It shows up in development always, and if you're logged in as Me
Specifically in production!
I'm using this to poke at memory usage for pages that seem suspicious.
I don't know why our app reliably grows so large in RAM, but my hunch is
that maybe there are some pages that just use a truly large amount to
begin with - and I've learned Ruby doesn't release memory back after
it's GC'd, it just grows the process and keeps the free space to itself
in its own heap!
So I'm just eyeing pages that I know *can* have a lot going on, and
seeing what I find!
Now, like in DTI 2020, opening an outfit will go straight to the editor.
I'm not 100% on whether this is actually like. the superior behavior?
But I think it's good enough, and it's what the wardrobe-2020 code
expects, so let's just roll with it for now!
This was used by the Neopia server to send us the modeling data it requested out-of-band. But now we do all our modeling requests back in-app again, so we don't need this!
Okay, this is a process that idk if it's even been working for a while anyway, I don't think Neopets translates item names anymore?
And it's crashing when I try to model stuff now, so like. yeah ok I'm fine with just skipping this, it's a shame to lose out on potential data going forward but *I think there just isn't data to get anyway*
I hope this doesn't cause problems! But yeah, with Puma doing threading, and maybe switching to Falcon someday to get even better concurrency properties, I feel like this will probably be fine?
And it makes the UX a loootttt better, to be back in the world where all these forms just work, whew.
Oh okay, I was misinterpreting the error: it was that our NEOPETS_URL_ORIGIN secret value isn't the real Neopets.com IP address anymore, so amfphp requests were just plain *always* failing in production. Oops!
I've remove that environment variable from our production config, and now modeling is working in the bulk thing!
Also I'm noticing that we're using puma these days, which does good threading stuff. I think there might be merit to switching over to Falcon because of just how async-y our stuff is, but having 5 threads going is honestly probably good enough that I don't need to worry too much about mutual blocking, and could probably just write stuff to get Neopia out of the picture like *right now*. Neat!
Okay so… I'm worried about this because of Rails whole single-threaded situation, which doesn't really let it handle blocking on external network requests very well.
Ultimately I think we're gonna have to do a clever thing but idk quite what?
I should look into whether like, puma + the new async stuff can enable Rails to be more tolerable about this, and handle a few requests at once, instead of having to have the Neopia server doing it. (Right now, the Neopia server isn't really doing its job quite right, because it depends on the Rails app being *local* to send stuff to it.)
But for now, let's just extend the timeout, cuz it's basically always getting hit in production—because there's currently no other way to do modeling, oops lol
In the login case, we save the `return_to` parameter in the session, because login can be a multi-step process.
In the logout case, we just read it directly from the form params.
Note that you *could* end up in a weird scenario where an old return_to value sticks around for a bit? But we have the sense to delete it when we use it on a successful sign-in, and most links to the login page come with a `return_to` param which should reset it. So, you'd have to 1) have started but not finished a sign-in, 2) during the same session, and 3) get to the login page by an unusual means.
Probably fine!
This is a bit more standard, and has the bonus of being compatible with Devise, which is using `flash[:notice]` and so its flashes were coming out unstyled, oops!
Hey nice!!
Note that I removed an account delete button from the settings page. You can still send a DELETE request to the right endpoint to do it, but it's not gonna delete all the associated records, and I wanna think a bit about how to handle that better before exposing that button.
A lot of rough edges here (e.g. no styles on the flash messages), but it's working and that's good!!
I tested this by temporarily switching to the production database and logging in as matchu!
Still missing a lot of big features too, like registration, password resets, settings page, etc.
This removes login/logout/session logic for integrating with OpenNeo ID, replacing them with stubs that just redirect to `/?TODO` when you click login, and helpers that act as if you're not logged in.
This gives us a clean slate to plug in new Devise logic to integrate with the `openneo_id` database directly!
This one was pretty straightforward yaay! Main thing was the change from `render file` to `render template` in a couple places, oh and a thing with complex `order()` clauses.
I ran `rails zeitwerk:check`, which eager-loads the app, and it found two problems: `closet_group.rb` doesn't define `ClosetGroup` (cuz it's empty), and I left in a reference to a cache sweeper observer oops. Goodbye!
Some important little upgrades but mostly straightforward!
Note that there's still a known issue where item searches crash, I was hoping that this was a bug in Rails 4.2 that would be fixed on upgading to 5, but nope, oh well!
Also uhh I just got a bit silly and didn't actually mean to go all the way to 5.2 in one go, I had meant to start at 5.0… but tbh the 5.1 and 5.2 changes seem small, and this seems to be working, so. Yeah ok let's roll!
We've already swapped out the backend for this stuff to Impress 2020, so the resque task and the broken image report UI aren't actually relevant anymore. Delete them!
This helps us delete Resque soon too.
Huh! This cache key seemed to only be referenced in checks and expirations, but was never actually used! So I guess we've been loading the modeling predictions every time for a while huh??
We'll get smarter about that someday, but anyway, that lets us delete our Item resque tasks and ItemObserver!
Again I'm just not convinced of the perf on this, and it enables us to delete some whole infra over it, we can improve it another time if it's useful to!
Just removing some caching and the expiration of it! There's still more superfluous(?) caching on the item page to audit, but these seem a bit more sensible about avoiding loading extra data.
In the interest of clearing out Resque, I'm just gonna remove a lot of our more complex caching stuff, and we can do a perf pass for things like big item list pages once everything's upgraded. (I'm hopeful that the upgrades themselves improve perf; and if not, that some improved sensibilities 10 years later can find simpler approaches.)
I want to test some logged-in stuff, but the whole openneo_id app is a mess to integrate with (and I want to eliminate it down the line anyway), so here's a simple hacky thing that just gets you into a test user for development!
Turns out ~22% of our users initially land on a trade list.
We like to keep the campaign off the pages where space is at a
premium, so we try to whitelist it to major landing pages in order
to avoid accidentally creating a bad experience on some page :)
I've been doing this manually via email for a long time,
since building new stuff in the logged-in world was a pain in the old env.
But now here we are! Finally, finally :)
In particular, outfit_id == 0 would cause outfit_id? to
return false, so it wouldn't run the outfit presence
validation, so /donations/features would try to load
outfit #0 and fail.
Also, flash[:alert] instead of flash[:error] when outfit_id
is bad.
Turns out we need to assign closeted to actual items, not
the item proxies, since that's what we check against. (I
would've thought they're backed by the same instance of
the item anyway, but, whatever. The fix works :P)
Some lame benchmarking on my box, dev, cache classes, many items:
No proxies:
Fresh JSON: 175, 90, 90, 93, 82, 88, 158, 150, 85, 167 = 117.8
Cached JSON: (none)
Fresh HTML: 371, 327, 355, 328, 322, 346 = 341.5
Cached HTML: 173, 123, 175, 187, 171, 179 = 168
Proxies:
Fresh JSON: 175, 183, 269, 219, 195, 178 = 203.17
Cached JSON: 88, 70, 89, 162, 80, 77 = 94.3
Fresh HTML: 494, 381, 350, 334, 451, 372 = 397
Cached HTML: 176, 170, 104, 101, 111, 116 = 129.7
So, overhead is significant, but the gains when cached (and that should be
all the time, since we currently have 0 evictions) are definitely worth
it. Worth pushing, and probably putting some future effort into reducing
overhead.
On production (again, lame), items#index was consistently averaging
73-74ms when super healthy, and 82ms when pets#index was being louder
than usual. For reference is all. This will probably perform
significantly worse at first (in JSON, anyway, since HTML is already
mostly cached), so it might be worth briefly warming the cache after
pushing.
That is, once we get our list of IDs from the search engine, only
fetch records whose JSON we don't already have cached.
It's simpler here to use as_json, but it'd probably be even faster
if I figure out how to serve a plain JSON string from a Rails
controller. In the meantime, requests of entirely cached items
are coming in at about 85ms on average on my box (dev, cache
classes, many items), about 10ms better than the last
iteration.
Bug report that this resolves:
...However, when I was using the "Import from SDB" tool just a few
minutes ago, it ended up adding EVERY neocash item into the "Not
In A List" section, regardless if I already that item imported
into my "Your Items". So, basically.. I had duplicates of
everything and it would not allow me to move them around into
separate catergories or anything. I know that every other time i've
used the import tool, it would only add NEW items that are not
currently already in my lists yet.
Confirmed features:
* Output (retrieval, sorting, etc.)
* Name (positive and negative, but new behavior)
* Flags (positive and negative)
Planned features:
* users:owns, user:wants
Known issues:
* Sets are broken
* Don't render properly
* Shouldn't actually be done as joined sets, anyway, since
we actually want (set1_zone1 OR set1_zone2) AND
(set2_zone1 OR set2_zone2), which will require breaking
it into multiple terms queries.
* Name has regressed: ignores phrases, doesn't require *all*
words. While we're breaking sets into multiple queries,
maybe we'll do something similar for name. In fact, we
really kinda have to if we're gonna keep sorting by name,
since "straw hat" returns all hats. Eww.
For example, the Meerca Maid Tray is a foreground item, so the SWF is marked
as compatible with all body types, but the item itself is clearly marked as
Meercas-only. items#show reflected this properly, but the swf_assets#index
call that the wardrobe uses ignored item.species_support_ids.
So, /bodies/:body_id/swf_assets.json?item_ids[]=... was deprecated in favor
of /pet_types/:pet_type_id/items/swf_assets.json?item_ids=[]..., which is
much like the former route but, before loading assets, also loads the pet
type and items, then filters the items by compatibility, then only loads
assets for the compatible items.
Sharing pane works, everything is great for guests. Logged in
users are on the way, since right now Share Outfit re-saves
anonymously rather than showing sharing data for the existing
outfit.
Due to a silly slip-up involving Javascript object literal syntax, we were
sending {csrf_param: "token"} instead of {authenticity_token: "token"} with
wardrobe AJAX requests. This would cause users to be auto-logged-out for
failing to provide a proper token. Oops.
Lots of scary bugs were being caused by the fact that the possibly-duplicate Neopets ID
was being treated as an SWF's real primary key, meaning that a save meant for object swf
number 123 could be saved to biology swf number 123. Which is awful.
This update gives SWFs their own unique internal ID numbers. All external lookups still use
the remote ID and the type, meaning that the client side remains totally unchanged (phew).
However, all database relationships with SWFs use the new ID numbers, making everything
cleaner. Yay.
There are probably a few places where it would be appropriate to optimize certain lookups
that still depend on remote ID and type. Whatever. Today's goal was to remove crazy
glitches that have been floating around like mad. And I think that goal has been met.