Commit graph

656 commits

Author SHA1 Message Date
12b357fad9 oops, tweak outfit data query slightly 2021-01-05 06:43:33 +00:00
95d94a4844 Show loading spinner when outfit data is loading
A pretty easy tweak, phew!
2021-01-05 06:42:09 +00:00
102a29fefd show outfit name faster, instead of "Untitled Outfit"
That'll still show up when the outfit is still loading, but this lets us use the Apollo cache to show the name instantly if you're clicking through a link from Your Outfits
2021-01-05 06:39:12 +00:00
1f5a9d60a2 Show saved outfits in wardrobe page!
Still a pretty limited early version, no saving _back_ to the server. But you can click from the Your Outfits page and see the outfit for real! :3 We have a WIPCallout explaining the basics.
2021-01-05 06:29:39 +00:00
6749d19f9e fix dev emotion crasher in wardrobe page
This seemed to only show up in dev? But right, I guess it's not happy about passing stuff from ClassNames into a Popover Portal. Move it inside, fixed!
2021-01-05 05:51:54 +00:00
f36d6831d0 make outfits page links, to classic DTI
Mostly just getting the link style figured out! But getting them actually working is coming soon :)
2021-01-05 05:20:07 +00:00
71bb593974 center outfits, helps a lot on mobile
I pulled it up on my phone, and there was only one column, and being left-aligned for that was bleck!

This is a good spacing compromise, I think :)
2021-01-04 09:36:01 +00:00
c9603a40ea tweak site bg color, to let card elements "pop"
This has been bothering me for a long time, but I couldn't really figure out what to do about it. But tweaking the site bg color a smidge has helped us really add texture to the cards I want to have pop out, like the outfit polaroids!

I kinda went all-in in a burst, but tbh I think it looks great :3

I haven't really touched the wardrobe page with it yet though, that'll probably need some tweaking... for now I'm overriding it to keep the old background!
2021-01-04 09:17:54 +00:00
98604b39da add message for when you have no outfits 2021-01-04 08:47:39 +00:00
72a99fd5bf fix dark mode styles for outfits page 2021-01-04 08:45:52 +00:00
be7de27c5c refine outfit thumbnail card styles 2021-01-04 08:39:15 +00:00
b01feba038 add items to outfit thumbnails
Now that wasn't so hard! :3
2021-01-04 08:26:05 +00:00
9a2308fd41 add Outfits link to global header 2021-01-04 08:13:37 +00:00
259ae9bd87 add WIP callout to outfits page 2021-01-04 08:12:25 +00:00
30e0a149be basic outfits page with pet-only thumbnails 2021-01-04 08:10:35 +00:00
b8d919b247 basic outfit data from GQL 2021-01-04 07:36:00 +00:00
778eefbdd5 placeholder Your Outfits page
it requires login, and runs a GQL query that will fail 😅
2021-01-04 07:31:02 +00:00
79bde552e2 move src/images into src/app/images
I'm gonna add a `src/shared` next, and it felt weird for `images` to be a sibling, esp since the images are only for the client app!
2021-01-04 03:49:08 +00:00
4120c7aa88 fix large-icon visual bug
Looks like there was some kind of runtime conflict when running @emotion/css and @emotion/react at the same time in this app? Some styles would just get clobbered, making things look all weird.

Here, I've removed our @emotion/css dependency, and use the `<ClassNames>` utility element from `@emotion/react` instead. I'm not thrilled about the solution, but it seems okay for now...

...one other thing I tried was passing a `css` prop to Chakra elements, which seemed to work, but to clobber the element's own Emotion-based styles. I assumed that the Babel macro wouldn't help us, and wouldn't convert css props to className props for non-HTML elements... but I suppose I'm not sure!

Anyway, I don't love this syntax... but I'm happy for the site to be working again. I wonder if we can find something better.
2021-01-04 03:11:55 +00:00
82003a91de fix a11y warning in privacy policy 2020-12-25 09:21:54 -08:00
131ff9d4c2 upgrade to new Chakra extendTheme API 2020-12-25 09:20:18 -08:00
91982c60d9 update to new Chakra <Wrap> API 2020-12-25 09:17:24 -08:00
b023cbeaf9 use @emotion/css instead of plain emotion 2020-12-25 09:09:16 -08:00
406849182a update chakra imports 2020-12-25 09:08:33 -08:00
a6ef12a5dd lol change the privacy policy link text from "Hey" 2020-12-07 22:56:58 -08:00
b07924c40f add a privacy policy 2020-12-07 22:56:23 -08:00
5342968872 fix a weird virtualization bug
surely not the last :p
2020-12-07 19:18:34 -08:00
0c2ec4685e use react-virtualized to speed up user items page
There's a known bug that items with a lot of zones will overflow the row… filing that as a separate fix tho!
2020-12-07 18:58:10 -08:00
d59a4948a0 fix species/color dropdown focus bug
Oops, creating a new `SpeciesColorPicker` fn on each render meant that React treated it as a whole new dropdown each time. I've extracted it out into a stable component class, and just pass in the extra props now!

This bug caused changes to kick you out of focus for the dropdown, because it had unmounted and remounted.
2020-12-04 13:01:39 -08:00
0674834fb2 try column headers "Trade for your/their…" 2020-11-25 02:24:15 -08:00
def46b0d9c add matches to the trades list page when logged in 2020-11-25 01:53:42 -08:00
066b914bd5 random-sorted "this week" for most recent trades 2020-11-25 00:33:00 -08:00
7310e62699 trades page col heading tweak 2020-11-24 23:59:44 -08:00
429d7fd497 "Search for another user" -> "Find another user"
copy was too long for the search field on some devices!
2020-11-24 21:21:38 -08:00
a7e32232e2 fix query op name on UserItemsPage 2020-11-24 20:54:10 -08:00
bb173552e9 oops, use client-side nav for these links! 2020-11-24 15:05:23 -08:00
65b4a05639 fix bug on "no trades yet" screen w/o "Compare" 2020-11-24 15:02:03 -08:00
ec9b96ff70 link to the new trade pages from item page 2020-11-24 15:01:24 -08:00
1f2e83e11e sort trades by user activity (will refine later)
I think a plain sort by last update is too game-y, so I have some ideas how to make this a bit more random but still usefully sorted
2020-11-24 14:58:11 -08:00
c8af209012 hide compare column for now 2020-11-24 14:49:20 -08:00
c23243fcb7 add real timestamp to trades page 2020-11-24 14:43:43 -08:00
d275c96396 fix bug in table loading placeholders
The extra word width of "Placeholder" caused wrapping on some screens!
2020-11-24 14:29:00 -08:00
54abd1ac80 real trade data on the page! 2020-11-24 14:24:34 -08:00
6681f9642a add media query for "this week" vs "<1 week" 2020-11-23 13:30:34 -08:00
c1012e57d5 fix bug linking directly to a specific list 2020-11-23 13:28:43 -08:00
8068a1d260 offer/seek trade pages, with placeholder data 2020-11-23 11:25:23 -08:00
9481ce05a6 open trading links in new page from wardrobe page 2020-11-23 09:36:24 -08:00
1af034e4e7 refactor ItemPage components to be more reusable
this is because I'm about to make trades pages!
2020-11-23 09:34:46 -08:00
d219750ea1 support can look up users by email, not just name 2020-11-18 10:32:49 -08:00
7c9313f4a6 support tool to edit usernames 2020-11-18 07:42:40 -08:00
6a43f92438 can search for user by name from items page 2020-11-18 06:45:33 -08:00
68e6e9e243 add real offering/seeking counts to item page 2020-11-09 06:26:29 -08:00
90233c0a03 add items.jellyneo.net to valid trade list links 2020-11-09 06:11:07 -08:00
a5bfadf126 fix missing pause/play button for some animations
We do animation detection during the preload now, but this wasn't always working correctly: some movies don't actually fully mount the children onto the stage until we start playing. This caused the play/pause button to be missing on the outfit page and the item page, but the animations would still play, depending on the user's saved play/pause state in localStorage.
2020-11-08 16:17:07 -08:00
652d3cff7d add trade link placeholders to item page 2020-11-08 15:46:11 -08:00
d02f7ced72 add pb badge to pb items, instead of nc/np badge 2020-11-08 15:13:30 -08:00
02e173d7de nc/np/pb search filters 2020-11-08 15:04:17 -08:00
63a17824e5 lint fixes 2020-11-08 14:35:02 -08:00
d701f51c15 move own/want badges to end of wardrobe items
I saw the short-near-the-front and it just frankly looked awkward? Not sure why I liked it before?

I think this medium at the end of the list is better aesthatically, though it's starting to get a bit messy with the different colors mixed around… but I think there's also a semantic argument that we're keeping the facts about the item together, and the _user-specific_ stuff separate at the end… (putting it at the front would be a good semantic argument too, but I think the NC/NP alignment is too important)
2020-11-03 20:24:56 -08:00
045fb95d69 fix spacing bugs with item badges
In a previous change, I moved the margin for item badges onto an ItemBadge element… but I didn't think through how that would break the spacing for the loading state of ItemPage. Now, the loading skeleton items _contained_ the badge margin, and so the spacing between badges was shiny skeleton-y.

Here, I replace ZoneBadgesList with a function that just returns the elements, and go back to using Chakra's Wrap component. That will apply the margin to direct children, and the zone badges are direct children now.

One option I'm thinking of in hindsight is an idea I had earlier: Chakra hacks the margin onto _React_ children, but could we use CSS direct child selector instead? A bit trickier to resolve the margin size to the theme's value, but plenty doable… something to consider!
2020-11-03 20:11:37 -08:00
e47bec0abc refactor menu/nav a bit 2020-11-03 19:36:48 -08:00
2de840b53e fix mobile flash-of-wrong-nav-menu
In the previous impl, the buttons variant of the menu would appear on first render, and then the breakpoint stuff would adjust and re-render as the compact nav menu. Now I'm using CSS to show/hide instead!
2020-11-03 14:57:26 -08:00
2772c3e090 adjust WIP callout on user items page 2020-11-03 14:45:43 -08:00
de974a365b fix bug with items with %20 in movie clip URL
"Beautiful Green Painting Background" wasn't loading! https://impress-2020.openneo.net/items/75594

```Error building movie clips Error: Expected JS movie library http://images.neopets.com/cp/items/data/000/000/491/491273_31368b3745/491273_2_HTML5%20Canvas.js to contain a constructor named _491273_2_HTML5%20Canvas, but it did not: ssMetadata,Bitmap3,Bitmap5,CachedTexturedBitmap_4183,CachedTexturedBitmap_4184,CachedTexturedBitmap_4185,CachedTexturedBitmap_4186,CachedTexturedBitmap_4187,Symbol20,Symbol8,Symbol4,Symbol7,Symbol2,Symbol1,Symbol9,Symbol2copy,Symbol2_1,_491273_2_HTML5Canvas,properties,Stage```

We already had code to strip out spaces, but not encoded spaces like %20. Now, we decode the URL first, so that space-stripping will work even if it was encoded.
2020-10-28 00:29:32 -07:00
15f10c615b add descriptions to closet lists (formatted! :3) 2020-10-28 00:00:14 -07:00
4e00962edc add individual lists to user items page 2020-10-27 23:09:42 -07:00
3ce5e74b09 swap own badge and want badge 2020-10-27 21:43:57 -07:00
444887b64f update trade list matching after changing own/want
That is, if you're browsing a trade list and you go "oh actually, I _do_ want that!", and click the item page to mark it, then click Back, we'll now update the matching stuff on the trade list page to reflect that it's now a match.

This was just a matter of simplifying the GraphQL query, I think the `currentUserOwnsThis` and `currentUserWantsThis` fields just didn't exist at the time?

We _don't_ yet update your _own_ trade list, if you click through to an item to remove it or something like that. The cache update function isn't too tricky, but it's a bit verbose to implement in Apollo, so I'm not bothering right now!
2020-10-24 01:35:37 -07:00
4d4d475437 add quick-look trade matches to top of page 2020-10-24 01:06:55 -07:00
5a13959805 fix bug with zone badge wrapping
Oops, the <Wrap> component is nice, but it uses React.Children to apply margin to its _direct_ children, and our badges are not always direct children! (See the new `ZoneBadgeList`.)

I poked my head into how `Wrap` works, and it's honestly pretty simple, so I've applied the same styles manually. Ta da!
2020-10-24 00:32:23 -07:00
271b1e2ac5 add comment noting how we built the star svg 2020-10-24 00:14:42 -07:00
b28d8256b8 add lookup/neomail links to user item pages 2020-10-24 00:08:22 -07:00
274a4f716f add zones to user items page
idk the labels section was feeling empty, and I didn't see a way to streamline it more, so I figured, add info that might be useful! lol
2020-10-23 23:29:54 -07:00
5111ebcbfe split out separate Your items header 2020-10-23 23:00:53 -07:00
3a20deba09 can remove owned/wanted items from item page 2020-10-23 22:43:56 -07:00
bb46c1f184 fix crash opening user items page logged out 2020-10-23 22:19:54 -07:00
49d3b3685d add CORS for movie clip asset loading
I think the issue with the Spring Topiary Garden Background is that EaselJS is trying to do intermediate canvas reads in order to apply computed filters, but loading from our asset proxy counts as tainted data.

Here's the traceback I got in Chrome for it:
```
Error building movie clips DOMException: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data.
    at a.b._applyFilters (https://code.createjs.com/1.0.0/easeljs.min.js:15:12029)
    at a.b._drawToCache (https://code.createjs.com/1.0.0/easeljs.min.js:15:11806)
    at a.b.update (https://code.createjs.com/1.0.0/easeljs.min.js:15:8638)
    at a.b.define (https://code.createjs.com/1.0.0/easeljs.min.js:15:8148)
    at lib.Flowerfront.b.cache (https://code.createjs.com/1.0.0/easeljs.min.js:13:3361)
    at new lib.Bg (https://images.neopets-asset-proxy.openneo.net/cp/items/data/000/000/441/441520_f4a43d48bf/441520HTML5.js:4266:16)
    at new lib._441520HTML5 (https://images.neopets-asset-proxy.openneo.net/cp/items/data/000/000/441/441520_f4a43d48bf/441520HTML5.js:5291:18)
    at x (https://impress-2020.openneo.net/static/js/11.3a356cfe.chunk.js:1:12286)
    at https://impress-2020.openneo.net/static/js/11.3a356cfe.chunk.js:1:17768
    at Array.map (<anonymous>)
```

To try to fix this, I've updated our Fastly config to version 8, which should accept CORS requests from https://impress-2020.openneo.net. And here, I've updated the movie clip assets to be requested CORS-style, so that the Origin header will actually be set.

It's hard to test this without just, pushing it to prod. I've confirmed in isolation that setting the `Origin` header in the request yields the expected `Access-Control-Allow-Origin` response header, and that the `Vary` header is set correctly too. But, end-to-end, I don't really have great mockability here—maybe with a good proxy setup I could do it? But nah, let's just push and find out!
2020-10-23 00:20:50 -07:00
10b10e9a43 oops, remove some unused variables 2020-10-22 23:53:06 -07:00
0387a78574 show error message when preload can't build movies
Not sure why movie clip building is failing! But it happened outside our try-catch, so it left us in an infinite spinner state.

The repro item is the Spring Topiary Garden Background!
2020-10-22 23:52:26 -07:00
57889a3a88 can add own/wanted items from item page
the buttons work now! but only when adding 😅 remove comes next!
2020-10-22 21:20:49 -07:00
d2671d0fa6 fix ItemPage safeImageUrl loading bug
When you navigated directly to ItemPage, the new `safeImageUrl` function would crash during the loading state, because it was trying to safe-ify `undefined`.

Now, I've just made `safeImageUrl` more resilient to that particular kind of unexpected input, by passing through null-y values without change.
2020-10-22 20:53:21 -07:00
5f3ac956e3 make the feedback form more visible 2020-10-22 16:01:54 -07:00
d99f5d7ac8 oops, fix missing react hook dep! 2020-10-22 15:46:22 -07:00
456a098df9 replace /api/assetProxy with a CDN proxy
When we decided to start out with /api/assetProxy, we didn't know how much the load would be in practice, so we just went ahead and tried it! Turns out, it was too high, and Vercel shut down our deployment 😅

Now, we've off-loaded this to a Fastly CDN proxy, which should run even faster and more efficiently, without adding pressure to Vercel servers and pushing our usage numbers! And I suspect we're gonna stay comfortably in Fastly's free tier :) but we'll see!

(Though, as always, if Neopets can finally upgrade their own stuff to HTTPS, we'll get to tear down this whole proxy altogether!)
2020-10-19 13:24:13 -07:00
9a36a6ec69 don't advance movies by a frame when resizing 2020-10-10 04:51:53 -07:00
7102772f63 fix positioning of movie layers on large screens
Oops, movie canvases were drawing larger than the images, if there was more than 600px of space available! fixed!
2020-10-10 04:32:53 -07:00
afe9fcf392 fade in for movie layers, too
gosh I hope I didn't break everything 😅
2020-10-10 03:46:23 -07:00
82f849f047 fix fade-in for static image layers
I guess something got more picky about the loading sequencing: the fade in animation was happening faster than the cached image could load. Now, we explicitly wait for the image to load (even though we know it's probably cached) before fading it in.
2020-10-10 03:37:43 -07:00
5f612f544c tweak homepage copy to make feedback more obvious
I noticed that, if you're _reading_ the beta callout it's obviously a feedback link, but it's easy to glaze over "Tell us what you think". Here, I've added the word "feedback" to make it stand out on scanning the page, while adding "Got ideas?" to keep it feeling colloquial.
2020-10-10 03:13:12 -07:00
68607e3756 fix infinite spinner on err loading HTML5 layers
Oops, our movie layer promises don't have a .cancel() method, so calling it crashed our error handler. Now, when there's an error loading a layer and there are HTML5 layers visible, we'll correctly show the "Could not load preview. Try again?" message.
2020-10-10 02:42:27 -07:00
f6268810be make invisible DTI title text not clickable 2020-10-10 02:34:02 -07:00
1eca5d1e27 add WIP callout to item page 2020-10-10 02:17:21 -07:00
e7359ab51b add WIP callout to user items page 2020-10-10 02:07:49 -07:00
a8cdd51bb5 rename "old DTI" to "classic DTI" on item page 2020-10-10 01:29:13 -07:00
fb632f82d6 minor fixes to feedback form React code
oops, forgot some hook deps!
2020-10-10 01:25:10 -07:00
ad43f58a07 fix Download button to use better caching
So I broke the Download button when we switched to impress-2020.openneo.net, and I forgot to update the Amazon S3 config.

But in addition to that, I'm making some code changes here, to make downloads faster: we now use exactly the same URL and crossOrigin configuration between the <img> tag on the page, and the image that the Download button requests, which ensures that it can use the cached copy instead of loading new stuff. (There were two main cases: 1. it always loaded the PNGs instead of the SVG, which doesn't matter for quality if we're rendering a 600x600 bitmap anyway, but is good caching, and 2. send `crossOrigin` on the <img> tag, which isn't necessary there, but is necessary for Download, and having them match means we can use the cached copy.)
2020-10-10 01:21:47 -07:00
d602287190 feedback form now sends actual emails! 2020-10-09 08:55:03 -07:00
87d6cbf72a Feedback form sends req to stubbed API endpoint
Okay, now the UI can handle the loading/success/error status! Next we need to actually send :3
2020-10-09 08:18:18 -07:00
b713aeea96 bundle feedback xwee, make it transparent
Oops, I shipped with the images.neopets.com TODO undone! Also, the white background was intersecting with the close X for the feedback form.

In this change, we move the xwee image into our bundle instead of depending on images.neopets.com, and we edit it to have a transparent background, which looks nicer for dark mode. (And we do a srcset!)
2020-10-09 08:01:46 -07:00
423ab5c98d oops, un-break the homepage! 2020-10-08 04:20:23 -07:00
1875931a48 simplify canvas code, just use separate elements
Previously I tried to be clever and pre-optimize by putting all the layers onto one canvas… I think this probably helped by batching their paints, but it made fades less smooth by not taking advantage of native CSS transitions, and it made us dip into JS way more often than necessary.

Here, I take the simpler approach: just layers of <img> and <canvas> tags, with each animated layer on its own canvas, and letting the browser handle transitions and compositing, and separate `setInterval` timers to manage their framerates.

I have a suspicion that batching the paints could help performance more, but honestly, maybe that batching is already happening somehow, because things look pretty great on my big-screen stress test now; and so if it _is_ relevant, I want to wait and see after testing on low-power devices.
2020-10-08 04:13:47 -07:00
3e147ec5b4 oops, don't auto-focus feedback button on load 2020-10-07 10:17:52 -07:00
cd42988a90 add beta blurb & WIP feedback form to homepage 2020-10-07 09:48:55 -07:00
3dc9a1d0ef add a subhead to the homepage
Not 100% sure on the copy, but I like that it's a bit clearer about the value prop. I tried to work in customization for SEO, but it feels too clunky in a sentence, might need to put it elsewhere in the copy!
2020-10-07 07:52:34 -07:00
c0ce71c206 don't show preview in the item info drawer 2020-10-07 07:05:37 -07:00
42c59328a9 only make a 60fps call if we're actually animating 2020-10-06 08:55:21 -07:00
900d102594 Merge branch 'modeling' into main 2020-10-06 07:06:30 -07:00
6ec6bbec57 first-time modeling UX improvements
These changes are most relevant for playing around in the dev server, modeing against an empty database. But they'll also help in real-world modeling scenarios! e.g. modeling a new species/color combo is now a bit nicer, we don't show a blank entry in the color picker
2020-10-06 06:37:51 -07:00
f543868924 fix bug that broke fades on cache-grouped layers 2020-09-25 07:53:04 -07:00
32c4e540a3 group and cache adjacent static outfit layers
perf win owo!
2020-09-25 07:35:49 -07:00
d52849c7a2 add animations and play/pause button to item page 2020-09-24 08:29:56 -07:00
ffe9d25b1c help user find play/pause when adding animation
I think it's great that we hide the button when it's not relevant, but that makes it hard to know that it exists. Here, we do some cute tricks to blink up the "Paused" button when it first appears, even if the user doesn't have the controls visible right now
2020-09-24 07:54:11 -07:00
2a8ac4ad65 improve contrast on play/pause button
I had trialed it on darker backgrounds, but on lighter ones we just need a higher base contrast imo
2020-09-24 07:19:29 -07:00
e5ce4a4a42 improve perf on item add/remove
We did this a while back too, but I guess something changed in Apollo: I guess it used to return identical item objects from the cache on its own, and now it returns brand new item objects. So we gotta do the object caching hacks ourselves!

This speeds up add/remove item state updates from 500ms to 100ms on my Mac, because we stop re-rendering all the Item components and their complex Chakra children.

This is especially worth doing now, because animations make long updates much more noticeable! (It interrupts the animation 😅)
2020-09-24 07:09:08 -07:00
05f7b3fcc7 oops, fix missing hook deps 2020-09-24 06:43:46 -07:00
ce402c23d7 include animated assets in preloading
Honestly kinda surprised this worked on the first go! I was worried something about the process would make the sorta like, instant-cache expectation not work.

Still thinking it might be considerate to like, keep a LRU cache of MovieClip options, so that we don't double-execute these scripts when adding stuff… we even re-execute the ones already applied lol 😅 and that adds lots of script tags to the body!

But yeah I'm not gonna push on it yet until I see evidence that it actually causes performance issues in practice
2020-09-24 06:25:52 -07:00
53b4d34419 only show play/pause when there are animations 2020-09-24 06:13:27 -07:00
5027a62ec5 cuter play/pause button at top of controls 2020-09-24 06:04:59 -07:00
c4a9ee8497 a bit more perf for static assets 2020-09-24 06:04:51 -07:00
5879324ebb play/pause button for animations 2020-09-22 05:39:48 -07:00
88f5c1f1aa fix bug where resizes pause the animations 2020-09-22 05:14:31 -07:00
30ec18e85e maybe fix races in movie script load order? 2020-09-22 05:12:59 -07:00
d50d1ecacc fix bug that reloaded all layers on resize 2020-09-22 05:01:56 -07:00
185d6acc88 some movie clip race condition fixes 2020-09-22 04:36:32 -07:00
d1be0f2d4a oops, add a missing assetProxy call! 2020-09-22 04:34:40 -07:00
772065815a Badge for animated items, support only
This is really very cute, but too many items it turns out are lod despite not actually being animated 🙃 it's helpful for looking for test cases tho, so I'm keeping it, but support only!

I also ended up really liking the icon-badge+tooltip design as a way to summarize lil things, so I'm trying Own/Want short badges in the same style.
2020-09-22 04:25:41 -07:00
3fe2c478f2 log manifest image load errors, instead of crash 2020-09-22 04:12:52 -07:00
8cc034900d ah, refine the bug fix for number filenames 2020-09-22 04:08:05 -07:00
d27395bda2 hooray, animated items seem to be working?! ^w^ 2020-09-22 03:53:48 -07:00
a4d159381c add an underscore to numbered filenames
Here's an example, the file is http://images.neopets.com/cp/items/data/000/000/546/546022_1132b0ffeb/546022.js and the constructor is _546022, to account for the fact that JS syntax won't allow a plain number there.
2020-09-22 03:46:32 -07:00
7fdf8f5e21 remove stray console logs 2020-09-22 03:06:50 -07:00
e8bfc24506 oh, I think I fixed the movie pausing bug! 2020-09-22 03:06:14 -07:00
08bdf560a4 draft of animated layers in storybook
Not running in the real app yet, but there's something a bit off where changes seem to pause animations and I don't understand why
2020-09-22 03:03:01 -07:00
c806de4e83 rename EaselCanvas to OutfitCanvas, etc
reflecting further on the abstraction, I'm noticing that this isn't an Easel abstraction like I envisioned early, and that we're baking some Neopets stuff into it. And I think that's the right call, esp with the tricky MovieClip stuff coming up, where I think more barriers would hurt more than they help. So, a new name!
2020-09-22 01:49:12 -07:00
9a8047c613 extract EaselCanvas to its own file, basic stories 2020-09-22 01:44:24 -07:00
feaaf97dce fix the broken loading delay again
Did it revert? Or did I just never notice that it only worked on mount, not on new loading states?

Also, fixed a bug where we were injecting the script tag way too much, and triggering loading too much that way too!
2020-09-21 19:03:17 -07:00
7677a60bbe add non-canvas version back for smaller previews 2020-09-21 18:50:27 -07:00
80a52d3bb9 add fade-in/fade-out to easeljs outfit previews 2020-09-21 18:40:12 -07:00
bf83b175ad use EaselJS for outfit previews
still just for static stuff, but it's good to be working!

PosePicker got a bit broken, CSS scaling doesn't work quite right anymore, we might need to just up the internal resolution or something?
2020-09-21 18:11:25 -07:00
64d09f040a re-add nav menu, to prevent bad wrapping on iphone
noticed that the left-title and right-nav were running into each other on a standard iphone layout... menu fixes this!
2020-09-21 03:31:49 -07:00
a81060d5b8 make the Dress to Impress text clickable
oops, right, it was not part of the link! Now it is. Feels much better :)
2020-09-21 03:18:32 -07:00
1eeba40fac rename GlobalNavBar to GlobalHeader
for consistency with GlobalFooter
2020-09-21 03:08:24 -07:00
5c8fbdc81e use preloaded pet data when loading item page 2020-09-21 02:56:56 -07:00
a6761a2403 load correct pet for species-specific items
uses the new canonical appearance GQL stuff :)

there's still an extra reload, we're not using the apollo cache correctly!
2020-09-21 02:56:56 -07:00
1b59b9631b GQL for canonical appearance for body
gonna use this for item page! I walked back my supported species idea 😅
2020-09-21 02:56:48 -07:00
b53d95cda8 rename "Incompatible" to "No data yet" 2020-09-20 21:34:27 -07:00
5f9b143939 add species/color picker to item page
still missing some basics like choosing the right default for the single-species case, but overall work-y!
2020-09-20 21:08:16 -07:00
baa3563abb fix margin between home icon and user bar
Oops, I attached the margin to the title, which meant that the home link _didn't_ get spaced away from "Hi, matchu!"
2020-09-20 20:13:00 -07:00
c52b5f0039 update footer design, add links
notable layout change is that the text content will now try to center itself, and we push the buttons off to the right. we also needed to tweak the layout code a bit to get the buttons to feel centered with the top two lines, bc centering against the full block just feels wrong, they want to be top-y in terms of positioning, but still feel centered-y in terms of visual balance
2020-09-20 20:10:26 -07:00
34112b30df add site title to left nav, move Modeling to right
Honestly I don't think this is the long-term home for the Modeling link, I think it'll become a homepage-only link as we add more modules there. But I wanted to get it out of the way!
2020-09-20 19:36:51 -07:00
abda9e4687 add a footer, move the dark/light toggle to it 2020-09-19 22:10:52 -07:00
fa8de52d81 scroll to top on navigation 2020-09-15 05:35:01 -07:00
8e97355499 smooth out the skeleton fades a bit more 2020-09-15 05:29:28 -07:00
956580c651 avoid skeleton flash-of-content on item page 2020-09-15 05:20:10 -07:00
496e2e9550 tweaks to item page description loading delay
make it 2 lines when embedded, and also add a Delay, bc prod is much faster to load this and it's annoying to see the flash!
2020-09-15 04:54:37 -07:00
02cb4731d3 use min width to stop date badge from resizing on load 2020-09-15 04:50:36 -07:00
ec0b80c0ca add NC badges to modeling page 2020-09-15 04:31:27 -07:00
c9f7f7a6bb sort new items to top of modeling & label 'em 2020-09-15 04:25:48 -07:00
ffeb494f45 add created at date to item page
this will help me notice which items are new! lol
2020-09-15 04:15:15 -07:00
2a30e8a6e5 show the special colors on the modeling page 2020-09-15 03:18:21 -07:00
351b9a88bd use corner spinner on item page, and fix delay bug
Fading the whole preview to a black overlay for the loading state was feeling aggressive, especially since loading delay wasn't working correctly!

In this change, I fix loading delay, and I add a nice subtle "corner" variant for outfit preview spinners :)
2020-09-13 04:12:14 -07:00
fa0ae3fbe1 add item description to item page 2020-09-12 23:23:46 -07:00
0725a7b1e8 launch item page links in new window when embedded 2020-09-12 23:10:29 -07:00
3feade9241 add focus state for own/want checkbox buttons 2020-09-12 22:45:58 -07:00
3ecdd265c2 smarter cache lookups for "do we own/want this?" 2020-09-12 22:39:38 -07:00
2cfafce768 add own/want buttons to item page 2020-09-12 22:21:00 -07:00
0b724f7509 add own/want badges to items in wardrobe 2020-09-12 20:02:56 -07:00
dcf2ec6a26 embed item page in wardrobe page drawer 2020-09-12 19:29:20 -07:00
056b238462 better partial item data loading
Here, we add loading skeletons to lots of individual elements, instead of doing a whole item placeholder skeleton. That helps when coming from pages where we have some data, like name and thumbnail, but things is isNc are still missing.
2020-09-12 18:32:06 -07:00
383d514397 link to new item page from item list & model pages 2020-09-12 18:23:12 -07:00
d29abf5cd1 add skeletons for item page header
It looks nice, but also particularly means we can handle the loading for the preview separately, get that started faster and iterate better on it in dev!
2020-09-12 18:17:23 -07:00
bf2660cbd4 show a basic item preview on the new item page 2020-09-12 17:56:31 -07:00
ef7ba58c90 refactor ItemPage a bit
to prepare the way for the other content
2020-09-12 17:27:00 -07:00
4f6f3640bb start building item page 2020-09-11 23:56:47 -07:00
ebb8c63ac6 page title upgrades 2020-09-11 23:54:37 -07:00
a52bd3e3bb fix some old lint errors! 2020-09-11 23:27:23 -07:00
76ad917843 rename ItemsPage to UserItemsPage
this is because I'm making ItemPage now lol
2020-09-11 23:20:06 -07:00
9143bacbe5 fix typo in comments 2020-09-11 22:36:38 -07:00
0d7efb2357 use 3 columns for grid on wider screens
This isn't as great for modeling cards, but it's fine imo, and it's much better for item list cards (where there's practically no badges)
2020-09-11 22:13:38 -07:00
d1262f77d7 sort trade list matches to the top of item lists
Items with the "You want this!" or "You own this!" badge will now sort to the top of their respective lists!
2020-09-11 22:04:37 -07:00
5546b21c27 use the same ItemCardList in items + modeling
and make the grid items take the full two-column width
2020-09-11 21:53:57 -07:00
8e091b14c6 add own/want compare badges
now you can compare your item lists with other users!
2020-09-11 21:45:38 -07:00
45ffa92f1d add itemsTheyWant to user GQL 2020-09-11 21:34:28 -07:00
0df57818e3 create ItemCard, use it in ItemsPage too
extracted from modeling page!
2020-09-11 20:41:39 -07:00
9cb6cc2120 use better colors for light mode hanger spinner
Initially the spinner was only used in OutfitPreview, where the background was always pretty dark. Now that we use it in more general contexts, we need a light/dark distinction!

Also went and standardized out the `size` props
2020-09-10 03:06:44 -07:00
93564ee6bd more realistic loading state into WardrobePage
Here, we extract a lean WardrobePageLayout component, so that we can bundle it into the main app as a loading state for WardrobePage.

This means that clicking Start from the homepage will, instead of flashing the screen to white while WardrobePage loads, show the correctly-sized black/white page layout instead.
2020-09-10 02:54:22 -07:00
c7e2daa07b fix visual regression on homepage
I think the Chakra upgrades made these overrides stop working? added !important so that they happen again!

The regression meant the homepage looked worse, always having the selects fade in :/
2020-09-10 02:37:06 -07:00
0975a94511 code-split nav bar out 2020-09-10 02:32:14 -07:00
0fa378ec6c lol I triggered that weird comments bug again XDD 2020-09-07 21:17:07 -07:00
75ffd813e9 oops, fix bug in Chakra globals
ahh, right, I was overriding their html/body styles! stop doing that 😅
2020-09-07 21:11:10 -07:00
901a6b14f0 add gentle border to modeling cards 2020-09-07 21:06:25 -07:00
75df0cc445 create nav menu, move dark/light toggle to left 2020-09-07 21:02:28 -07:00
0c3d9443c2 upgrade to next Chakra RC
some regressions in here with global styles and color mode! I think we got it fixed though!
2020-09-07 20:59:38 -07:00
bebb8e2d11 add Modeling link, permanent home link, subtleness 2020-09-07 19:48:03 -07:00
d4c2a681ab add some extra loading flair
just some text to keep you busy in the longer loading cases!
2020-09-07 00:34:01 -07:00
0c614deb41 add focus/hover responses to modeling page cards 2020-09-07 00:14:44 -07:00
dba8eed7e5 add dark mode styles for modeling page 2020-09-07 00:03:46 -07:00
626b36319a add a badge to items the user owns 2020-09-07 00:00:56 -07:00
6a923a55a0 add links to modeing hub cards 2020-09-06 23:51:51 -07:00
1cc4d718a5 basic modeling page cute cards! 2020-09-06 23:49:04 -07:00
715f466df4 create very basic modeling page, not useful yet! 2020-09-06 23:32:04 -07:00
1d244fd1ea wider page layout 2020-09-06 22:58:06 -07:00
578d0c45f6 use small-sized image for home link icon 2020-09-06 19:01:12 -07:00
9d6ec247cf avoid re-layout from header bar when login loads in 2020-09-06 18:54:27 -07:00
0a6a9121f0 fix wrapping when username is too long for the header bar 2020-09-06 18:52:56 -07:00
c9ef20edf7 max width to the entire page layout 2020-09-06 18:45:20 -07:00
b086a4a8d7 add cute back to home link 2020-09-06 18:42:39 -07:00
e33e5fb88f shared page layout component 2020-09-06 18:12:34 -07:00
88862f9ce7 simplify petAppearance cache lookup, remove hacks
I think I got all up in my head about direct queries for this one, because of a previous implementation I had in mind, and I forgot that I could just query species and color from the cache by reference without breaking out of the API provided to the cache function!

I also learned in here that I _can_ look up things from the root by doing `readField("allSpecies", {__ref: "ROOT_QUERY"})`, which I struggled to figure out my previous time. I couldn't figure out how to read an uncached field with arguments (I couldn't quite figure out how to build a proper FieldNode, and passing the string form seemed to provide `null` to the `species` cache field reader), but it's probably doable!
2020-09-05 16:37:17 -07:00
Matchu
70d3b06742 basic items page, with user permissioning :)
(the permissioning happens on the backend in the prev change! but yeah we send the auth token in the headers, so the backend knows who you are and whether to show you private data)

(also it is just owned items not in any list!)
2020-09-04 05:59:35 -07:00
12b87ee7d1 set up auth on the server + test utils 2020-09-02 23:00:16 -07:00
f351c7013c hide user info until it's done loading 2020-09-02 15:41:51 -07:00
8f4bbcdafa update user ID format in HomePage 2020-09-02 15:32:26 -07:00
3c3d18d371 add auth0 for login
Gonna need to import our folx into it, but gosh it would be nice to not be responsible for this anymore 😬
2020-09-02 03:06:09 -07:00
f0c50eecb7 align item elements to the ~top of the row
Essentially I want the center-y visual balance around the image, and the name and _one_ line of tags. If there are extra tags, I want that to go down on its own, rather than bringing down the image+buttons to center against them.

The single-line-of-tags case is the most common, and I think it makes things feel more consistent for all the items to stick to that basic layout, while trying to keep that layout feeling center-y
2020-09-02 01:03:51 -07:00
62629865d8 stop removing items after you try something on
I was getting annoyed by how, when you're using search, trying on an item will remove conflicting stuff, and then if you decide you don't like what you tried the old stuff _doesn't come back_

As of this change, it does! When you start a new search, we save the outfit state, and then whenever you change the items we ask "hey can these old ones safely be re-worn again?" and re-wear them if so.
2020-09-02 00:53:35 -07:00
46b8245b9a rearrange item buttons for consistency
On the search panel, not all items have the remove button, and it's confusing to have the other buttons be in inconsistent positions!

Move the Remove button to the left side of the list, so that everything else is positioned the same regardless
2020-09-01 20:45:30 -07:00
99feddb859 fix pagination ish
Okay, we handle the new pages correctly! Still some weird bugs when you send requests near each other? Probably wise to migrate to Apollo's new way of doing this
2020-09-01 20:30:18 -07:00
a11ff1326b actual zone search support? owo 2020-09-01 20:06:54 -07:00
821d05c141 refactor to use new query object in SearchPanel
not actually including zone in the GraphQL query yet, but it's available in the right location now!
2020-09-01 19:53:38 -07:00
479f43ed22 pretty UI for zone search suggestions 2020-09-01 19:43:25 -07:00
10563629ef misc zone search fixes & improvements 2020-09-01 19:11:33 -07:00
0088c3f193 first draft of search zones
It doesn't affect the actual query yet, and it looks bad! But it exists!
2020-09-01 18:59:05 -07:00
d013dd6d89 WIP: search suggestions 2020-09-01 18:05:31 -07:00
eab1b99052 use cache restore instead of field defs for Zone
This is just an implementation thing, but I realized we can just insert the Zone data into the initial Apollo cache, instead of doing weird field definitions

I _do_ still want the @client tags in the queries though, to tell them not to make server requests at all
2020-09-01 18:02:59 -07:00
612e549ddc extract SearchToolbar into a separate file
This is in preparation for extending it with more UI stuff to auto-suggest zones!
2020-09-01 17:49:12 -07:00
900f055b1b fix stray console warnings
Some unused vars, and some missing React keys!
2020-09-01 17:20:08 -07:00
6d968cc385 show incompatible items in the outfit list
This was a subtle little thing for a while! If you switch species/color, such that an item doesn't fit the pet anymore, we used to just hide it. Now, we show it in a list, so that you can understand what went wrong, and have the option to remove it.
2020-09-01 17:17:45 -07:00
574199575b oops, move restricted zone icon back to the right
I had it there before, but I switched it back in the recent tooltip refactor, oops!
2020-09-01 04:18:53 -07:00
f64b882de1 hide unnecessary zone groups
This was bothering me, I'm surprised and pleased by how easy it seems it was to fix? :)

The strategy is just, look for groups that are provably redundant, and filter them out.

I hope it's correct! It's definitely cozier. Kyrii Mage items are good tests, they have a lot of interesting zones!
2020-09-01 03:53:24 -07:00
d630c7355a more & better item badge tooltips 2020-09-01 03:50:43 -07:00
e95cc36995 undo badge streamlining
I figured that we'd want simpler UI in the ItemsPanel when possible… but now that we've got it pretty simple and comfy, I think the consistency is better
2020-09-01 03:15:19 -07:00
fd0edeca3d use simpler nc/np tags in the list 2020-09-01 03:01:02 -07:00
4a4f4f9c63 move NC tag onto the thumbnail
oh yeah I'm starting to dig this :3
2020-09-01 02:27:16 -07:00
dec9d76601 zone badges on items
These are nice! :)

The `hideSimpleZones` option I'm not sure about yet, but I figure that:
1. For a new user just doing simple outfits, I feel like the double data on the items page just looks silly, so I want to streamline for that
2. But I _do_ want to let the user think about zone complexity when things _are_ multi-zone.

I did also consider just hiding the zone badge for the header you're under, but I figured the consistency of having the item and its badges look the same in all the places in the list was more important.
2020-09-01 01:18:24 -07:00
3a6e3fac8e add isCommonlyUsedByItems to Zone
This is in preparation for hiding bio zone restrictions but showing item zone restrictions!

I also refactor the build-cached-data script substantially, to run GraphQL against the server instead of a custom query.
2020-09-01 01:16:30 -07:00
8f9f1a14de better NC badge, with name text wrapping
a bit unfortunate to be wrapping long item names on mobile now, but heck there's an info button, should be fine
2020-08-31 23:54:54 -07:00
f79379e3d3 perf improvement for PosePickerSupport
oops, forgot to tag this as @client so the server wouldn't bother with a zone lookup!
2020-08-31 23:31:56 -07:00
d2aab1da9e add NC badge to items
it's cute!
2020-08-31 23:28:35 -07:00
c3d8ead8f8 add NC badge to items 2020-08-31 23:27:21 -07:00
6dc53814c2 move restrictedZones from layer to PetAppearance
okay so the PetAppearance restrictions are stored on the asset, because that's how they're defined on Neopets.com too

but I think that's a confusing API, so here I define `PetAppearance.restrictedZones`, which just maps over the layers and aggregates the zones server-side, same as we would have done on the client

I think that's much easier to understand than having layer contain a field, but having to know that item restrictions _don't_ work that way, you know?
2020-08-31 23:18:30 -07:00
e40ec9bb05 fix typo in PosePicker 2020-08-31 23:08:03 -07:00
47f55b1c3e add UC support!
I'm really into how the PosePicker button came out :3
2020-08-31 20:26:15 -07:00
17b00e295d stray lint fix 2020-08-31 19:31:37 -07:00
d91cd80603 add support for UC zone restrictions 2020-08-31 19:23:56 -07:00
f6b9f7f440 fix fade-in for outfit loading hanger
Huh, maybe this is a Firefox bug or something? but the container wasn't applying partial opacity correctly to its children, it was only doing 0 or 1, I think maybe because the children weren't static? I refactor here to make the DOM structure a bit more natural, and fade ins work again 🤷‍♀️
2020-08-31 18:57:29 -07:00
41388ecb9d fix loading state when outfit changes
I'm not sure when this regressed, but changing the outfit was clearing out the whole preview and showing an empty loading state, instead of the intended behavior of showing a loading spinner over the old preview. This affected both the home page and the wardrobe page.

Yeah, so, huh. Fixed! I hope I didn't goof anything else with these effect trigger changes though 😅

The reason I'm doing this now is not just that it's annoying, but as a pair with the color change fix from just now, I want those color changes feeling buttery smooth!
2020-08-31 18:41:57 -07:00
856d8586e4 cache item data when switching standard colors
Previously, when changing a pet's color, we would refresh the items panel and send a new network request for the item appearances, even though they're all the same. This is because item appearance data is queried by species/color, for ease of specification.

But! Item appearances are //cached// by body ID. So, if this is a standard color, it's not hard to look in the cache for the standard color's body ID!

Now, most color changes are faster and don't flicker the item panel anymore. We do still refresh the panel and send the requests for color changes that _do_ matter though, like standard <-> mutant!
2020-08-31 18:25:42 -07:00
bfb0979801 remove hover effect from item loading placeholders
this has been annoying me for a while 😅 it's confusing and surprising that they act interactable when they very much aren't yet!
2020-08-31 17:41:28 -07:00
64ad77ec49 focus dropdown when opening support pose picker
Oops, opening the dropdown would auto-focus the left arrow button, because it's now the first focusable element! Make explicit that we want the dropdown instead.
2020-08-31 01:32:25 -07:00
59f6fe12ff remeasure pose picker after changing appearance 2020-08-31 01:04:27 -07:00
1c8eba4698 Support tools can set appearance glitched state!
this is also very good! :3
2020-08-31 00:48:54 -07:00
1ef05adce4 Support can label pet poses!
it's good shit, y'all
2020-08-31 00:32:17 -07:00
45ab35216f Add arrow buttons to PosePickerSupport
Easier to move between appearances quickly! I'm adding this in anticipation of a use case of rapidly labeling Unknown appearances—I want it to be easy to label one and go to the next!
2020-08-30 23:27:43 -07:00
5ce5356825 migrate to new useSupport hook
Just smoothing out the API for cases where you want to know `isSupportUser`, but not the secret!
2020-08-29 14:54:02 -07:00
4e923746ce Show empty PosePicker for Support users
For most users, I want to hide the pose picker if there's not actually anything to pick from.

But I want Support users to be able to open it and use Support mode, to inspect and label Unknown poses!

In this change, I add new UI to show a question mark pose picker button, and a note explaining the empty picker; but only show them for Support users.

I also made a new `useSupport` hook, to replace `useSupportSecret`, now that I have a use case for "is support user?" that doesn't require the secret. Will migrate the rest!
2020-08-29 14:49:37 -07:00
d41f80518a fix bug to resize PosePicker when it changes
Previously, toggling between the two PosePicker modes could dramatically disrupt the layout, because Popover didn't know to re-measure itself.

In this change, we add a hacky workaround to simulate a window resize event in moments when we know the content is changing. (The realistic ideal solution would still have these manual triggers, but would use an official API in Chakra to notify the Popper instance directly.)
2020-08-29 14:19:43 -07:00
05e5c5ad3e add petAppearanceById client caching
If we already got this PetAppearance, now `petAppearanceById` knows how to serve it from the client cache instead making a network request!
2020-08-29 13:23:41 -07:00
1e30e7c8b0 add Support mode to PosePicker
Still just read-only stuff, but now you can look at all the different poses we have for a species/color!

Soon I'll make the pose/glitched stuff editable :3

Some sizable refactors here to add the ability to specify appearance ID as well as pose… most of the app still doesn't use it, it's mostly just lil extra logic to make it win if it's available!

(The rationale for making it an override, rather than always tracking appearance ID, is that it gets really inconvenient in practice to //wait// on looking up the appearance ID in order to start loading various queries. Species/color/pose is a more intuitive key, and works better and faster when the canonical appearance is what you want!)
2020-08-28 22:58:59 -07:00
7954c11c74 update support to use petStateId -> id 2020-08-28 21:06:33 -07:00
10a6eff299 WIP pose picker support 2020-08-28 21:06:33 -07:00
5334801aba add zone restrict hack tools
similar to the layer zoning tools I just rolled out!

not thrilled about the outfit state hacks here bc of how we cache restrict on the appearance rather than the item, but oh well! this escape hatch is pretty easy and solid, and it's a cleanup for another day

Also did a code split here, now that this file is getting larger, to only load this for support users. I don't actually care about restricting console stuff to support users (I'd honestly rather not), but saving the bytes is worth it I think, since support mode is pretty easy to enter when we need to
2020-08-28 00:12:41 -07:00
17fa9d06b9 add id to ItemAppearance (+ refactor)
This is in support of a caching issue in a hack tool coming next! Without this, the change to ItemAppearance restricted zones would make other ItemAppearance fields go missing (bc our hack tool didn't also specify them), so the query would re-execute over the network to find the missing fields we overwrote with nothingness—which would undo the local hack change.
2020-08-28 00:10:00 -07:00
a58db2dcd1 add restricted zones to item support UI
Honestly kinda embarrased I forgot this!
2020-08-27 23:09:53 -07:00
4a6a48ccd1 fix typos in item/layer support tools
Oops, I goofed up a fix to "Item ID" and "DTI ID" one time, and was labeling layer IDs as item IDs! Fixed!
2020-08-27 22:33:32 -07:00
136df9d2a2 add DTIHackLayerZone fn to console
A dev tool to preview what an item would look like in a different zone!

To use, open the browser console, and type `DTIHackLayerZone(layerId, zoneIdOrName)`, but replace `layerId` with the layer's DTI ID, and `zoneIdOrName` with either the zone ID or its name in quotes.
2020-08-27 22:32:28 -07:00
b3aa82cc66 enable Apollo dev tools in production
I'm doing this to see if I can give Chips a cute way to hack into local data :p
2020-08-27 21:44:54 -07:00
59ffc86481 update PetAppearance id to match petStateId
Previously, we were using a custom-y `id` field to help Apollo cross-reference `petAppearance` queries with the results from bulk `petAppearances` queries. Now, instead, we deprecate `petStateId`, and start using `id` to have the same stable value!

This is in anticipation of pet appearance support tools: a stable ID will make it easier to edit them, esp changing their pose (which would otherwise have changed the ID!)
2020-08-27 21:32:22 -07:00
bf21716db0 simplify PetAppearance client-side caching
Previously, we would load all `petAppearances` in `PosePicker`, and use cache keys to instantly find it again as a single `petAppearance` in `OutfitPreview` after switching poses.

In this change, we instead have `PosePicker` explicitly load all 6 poses as separate `petAppearance` queries. This simplifies cache sharing between the two components' queries: Apollo can do it automatically, because they were queried the same way in the first place.

I'm doing this in preparation for changing the `id` field of `PetAppearance`, to become `petStateId`. This will help me build pet appearance support tools, by giving the appearances stable identifiers that won't be affected by editing which pose an appearance is!
2020-08-27 21:26:24 -07:00
3f2b4df8f3 remove stray unused outfitState prop
right, we get this value from context now; that's why this STOPSHIP was here but not actually breaking anything!
2020-08-20 21:46:32 -07:00
6821c2b734 Support tool: Remove layer from item
Heck yeah, let's clean these fuckers up!
2020-08-20 21:40:05 -07:00
c94e94538e remove stray console.log 2020-08-19 19:12:56 -07:00
700073df8a fix bug where image load errors would keep loading
Dice reported this, thank you!

My mistake here was that `loadImage` _does_ reject when the image fails to load… but it ends up throwing `undefined`, since I forgot to pass the error along from `onerror` to `reject`!

So we would cancel stuff, but then store `undefined` as our error in state, which our component interprets as no-error.

I tested this by using Firefox DevTools request blocking!
2020-08-19 19:11:49 -07:00
f8e625afd2 hide invalid colors in wardrobe page dropdown
On the homepage, I want to keep the ability to enter invalid species/color pairs, so that you can say "Alien, Aisha" instead of having to pick the Aisha first.

But on the wardrobe page, we were rejecting invalid state changes anyway, so I decided to remove invalid color options from the list. And I added an ability to still switch to any species, and potentially resetting to a basic color automatically to match.
2020-08-19 19:05:44 -07:00
81065fda6a fix bug where search error states are hidden
Oops, our loading state logic was eating the error case! I'm not sure exactly where the gap was happening, but I've rewritten the states to be a bit more foolproof, since that first condition was confusing I think.
2020-08-19 18:11:40 -07:00
f6c228b17e lol fix cached zone names
Ahaha I fucked up a bit! I was indexing into the array of cached zones, instead of looking up by ID. This meant that all zone names were wrong, and some search results weren't loading bc there was no zone data!

I made a fix here, and also added some fallback values, so that if there's an issue in the future we can at least fall back more gracefully than the infinite-spinner case we had here.
2020-08-19 18:01:20 -07:00
47d22ad25c Build cached zones, stop querying on server
In this change, we cache the zones table as part of the JS build process. This keeps the database as our source of truth, while aggressively caching the data at deploy time.

See the new README for some rationale!

I tested this by pulling up dev Honeycomb, and observing that we no longer run db queries to `zones` in the new traces for the wardrobe page. (It's a good thing we did it this way, because I noticed some code in the server that was still loading the zone anyway, and fixed it here!)
2020-08-19 17:50:05 -07:00
362093dfa2 rename item "DTI ID" to "Item ID"
I realized that DTI ID is a bit misleading in this case, where the ID is both ours and Neopets's, if I recall!
2020-08-14 22:11:04 -07:00
aa6ce12bbe add Neopets ID to layer support modal 2020-08-14 22:09:52 -07:00
b23f64ad53 show DTI ID in item support drawer
helps make looking stuff up easier!
2020-08-14 22:01:04 -07:00
a2f5dcd498 use real query for item support pet compatibility rule
mutation isn't hooked up yet though! it exists but the sever doesn't recognize it
2020-08-14 21:52:02 -07:00
3e012ec2c0 Draft UI for pet compatibility rule fields
not wired up to a mutation yet, but it looks pretty!
2020-08-14 21:05:28 -07:00
7a58546700 bug fix for light/dark mode toggle
this will keep it always in the corner of the screen, instead of weirdness when the container is not very tall
2020-08-14 18:21:40 -07:00
500068b41b improve a11y for dark/light mode button
add an aria-label, and move it to a better tab position at the end of the page, to match the visual placement
2020-08-12 10:59:27 -07:00
2aa4d2b2c0 add "more colorful" swf conflict mode
An even better resolution mode for "Dyeworks Pink: Peaceful Tree Garland", which doesn't leave any big chunks or holes, and instead takes all the leaves and gives them chunky outlines 😅
2020-08-12 10:53:35 -07:00
927e26385c make light/dark mode transition smoother 2020-08-12 01:46:27 -07:00
0f97693500 add conflict resolution mode for SWF screenshots
The "Dyeworks Pink: Peaceful Tree Garland" was a tricky case, with animated falling leaves…

we decided that having transparency in the main pet area, and some incorrect transparent holes in the trees, was a better conflict resolution for this one

Probably would be good to manually upload a Totally Good version, but like, this flag is probably good to have
2020-08-12 01:32:25 -07:00
71e1112b63 fix bad dark mode color in item support drawer 2020-08-12 00:43:26 -07:00
086cf8b335 dark mode first draft!
Hey wow this was not so hard, just set some global styles, removed some hardcoded colors, and walked through the remaining hardcoded colors to pick a dark mode variant :) neat!!
2020-08-12 00:37:31 -07:00
12bd9f6b17 fix PosePicker style bug
oops another thing I missed in the refactor! I wasn't providing the selected pose to the hook, so it wasn't styling any of the poses as selected. Now it does again!
2020-08-12 00:35:11 -07:00
ca92af0cf3 fix bug in pose picker a11y labels
Oops, I removed some fields from the pose object, so the aria-label for the options were coming out as "undefined and undefined"!

Now they come out correct!
2020-08-12 00:32:10 -07:00
edce0a9a76 add 1px of padding around Flash preview area
I tried to get the alignment juuust right in Chrome and Firefox, but Dice's computer was still including a 1px sliver of border.

In this change, I'm adding 1px of extra padding between the border and the Flash area. I figure that, if the screenshots are incorrectly aligned by 1px, that's no big deal and I'm okay accepting that slightly-incorrect upload rather than having folks not be able to use the tool!
2020-08-11 22:52:40 -07:00
07f182a78e minor SWF uploader fixes
fixed some warnings, and added window resize as an event trigger for updating the red/green border color
2020-08-11 22:46:14 -07:00
b520d1095c show new PNG in the app ~immediately
I had a hard time getting this to work the ideal way, but this way is Good Enough! a few seconds delay, oh well
2020-08-05 14:00:53 -07:00
1a9b495558 add detection for whether the entire SWF is visible 2020-08-05 13:25:20 -07:00
10be4c4ea1 use asset proxy for SWF upload tool
Oops, I forgot that in prod the HTTPS wouldn't be happy about loading SWFs over HTTP! Use the asset proxy instead.
2020-08-05 13:08:18 -07:00
d283884781 show % match, not warnings, in SWF upload tool
I think this will be much clearer about whether the warnings are a good or bad amount!
2020-08-05 13:05:17 -07:00
cc61d33d58 oops, fix bad comment to work around compiler bug
This happened in an earlier change too, I forget where, but there's some compiler bug that causes comments placed in this kind of spot to yield this error in production, but not in dev:
https://reactjs.org/docs/error-decoder.html/?invariant=152&args

Oh well, moved the comment!
2020-08-05 01:23:26 -07:00
90b4fc8da4 click to toggle outfit controls on mobile
On mobile, it was pretty annoying that you had to show the controls by tapping the preview area to simulate a hover—because it could also click the underlying elements, and do bad stuff!

Here, I add a click capture to prevent the clicks from going down if the controls aren't visible. And I add a toggle, so that you can dismiss the controls, like how YouTube feels :)
2020-08-05 01:06:05 -07:00
1efc1c0d42 fix item remove button in item search
Huh, weird how we seem to need preventDefault for buttons, but stopPropagation for links? idk, in any case, the Remove button was doing that thing where it clicks Remove but also bubbles up to the container and clicks it too :p
2020-08-05 00:33:14 -07:00