Now we show a message for pet layers with the DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN glitch applied! Previously, there would just be no message, because we only had UI logic for when it was applied to an _item_ layer.
Some of the "MiniMME11-S1: Approaching Eventide Skirt" visuals are pretty clearly glitched on TNT's end, like the Jubjub, which just has a single flat version of the dress floating in the corner of the screen.
This is a message to make that case even clearer!
I'm applying this to the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara, which seems to load all 1000 images from the manifest, but then show no animation and no errors. Not sure what's up, and not inclined to deep-debug until we have a check on whether it works on-site!
Huh, so apparently the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara has 1000 layer images lol.
This caused the manifest string to overflow the MySQL `TEXT` field, and fail to parse as valid JSON when loading it back for the client.
I've updated the database to use `MEDIUMTEXT` instead, and added a warning message & skip behavior when the manifest size would exceed the database limit, and added graceful error handling for the invalid JSON scenario. Now, we don't crash, and the data self-repairs, and keeps in a better state in the first place!
But I'm also worried about this asset, it doesn't play correctly anyway, and I'm not sure if that's an overload on our end, or just a flat problem in the JS. (There's no error message on the client, it just… loads all the layers, then shows no play button, seemingly self-satisfied.)
This was causing a bug where unlabeled poses would cause pet lookups to fail!
Now, we return the actual pet appearance for the pet, if we have it, by matching against asset IDs first.
I'm setting up the app in a fresh box, and I noticed that the Auth0 credentials are an immediate crasher if not present. That doesn't seem ideal to me for something only used in support actions! I'd rather just have that support mutation crash, if we happen to call it.
Oh right, our preview deploy was loading the prod allWakaValues data! Now it uses the VERCEL_URL env variable to request from the current deployment instead.
This will help us disambiguate items like Butterfly Dress with a non-unique name, and also some where the real item name is glitchy so using it as a key is not wise lol
By printing out this logging data, of item names we have that Waka doesn't, vs item names Waka has that we don't, I was able to solve a lot of them with new code in `normalizeItemName`!
Here's the mismatches that are left at time of writing:
```
[Item: Y, Waka: N] No Waka value for NC DTI item "goldenlulumedallion" (43034)
[Item: Y, Waka: N] No Waka value for NC DTI item "faelliebirthdaybagsurprise" (51350)
[Item: Y, Waka: N] No Waka value for NC DTI item "neopets11thbirthdaycommemorativemysterycapsule" (53448)
[Item: Y, Waka: N] No Waka value for NC DTI item "dyeworksblue:iscawig-blue" (70896)
[Item: Y, Waka: N] No Waka value for NC DTI item "mysteriousdoorwithlocks" (75601)
[Item: Y, Waka: N] No Waka value for NC DTI item "grapefruitnecklace" (77779)
[Item: Y, Waka: N] No Waka value for NC DTI item "discofeverbackground" (79250)
[Item: Y, Waka: N] No Waka value for NC DTI item "featherflaredshoes" (80047)
[Item: Y, Waka: N] No Waka value for NC DTI item "dyeworksredradioactivemutantmarkings" (80441)
[Item: N, Waka: Y] No NC DTI data for Waka item "7thbirthdaycakeslice#1"
[Item: N, Waka: Y] No NC DTI data for Waka item "7thbirthdaycakeslice#2"
[Item: N, Waka: Y] No NC DTI data for Waka item "7thbirthdaycakeslice#3"
[Item: N, Waka: Y] No NC DTI data for Waka item "8thbirthdayrainbowcupcake"
[Item: N, Waka: Y] No NC DTI data for Waka item "8thbirthdaysparklercupcake"
[Item: N, Waka: Y] No NC DTI data for Waka item "8thbirthdaytiedwithabowcupcake"
[Item: N, Waka: Y] No NC DTI data for Waka item "babyspringdress"
[Item: N, Waka: Y] No NC DTI data for Waka item "butterflydress(fromfaeriefestivalevent)"
[Item: N, Waka: Y] No NC DTI data for Waka item "discofever"
[Item: N, Waka: Y] No NC DTI data for Waka item "dyeworksblue:iscawig"
[Item: N, Waka: Y] No NC DTI data for Waka item "dyeworksred:radioactivemutantmarkings"
[Item: N, Waka: Y] No NC DTI data for Waka item "featherflairedshoes"
[Item: N, Waka: Y] No NC DTI data for Waka item "festivebooktree"
[Item: N, Waka: Y] No NC DTI data for Waka item "floralblackcardigan"
[Item: N, Waka: Y] No NC DTI data for Waka item "grapefruitneckace"
[Item: N, Waka: Y] No NC DTI data for Waka item "mysteriousdoorwithlocksbackground"
[Item: N, Waka: Y] No NC DTI data for Waka item "valiantchampionwings"
[Item: N, Waka: Y] No NC DTI data for Waka item "waxcrayonwig"
[Item: N, Waka: Y] No NC DTI data for Waka item "youngsophiesdress"
```
Oops, I missed something important about the Sheets API here! This was causing us to set `{value: undefined}` for some items, which serialized as `{}`.
One day is too long! I'd prefer 1min for just the value itself, but I don't want to bog down all the other metadata with it, it's not _essential_ for it to be faster.
Just a little experiment to see this working in prod! I don't have permission to actually use this data yet, or a UI for it, just mostly want to see it hooked up to the Sheets API correctly and check the prod cache behavior.
I wanted the ability to clear out closet list text for Support users, and figured I should just build the UI for end users too, and grant Support users the same access!
I narrowed down the problem to the fact that we were joining in pet types against assets, and *then* running GROUP and DISTINCT and everything. Assets x compatible species/color pairs is a LOT of rows!
Here, we instead get all the relevant body IDs first, and *then* match them against pet types—which we fetch in one batch to match body to canonical species/color.
I'm also trashing the weird caching mechanism we did here, because in practice it doesn't seem reliable anyway. If anything, I'd want to look at stronger CDN caching. (I made a small improvement to the caching annotation, but ultimately it still doesn't matter, because this query uses logged-in stuff and always comes out max-age=0 anyway.)
This helps with items like "Living in Watermelon Foreground and Background", which has a species-specific foreground and bodyId=0 background.
With this flag set on the background, it won't appear for pets that don't _also_ have something else that fits. In this case, it hides it from Standard Vandas, and all non-standard colors.
There's some hacky limitations here: the item page still highlights the Vanda, even though clicking gives nothing; and the zone info for it is messy too, with the Background claiming to fit all species, and the LFI claiming to fit 54 specific species. But those don't seem important enough to code for!