Commit graph

867 commits

Author SHA1 Message Date
e788040315 Guess when item is species-specific, for UI hints 2021-02-02 16:29:20 -08:00
6f19ef8c88 Fade out incompatible pets, too 2021-02-02 16:06:33 -08:00
382c1c9da3 Fix tooltip hover flicker in SpeciesFacesPicker 2021-02-02 16:01:46 -08:00
28f457e21f Always show species face tooltip in keyboard nav 2021-02-02 15:43:36 -08:00
cdff51dfef Hook up compatibility data for SpeciesFacesPicker
It looks really nice!! :3
2021-02-02 15:22:08 -08:00
93c00c5e79 [WIP] Species face compatibility UI
Now, when a species isn't compatible with an item, we gray out and sadden the pet, like on Classic DTI!

For now, I've hardcoded only the Zafara body ID to match. Let's do server connection next!
2021-02-02 14:47:17 -08:00
b0a8b41c80 Add focus state to species faces picker 2021-02-02 14:19:11 -08:00
d16bfd9781 Use higher-res pet faces on higher-res devices
Didn't realize there was a convenient 150x150 face thumbnail we could use, so hey! Nice!

At one point I was considering generating our own thumbnails, but this is making me increasingly interested in just scraping the Rainbow Pool or something :p
2021-02-02 13:15:42 -08:00
33353e5328 Fix uncaught promise error in search results
Sentry issue IMPRESS-2020-20 doesn't have a clear backtrace, but it looks like the usual thing where we trigger an Apollo query directly, and forget to catch a potential error in the returned promise. I noticed that the last thing the user did was type in the search bar, and got a _caught_ error for the initial search!

Scanning the SearchPanel file, I think it's likely that this was a failure in `fetchMore` for the infinite pagination.

I'm a bit worried as to _why_ we were doing infinite scrolling stuff when there were no results? I wasn't able to repro a scroll event on the empty results list, but it's plausible that it could happen. I've added a gate to not send this request when there's an error!
2021-02-01 19:08:20 -08:00
05282f4b7b Handle memory issues in OutfitMovieLayer
I think what's happening in Sentry error IMPRESS-2020-1F is that mobile devices are running out of memory, so `canvas.getContext("2d")` returns null.

Now, we have a UI affordance to let you know when this is probably what's happening!

Also, when researching this, I learned about a Safari bug where you need to manually garbage-collect your own canvas data. It's possible that Safari users have been having particular trouble with memory leaks over long sessions? I'm not sure, but it seems like a good idea to add this small garbage-collection code!
2021-02-01 18:55:05 -08:00
5d827bc78d Disable species/color picker while item page loads
Ok I think I've finally narrowed this bug down! We had one more loading case: the items page needs time to figure out which species/color to default the fields to, and passes null into the component while this loads. Now, we wait for that!
2021-02-01 18:05:29 -08:00
be7401d62a Recover from missing pose data
Previously, if you typed a pet name on the homepage, but its pose wasn't labeled in our database, you'd get a black empty screen. Now, we redirect to the UNKNOWN pose, or whatever exists for us to use!
2021-01-28 10:37:04 -08:00
71ec5ddc58 Group poses by emotion first, in PosePickerSupport
I think it's confusing that the poses in the dropdown start with the emotion word, but are grouped by the gender presentation word! It's also different than the precedence order! I've reordered them.
2021-01-28 10:34:09 -08:00
0d14fde318 Add "Customize more" button to item page preview 2021-01-26 15:09:41 -08:00
10e09e266c Add debug logging for species/color picker bug
We're occasionally getting errors on the homepage, of the new message I added: `Error loading valid poses for species=, color=108: byteOffset cannot be negative`.

So ok, now we know it's a species undefined bug, coming from `onChangeSpecies`! That suggests we're not finding by ID correctly?

So I'm adding some new logging to help me understand the sequence of actions leading up to this point, and the species data state when the error itself happens!
2021-01-26 14:08:09 -08:00
f74fc05112 Fix remaining chunk error noise
I've been getting more Sentry errors about JS chunk errors after deploys, and finally looked into it!

Turns out that, our try/catch handling was working great, and the page was reloading correctly for users as expected. But in these scenarios we would _also_ throw and log two uncaught errors!

The first is that, because we're a single-page app, unrecognized routes fall back to the index.html by default (to power our custom client-side routes, like /outfits/123 etc). So this meant that missing JS files, which _should_ be returning a 404, were instead returning 200 OK and an HTML file, which failed to parse. (And running the script isn't included in the catchable part of the `import` promise!)

Now, in our `vercel.json` config, we catch those paths specifically and 404 them. (The exact choice of path is important: on dev, all these routes run _before_ the dev server, which is responsible for serving the static files - but dev doesn't include hashes in the JS file names, so this 404 route only matches built prod JS files, not local dev JS files.)

The second is that we failed to return anything to `@loadable/component` in the error case, so it would try to render `undefined` as if it were a component class. Now, we return a trivial component class that returns null!
2021-01-26 11:43:27 -08:00
03a3f7ede4 oops, remove unused import 2021-01-25 10:59:10 -08:00
f50de9b11e Add species-face picker to item page previews
Note that it doesn't do any compatibility checking, graying out, hiding unneeded faces, etc. They just exist now is all!
2021-01-25 10:24:39 -08:00
7092d86b76 Better error logging for movie clip errors
I'm getting some vague errors in Sentry about `canvas.getContext` returning null? Weird. (IMPRESS-2020-1F)

I'm not sure what that's about, so I don't want to stop sending it to Sentry. But I do want to make sure we handle this kind of error gracefully! (I'm thinking about how, while I don't think this one was, in the future this _could_ be caused by errors in Neopets movie clip JS, and I don't want our app to start messing up because of it!)

Here, we make sure to log the error to the console with more detail (the library URL), and show feedback to the user, and only log the error once per clip (so that animated ones don't like, send a bunch).
2021-01-23 12:43:17 -08:00
7ac9571ce4 Add error wrapper for potential title bug source 2021-01-22 14:47:18 -08:00
8f8c60d91b Fix crash when user items page not found
Huh, I'm not sure why Apollo is returning `data: undefined`, when the server is definitely returning the correct no-user-found data in the shape I expect... suspicious :/ well, let's at least stop crashing!
2021-01-22 14:38:37 -08:00
38969e8658 Use loading state while loading /api/validPetPoses
Oops, we were getting errors when people tried to change the species/color picker before the valid pose data was ready!

This was only happening on the homepage and item page, because on the wardrobe page we wait for the valids to load before showing the picker at all (`showPlaceholders` is false).

To fix this, we add the valid poses loading state to our existing `isLoading` state on the selects, which disables the element and adds a loading spinner cursor. This prevents interactions we're not ready for!
2021-01-22 14:27:23 -08:00
88fd4698d0 Better handling for getPairByte errors
I'm not sure why, but people are seeing errors when reading from the /api/validPetPoses binary blob. I think it's the picker not handling loading states well?

In this change, we start by just giving it graceful handling, and improving the logging. I'll also try to fix the cause in the next change!
2021-01-22 14:23:05 -08:00
fca3ccf0a0 Don't remove word from query in Advanced Search
Oops, we were removing the last word of the search query if you picked a suggestion from Advanced Search! That behavior is meant for the case where you're _typing_ a filter name 😅
2021-01-22 14:14:31 -08:00
a527d44e12 Handle removing last word of empty text
Sooo, I added this more graceful regex and error logging… then realized that this shouldn't be happening in the first place, because we should only be removing the last word of the query if you picked the filter via typing, not advanced search!

I'm glad to have the assertion error and the new handler, but I'll fix the cause too in the next change :p
2021-01-22 14:12:07 -08:00
4c0afae38e Fix bug that caused filter text "NC you own" 2021-01-21 17:35:03 -08:00
539a6bd740 Oops, fix bug where suggestion didn't remove word 2021-01-21 17:32:37 -08:00
2a08aa5ce9 Mention "items you own" filter on homepage 2021-01-21 17:28:06 -08:00
add7fc0cb6 Add Advanced Search toggle button
It shows all of the suggestion options!

I feel like the state stuff on this isn't super robust, I hope it works okay!
2021-01-21 17:23:34 -08:00
5799c725ff Use plural zone names and "Zone:" prefix in search
We were getting away with singular stuff like "Hat" in the filter text for a while, but once it became "Hat you own" it got too weird imo!

Now, we say "Hats" and "Hats you own" in the filter text. We keep the singular in the search suggestion, but with the "Zone:" prefix, which is something I've been wanting anyway. (It should help with the show all suggestions UI coming soon, too.)
2021-01-21 16:46:23 -08:00
82c1eefb13 Add a no results message to the item search page 2021-01-21 16:39:43 -08:00
d0f133acda Stop showing clear on item search page when empty
Oops, the old condition depending on `queryFilterText` to implicitly check for filter presence. But now that we always show "Items" as prefix text for the filters on this page, the reset button was always showing!

Use our new util function instead.
2021-01-21 16:38:08 -08:00
11fae604be Fix flash of content when emptying search field
1. Search for something
2. Clear the search bar
3. Quickly start typing something new

Before this change, the results would clear on #2, but then the old results would show up again during #3, before the loading state for the new query.

This matches the logic, right? We hid the results when both the current and debounced query were empty, and, during that time, neither is empty.

Instead, here we update the `useDebounce` hook to have a `forceReset` option, to immediately clear out the value instead of waiting.
2021-01-21 16:03:14 -08:00
701eb33391 Add "Items you own" and "Items you want" filters 2021-01-21 15:58:24 -08:00
2164f06021 Add --resync-existing to cache-asset-manifests
Wowie, looks like all the SVG asset manifests changed format lol! Running this now to update them all. There's a lot of them!
2021-01-21 15:14:23 -08:00
81117218a3 Only wait for auth on queries that need it
I switched from my `_NoAuthRequired` opname hack, to a more robust `context` argument, and it's opt-in!

This should make queries without user data faster by default. We'll need to remember to specify this in order to get user data, but it shouldn't be something we'd like, ship without remembering—the feature just won't work until we do!
2021-01-21 14:57:21 -08:00
7f777ed5b3 Add page-reload recovery to *all* code splitting
Still getting some chunk load errors in my Sentry reporting! My hunch is these are the culprit. I hooope that after this the errors are pretty much gone! If not, then I'm missing something about what causes these failures…
2021-01-21 14:34:55 -08:00
ffc697b241 Move our loadable wrapper into util
I wanna use it for other loadables, too!
2021-01-21 14:27:05 -08:00
353f90dcac Fix /conversion styles on mobile 2021-01-20 10:56:09 -08:00
f40ccf0b21 Fix bug where we weren't recognizing new SVGs
So, we've been behind the latest conversion data for a while anyway, because I don't run the sync very often. But I ran the sync today and noticed that the newly converted SVGs weren't showing up in DTI!

This is because TNT changed the asset manifest structure they use for SVG-only assets. Now, we support both!

To test, I checked the Blue Acara (old-style SVG manifest), the Blue Chia (new-style SVG manifest), and the Floating Negg Faerie Doll (animated clip).
2021-01-20 10:44:32 -08:00
275d1d62ab Add secret HTML5 conversion page at /conversion
A lil page for us to keep track of Neopets's HTML5 conversion progress!
2021-01-20 10:44:29 -08:00
ccd4885aad Add "New updates" / "Coming soon" to homepage
Not really sure how to scale these over time, I feel like some amount of history + blog cuteness could be fun? And like, the ability to catch up if you come back after a couple weeks could be nice. But this seems like a really useful at-a-glancer for folks!
2021-01-19 15:46:21 -08:00
61d60170f3 Fix console error in SearchToolbar on add filter 2021-01-19 14:34:30 -08:00
0333b47c05 Leave search suggestions open on blur
Someone wrote in how, when your search query ends with a string that creates Advanced Search suggestions, clicking on items in the list requires two clicks: one to blur and dismiss the suggestions, and one to actually click the item.

Here, I'm experimenting with just leaving the suggestions open. It doesn't feel _great_, but it definitely feels _better_ than before on this edge case, and I thiiink this only affects this edge case in practice? We'll see if it feels goofy in some cases I forgot tho!
2021-01-19 14:27:55 -08:00
94efb80e65 Handle bugs in neopets username data
Huh, looks like it's possible for a user's NeopetsConnection record to be missing, despite having the ID on their User record!

Here, we handle that case.
2021-01-19 13:55:25 -08:00
8aa644a031 Stop sending client-side nav transaction to Sentry
Oops, we hit our Sentry transaction limit after 3 days!

This is in part because we selected a 100% sample rate to start, but also because our app has a lot of client-side navs that don't represent real navigation, and are just to update the state in the URL.

I'm not using most of Sentry's performance tracing features, though! I don't have logging that helps us understand once the page is really done, and I'm only really able to use Web Vitals right now - which only applies to first-time pageload events, anyway. So, that's now all we track!
2021-01-18 16:31:02 -08:00
b39914976b Add an /items/search page, and search box on Home
Woo, it's looking pretty good, I think!

I didn't bother with pagination yet, since I feel like that'll be a bit of a design and eng lift unto itself... but I figured people would appreciate the ability to look up individual items, even if the rest isn't ready yet 😅
2021-01-18 15:56:24 -08:00
9e5dfd1c84 Move "Log out" button into the nav menu
When actually using mobile, I was like "oh, it's maybe not great that the menu button is tiny and the Log out button is huge". Awkward click targets!
2021-01-18 13:51:52 -08:00
6e33132881 Load homepage faster for logged-in users
When building the code to await auth before sending _any_ GraphQL queries, I didn't realize that auth might be kinda slow. So, I've added a hack to let me mark queries with no user-specific data to skip auth, and applied that to the main queries on the homepage.

I think this is a hint that we might want to change our strategy - e.g. to flip it to hackily mark that auth _is_ required, or to create wrappers or option-builder helpers for logged-in queries, etc.

I also notice that SSR would have resolved this particular case...
2021-01-18 07:15:00 -08:00
154046695f Avoid alt text flash of content for item thumbnail 2021-01-18 06:51:23 -08:00
b78cede939 Add brief delay before Latest Items loading state
This UI generally loads very fast, thanks to the CDN cache, so the flash of skeleton content is more distracting than anything else! We still show it quickly after 300ms, but good network connections should reliably get it loaded before then.
2021-01-18 06:46:18 -08:00
f3633f5ab6 Privacy policy copy tweak 2021-01-18 06:44:07 -08:00
334d89c101 Add Latest Items section to homepage 2021-01-18 06:31:27 -08:00
934dd829c6 Fix ChunkLoadError crashes after deploys
Our host, Vercel, doesn't keep old build files on its CDN after a deploy for very long. This means that, after a deploy that changes a page's bundle, existing sessions that attempt to navigate to it for the first time will fail on the dynamic `import`, because the filename hash has changed.

The best fix I'm aware of for this is to just, reload the page when this happens!

To test this, I did the following:
1. Use `yarn build` to build a prod copy of the site.
2. Use `serve -s build` to start serving it on its own port. (API endpoints won't work, and that's okay!)
3. Don't touch the open copy of the site yet.
4. Make a change to `PrivacyPolicyPage.js`, and `yarn build` again. This simulates a deploy under similar circumstances.
5. Open the Console, tick the "Persist Logs" option, and try to navigate to Privacy Policy. Observe that it logs a ChunkLoadError in the console, and smoothly reloads the page to show you the updated Privacy Policy page.
6. Undo your change 😅
2021-01-18 05:17:14 -08:00
ca088f3310 Group Sentry stats by route 2021-01-17 08:48:22 -08:00
753305dd11 Fix "Untitled outfit" on open outfit in new window
Previously, when you navigated directly to an outfit by typing the URL into the browser or following an external link, the name would stay as "Untitled outfit", even after the outfit loaded.

This was because, when you render an `Editable` Chakra component with `value={undefined}`, it permanently enters "uncontrolled" mode, and providing a value later doesn't change that.

But tbh passing `undefined` down from outfit state wasn't my intention! But yeah, turns out the `?.` operator returns `undefined` rather than `null`, which I guess makes sense!

So, I've fixed this on both ends. I'm now passing more `null`s down via outfit state, because I think that's a more expected value in general.

But also, for the `Editable`, I'm making a point of passing in an empty string as `value`, so that this component will be resilient to upstream changes in the future. (It's pretty brittle to _depend_ on the difference between `null` and `undefined`, as we saw here 😅)
2021-01-17 08:19:47 -08:00
9b0a99e2ae Mention starred outfits in "Your outfits" WIP 2021-01-17 08:05:05 -08:00
e149d53595 Back links to Your Outfits, *if* it's yours
Previously, when you clicked on a saved outfit from Your Outfits, the back button would take you back to the homepage, which was confusing for scanning through stuff! Now, it goes back to Your Outfits if it's yours.

I'm not suuure this is the behavior we want? But it seems intuitive enough!
2021-01-17 08:04:21 -08:00
2dbed8b8c4 Use default values for plain /outfits/new URLs
Previously, if you navigated to /outfits/new without a species or color in the query string, we'd show a blank outfit page, with the species/color picker hidden. Now, we default to a Blue Acara instead!

We don't do anything to handle _invalid_ species/color IDs, but I don't super mind that, because in practice that would require some call site to malform the URL, and I don't super expect that.

This resolves more of the _cause_ of Sentry issue IMPRESS-2020-8, but I'm still wondering how a user got to the URL `/outfits/new?[object+Object]=&objects[]=35185&objects[]=67084`. I'm wondering if the pet loader on the homepage has a bug in Safari? I feel like I heard something like that from the feedback form, too...
2021-01-17 07:43:08 -08:00
f1dd3bffa6 Hide species/color on wardrobe page when not ready
If the species/color of the current outfit aren't available yet (e.g. a saved outfit is still loading in), hide the picker altogether. This is because the picker can't handle change events during that time, and it's easier to just hide all this than to add special case handlers like disabled states! (And, while placeholders are often helpful, I'm not sure the placeholder dropdowns are any better than empty space in this case.)

This can also happen when the user loads a page without a species/color ready, like just going straight to `/outfits/new`. I think I might want to add a handler for that, though.

Resolves the direct cause of Sentry issue IMPRESS-2020-8, though I'm not sure how the user got to the URL `/outfits/new?[object+Object]=&objects[]=35185&objects[]=67084` in the first place...
2021-01-17 07:24:54 -08:00
33ee4455a7 Gracefully handle unexpected SWF URLs
Fixing our support for our "Totally Legit DTI Graffiti" item 😅

In addition to this change, I also uploaded the images to the correct URLs: the old site was doing the folder algorithm in a surprising way, yielding https://impress-asset-images.s3.amazonaws.com/object/000/000/0-1/-1/600x600.png, whereas the new site was doing the (imo clearer) https://impress-asset-images.s3.amazonaws.com/object/000/000/000/-1/600x600.png. I copied the files to the new location.

I also noticed that the thumbnail URL for that item has been broken for a while, so I created a new copy at https://impress-asset-images.s3.amazonaws.com/object/000/000/000/-1/80x80.png, and updated the database record to point to it.

This should resolve Sentry error IMPRESS-2020-6.
2021-01-17 05:16:53 -08:00
7393991046 log search result errors
We showed an error to the user, but nothing in the console! Now we have it :)
2021-01-17 04:47:11 -08:00
f6ce8611b2 Clearer errors when image download fails
Two fixes in here, for when image downloads fail!

1) Actually catch the error, and show UI feedback
2) Throw it as an actual exception, so the console message will have a stack trace

Additionally, debugging this was a bit trickier than normal, because I didn't fully understand that the image `onerror` argument is an error _event_, not an Error object. So, Sentry captured the uncaught promise rejection, but it didn't have trace information, because it wasn't an Error. Whereas now, if I forget to catch `loadImage` calls in the future, we'll get a real trace! both in the console for debugging, and in Sentry if it makes it to prod :)
2021-01-17 04:42:35 -08:00
cfb5504341 Add hidden command to send test error to Sentry
I haven't seen anything come in from prod yet, and it's hard to trigger one, maybe because the integration is React-specific? Or maybe it's... not working :p

I can send errors from dev! But just haven't _seeeen_ a prod error come in yet.

Maybe we're just squeaky clean tho :3
2021-01-16 12:01:28 -08:00
ffe411c0b1 Add Sentry error logging + privacy statement
My main reason for adding this now is that I'm getting some scattered reports of things not displaying correctly, and I want to start gathering some browser data on that...

I recently confirmed that animations work on iOS (at least one did!), which was going to be my guess of what was breaking...
2021-01-16 10:59:54 -08:00
888825b1b7 add explainer text to outfits page WIP callout 2021-01-14 06:45:07 -08:00
9ce5a230e1 add cute "Impress 2021" flavor explainer text 2021-01-14 06:43:55 -08:00
1376e95f84 bug fixes for new ItemCard
Oops, I messed up the background color in dark mode! and left in an extra `as` prop
2021-01-14 05:34:13 -08:00
8567f9d4b8 Try a grid-based view for item lists
I took out virtualization for now too, I wanna see how this non-Chakra UI version, with fewer nodes and no tooltips etc, performs on large lists in production.
2021-01-14 04:58:40 -08:00
7a5a6b919b Fix Download button
Huh, I'm not sure why SVGs ever didn't have `crossOrigin: "anonymous"`? The old commit isn't really super helpful for understanding that. Maybe I just didn't notice the problem in that case?

Well, whatever. Let's see if this breaks something else! (I'm also wondering if we should just like, _always_ ask for things with crossOrigin set?)
2021-01-08 17:38:27 -08:00
11767828cf Disable PosePicker while saved outfit is loading
Oops, if you try to show PosePicker before we have a species/color ready, it sends a bad GraphQL request. No visible user impact, just an unnecessary network call and an error in the console! This happens when you're loading an outfit by ID.

Here, we hide PosePicker if there's no species/color ready yet. This stops the extra request from firing!
2021-01-08 03:37:56 -08:00
c7929b29a5 Fix awkward blinky loading state for outfit
When loading an outfit in the wardrobe page, there was an awkward state where the outfit preview loading spinner would vanish and then reappear.

This was because `useOutfitState` briefly reported `loading: false`, then fixed itself after almost immediately—but our OutfitPreview component has a delay before re-showing the spinner.

In this change, we smooth out the loading state, by enabling the second GQL request to start immediately once the first request is done, instead of waiting on a callback to finish.
2021-01-08 03:19:57 -08:00
62579dc671 Keep outfit thumbnail while individual layers load 2021-01-08 02:53:31 -08:00
9ae1704908 fix visual regressions on Your Outfits page
Oops, when refactoring and adding alt text, I didn't realize the padding for the text would affect the images too! And I forgot to add `overflow: hidden` to round the image's corners. Fixed!
2021-01-08 01:26:28 -08:00
2a8be58973 Show thumbnail in wardrobe page while outfit loads
To help the load time for outfits feel shorter, we now reuse the outfit thumbnail from the Your Outfits page as a placeholder!

This doesn't add any overhead when the thumbnail data _isn't_ in your session cache, e.g. if you navigate to the outfit directly. But if we have the thumbnail on hand already, we just show it, easy peasy!
2021-01-08 01:23:24 -08:00
fe799a9bbc Add alt text to OutfitCard images 2021-01-08 00:35:56 -08:00
b478f35103 Refactor OutfitCard a bit
Preparing to make a skeleton version for loading!
2021-01-08 00:35:09 -08:00
3804457839 fix OutfitPreview fade out bug
Oops, when switching to @emotion/react, it turns out they no longer support that cute hack I was doing to append suffixes to class names!

Here, I change strategy and let `CSSTransition` apply the plain `exit` and `exit-active` classes to its children, and apply Emotion styles to the child to check for _also_ having those classes.
2021-01-07 00:33:51 -08:00
cdf2c66686 Oops, remove extra console.log statement! 2021-01-05 23:36:54 -08:00
5865157a1b Fix crash when there are too many trade matches
Oops, the GROUP_CONCAT string was getting cut off! This caused an error trying to look up the name of an item ID that didn't exist, because the ID got truncated partway through.
2021-01-05 23:35:02 -08:00
4a352e04e0 simulate login with IMPRESS_LOG_IN_AS flag 2021-01-05 23:22:03 -08:00
20f3ca75b0 fix caching on Your Outfits page
Oh right, we can't cache objects  well when they're missing their ID!

Before this change, selecting an outfit then navigating back would require the outfits to reload. Now, they stay!
2021-01-05 06:45:27 +00:00
12b357fad9 oops, tweak outfit data query slightly 2021-01-05 06:43:33 +00:00
95d94a4844 Show loading spinner when outfit data is loading
A pretty easy tweak, phew!
2021-01-05 06:42:09 +00:00
102a29fefd show outfit name faster, instead of "Untitled Outfit"
That'll still show up when the outfit is still loading, but this lets us use the Apollo cache to show the name instantly if you're clicking through a link from Your Outfits
2021-01-05 06:39:12 +00:00
1f5a9d60a2 Show saved outfits in wardrobe page!
Still a pretty limited early version, no saving _back_ to the server. But you can click from the Your Outfits page and see the outfit for real! :3 We have a WIPCallout explaining the basics.
2021-01-05 06:29:39 +00:00
6749d19f9e fix dev emotion crasher in wardrobe page
This seemed to only show up in dev? But right, I guess it's not happy about passing stuff from ClassNames into a Popover Portal. Move it inside, fixed!
2021-01-05 05:51:54 +00:00
f36d6831d0 make outfits page links, to classic DTI
Mostly just getting the link style figured out! But getting them actually working is coming soon :)
2021-01-05 05:20:07 +00:00
71bb593974 center outfits, helps a lot on mobile
I pulled it up on my phone, and there was only one column, and being left-aligned for that was bleck!

This is a good spacing compromise, I think :)
2021-01-04 09:36:01 +00:00
c9603a40ea tweak site bg color, to let card elements "pop"
This has been bothering me for a long time, but I couldn't really figure out what to do about it. But tweaking the site bg color a smidge has helped us really add texture to the cards I want to have pop out, like the outfit polaroids!

I kinda went all-in in a burst, but tbh I think it looks great :3

I haven't really touched the wardrobe page with it yet though, that'll probably need some tweaking... for now I'm overriding it to keep the old background!
2021-01-04 09:17:54 +00:00
98604b39da add message for when you have no outfits 2021-01-04 08:47:39 +00:00
72a99fd5bf fix dark mode styles for outfits page 2021-01-04 08:45:52 +00:00
be7de27c5c refine outfit thumbnail card styles 2021-01-04 08:39:15 +00:00
b01feba038 add items to outfit thumbnails
Now that wasn't so hard! :3
2021-01-04 08:26:05 +00:00
9a2308fd41 add Outfits link to global header 2021-01-04 08:13:37 +00:00
259ae9bd87 add WIP callout to outfits page 2021-01-04 08:12:25 +00:00
30e0a149be basic outfits page with pet-only thumbnails 2021-01-04 08:10:35 +00:00
b8d919b247 basic outfit data from GQL 2021-01-04 07:36:00 +00:00
778eefbdd5 placeholder Your Outfits page
it requires login, and runs a GQL query that will fail 😅
2021-01-04 07:31:02 +00:00
e0af75d927 outfit-images: render actual PNG and SVG layers! 2021-01-04 05:58:19 +00:00
d875b5f6ce outfit-images: use node-canvas to render image 2021-01-04 04:17:32 +00:00
385c476ae8 outfit-images: placeholder function and test! 2021-01-04 04:17:09 +00:00
79bde552e2 move src/images into src/app/images
I'm gonna add a `src/shared` next, and it felt weird for `images` to be a sibling, esp since the images are only for the client app!
2021-01-04 03:49:08 +00:00
4120c7aa88 fix large-icon visual bug
Looks like there was some kind of runtime conflict when running @emotion/css and @emotion/react at the same time in this app? Some styles would just get clobbered, making things look all weird.

Here, I've removed our @emotion/css dependency, and use the `<ClassNames>` utility element from `@emotion/react` instead. I'm not thrilled about the solution, but it seems okay for now...

...one other thing I tried was passing a `css` prop to Chakra elements, which seemed to work, but to clobber the element's own Emotion-based styles. I assumed that the Babel macro wouldn't help us, and wouldn't convert css props to className props for non-HTML elements... but I suppose I'm not sure!

Anyway, I don't love this syntax... but I'm happy for the site to be working again. I wonder if we can find something better.
2021-01-04 03:11:55 +00:00
fd864ab8ec fix cache-asset-manifests script
Just wanted to run it and see if much has been converted since we last checked!
2020-12-28 14:00:11 -08:00
1d498ef960 remove Storybook
This was helpful for playing with OutfitMovieLayer, but we haven't found it super useful since then. We can re-add it later if we want it!
2020-12-28 13:49:46 -08:00
82003a91de fix a11y warning in privacy policy 2020-12-25 09:21:54 -08:00
131ff9d4c2 upgrade to new Chakra extendTheme API 2020-12-25 09:20:18 -08:00
91982c60d9 update to new Chakra <Wrap> API 2020-12-25 09:17:24 -08:00
b023cbeaf9 use @emotion/css instead of plain emotion 2020-12-25 09:09:16 -08:00
406849182a update chakra imports 2020-12-25 09:08:33 -08:00
a6ef12a5dd lol change the privacy policy link text from "Hey" 2020-12-07 22:56:58 -08:00
b07924c40f add a privacy policy 2020-12-07 22:56:23 -08:00
5342968872 fix a weird virtualization bug
surely not the last :p
2020-12-07 19:18:34 -08:00
0c2ec4685e use react-virtualized to speed up user items page
There's a known bug that items with a lot of zones will overflow the row… filing that as a separate fix tho!
2020-12-07 18:58:10 -08:00
d59a4948a0 fix species/color dropdown focus bug
Oops, creating a new `SpeciesColorPicker` fn on each render meant that React treated it as a whole new dropdown each time. I've extracted it out into a stable component class, and just pass in the extra props now!

This bug caused changes to kick you out of focus for the dropdown, because it had unmounted and remounted.
2020-12-04 13:01:39 -08:00
0674834fb2 try column headers "Trade for your/their…" 2020-11-25 02:24:15 -08:00
f09c17e2f5 oops, fix empty matches bug on seeking page!
I fixed a bug in `itemsTheyWantThatCurrentUserOwns`, but forgot to fix it in `itemsTheyOwnThatCurrentUserWants`!
2020-11-25 02:09:03 -08:00
def46b0d9c add matches to the trades list page when logged in 2020-11-25 01:53:42 -08:00
066b914bd5 random-sorted "this week" for most recent trades 2020-11-25 00:33:00 -08:00
7310e62699 trades page col heading tweak 2020-11-24 23:59:44 -08:00
9af6fd2d82 add comment explaining db index for trade activity
This query was very slow! I added an index, and now it's fast!

This code change doesn't actually affect anything, but the comment helps explain what happened, since the index isn't stored in code. (Todo: should I start defining some indexes in our setup files?)
2020-11-24 21:56:29 -08:00
429d7fd497 "Search for another user" -> "Find another user"
copy was too long for the search field on some devices!
2020-11-24 21:21:38 -08:00
8a06ac7fb9 perf upgrade for UserItemsPage
I knowingly wrote this less performant at first. And indeed, it was slow—like 2sec of main thread time! Turn that O(mn) into O(n) pls!
2020-11-24 21:03:45 -08:00
a7e32232e2 fix query op name on UserItemsPage 2020-11-24 20:54:10 -08:00
bb173552e9 oops, use client-side nav for these links! 2020-11-24 15:05:23 -08:00
65b4a05639 fix bug on "no trades yet" screen w/o "Compare" 2020-11-24 15:02:03 -08:00
ec9b96ff70 link to the new trade pages from item page 2020-11-24 15:01:24 -08:00
1f2e83e11e sort trades by user activity (will refine later)
I think a plain sort by last update is too game-y, so I have some ideas how to make this a bit more random but still usefully sorted
2020-11-24 14:58:11 -08:00
c8af209012 hide compare column for now 2020-11-24 14:49:20 -08:00
c23243fcb7 add real timestamp to trades page 2020-11-24 14:43:43 -08:00
d275c96396 fix bug in table loading placeholders
The extra word width of "Placeholder" caused wrapping on some screens!
2020-11-24 14:29:00 -08:00
54abd1ac80 real trade data on the page! 2020-11-24 14:24:34 -08:00
6681f9642a add media query for "this week" vs "<1 week" 2020-11-23 13:30:34 -08:00
c1012e57d5 fix bug linking directly to a specific list 2020-11-23 13:28:43 -08:00
8068a1d260 offer/seek trade pages, with placeholder data 2020-11-23 11:25:23 -08:00
9481ce05a6 open trading links in new page from wardrobe page 2020-11-23 09:36:24 -08:00
1af034e4e7 refactor ItemPage components to be more reusable
this is because I'm about to make trades pages!
2020-11-23 09:34:46 -08:00
3b4d2ac390 fix user items page crash for item w/o zone data 2020-11-18 10:35:25 -08:00
d219750ea1 support can look up users by email, not just name 2020-11-18 10:32:49 -08:00
7c9313f4a6 support tool to edit usernames 2020-11-18 07:42:40 -08:00
6a43f92438 can search for user by name from items page 2020-11-18 06:45:33 -08:00
f1a8277c22 simplify offering/seeking count query 2020-11-09 06:30:20 -08:00
68e6e9e243 add real offering/seeking counts to item page 2020-11-09 06:26:29 -08:00
90233c0a03 add items.jellyneo.net to valid trade list links 2020-11-09 06:11:07 -08:00
a5bfadf126 fix missing pause/play button for some animations
We do animation detection during the preload now, but this wasn't always working correctly: some movies don't actually fully mount the children onto the stage until we start playing. This caused the play/pause button to be missing on the outfit page and the item page, but the animations would still play, depending on the user's saved play/pause state in localStorage.
2020-11-08 16:17:07 -08:00
652d3cff7d add trade link placeholders to item page 2020-11-08 15:46:11 -08:00
d02f7ced72 add pb badge to pb items, instead of nc/np badge 2020-11-08 15:13:30 -08:00
02e173d7de nc/np/pb search filters 2020-11-08 15:04:17 -08:00
63a17824e5 lint fixes 2020-11-08 14:35:02 -08:00
f6723bb67a fix edge case bugs in itemByName and itemsByName
not-found case was erroring instead of returning a simple null, and string trimming wasn't working right, oops!
2020-11-08 00:20:21 -08:00
f621391446 add itemByName and itemsByName GQL 2020-11-08 00:06:51 -08:00
d701f51c15 move own/want badges to end of wardrobe items
I saw the short-near-the-front and it just frankly looked awkward? Not sure why I liked it before?

I think this medium at the end of the list is better aesthatically, though it's starting to get a bit messy with the different colors mixed around… but I think there's also a semantic argument that we're keeping the facts about the item together, and the _user-specific_ stuff separate at the end… (putting it at the front would be a good semantic argument too, but I think the NC/NP alignment is too important)
2020-11-03 20:24:56 -08:00
045fb95d69 fix spacing bugs with item badges
In a previous change, I moved the margin for item badges onto an ItemBadge element… but I didn't think through how that would break the spacing for the loading state of ItemPage. Now, the loading skeleton items _contained_ the badge margin, and so the spacing between badges was shiny skeleton-y.

Here, I replace ZoneBadgesList with a function that just returns the elements, and go back to using Chakra's Wrap component. That will apply the margin to direct children, and the zone badges are direct children now.

One option I'm thinking of in hindsight is an idea I had earlier: Chakra hacks the margin onto _React_ children, but could we use CSS direct child selector instead? A bit trickier to resolve the margin size to the theme's value, but plenty doable… something to consider!
2020-11-03 20:11:37 -08:00
3171d8095a add isPb to item GQL 2020-11-03 19:46:18 -08:00
e47bec0abc refactor menu/nav a bit 2020-11-03 19:36:48 -08:00
2de840b53e fix mobile flash-of-wrong-nav-menu
In the previous impl, the buttons variant of the menu would appear on first render, and then the breakpoint stuff would adjust and re-render as the compact nav menu. Now I'm using CSS to show/hide instead!
2020-11-03 14:57:26 -08:00
2772c3e090 adjust WIP callout on user items page 2020-11-03 14:45:43 -08:00
de974a365b fix bug with items with %20 in movie clip URL
"Beautiful Green Painting Background" wasn't loading! https://impress-2020.openneo.net/items/75594

```Error building movie clips Error: Expected JS movie library http://images.neopets.com/cp/items/data/000/000/491/491273_31368b3745/491273_2_HTML5%20Canvas.js to contain a constructor named _491273_2_HTML5%20Canvas, but it did not: ssMetadata,Bitmap3,Bitmap5,CachedTexturedBitmap_4183,CachedTexturedBitmap_4184,CachedTexturedBitmap_4185,CachedTexturedBitmap_4186,CachedTexturedBitmap_4187,Symbol20,Symbol8,Symbol4,Symbol7,Symbol2,Symbol1,Symbol9,Symbol2copy,Symbol2_1,_491273_2_HTML5Canvas,properties,Stage```

We already had code to strip out spaces, but not encoded spaces like %20. Now, we decode the URL first, so that space-stripping will work even if it was encoded.
2020-10-28 00:29:32 -07:00
15f10c615b add descriptions to closet lists (formatted! :3) 2020-10-28 00:00:14 -07:00
4e00962edc add individual lists to user items page 2020-10-27 23:09:42 -07:00
21039ec148 add GQL for individual trade lists 2020-10-27 22:32:37 -07:00
a49e66e359 fix bugs in auth mocking for tests 2020-10-27 22:16:34 -07:00
3ce5e74b09 swap own badge and want badge 2020-10-27 21:43:57 -07:00
444887b64f update trade list matching after changing own/want
That is, if you're browsing a trade list and you go "oh actually, I _do_ want that!", and click the item page to mark it, then click Back, we'll now update the matching stuff on the trade list page to reflect that it's now a match.

This was just a matter of simplifying the GraphQL query, I think the `currentUserOwnsThis` and `currentUserWantsThis` fields just didn't exist at the time?

We _don't_ yet update your _own_ trade list, if you click through to an item to remove it or something like that. The cache update function isn't too tricky, but it's a bit verbose to implement in Apollo, so I'm not bothering right now!
2020-10-24 01:35:37 -07:00
4d4d475437 add quick-look trade matches to top of page 2020-10-24 01:06:55 -07:00
5a13959805 fix bug with zone badge wrapping
Oops, the <Wrap> component is nice, but it uses React.Children to apply margin to its _direct_ children, and our badges are not always direct children! (See the new `ZoneBadgeList`.)

I poked my head into how `Wrap` works, and it's honestly pretty simple, so I've applied the same styles manually. Ta da!
2020-10-24 00:32:23 -07:00
271b1e2ac5 add comment noting how we built the star svg 2020-10-24 00:14:42 -07:00
f832cb9acb oops, fix crash when no neomail contact exists 2020-10-24 00:11:56 -07:00
b28d8256b8 add lookup/neomail links to user item pages 2020-10-24 00:08:22 -07:00
274a4f716f add zones to user items page
idk the labels section was feeling empty, and I didn't see a way to streamline it more, so I figured, add info that might be useful! lol
2020-10-23 23:29:54 -07:00
5111ebcbfe split out separate Your items header 2020-10-23 23:00:53 -07:00
53d399f46b add neomail username to user GQL 2020-10-23 22:55:13 -07:00
851e6201eb remove svgUrl logging
this has sorta become log noise, now that we have support for the movie assets and stuff, and we know we're pretty reliable overall
2020-10-23 22:45:35 -07:00
3a20deba09 can remove owned/wanted items from item page 2020-10-23 22:43:56 -07:00
bb46c1f184 fix crash opening user items page logged out 2020-10-23 22:19:54 -07:00
49d3b3685d add CORS for movie clip asset loading
I think the issue with the Spring Topiary Garden Background is that EaselJS is trying to do intermediate canvas reads in order to apply computed filters, but loading from our asset proxy counts as tainted data.

Here's the traceback I got in Chrome for it:
```
Error building movie clips DOMException: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data.
    at a.b._applyFilters (https://code.createjs.com/1.0.0/easeljs.min.js:15:12029)
    at a.b._drawToCache (https://code.createjs.com/1.0.0/easeljs.min.js:15:11806)
    at a.b.update (https://code.createjs.com/1.0.0/easeljs.min.js:15:8638)
    at a.b.define (https://code.createjs.com/1.0.0/easeljs.min.js:15:8148)
    at lib.Flowerfront.b.cache (https://code.createjs.com/1.0.0/easeljs.min.js:13:3361)
    at new lib.Bg (https://images.neopets-asset-proxy.openneo.net/cp/items/data/000/000/441/441520_f4a43d48bf/441520HTML5.js:4266:16)
    at new lib._441520HTML5 (https://images.neopets-asset-proxy.openneo.net/cp/items/data/000/000/441/441520_f4a43d48bf/441520HTML5.js:5291:18)
    at x (https://impress-2020.openneo.net/static/js/11.3a356cfe.chunk.js:1:12286)
    at https://impress-2020.openneo.net/static/js/11.3a356cfe.chunk.js:1:17768
    at Array.map (<anonymous>)
```

To try to fix this, I've updated our Fastly config to version 8, which should accept CORS requests from https://impress-2020.openneo.net. And here, I've updated the movie clip assets to be requested CORS-style, so that the Origin header will actually be set.

It's hard to test this without just, pushing it to prod. I've confirmed in isolation that setting the `Origin` header in the request yields the expected `Access-Control-Allow-Origin` response header, and that the `Vary` header is set correctly too. But, end-to-end, I don't really have great mockability here—maybe with a good proxy setup I could do it? But nah, let's just push and find out!
2020-10-23 00:20:50 -07:00
10b10e9a43 oops, remove some unused variables 2020-10-22 23:53:06 -07:00
0387a78574 show error message when preload can't build movies
Not sure why movie clip building is failing! But it happened outside our try-catch, so it left us in an infinite spinner state.

The repro item is the Spring Topiary Garden Background!
2020-10-22 23:52:26 -07:00
e7cc20876b use xmlrpc to load pets, not json.php
The AMFPHP gateway's json.php endpoint has always had a problem parsing pets whose names start with digits… I've dug into it before, and checked again today, and there really is just no way around it: d584b58e95/core/json/app/Actions.php (L43)

And there aren't any reliable AMFPHP Node libraries out there to make the actual native AMF call.

Buuuut! In today's investigation, I noticed the xmlrpc.php endpoint for the first time. And, wouldn't you know it, there's //great// reliability for something as enterprise-standard as that!

So here, I've switched over to using an xmlrpc client library, which simplifies our calling code //and// makes number pets work correctly 😁 I wouldn't have done it just for the simplification, I think bringing in a library is net more complexity… but getting this finally right is a big relief.
2020-10-22 23:22:04 -07:00
57889a3a88 can add own/wanted items from item page
the buttons work now! but only when adding 😅 remove comes next!
2020-10-22 21:20:49 -07:00
d2671d0fa6 fix ItemPage safeImageUrl loading bug
When you navigated directly to ItemPage, the new `safeImageUrl` function would crash during the loading state, because it was trying to safe-ify `undefined`.

Now, I've just made `safeImageUrl` more resilient to that particular kind of unexpected input, by passing through null-y values without change.
2020-10-22 20:53:21 -07:00
dd4f34ef73 mutations to mark an item as owned/wanted 2020-10-22 20:35:06 -07:00
acdf6209ca extract server auth into auth.js
This is just a nice cleanup, but it also supports a test mock I want to do next, to mock logins for the test db without having to round-trip to auth0.
2020-10-22 19:53:10 -07:00
5f3ac956e3 make the feedback form more visible 2020-10-22 16:01:54 -07:00
d99f5d7ac8 oops, fix missing react hook dep! 2020-10-22 15:46:22 -07:00
456a098df9 replace /api/assetProxy with a CDN proxy
When we decided to start out with /api/assetProxy, we didn't know how much the load would be in practice, so we just went ahead and tried it! Turns out, it was too high, and Vercel shut down our deployment 😅

Now, we've off-loaded this to a Fastly CDN proxy, which should run even faster and more efficiently, without adding pressure to Vercel servers and pushing our usage numbers! And I suspect we're gonna stay comfortably in Fastly's free tier :) but we'll see!

(Though, as always, if Neopets can finally upgrade their own stuff to HTTPS, we'll get to tear down this whole proxy altogether!)
2020-10-19 13:24:13 -07:00
9a36a6ec69 don't advance movies by a frame when resizing 2020-10-10 04:51:53 -07:00
7102772f63 fix positioning of movie layers on large screens
Oops, movie canvases were drawing larger than the images, if there was more than 600px of space available! fixed!
2020-10-10 04:32:53 -07:00
afe9fcf392 fade in for movie layers, too
gosh I hope I didn't break everything 😅
2020-10-10 03:46:23 -07:00
82f849f047 fix fade-in for static image layers
I guess something got more picky about the loading sequencing: the fade in animation was happening faster than the cached image could load. Now, we explicitly wait for the image to load (even though we know it's probably cached) before fading it in.
2020-10-10 03:37:43 -07:00
5f612f544c tweak homepage copy to make feedback more obvious
I noticed that, if you're _reading_ the beta callout it's obviously a feedback link, but it's easy to glaze over "Tell us what you think". Here, I've added the word "feedback" to make it stand out on scanning the page, while adding "Got ideas?" to keep it feeling colloquial.
2020-10-10 03:13:12 -07:00
68607e3756 fix infinite spinner on err loading HTML5 layers
Oops, our movie layer promises don't have a .cancel() method, so calling it crashed our error handler. Now, when there's an error loading a layer and there are HTML5 layers visible, we'll correctly show the "Could not load preview. Try again?" message.
2020-10-10 02:42:27 -07:00
f6268810be make invisible DTI title text not clickable 2020-10-10 02:34:02 -07:00
1eca5d1e27 add WIP callout to item page 2020-10-10 02:17:21 -07:00
e7359ab51b add WIP callout to user items page 2020-10-10 02:07:49 -07:00
a8cdd51bb5 rename "old DTI" to "classic DTI" on item page 2020-10-10 01:29:13 -07:00
fb632f82d6 minor fixes to feedback form React code
oops, forgot some hook deps!
2020-10-10 01:25:10 -07:00
ad43f58a07 fix Download button to use better caching
So I broke the Download button when we switched to impress-2020.openneo.net, and I forgot to update the Amazon S3 config.

But in addition to that, I'm making some code changes here, to make downloads faster: we now use exactly the same URL and crossOrigin configuration between the <img> tag on the page, and the image that the Download button requests, which ensures that it can use the cached copy instead of loading new stuff. (There were two main cases: 1. it always loaded the PNGs instead of the SVG, which doesn't matter for quality if we're rendering a 600x600 bitmap anyway, but is good caching, and 2. send `crossOrigin` on the <img> tag, which isn't necessary there, but is necessary for Download, and having them match means we can use the cached copy.)
2020-10-10 01:21:47 -07:00
d602287190 feedback form now sends actual emails! 2020-10-09 08:55:03 -07:00
87d6cbf72a Feedback form sends req to stubbed API endpoint
Okay, now the UI can handle the loading/success/error status! Next we need to actually send :3
2020-10-09 08:18:18 -07:00
b713aeea96 bundle feedback xwee, make it transparent
Oops, I shipped with the images.neopets.com TODO undone! Also, the white background was intersecting with the close X for the feedback form.

In this change, we move the xwee image into our bundle instead of depending on images.neopets.com, and we edit it to have a transparent background, which looks nicer for dark mode. (And we do a srcset!)
2020-10-09 08:01:46 -07:00
423ab5c98d oops, un-break the homepage! 2020-10-08 04:20:23 -07:00
1875931a48 simplify canvas code, just use separate elements
Previously I tried to be clever and pre-optimize by putting all the layers onto one canvas… I think this probably helped by batching their paints, but it made fades less smooth by not taking advantage of native CSS transitions, and it made us dip into JS way more often than necessary.

Here, I take the simpler approach: just layers of <img> and <canvas> tags, with each animated layer on its own canvas, and letting the browser handle transitions and compositing, and separate `setInterval` timers to manage their framerates.

I have a suspicion that batching the paints could help performance more, but honestly, maybe that batching is already happening somehow, because things look pretty great on my big-screen stress test now; and so if it _is_ relevant, I want to wait and see after testing on low-power devices.
2020-10-08 04:13:47 -07:00
3e147ec5b4 oops, don't auto-focus feedback button on load 2020-10-07 10:17:52 -07:00
cd42988a90 add beta blurb & WIP feedback form to homepage 2020-10-07 09:48:55 -07:00
3dc9a1d0ef add a subhead to the homepage
Not 100% sure on the copy, but I like that it's a bit clearer about the value prop. I tried to work in customization for SEO, but it feels too clunky in a sentence, might need to put it elsewhere in the copy!
2020-10-07 07:52:34 -07:00
2578e1a431 disable new modeling code, until some future day
Yeah, mm, turns out I don't think it's actually viable to model from Impress 2020, because we can't reasonably set up the SWFs and PNGs in the ways we need, especially for compatibility with Classic DTI.

We can turn this on again later, once Classic DTI is gone, and all assets are converted to HTML5 -- or if we build some kind of bridge to Classic's asset code, or we write new PNG conversion code.
2020-10-07 07:49:27 -07:00
c0ce71c206 don't show preview in the item info drawer 2020-10-07 07:05:37 -07:00
42c59328a9 only make a 60fps call if we're actually animating 2020-10-06 08:55:21 -07:00
5b2e370295 oops, fix a missing await in modeling
This caused swf asset syncs to be unreliable!
2020-10-06 07:35:00 -07:00
900d102594 Merge branch 'modeling' into main 2020-10-06 07:06:30 -07:00
99e6480486 add logging to modeling
my hope is that, if we fuck things up, this will make it clear 😅
2020-10-06 07:06:19 -07:00
bb812a2b81 oops, fix bug modeling pet with no items 2020-10-06 06:38:21 -07:00
6ec6bbec57 first-time modeling UX improvements
These changes are most relevant for playing around in the dev server, modeing against an empty database. But they'll also help in real-world modeling scenarios! e.g. modeling a new species/color combo is now a bit nicer, we don't show a blank entry in the color picker
2020-10-06 06:37:51 -07:00
df2d814c13 enable running against a local dev database
had to add some missing tables, but it seems to work! (some known errors though, from assumptions we make e.g. blue acaras existing)
2020-10-06 06:18:19 -07:00
da72837d9e modeling saves item-to-asset relationships
this is the last one to get parity with current modeling, I think?? I'm gonna add one more feature though: removing no-longer-used assets from the item
2020-10-06 05:49:37 -07:00
fefb798e87 extract Pet GQL to Pet.js from Outfit.js 2020-10-06 05:04:44 -07:00
740d8415db extract modeling logic into modeling.js 2020-10-06 05:02:21 -07:00
68b5486bb7 update labeled field for pet appearances
Oops, when building the Support tool to label pet appearances, I didn't realize that there's also a boolean `labeled` field that needs to be true for labeled appearances. Without it, the old app shows the appearance as "Unlabeled".

I also ran this query to fix the rows we'd incorrectly written:
```
mysql> UPDATE pet_states SET labeled = 1 WHERE mood_id IS NOT NULL;
Query OK, 158 rows affected (0.14 sec)
Rows matched: 19640  Changed: 158  Warnings: 0
```
2020-10-03 04:05:25 -07:00
0f5c437ffd split up modeling code into smaller functions
This is mostly because I want to chain the rels after both items and assets save, and I want to be able to specify that stuff a bit more precisely, rather than the like, layers-of-awaits we were building up.
2020-09-27 03:57:14 -07:00
a8c351b102 oops, fix a bug with Pet name GQL 2020-09-27 03:21:07 -07:00
914a06f8c7 add test for UC modeling
This got fixed in the refactor last commit, where we added the petAppearance field!
2020-09-27 03:19:10 -07:00
e57af14625 refactor Outfit.js to split Pet to a separate type
yeah, I had unified Pet into Outfit, but now I think that was overly clever… 😅

Here, I define a new Pet type, and it has some of the fields of Outfit and the deprecated fields still.

I did this because I want petAppearance to work, for UC testing!
2020-09-27 03:18:46 -07:00
f543868924 fix bug that broke fades on cache-grouped layers 2020-09-25 07:53:04 -07:00
32c4e540a3 group and cache adjacent static outfit layers
perf win owo!
2020-09-25 07:35:49 -07:00
94f6363251 add LIMIT 1 to our updates, out of healthy fear
This is just me thinking about what could go wrong in the modeling rollout,

this at least makes it so that, if something breaks, it will break small
2020-09-25 05:15:58 -07:00
cc5a8a6fab set bodyId=0 when item's body id changes
that is, if we see an item modeled on a second body, then treat it as body 0
2020-09-25 05:04:12 -07:00
96a126ebba oops, stop sending unnecessary inserts/updates
got the types wrong on some stuff, and got pet state sorting wrong!
2020-09-25 03:29:02 -07:00
41e70ba8d0 finish modeling full pet appearance 2020-09-25 03:29:02 -07:00
50537758c5 start test/dev db IDs at 1, not wherever prod is
We download the schema from prod, and omit real data, but I didn't notice that we were still pulling the metadata of the auto increment counter for IDs! Now, we scrub that from the schema file we save.
2020-09-25 03:29:02 -07:00
71f491ce65 modeling saves pet state 2020-09-25 03:29:01 -07:00
5332c9e265 save biology assets on model
and start in comments on pet states :)
2020-09-25 03:29:01 -07:00
ff3fc943d7 modeling saves pet type 2020-09-25 03:29:01 -07:00
9111dfddd3 save item swf assets during modeling 2020-09-25 03:29:01 -07:00
f7d9faa265 update modeled item data 2020-09-25 03:29:01 -07:00
8793d8b570 refactor modeling code a bit to use syncToDb fn 2020-09-25 03:29:01 -07:00
d52849c7a2 add animations and play/pause button to item page 2020-09-24 08:29:56 -07:00
ffe9d25b1c help user find play/pause when adding animation
I think it's great that we hide the button when it's not relevant, but that makes it hard to know that it exists. Here, we do some cute tricks to blink up the "Paused" button when it first appears, even if the user doesn't have the controls visible right now
2020-09-24 07:54:11 -07:00
2a8ac4ad65 improve contrast on play/pause button
I had trialed it on darker backgrounds, but on lighter ones we just need a higher base contrast imo
2020-09-24 07:19:29 -07:00
e5ce4a4a42 improve perf on item add/remove
We did this a while back too, but I guess something changed in Apollo: I guess it used to return identical item objects from the cache on its own, and now it returns brand new item objects. So we gotta do the object caching hacks ourselves!

This speeds up add/remove item state updates from 500ms to 100ms on my Mac, because we stop re-rendering all the Item components and their complex Chakra children.

This is especially worth doing now, because animations make long updates much more noticeable! (It interrupts the animation 😅)
2020-09-24 07:09:08 -07:00
05f7b3fcc7 oops, fix missing hook deps 2020-09-24 06:43:46 -07:00
ce402c23d7 include animated assets in preloading
Honestly kinda surprised this worked on the first go! I was worried something about the process would make the sorta like, instant-cache expectation not work.

Still thinking it might be considerate to like, keep a LRU cache of MovieClip options, so that we don't double-execute these scripts when adding stuff… we even re-execute the ones already applied lol 😅 and that adds lots of script tags to the body!

But yeah I'm not gonna push on it yet until I see evidence that it actually causes performance issues in practice
2020-09-24 06:25:52 -07:00
53b4d34419 only show play/pause when there are animations 2020-09-24 06:13:27 -07:00
5027a62ec5 cuter play/pause button at top of controls 2020-09-24 06:04:59 -07:00
c4a9ee8497 a bit more perf for static assets 2020-09-24 06:04:51 -07:00
5879324ebb play/pause button for animations 2020-09-22 05:39:48 -07:00
88f5c1f1aa fix bug where resizes pause the animations 2020-09-22 05:14:31 -07:00
30ec18e85e maybe fix races in movie script load order? 2020-09-22 05:12:59 -07:00
d50d1ecacc fix bug that reloaded all layers on resize 2020-09-22 05:01:56 -07:00