forked from OpenNeo/impress
851 lines
37 KiB
JavaScript
851 lines
37 KiB
JavaScript
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// https://raw.githubusercontent.com/bigskysoftware/idiomorph/v0.3.0/dist/idiomorph.js
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// base IIFE to define idiomorph
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var Idiomorph = (function () {
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'use strict';
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//=============================================================================
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// AND NOW IT BEGINS...
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//=============================================================================
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let EMPTY_SET = new Set();
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// default configuration values, updatable by users now
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let defaults = {
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morphStyle: "outerHTML",
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callbacks : {
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beforeNodeAdded: noOp,
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afterNodeAdded: noOp,
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beforeNodeMorphed: noOp,
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afterNodeMorphed: noOp,
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beforeNodeRemoved: noOp,
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afterNodeRemoved: noOp,
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beforeAttributeUpdated: noOp,
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},
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head: {
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style: 'merge',
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shouldPreserve: function (elt) {
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return elt.getAttribute("im-preserve") === "true";
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},
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shouldReAppend: function (elt) {
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return elt.getAttribute("im-re-append") === "true";
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},
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shouldRemove: noOp,
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afterHeadMorphed: noOp,
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}
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};
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//=============================================================================
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// Core Morphing Algorithm - morph, morphNormalizedContent, morphOldNodeTo, morphChildren
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//=============================================================================
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function morph(oldNode, newContent, config = {}) {
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if (oldNode instanceof Document) {
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oldNode = oldNode.documentElement;
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}
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if (typeof newContent === 'string') {
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newContent = parseContent(newContent);
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}
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let normalizedContent = normalizeContent(newContent);
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let ctx = createMorphContext(oldNode, normalizedContent, config);
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return morphNormalizedContent(oldNode, normalizedContent, ctx);
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}
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function morphNormalizedContent(oldNode, normalizedNewContent, ctx) {
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if (ctx.head.block) {
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let oldHead = oldNode.querySelector('head');
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let newHead = normalizedNewContent.querySelector('head');
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if (oldHead && newHead) {
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let promises = handleHeadElement(newHead, oldHead, ctx);
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// when head promises resolve, call morph again, ignoring the head tag
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Promise.all(promises).then(function () {
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morphNormalizedContent(oldNode, normalizedNewContent, Object.assign(ctx, {
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head: {
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block: false,
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ignore: true
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}
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}));
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});
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return;
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}
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}
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if (ctx.morphStyle === "innerHTML") {
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// innerHTML, so we are only updating the children
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morphChildren(normalizedNewContent, oldNode, ctx);
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return oldNode.children;
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} else if (ctx.morphStyle === "outerHTML" || ctx.morphStyle == null) {
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// otherwise find the best element match in the new content, morph that, and merge its siblings
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// into either side of the best match
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let bestMatch = findBestNodeMatch(normalizedNewContent, oldNode, ctx);
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// stash the siblings that will need to be inserted on either side of the best match
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let previousSibling = bestMatch?.previousSibling;
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let nextSibling = bestMatch?.nextSibling;
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// morph it
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let morphedNode = morphOldNodeTo(oldNode, bestMatch, ctx);
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if (bestMatch) {
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// if there was a best match, merge the siblings in too and return the
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// whole bunch
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return insertSiblings(previousSibling, morphedNode, nextSibling);
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} else {
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// otherwise nothing was added to the DOM
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return []
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}
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} else {
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throw "Do not understand how to morph style " + ctx.morphStyle;
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}
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}
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/**
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* @param possibleActiveElement
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* @param ctx
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* @returns {boolean}
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*/
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function ignoreValueOfActiveElement(possibleActiveElement, ctx) {
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return ctx.ignoreActiveValue && possibleActiveElement === document.activeElement;
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}
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/**
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* @param oldNode root node to merge content into
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* @param newContent new content to merge
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* @param ctx the merge context
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* @returns {Element} the element that ended up in the DOM
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*/
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function morphOldNodeTo(oldNode, newContent, ctx) {
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if (ctx.ignoreActive && oldNode === document.activeElement) {
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// don't morph focused element
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} else if (newContent == null) {
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if (ctx.callbacks.beforeNodeRemoved(oldNode) === false) return oldNode;
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oldNode.remove();
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ctx.callbacks.afterNodeRemoved(oldNode);
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return null;
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} else if (!isSoftMatch(oldNode, newContent)) {
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if (ctx.callbacks.beforeNodeRemoved(oldNode) === false) return oldNode;
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if (ctx.callbacks.beforeNodeAdded(newContent) === false) return oldNode;
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oldNode.parentElement.replaceChild(newContent, oldNode);
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ctx.callbacks.afterNodeAdded(newContent);
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ctx.callbacks.afterNodeRemoved(oldNode);
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return newContent;
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} else {
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if (ctx.callbacks.beforeNodeMorphed(oldNode, newContent) === false) return oldNode;
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if (oldNode instanceof HTMLHeadElement && ctx.head.ignore) {
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// ignore the head element
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} else if (oldNode instanceof HTMLHeadElement && ctx.head.style !== "morph") {
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handleHeadElement(newContent, oldNode, ctx);
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} else {
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syncNodeFrom(newContent, oldNode, ctx);
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if (!ignoreValueOfActiveElement(oldNode, ctx)) {
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morphChildren(newContent, oldNode, ctx);
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}
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}
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ctx.callbacks.afterNodeMorphed(oldNode, newContent);
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return oldNode;
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}
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}
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/**
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* This is the core algorithm for matching up children. The idea is to use id sets to try to match up
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* nodes as faithfully as possible. We greedily match, which allows us to keep the algorithm fast, but
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* by using id sets, we are able to better match up with content deeper in the DOM.
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*
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* Basic algorithm is, for each node in the new content:
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*
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* - if we have reached the end of the old parent, append the new content
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* - if the new content has an id set match with the current insertion point, morph
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* - search for an id set match
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* - if id set match found, morph
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* - otherwise search for a "soft" match
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* - if a soft match is found, morph
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* - otherwise, prepend the new node before the current insertion point
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*
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* The two search algorithms terminate if competing node matches appear to outweigh what can be achieved
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* with the current node. See findIdSetMatch() and findSoftMatch() for details.
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*
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* @param {Element} newParent the parent element of the new content
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* @param {Element } oldParent the old content that we are merging the new content into
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* @param ctx the merge context
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*/
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function morphChildren(newParent, oldParent, ctx) {
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let nextNewChild = newParent.firstChild;
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let insertionPoint = oldParent.firstChild;
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let newChild;
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// run through all the new content
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while (nextNewChild) {
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newChild = nextNewChild;
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nextNewChild = newChild.nextSibling;
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// if we are at the end of the exiting parent's children, just append
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if (insertionPoint == null) {
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if (ctx.callbacks.beforeNodeAdded(newChild) === false) return;
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oldParent.appendChild(newChild);
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ctx.callbacks.afterNodeAdded(newChild);
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removeIdsFromConsideration(ctx, newChild);
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continue;
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}
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// if the current node has an id set match then morph
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if (isIdSetMatch(newChild, insertionPoint, ctx)) {
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morphOldNodeTo(insertionPoint, newChild, ctx);
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insertionPoint = insertionPoint.nextSibling;
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removeIdsFromConsideration(ctx, newChild);
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continue;
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}
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// otherwise search forward in the existing old children for an id set match
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let idSetMatch = findIdSetMatch(newParent, oldParent, newChild, insertionPoint, ctx);
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// if we found a potential match, remove the nodes until that point and morph
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if (idSetMatch) {
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insertionPoint = removeNodesBetween(insertionPoint, idSetMatch, ctx);
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morphOldNodeTo(idSetMatch, newChild, ctx);
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removeIdsFromConsideration(ctx, newChild);
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continue;
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}
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// no id set match found, so scan forward for a soft match for the current node
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let softMatch = findSoftMatch(newParent, oldParent, newChild, insertionPoint, ctx);
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// if we found a soft match for the current node, morph
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if (softMatch) {
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insertionPoint = removeNodesBetween(insertionPoint, softMatch, ctx);
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morphOldNodeTo(softMatch, newChild, ctx);
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removeIdsFromConsideration(ctx, newChild);
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continue;
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}
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// abandon all hope of morphing, just insert the new child before the insertion point
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// and move on
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if (ctx.callbacks.beforeNodeAdded(newChild) === false) return;
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oldParent.insertBefore(newChild, insertionPoint);
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ctx.callbacks.afterNodeAdded(newChild);
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removeIdsFromConsideration(ctx, newChild);
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}
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// remove any remaining old nodes that didn't match up with new content
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while (insertionPoint !== null) {
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let tempNode = insertionPoint;
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insertionPoint = insertionPoint.nextSibling;
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removeNode(tempNode, ctx);
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}
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}
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//=============================================================================
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// Attribute Syncing Code
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//=============================================================================
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/**
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* @param attr {String} the attribute to be mutated
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* @param to {Element} the element that is going to be updated
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* @param updateType {("update"|"remove")}
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* @param ctx the merge context
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* @returns {boolean} true if the attribute should be ignored, false otherwise
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*/
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function ignoreAttribute(attr, to, updateType, ctx) {
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if(attr === 'value' && ctx.ignoreActiveValue && to === document.activeElement){
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return true;
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}
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return ctx.callbacks.beforeAttributeUpdated(attr, to, updateType) === false;
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}
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/**
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* syncs a given node with another node, copying over all attributes and
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* inner element state from the 'from' node to the 'to' node
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*
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* @param {Element} from the element to copy attributes & state from
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* @param {Element} to the element to copy attributes & state to
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* @param ctx the merge context
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*/
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function syncNodeFrom(from, to, ctx) {
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let type = from.nodeType
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// if is an element type, sync the attributes from the
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// new node into the new node
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if (type === 1 /* element type */) {
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const fromAttributes = from.attributes;
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const toAttributes = to.attributes;
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for (const fromAttribute of fromAttributes) {
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if (ignoreAttribute(fromAttribute.name, to, 'update', ctx)) {
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continue;
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}
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if (to.getAttribute(fromAttribute.name) !== fromAttribute.value) {
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to.setAttribute(fromAttribute.name, fromAttribute.value);
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}
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}
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// iterate backwards to avoid skipping over items when a delete occurs
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for (let i = toAttributes.length - 1; 0 <= i; i--) {
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const toAttribute = toAttributes[i];
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if (ignoreAttribute(toAttribute.name, to, 'remove', ctx)) {
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continue;
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}
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if (!from.hasAttribute(toAttribute.name)) {
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to.removeAttribute(toAttribute.name);
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}
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}
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}
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// sync text nodes
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if (type === 8 /* comment */ || type === 3 /* text */) {
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if (to.nodeValue !== from.nodeValue) {
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to.nodeValue = from.nodeValue;
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}
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}
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if (!ignoreValueOfActiveElement(to, ctx)) {
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// sync input values
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syncInputValue(from, to, ctx);
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}
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}
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/**
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* @param from {Element} element to sync the value from
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* @param to {Element} element to sync the value to
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* @param attributeName {String} the attribute name
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* @param ctx the merge context
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*/
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function syncBooleanAttribute(from, to, attributeName, ctx) {
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if (from[attributeName] !== to[attributeName]) {
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let ignoreUpdate = ignoreAttribute(attributeName, to, 'update', ctx);
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if (!ignoreUpdate) {
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to[attributeName] = from[attributeName];
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}
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if (from[attributeName]) {
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if (!ignoreUpdate) {
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to.setAttribute(attributeName, from[attributeName]);
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}
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} else {
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if (!ignoreAttribute(attributeName, to, 'remove', ctx)) {
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to.removeAttribute(attributeName);
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}
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}
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}
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}
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/**
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* NB: many bothans died to bring us information:
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*
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* https://github.com/patrick-steele-idem/morphdom/blob/master/src/specialElHandlers.js
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* https://github.com/choojs/nanomorph/blob/master/lib/morph.jsL113
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*
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* @param from {Element} the element to sync the input value from
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* @param to {Element} the element to sync the input value to
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* @param ctx the merge context
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*/
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function syncInputValue(from, to, ctx) {
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if (from instanceof HTMLInputElement &&
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to instanceof HTMLInputElement &&
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from.type !== 'file') {
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let fromValue = from.value;
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let toValue = to.value;
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// sync boolean attributes
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syncBooleanAttribute(from, to, 'checked', ctx);
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syncBooleanAttribute(from, to, 'disabled', ctx);
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if (!from.hasAttribute('value')) {
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if (!ignoreAttribute('value', to, 'remove', ctx)) {
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to.value = '';
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to.removeAttribute('value');
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}
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} else if (fromValue !== toValue) {
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if (!ignoreAttribute('value', to, 'update', ctx)) {
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to.setAttribute('value', fromValue);
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to.value = fromValue;
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}
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}
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} else if (from instanceof HTMLOptionElement) {
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syncBooleanAttribute(from, to, 'selected', ctx)
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} else if (from instanceof HTMLTextAreaElement && to instanceof HTMLTextAreaElement) {
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let fromValue = from.value;
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let toValue = to.value;
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if (ignoreAttribute('value', to, 'update', ctx)) {
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return;
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}
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if (fromValue !== toValue) {
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to.value = fromValue;
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}
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if (to.firstChild && to.firstChild.nodeValue !== fromValue) {
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to.firstChild.nodeValue = fromValue
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}
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}
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}
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//=============================================================================
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// the HEAD tag can be handled specially, either w/ a 'merge' or 'append' style
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//=============================================================================
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function handleHeadElement(newHeadTag, currentHead, ctx) {
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let added = []
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let removed = []
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let preserved = []
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let nodesToAppend = []
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let headMergeStyle = ctx.head.style;
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// put all new head elements into a Map, by their outerHTML
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let srcToNewHeadNodes = new Map();
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for (const newHeadChild of newHeadTag.children) {
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srcToNewHeadNodes.set(newHeadChild.outerHTML, newHeadChild);
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}
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// for each elt in the current head
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for (const currentHeadElt of currentHead.children) {
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// If the current head element is in the map
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let inNewContent = srcToNewHeadNodes.has(currentHeadElt.outerHTML);
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let isReAppended = ctx.head.shouldReAppend(currentHeadElt);
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let isPreserved = ctx.head.shouldPreserve(currentHeadElt);
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if (inNewContent || isPreserved) {
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if (isReAppended) {
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// remove the current version and let the new version replace it and re-execute
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removed.push(currentHeadElt);
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} else {
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// this element already exists and should not be re-appended, so remove it from
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// the new content map, preserving it in the DOM
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srcToNewHeadNodes.delete(currentHeadElt.outerHTML);
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preserved.push(currentHeadElt);
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}
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} else {
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if (headMergeStyle === "append") {
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// we are appending and this existing element is not new content
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// so if and only if it is marked for re-append do we do anything
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if (isReAppended) {
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removed.push(currentHeadElt);
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nodesToAppend.push(currentHeadElt);
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}
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} else {
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||
|
// if this is a merge, we remove this content since it is not in the new head
|
||
|
if (ctx.head.shouldRemove(currentHeadElt) !== false) {
|
||
|
removed.push(currentHeadElt);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Push the remaining new head elements in the Map into the
|
||
|
// nodes to append to the head tag
|
||
|
nodesToAppend.push(...srcToNewHeadNodes.values());
|
||
|
log("to append: ", nodesToAppend);
|
||
|
|
||
|
let promises = [];
|
||
|
for (const newNode of nodesToAppend) {
|
||
|
log("adding: ", newNode);
|
||
|
let newElt = document.createRange().createContextualFragment(newNode.outerHTML).firstChild;
|
||
|
log(newElt);
|
||
|
if (ctx.callbacks.beforeNodeAdded(newElt) !== false) {
|
||
|
if (newElt.href || newElt.src) {
|
||
|
let resolve = null;
|
||
|
let promise = new Promise(function (_resolve) {
|
||
|
resolve = _resolve;
|
||
|
});
|
||
|
newElt.addEventListener('load', function () {
|
||
|
resolve();
|
||
|
});
|
||
|
promises.push(promise);
|
||
|
}
|
||
|
currentHead.appendChild(newElt);
|
||
|
ctx.callbacks.afterNodeAdded(newElt);
|
||
|
added.push(newElt);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// remove all removed elements, after we have appended the new elements to avoid
|
||
|
// additional network requests for things like style sheets
|
||
|
for (const removedElement of removed) {
|
||
|
if (ctx.callbacks.beforeNodeRemoved(removedElement) !== false) {
|
||
|
currentHead.removeChild(removedElement);
|
||
|
ctx.callbacks.afterNodeRemoved(removedElement);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ctx.head.afterHeadMorphed(currentHead, {added: added, kept: preserved, removed: removed});
|
||
|
return promises;
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
// Misc
|
||
|
//=============================================================================
|
||
|
|
||
|
function log() {
|
||
|
//console.log(arguments);
|
||
|
}
|
||
|
|
||
|
function noOp() {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Deep merges the config object and the Idiomoroph.defaults object to
|
||
|
produce a final configuration object
|
||
|
*/
|
||
|
function mergeDefaults(config) {
|
||
|
let finalConfig = {};
|
||
|
// copy top level stuff into final config
|
||
|
Object.assign(finalConfig, defaults);
|
||
|
Object.assign(finalConfig, config);
|
||
|
|
||
|
// copy callbacks into final config (do this to deep merge the callbacks)
|
||
|
finalConfig.callbacks = {};
|
||
|
Object.assign(finalConfig.callbacks, defaults.callbacks);
|
||
|
Object.assign(finalConfig.callbacks, config.callbacks);
|
||
|
|
||
|
// copy head config into final config (do this to deep merge the head)
|
||
|
finalConfig.head = {};
|
||
|
Object.assign(finalConfig.head, defaults.head);
|
||
|
Object.assign(finalConfig.head, config.head);
|
||
|
return finalConfig;
|
||
|
}
|
||
|
|
||
|
function createMorphContext(oldNode, newContent, config) {
|
||
|
config = mergeDefaults(config);
|
||
|
return {
|
||
|
target: oldNode,
|
||
|
newContent: newContent,
|
||
|
config: config,
|
||
|
morphStyle: config.morphStyle,
|
||
|
ignoreActive: config.ignoreActive,
|
||
|
ignoreActiveValue: config.ignoreActiveValue,
|
||
|
idMap: createIdMap(oldNode, newContent),
|
||
|
deadIds: new Set(),
|
||
|
callbacks: config.callbacks,
|
||
|
head: config.head
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function isIdSetMatch(node1, node2, ctx) {
|
||
|
if (node1 == null || node2 == null) {
|
||
|
return false;
|
||
|
}
|
||
|
if (node1.nodeType === node2.nodeType && node1.tagName === node2.tagName) {
|
||
|
if (node1.id !== "" && node1.id === node2.id) {
|
||
|
return true;
|
||
|
} else {
|
||
|
return getIdIntersectionCount(ctx, node1, node2) > 0;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
function isSoftMatch(node1, node2) {
|
||
|
if (node1 == null || node2 == null) {
|
||
|
return false;
|
||
|
}
|
||
|
return node1.nodeType === node2.nodeType && node1.tagName === node2.tagName
|
||
|
}
|
||
|
|
||
|
function removeNodesBetween(startInclusive, endExclusive, ctx) {
|
||
|
while (startInclusive !== endExclusive) {
|
||
|
let tempNode = startInclusive;
|
||
|
startInclusive = startInclusive.nextSibling;
|
||
|
removeNode(tempNode, ctx);
|
||
|
}
|
||
|
removeIdsFromConsideration(ctx, endExclusive);
|
||
|
return endExclusive.nextSibling;
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
// Scans forward from the insertionPoint in the old parent looking for a potential id match
|
||
|
// for the newChild. We stop if we find a potential id match for the new child OR
|
||
|
// if the number of potential id matches we are discarding is greater than the
|
||
|
// potential id matches for the new child
|
||
|
//=============================================================================
|
||
|
function findIdSetMatch(newContent, oldParent, newChild, insertionPoint, ctx) {
|
||
|
|
||
|
// max id matches we are willing to discard in our search
|
||
|
let newChildPotentialIdCount = getIdIntersectionCount(ctx, newChild, oldParent);
|
||
|
|
||
|
let potentialMatch = null;
|
||
|
|
||
|
// only search forward if there is a possibility of an id match
|
||
|
if (newChildPotentialIdCount > 0) {
|
||
|
let potentialMatch = insertionPoint;
|
||
|
// if there is a possibility of an id match, scan forward
|
||
|
// keep track of the potential id match count we are discarding (the
|
||
|
// newChildPotentialIdCount must be greater than this to make it likely
|
||
|
// worth it)
|
||
|
let otherMatchCount = 0;
|
||
|
while (potentialMatch != null) {
|
||
|
|
||
|
// If we have an id match, return the current potential match
|
||
|
if (isIdSetMatch(newChild, potentialMatch, ctx)) {
|
||
|
return potentialMatch;
|
||
|
}
|
||
|
|
||
|
// computer the other potential matches of this new content
|
||
|
otherMatchCount += getIdIntersectionCount(ctx, potentialMatch, newContent);
|
||
|
if (otherMatchCount > newChildPotentialIdCount) {
|
||
|
// if we have more potential id matches in _other_ content, we
|
||
|
// do not have a good candidate for an id match, so return null
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
// advanced to the next old content child
|
||
|
potentialMatch = potentialMatch.nextSibling;
|
||
|
}
|
||
|
}
|
||
|
return potentialMatch;
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
// Scans forward from the insertionPoint in the old parent looking for a potential soft match
|
||
|
// for the newChild. We stop if we find a potential soft match for the new child OR
|
||
|
// if we find a potential id match in the old parents children OR if we find two
|
||
|
// potential soft matches for the next two pieces of new content
|
||
|
//=============================================================================
|
||
|
function findSoftMatch(newContent, oldParent, newChild, insertionPoint, ctx) {
|
||
|
|
||
|
let potentialSoftMatch = insertionPoint;
|
||
|
let nextSibling = newChild.nextSibling;
|
||
|
let siblingSoftMatchCount = 0;
|
||
|
|
||
|
while (potentialSoftMatch != null) {
|
||
|
|
||
|
if (getIdIntersectionCount(ctx, potentialSoftMatch, newContent) > 0) {
|
||
|
// the current potential soft match has a potential id set match with the remaining new
|
||
|
// content so bail out of looking
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
// if we have a soft match with the current node, return it
|
||
|
if (isSoftMatch(newChild, potentialSoftMatch)) {
|
||
|
return potentialSoftMatch;
|
||
|
}
|
||
|
|
||
|
if (isSoftMatch(nextSibling, potentialSoftMatch)) {
|
||
|
// the next new node has a soft match with this node, so
|
||
|
// increment the count of future soft matches
|
||
|
siblingSoftMatchCount++;
|
||
|
nextSibling = nextSibling.nextSibling;
|
||
|
|
||
|
// If there are two future soft matches, bail to allow the siblings to soft match
|
||
|
// so that we don't consume future soft matches for the sake of the current node
|
||
|
if (siblingSoftMatchCount >= 2) {
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// advanced to the next old content child
|
||
|
potentialSoftMatch = potentialSoftMatch.nextSibling;
|
||
|
}
|
||
|
|
||
|
return potentialSoftMatch;
|
||
|
}
|
||
|
|
||
|
function parseContent(newContent) {
|
||
|
let parser = new DOMParser();
|
||
|
|
||
|
// remove svgs to avoid false-positive matches on head, etc.
|
||
|
let contentWithSvgsRemoved = newContent.replace(/<svg(\s[^>]*>|>)([\s\S]*?)<\/svg>/gim, '');
|
||
|
|
||
|
// if the newContent contains a html, head or body tag, we can simply parse it w/o wrapping
|
||
|
if (contentWithSvgsRemoved.match(/<\/html>/) || contentWithSvgsRemoved.match(/<\/head>/) || contentWithSvgsRemoved.match(/<\/body>/)) {
|
||
|
let content = parser.parseFromString(newContent, "text/html");
|
||
|
// if it is a full HTML document, return the document itself as the parent container
|
||
|
if (contentWithSvgsRemoved.match(/<\/html>/)) {
|
||
|
content.generatedByIdiomorph = true;
|
||
|
return content;
|
||
|
} else {
|
||
|
// otherwise return the html element as the parent container
|
||
|
let htmlElement = content.firstChild;
|
||
|
if (htmlElement) {
|
||
|
htmlElement.generatedByIdiomorph = true;
|
||
|
return htmlElement;
|
||
|
} else {
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
// if it is partial HTML, wrap it in a template tag to provide a parent element and also to help
|
||
|
// deal with touchy tags like tr, tbody, etc.
|
||
|
let responseDoc = parser.parseFromString("<body><template>" + newContent + "</template></body>", "text/html");
|
||
|
let content = responseDoc.body.querySelector('template').content;
|
||
|
content.generatedByIdiomorph = true;
|
||
|
return content
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function normalizeContent(newContent) {
|
||
|
if (newContent == null) {
|
||
|
// noinspection UnnecessaryLocalVariableJS
|
||
|
const dummyParent = document.createElement('div');
|
||
|
return dummyParent;
|
||
|
} else if (newContent.generatedByIdiomorph) {
|
||
|
// the template tag created by idiomorph parsing can serve as a dummy parent
|
||
|
return newContent;
|
||
|
} else if (newContent instanceof Node) {
|
||
|
// a single node is added as a child to a dummy parent
|
||
|
const dummyParent = document.createElement('div');
|
||
|
dummyParent.append(newContent);
|
||
|
return dummyParent;
|
||
|
} else {
|
||
|
// all nodes in the array or HTMLElement collection are consolidated under
|
||
|
// a single dummy parent element
|
||
|
const dummyParent = document.createElement('div');
|
||
|
for (const elt of [...newContent]) {
|
||
|
dummyParent.append(elt);
|
||
|
}
|
||
|
return dummyParent;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function insertSiblings(previousSibling, morphedNode, nextSibling) {
|
||
|
let stack = []
|
||
|
let added = []
|
||
|
while (previousSibling != null) {
|
||
|
stack.push(previousSibling);
|
||
|
previousSibling = previousSibling.previousSibling;
|
||
|
}
|
||
|
while (stack.length > 0) {
|
||
|
let node = stack.pop();
|
||
|
added.push(node); // push added preceding siblings on in order and insert
|
||
|
morphedNode.parentElement.insertBefore(node, morphedNode);
|
||
|
}
|
||
|
added.push(morphedNode);
|
||
|
while (nextSibling != null) {
|
||
|
stack.push(nextSibling);
|
||
|
added.push(nextSibling); // here we are going in order, so push on as we scan, rather than add
|
||
|
nextSibling = nextSibling.nextSibling;
|
||
|
}
|
||
|
while (stack.length > 0) {
|
||
|
morphedNode.parentElement.insertBefore(stack.pop(), morphedNode.nextSibling);
|
||
|
}
|
||
|
return added;
|
||
|
}
|
||
|
|
||
|
function findBestNodeMatch(newContent, oldNode, ctx) {
|
||
|
let currentElement;
|
||
|
currentElement = newContent.firstChild;
|
||
|
let bestElement = currentElement;
|
||
|
let score = 0;
|
||
|
while (currentElement) {
|
||
|
let newScore = scoreElement(currentElement, oldNode, ctx);
|
||
|
if (newScore > score) {
|
||
|
bestElement = currentElement;
|
||
|
score = newScore;
|
||
|
}
|
||
|
currentElement = currentElement.nextSibling;
|
||
|
}
|
||
|
return bestElement;
|
||
|
}
|
||
|
|
||
|
function scoreElement(node1, node2, ctx) {
|
||
|
if (isSoftMatch(node1, node2)) {
|
||
|
return .5 + getIdIntersectionCount(ctx, node1, node2);
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
function removeNode(tempNode, ctx) {
|
||
|
removeIdsFromConsideration(ctx, tempNode)
|
||
|
if (ctx.callbacks.beforeNodeRemoved(tempNode) === false) return;
|
||
|
|
||
|
tempNode.remove();
|
||
|
ctx.callbacks.afterNodeRemoved(tempNode);
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
// ID Set Functions
|
||
|
//=============================================================================
|
||
|
|
||
|
function isIdInConsideration(ctx, id) {
|
||
|
return !ctx.deadIds.has(id);
|
||
|
}
|
||
|
|
||
|
function idIsWithinNode(ctx, id, targetNode) {
|
||
|
let idSet = ctx.idMap.get(targetNode) || EMPTY_SET;
|
||
|
return idSet.has(id);
|
||
|
}
|
||
|
|
||
|
function removeIdsFromConsideration(ctx, node) {
|
||
|
let idSet = ctx.idMap.get(node) || EMPTY_SET;
|
||
|
for (const id of idSet) {
|
||
|
ctx.deadIds.add(id);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function getIdIntersectionCount(ctx, node1, node2) {
|
||
|
let sourceSet = ctx.idMap.get(node1) || EMPTY_SET;
|
||
|
let matchCount = 0;
|
||
|
for (const id of sourceSet) {
|
||
|
// a potential match is an id in the source and potentialIdsSet, but
|
||
|
// that has not already been merged into the DOM
|
||
|
if (isIdInConsideration(ctx, id) && idIsWithinNode(ctx, id, node2)) {
|
||
|
++matchCount;
|
||
|
}
|
||
|
}
|
||
|
return matchCount;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* A bottom up algorithm that finds all elements with ids inside of the node
|
||
|
* argument and populates id sets for those nodes and all their parents, generating
|
||
|
* a set of ids contained within all nodes for the entire hierarchy in the DOM
|
||
|
*
|
||
|
* @param node {Element}
|
||
|
* @param {Map<Node, Set<String>>} idMap
|
||
|
*/
|
||
|
function populateIdMapForNode(node, idMap) {
|
||
|
let nodeParent = node.parentElement;
|
||
|
// find all elements with an id property
|
||
|
let idElements = node.querySelectorAll('[id]');
|
||
|
for (const elt of idElements) {
|
||
|
let current = elt;
|
||
|
// walk up the parent hierarchy of that element, adding the id
|
||
|
// of element to the parent's id set
|
||
|
while (current !== nodeParent && current != null) {
|
||
|
let idSet = idMap.get(current);
|
||
|
// if the id set doesn't exist, create it and insert it in the map
|
||
|
if (idSet == null) {
|
||
|
idSet = new Set();
|
||
|
idMap.set(current, idSet);
|
||
|
}
|
||
|
idSet.add(elt.id);
|
||
|
current = current.parentElement;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This function computes a map of nodes to all ids contained within that node (inclusive of the
|
||
|
* node). This map can be used to ask if two nodes have intersecting sets of ids, which allows
|
||
|
* for a looser definition of "matching" than tradition id matching, and allows child nodes
|
||
|
* to contribute to a parent nodes matching.
|
||
|
*
|
||
|
* @param {Element} oldContent the old content that will be morphed
|
||
|
* @param {Element} newContent the new content to morph to
|
||
|
* @returns {Map<Node, Set<String>>} a map of nodes to id sets for the
|
||
|
*/
|
||
|
function createIdMap(oldContent, newContent) {
|
||
|
let idMap = new Map();
|
||
|
populateIdMapForNode(oldContent, idMap);
|
||
|
populateIdMapForNode(newContent, idMap);
|
||
|
return idMap;
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
// This is what ends up becoming the Idiomorph global object
|
||
|
//=============================================================================
|
||
|
return {
|
||
|
morph,
|
||
|
defaults
|
||
|
}
|
||
|
})();
|