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Author SHA1 Message Date
5b2062754d swf_assets/show action to embed a canvas movie in a sandboxed iframe
Not using this on the item page preview yet, but we will!

I like this approach over e.g. a web component specifically for the
sandboxing: while I don't exactly *distrust* JS that we're loading from
Neopets.com, I don't like the idea of *any* part of the site that
executes arbitrary JS unsafely at runtime, even if we theoretically
trust where it theoretically came from. I don't want any failure
upstream to have effects on us!

I copied basically all of the JS from a related project
`impress-media-server` that I had spun up at one point, to investigate
similar embed techniques. Easy peasy drop-in-squeezy!
2024-07-03 19:50:41 -07:00
5ad320fa18 Remove unused swf_assets/links stylesheet
This must be for a page we got rid of! Ok bye!
2024-07-03 19:17:08 -07:00
81a58f8656 Extract outfit-viewer to a separate template
Just cuz this is gonna get more complex down the line!
2024-07-02 22:43:36 -07:00
76d2cc6c21 Add some data attributes to outfit-layer elements
This is mostly for debugging, the zone label especially, to just
eyeball what we're looking at!
2024-07-02 22:38:18 -07:00
e9145251a9 Refactor outfit-layer component to use internal state API, not attrs
Oh right okay, attributes like `status="loading"` are more of an API
for the caller, whereas the internal state API is where you wanna put
things that are meant to be used in CSS selectors and stuff.
2024-07-02 22:34:51 -07:00
3c415e9cd3 Refactor item page outfit-layer to use Web Components
Instead of doing all this listening to Turbo events etc to know when
outfit layers might have changed, making it a custom element and wiring
in the behavior to its actual lifecycle makes it always Just Work!
2024-07-02 22:24:26 -07:00
857812610a Refactor outfit_viewer_layers helper to just be inlined into template
I forget what complexity was in here previously that made this make
sense before, but now it's just a loop, whatever!
2024-07-02 22:03:43 -07:00
0a9193aed7 Add basic loading tracking to new item page preview
The UI for it is just basic for my own testing rn: it sets the preview
background to gray while loading, then back to white when done!

This uses the new CSS `:has()` selector: we have JS manage the loading
state on each layer, then the container just restyles itself based on
whether any currently-loading layers are present.
2024-07-01 17:59:07 -07:00
ac002f3151 Track preferred color/species for new item page previews
Also adapted from the Impress 2020 logic!

Note that I refactored `compatible_pet_type` to a series of scopes on
`PetType`. I think this is a simpler, clearer, and more flexible API!
2024-07-01 17:38:31 -07:00
fe6035d438 Default to compatible pet types in new item page preview
Just adapted from Impress 2020 logic again, easy peasy!
2024-07-01 17:20:38 -07:00
21a8a49f50 Remove redundant SwfAsset relation
Huh, this is just in here twice? Weird. Goodbye!
2024-07-01 17:20:05 -07:00
3f38fbd1b0 Support zone restriction in new item preview
Adapted from wardrobe-2020's `getVisibleLayers`! Thanks past-Matchu for
all the comments lol!
2024-07-01 16:54:39 -07:00
74748acaaf Refactor more of item outfit preview into the Outfit class
This is a cute thing that I think sets us up for other stuff down the
line: move more of the outfit appearance logic into the `Outfit` class!
Now, we set up the item page with a temporary instance of `Outfit`,
then ask for its `visible_layers`.

Still missing restricted-zones logic and such, that's next!
2024-07-01 16:07:25 -07:00
054c809052 Put the new item preview in a Turbo frame
Nice, gotta say, this is a pretty neat way of making things feel more
app-y! There's some missing pieces here about like, loading state etc,
but the vibes are pretty good, and the implementation was dead-easy!
2024-07-01 15:35:58 -07:00
1b000189c4 [WIP] Add species/color picker for simplified item page preview
Still a lot missing here, like choosing the right default for Baby etc
items, and saving the user's preferences. But it's a start!
2024-07-01 15:35:58 -07:00
ea17e76c39 [WIP] Start replacing item page preview with simpler HTML-based version
Just stripping out the big React component, and having Rails output it!

There's a lot of work rn in extracting the Impress 2020 dependency from
the `wardrobe-2020` React app, and I'm just curious to see if we can
simplify it at all by pulling this stuff *way* back to basics, and
deleting the item page part of `wardrobe-2020` altogether.

In this draft, we regress a lot of functionality: it just shows the
item on a Blue Acara, with no ability to change it! I'm gonna play with
putting more of that back in.

I also haven't actually removed any of the item page React code; I just
stopped calling it. That can be a cleanup for another time, once we're
confident in this experiment!
2024-07-01 15:35:58 -07:00
a37dda6af7 Add Solargraph autocomplete while in development
This is a Ruby language server that integrates with my editor! Static
analysis of Ruby and Rails is pretty tricky, but it's working and I
think that's neat!!
2024-07-01 15:35:39 -07:00
a70b70be7d Merge remote-tracking branch 'origin/main' 2024-07-01 14:56:08 -07:00
2a34e8be6d Oops, fix regex patterns to use \A to \z instead of ^ to $
Oh huh, TIL in Ruby `^` *always* means "start of line", whereas in many
languages' regular expression engines it means "start of string" unless
you enable a special multiline flag for the pattern.

I've fixed this in a number of expressions now!

I'm noticing this in the context of doing some security training work
where this the cause of a sample vulnerability, but, looking at our own
case, I don't think there was anything *abusable* here? But this is
just more correct, so let's be more correct!
2024-06-28 01:32:15 -07:00
5401ea984a Merge remote-tracking branch 'origin/main' 2024-06-22 18:47:10 -07:00
d5752eac2a Copy edits for Dyeworks in Item Getting Guide
I think the parens are silly now that this paragraph is just kinda all
bonus clarification info anyway. And I wanted to explain the cost
computation for the potions, and highlight the bundle thing!
2024-06-20 14:40:09 -07:00
302c116c8f Don't color PB shop/trade buttons purple in Item Getting Guide
I think it's clearer to just keep the purple meaning "NC", and in
particular "bulk NC Mall purchase"
2024-06-20 14:20:06 -07:00
568c30fa90 Wider tables for longer item names in Item Getting Guide
If the item names are long, it helps to give them more room to breathe!
Whereas if they're short, it looks silly and makes it harder to scan
the table.

Just an extra bit of help for e.g. Dyeworks items with long names!
2024-06-20 14:16:51 -07:00
b137eed4c4 Oops, handle date parsing errors in Dyeworks logic
Huh, I thought I'd tried some invalid dates and they gave me
*surprising* output instead of raising an error. Well, maybe it can do
both, depending on exactly the nature of the unexpected input?

In any case, I found that a bad month name like "UwU" raised an error.
So, let's catch it if so!
2024-06-20 14:08:40 -07:00
965725f9e9 Oops, fix silly bug in Dyeworks Owls date parsing
Oh right, if I assume "date in the past means it's for next year", then
that means that, when the date *does pass*, we won't realize it!

e.g. if Owls says "Dyeable Thru July 15", then on July 14 we'll parse
that as July 15, 2024; but on July 16 we'll parse it as July 16, 2025,
and so we'll think it's *still* dyeable. Under this logic, it's
actually impossible for a limited Dyeworks date to *ever* be in the
past, I think!

I think 3 months is a good compromise: it gives Owls plenty of time to
update, but allows for events that could last as long as 9 months into
the future, if I'm doing my math right.
2024-06-20 14:05:00 -07:00
341a8dd89c Disallow text wrapping in the "Total" cell in Item Getting Guide
The table layout algo can get a bit funky about how it assigns extra
space, I want to encourage things like "Total: 5 items" etc not to
wrap, esp in the Dyeworks case where it's quite long!
2024-06-20 13:55:04 -07:00
3d6abc84dd Layout tweaks to Dyeworks in Item Getting Guide
There's more and more going on in here! Let's omit the base item name,
increase the table width a bit in this case, and tweak the rest a bit
while we're here.
2024-06-20 13:50:48 -07:00
cec29682c4 Add NC Trades button to Dyeworks in Item Getting Guide 2024-06-20 13:50:04 -07:00
589d728c76 Add clearer Dyeworks explainer
I uhhh literally didn't know Dyeworks was a gacha system until Kaye
from the Owls team told me lmao

I should maybe uhh read more guides instead of assuming I've osmosed
things correctly oops!
2024-06-20 13:21:56 -07:00
2e3d5d2020 Vaguer potions info for Dyeworks in Item Getting Guide 2024-06-20 13:14:51 -07:00
97abd6e438 Add probabilities to Dyeworks items in Item Getting Guide
I'm gonna better explain the gacha nature, I'm doing this part first!
2024-06-20 12:54:39 -07:00
1d250f3148 Remove unused Item.with_closet_hangers scope
Idk why we thought this made sense way back when? But it evidently has
no call sites now so. Goodbye!
2024-06-19 17:49:18 -07:00
b6bd539fed Oops, fix indentation in Item::Dyeworks
Ahh, I started a tabs-y file (as I default to these days), but copied
code from a spaces-y file, and didn't notice. (My laptop editor isn't
configured to flag this for me, oops!)

Fixed!
2024-06-18 16:50:43 -07:00
10301900e2 Credit the Owls team for Dyeworks extra info in the Item Getting Guide 2024-06-18 16:49:09 -07:00
ec476f4c65 List the specific Dyeworks end date in Item Getting Guide, if we know 2024-06-18 16:47:05 -07:00
a9f44c0aa6 Configure the application's default time zone to NST (US Pacific)
This doesn't affect a lot right now, it was previously defaulting to
UTC I think? And I've confirmed that, while timestamps are stored in
the database as UTC, they're not interpreted any differently with this
setting. (Or, rather, it's loaded as a `DateTime` object for the same
moment in time, but in the NST time zone. Good!)

But this feels like a more useful default for displaying things for
development etc, and moreover, I'm working on some logic for things
like "when do limited-time Dyeworks items expire exactly?", and that
logic is made *much* simpler if we can just compare dates in NST by
default rather than fudge around with the zones on them and figuring
out the correct midnight!

(Although, as I type this, I think I maybe have thought of an easier
way to do it? So maybe this change won't actually be necessary for
that, but it still feels like a more sensible default for us
regardless!)
2024-06-18 16:39:37 -07:00
4e2110bf25 Add comment to Item#inferred_dyeworks_base_item 2024-06-18 15:26:28 -07:00
c6fbb9b797 Reorder Item::Dyeworks methods a bit 2024-06-18 15:23:39 -07:00
98ecbf029d Be case-insensitive when checking Owls values for Dyeworks status
Just to be a bit more resilient! I'm not aware of any issues rn but
this seems wise!
2024-06-18 15:22:15 -07:00
015010345a Extract Dyeworks methods into Item::Dyeworks module
There's just starting to be a lot going on, so I pulled them out into
here!

I also considered a like, `Item::DyeworksStatus` class, and then you'd
go like, `item.dyeworks.buyable?`. But idk, I think it's nice that the
current API is simple for callers, and being able to do things like
`items.filter(&:dyeworks_buyable?)` is pretty darn convenient.

This solution lets us keep the increasing number of Dyeworks methods
from polluting the main `item.rb`, while still keeping the API
identical!
2024-06-18 15:21:43 -07:00
26dfe13b0e Parse "Limited Dyeworks" items from Owls
Yay thank you Owls team! I might also try to parse the dates too, the
format seems to be "Owls: Limited Dyeworks - Dyeable Thru July 15"
2024-06-18 14:59:09 -07:00
4d24a9577f Only run public_data:pull if there are no pending migrations
Oh this was a fun little dev environment bug: I ran `public_data:pull`
on my laptop before migrating my database, so the `items` table pulled
as the latest production version, which included the migrations, but
they hadn't been marked as "run" yet.

So Rails was still telling me I needed to run them, but the migrations
themselves were crashing, with stuff like "there's already a column
with this name!"

This change ensures that `public_data:pull` won't run until migrations
are done, to prevent silly accidents like that.
2024-06-18 14:52:54 -07:00
1acb00e35a Add NC prices to item pages 2024-06-18 13:25:29 -07:00
bbd1849e19 Oops, fix crash for Dyeworks without Owls info in Item Getting Guide
Silly mistake, right, we might not have a trade value listed! This is
relevant for the new Dyeworks items that just came out like a few hours
ago, which Owls doesn't have info for yet.
2024-06-17 13:07:03 -07:00
598a9dac52 Oops, fix crashing bug when Item Getting Guide has *no* Dyeworks
Lmao I've been testing with an outfit that has all the kinds of items,
so I didn't notice that this new refactor to `@items[:dyeworks]` style
of tracking the items returns `nil` when there's none, instead of `[]`.
(I always make this mistake when I use `group_by` lmao sob)

In this change, we give the `@items` hash a default value, so that will
stop happening!
2024-06-17 13:03:12 -07:00
9f536f81b3 Refactor to use a new Item#source method for where an item is from
I'm doing this in preparation for maybe trying to load some of this
info into the outfit editor, too!
2024-06-16 12:37:53 -07:00
77f01a6cb9 Edge case: say "0 NC" for cost of no potions in Item Getting Guide 2024-06-16 12:26:55 -07:00
cd28c26ae7 Make thumbnail_url a manually overridable field for Alt Styles
Oh jeez, okay, the latest batch of Alt Styles are using a different URL
format for the thumbnail image!

This isn't something we can import via modeling, so we're gonna have to
keep on top of it manually. For now, I'll keep inferring the previous
format in case they keep using it, but here's also a console script to
fix up the latest batch. (At time of writing, not all of these are in
our database, which is fine; when pasting it into the console, those
lines will error and the script will continue.)

```rb
def update_style(color_name, species_name, thumbnail_url)
	AltStyle.find_by_color_id_and_species_id(
		Color.find_by_name(color_name),
		Species.find_by_name(species_name)
	).update!(thumbnail_url:)
end

update_style "Grey", "Blumaroo", "https://images.neopets.com/items/c0gk16fk.gif"
update_style "Grey", "Bori", "https://images.neopets.com/items/55qvx6mr.gif"
update_style "Grey", "Bruce", "https://images.neopets.com/items/6y6pyiuw.gif"
update_style "Grey", "Buzz", "https://images.neopets.com/items/7fh4avry.gif"
update_style "Grey", "Chia", "https://images.neopets.com/items/7b2jtn10.gif"
update_style "Grey", "Elephante", "https://images.neopets.com/items/0ne41rao.gif"
update_style "Grey", "Gnorbu", "https://images.neopets.com/items/75mwtqmh.gif"
update_style "Grey", "Hissi", "https://images.neopets.com/items/dxdi2mhm.gif"
update_style "Grey", "Kiko", "https://images.neopets.com/items/b9yiruxt.gif"
update_style "Grey", "Lenny", "https://images.neopets.com/items/c6cboc7e.gif"
update_style "Grey", "Lutari", "https://images.neopets.com/items/33fs4eqf.gif"
update_style "Grey", "Nimmo", "https://images.neopets.com/items/4karmgbl.gif"
update_style "Grey", "Ogrin", "https://images.neopets.com/items/dlw78fhk.gif"
update_style "Grey", "Quiggle", "https://images.neopets.com/items/0aipl0iw.gif"
update_style "Grey", "Ruki", "https://images.neopets.com/items/bjnjxsem.gif"
update_style "Grey", "Tuskaninny", "https://images.neopets.com/items/7rh57a0o.gif"
update_style "Grey", "Vandagyre", "https://images.neopets.com/items/6p8sgs69.gif"
update_style "Grey", "Xweetok", "https://images.neopets.com/items/bge9vp5e.gif"
```
2024-06-15 17:35:12 -07:00
36452a4704 Flag items you already own in the Item Getting Guide 2024-06-15 15:47:52 -07:00
56fe5e4889 Oops, fix bug in recent movie-pausing bugfix!
Oh right, this previously logic was silly: we can't count on the
*interval itself* to be reliably resetting the FPS counter state,
because the interval might not be firing!

I think this fix worked when I tried brief tests, but didn't work when
I did an (accidental) longer test, because the browser switched to a
more aggressive throttle mode, and the previous mode was close enough
on the resets for it to be fine, whereas this time the FPS counter
state got way too old.

Now, we reset the FPS counter state *exactly* when the page comes back.
2024-06-12 17:14:16 -07:00