connection, and then release it at the end of the GraphQL request. That would have made app code simpler, but added a lot of additional potential surprise failure points to the infra imo (e.g. what if we're misunderstanding the GraphQL codepath and the connection never gets released? whereas here it's relatively easy to audit that there's a `finally` in the right spot.)
2022-01-08 18:49:00 -08:00
4ed6344b3d Use a connection pool
This should both fix cases where the connection closes for various reasons, by having the pool reconnect; and also should be a second way of solving some of the blocking issues we were having with large queries, by letting faster queries use parallel connections.

Idk what a reasonable number is, 10 seems to be what various guides are saying? Might tune it down if it ends up pushing various connection limits? (We could also constrain it on dev specifically, if that matters.)
2022-01-08 09:20:45 -08:00
ca812784a6 Reinstall yargs
Uhh hmm, I don't remember when we removed it from package.json, I guess
maybe I thought it was unused and didn't look carefully enough?

Anyway, this fixes the export-users-to-auth0 script, which was crashing
because yargs wasn't installed, oops!
2022-01-07 18:08:04 -08:00
e051290df4 Better-scoped queries for currentUserOwnsThis etc
I hypothesize that loading people's full trade lists more often than necessary is part of the cause of the recent mega slowdown!

My hypothesis is that we're clogging up the MySQL connection socket with a ton of data, which blocks all other queries until the big ones come through and parse out. (I haven't actually validated my assumption that MySQL connections send query results in serial like that, but it makes sense to me, and fits what I've been seeing.)

There's more places we could potentially optimize, like the trade list page itself… (we currently aggressively load everything when we could limit it and load the rest on the followup pages, or even paginate the followup pages…)

…but my hope is that this helps enough, by relieving the load on the homepage (latest items) and on item searches!
2022-01-07 11:37:27 -08:00
6ce8a5aea2 Update lists after click item page own/want button
This is a bit hacky, but I want to ship and I'm not in a mood for a refactor :P

Before this change, you could see a bug by doing the following:

1. Click "I own this" to own an item.
2. Click "Add a list" and add it to a list.
3. Click "I own this" to un-own the item. (This deletes it from all lists.)
4. Observe that the "Add a list" dropdown disappears.
5. Click "I own this" to own it again.
6. Observe that, before this change, the dropdown would reappear, but incorrectly say it was still in the old list. After this change, it appears with the blank "Add to list", as intended.
2021-11-30 16:52:38 -08:00
29d44c10bd Fix double-click bug unchecking own/want an item
Oops, I used the wrong property to control the checkbox state! This made it an uncontrolled component. It would always start unchecked when the page loads, regardless of actual own/want state, and then toggle based on physical clicks.

This meant that things generally worked correctly if you didn't own/want the item when you first loaded the page; but if you already did, then you would click once and send an *add* mutation instead of a remove; and then click again and be able to remove.

Now, removes only take one click!
2021-11-30 16:51:20 -08:00
e95f6abbe4 Closet list dropdowns on item page
Oooh this feature is feeling very nice :) :) We hid "not in a list" pretty smoothly I think!

A known bug: If you have the item in a list, then click the big colorful button, it will remove the item from *all* lists; and then if you click it again, it will add it to Not in a List. But! The UI will still show the lists it was in before, because we haven't updated the client cache. (It's not that bad in the middle state though, because the list dropdown stuff gets hidden.)
2021-11-30 16:36:00 -08:00
e6a94eaf80 Move a comment to satisfy VS Code emmet extension
My cute keybind to quickly wrap stuff in <Box> wasn't working in this file, and I figured out from deleting stuff and narrowing down that it was this comment. I guess Emmet's JSX parser doesn't like a comment being there! I moved it up a bit instead.
2021-11-30 15:01:05 -08:00
7c3298d5b2 Oops, fix SVG message and build error
Ah hm, not sure why this only showed up once I tried a prod deploy, but I declared `hiResMode` twice in there, because we already had fixed this bug for item layers but not pet layers!

In this change, I fix the duplicate `hiResMode` declaration, and update the new pet layers message to match the item layers message.
2021-11-27 20:01:38 -08:00
3642e4c32a Only show SVG glitch messages if SVGs are on
It's confusing to see a message that says "instead we're showing a PNG" if you don't have hi-res mode on and actually everything is PNG anyway!
2021-11-27 19:57:49 -08:00
19f1ec092e Turn on Honeycomb instrumentation again
Well, instrumentation seems to be working fine again! The bug we ran into during commit e5081dab7e is gone. Cool!

I want to be able to see what's making the new box slow. My hypothesis was (and it seems to be right) that communication with the database on the Classic DTI server is slow.

But now that they're on the same Linode account and region, I think I can set up a private VLAN to make them muuuch faster. We'll try it out!
2021-11-26 23:41:22 -08:00
c4e32d92f1 Fix Typescript error with caching + new Apollo
Okay, right, I guess the Apollo Server upgrade broke type checking in our weird cache control hacks! This should force them to be compatible!
2021-11-26 15:22:01 -08:00
c032d4a00b Merge branch 'main' of github.com:matchu/impress-2020 into main 2021-11-26 15:09:53 -08:00
f32de55ed0 Handle more lists, longer list names, on item page
Give the grid a fixed size, have the list name stuff get ellipsis when it's too long, and try to show all list names (which will almost certainly too long for the space) to give a better hint of what's in there.
2021-11-26 15:05:07 -08:00
ad249d03ab WIP list editing on item page
Gonna have this button pop up a little thing of your lists, with checkboxes, and I guess probably quantities once I add that concept back to 2020 😅
2021-11-26 14:49:21 -08:00
80162e4c92
Merge pull request #13 from matchu/dependabot/npm_and_yarn/lodash-4.17.21
Bump lodash from 4.17.15 to 4.17.21
2021-11-26 14:48:12 -08:00
e8f6050bc0
Merge pull request #12 from matchu/dependabot/npm_and_yarn/aws-sdk-2.814.0
Bump aws-sdk from 2.726.0 to 2.814.0
2021-11-26 14:47:36 -08:00
dependabot[bot]
824a3d0fa2
Bump lodash from 4.17.15 to 4.17.21
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.21)

---
updated-dependencies:
- dependency-name: lodash
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-11-26 22:47:18 +00:00