Huh okay, moving to my other machine, the change to Noto Sans subtly
broke the homepage layout a bit, wrapping the form buttons to the next
line in the three module sections.
Here, I refactor to more modern grid/flexbox sensibilities. Btw, there
was a Flexbox thing that didn't work quite how I expected? I commented
on my confusion, but checked in Chrome and Firefox and it seems to work
in both, so, ok!
Okay cool, so this was an error that was happening *only* when building
assets for production: Sass's CSS minifier isn't familiar with all
modern CSS syntax (I think is the issue?), and so errors on things that
are actually totally okay.
I had previously worked around this in `swf_assets/show.css` with an
equivalent syntax that Sass recognized. But in this latest case with
the new `fonts.css.erb`, it was upset about the `src` list for the
fonts, and I don't know a workaround for that.
So, let's just disable Sass's CSS minification for now. I imagine the
difference isn't huge when CSS compresses just fine with gzip anyway?
(Most of what you can "minify" in CSS is whitespace, and that largely
seems silly to me when gzip is running.)
I was just scrolling our CSS and surprised to find we use Google Fonts
embeds! I don't like depending on external hosts like that.
Google Fonts doesn't offer the Droid fonts for download anymore,
though—looks like the Noto fonts are their spiritual successor. The
Droid Serif and Noto Serif fonts look visually identical to me, but the
Sans ones are a bit different… I kinda like the charm of the Droid Sans
better, but ah well! I'd rather be moving forward with a more modern
font with more reliable glyph support etc for now.
I think this has just been broken for a long time? And I don't think
it's very useful in a world 15 years later, where our problem *used* to
be giant gaps in our library, which isn't really our data problem
anymore.
No more of this loading everything into `application.css`! I'm
arbitrarily starting here because that's where I've been playing
lately, but this is part of a larger effort to move toward a more
straightforward CSS architecture (and away from Sass even?)
Ran into a funny thing on an upcoming change, where a style on the
page-specific stylesheet was getting undone by the *CSS Reset* of all
things in the application stylesheet. Resets come first!
I haven't audited that I didn't break a ton of stuff with this change,
but. I hope not! :)
Closes#3, by adapting the suggested changes! Thank you!!
We both change how we create pet name preview jobs, by catching the `@`
case early; and we better handle symbols in pet names when showing the
thank you message, by parsing the query string more correctly.
Co-Authored-By: Steve C <diceroll123@gmail.com>
This was always modeling correctly, but not showing the message,
because Turbo doesn't handle anchors in redirect URLs the same way the
browser's full page loads do.
I forget why we had this as a `#` URL anyway to begin with. Use `?`
instead!
I haven't been running Prettier consistently on things in this project.
Now, it's quick-runnable, and I've got it on everything!
Also, I just think tabs are the right default for this kind of thing,
and I'm glad to get to switch over to it! (In `package.json`.)
I skipped this for a bit because I couldn't think of a simple way to
adapt this behavior to a web component + vanilla CSS setting, but then
I thought of CSS variables, and sat down and cranked this out!
I noticed the last row of the species faces required a scroll, I forget
when that happened! But I made some tweaks, most notably widened the
container from the normal 800px, so that on bigger screens everything
lays out and aligns nice, without requiring any scrolling of the face
container!
Oh oops, I forgot one of the kinds of restricted zones when refactoring
how we load search data in wardrobe-2020! This made most items with
restricted zones (like Be Gone items) not work correctly when you
search for them to add them to the item—though it *does* work correctly
when you reload the page or change the species, to get to load a
different way.
If something goes wrong, like the site goes down or has an intermittent
error, try a full pageload. That way, we're both retrying, and in a way
that gives the user more control and visibility into what's going on,
and what they can potentially do about it. (e.g. if there's a useful
error message, they will see it!)
I took this ordering from a specific place on Impress 2020, but I think
that was in a context where the pose mattered more? Here though, I'm
realizing that I'd rather show any known-unglitched pose than the happy
masc or whatever we semi-randomly chose.
instead of doing the random choice we do for most colors.
This is especially noticeable in cases where like, I'm looking at the
Elderlyboy Ogrin and like, it has *work* put into the masc eyes, and
them fem eyes are just the standard ones.
When playing with a Rainbow Pool syncing task, I noticed that error
handling wasn't working correctly for requests using `async-http`: if
the block raised an error, the `Sync` block would never return.
My suspicion is that this is because we were never reading or releasing
the request body.
In this change, I upgrade all the relevant gems for good measure, and
switch to using the response object yielded by the _block_, so we can
know it's being resource-managed correctly. Now, failures raise errors
as expected!
(I tested all these relevant service calls, too!)
Huh, this is a bit odd, I think we took this from Impress 2020's
`canonicalPetStateForBodyLoader` SQL query… but actually, it doesn't
really make sense? and `petStatesForPetTypeLoader` has a more sensible
ordering, and is the one the app uses in more ways. Maybe that's a
mistake we made back then, or a bug we fixed only in one place?
Anyway, this fixes why the item previews were like. using a LOT of
glitched pet states and I was like "dang did a lot of them break
recently?"
Nah we were just. not pulling the right ones lol
Oh right, forgot about this lol!
The specific effect on Impress 2020 where the button label expands is,
kinda hard to implement in normal CSS/JS, and so I'm not in the mood
and I'm settling for the `title` attribute lol
Oh right, I need the error indicator to be part of a container that
also contains the outfit viewer, to appear below it!
I was motivated because I realized I forgot the Customize More button
so now I'm building it lol
The loading indicator *should* fade in after two seconds, to avoid a
flash of a loading indicator when the page loads quickly - but in some
circumstances it wouldn't delay:
1. Visit an item page. (It delays correctly the first time!)
2. Click "Infinite Closet", then click a link to another item page.
3. The loading indicator appears immediately, because this time the
web component JS is already loaded, so the `outfit-layer` elements
enter `:state(loading)` *immediately*. The element starts at
`opacity: 1`, and the delay doesn't matter, because it was never at
anything else.
In this change, we have the `outfit-viewer` web component take on a
`:state(after-first-frame)`, after a `setTimeout(0)` resolves. That
enables the loading state CSS to *never* apply on the first frame, but
then sometimes kick in on the *second* frame, so that the element is
correctly perceived as "transitioning" from hidden to visible, and the
two-second delay will apply.
When I run `bin/deploy:precompile` on the previous version, I get an
error from libsass that `vw` and `vh` are incompatible units. I don't
get this error in development, only when compiling for production.
My inference is:
1. For the production build, Sass is trying to preprocess even non-SASS
files, maybe to help minify them?
2. In Sass, their `min()` existed before CSS's `min()`, so it's
treating it Like That, and returning a reasonable-in-some-cases-but-
not-here error that `min(100vw, 100vh)` can't be *precomputed*.
Anyway, wrapping it in `calc()` isn't a *problem*, and helps the Sass
compiler not try to precompute it, so. Okay!
https://github.com/sass/node-sass/issues/2815#issuecomment-575926329
We call it enough times on this page, and it *does* have a SQL query,
that I want to cache it! (Also I want to make it fewer species queries
if I can tbh…)
For static image layers, this was *always* logging that we failed to
send the frame a "pause" message. Which, like, of course!
It makes sense to log the notable circumstance where we send a message
we *expect* to arrive, but the frame isn't loaded yet. But if there's
just no frame, ignore it and don't bother to say so.
We add a new `use_responsive_design` helper, for pages to opt into this
new CSS—mostly just because like… it's *worse* to apply these styles
for pages that don't expect it 😅
And then, I fix up a couple things on the item page (including in the
general items layout) to match!
I'm doing this because the species face picker layout is going to want
some responsive awareness, and I want to be doing that from the start!
Here, I remember the trick I learned when building the outfit viewer:
web components are great for making sure stuff stays initialized well
in a Turbo environment!
The problem was, after submitting the form and getting a new preview
loaded via Turbo, the part where we remove `inert` would get undone.
Additionally, this script only loads *once* per session, so if you
Turbo-nav to a different item then that part of the page never ran.
Instead, we use web components to remove the attributes on mount, then
again if they're ever reapplied by Idiomorph.
We mark the options as `inert` and `aria-hidden` while the JS is still
loading—and if the `noscript` tag tells us it's never coming, it covers
up the picker with a brief explainer!
The basics are working great! There's a few known missing things though:
- Add reasonable noscript behavior
- Disable options where there's no valid appearance
- Lay it out actually _good_, instead of just images dumped there
Adapting what the Impress 2020 UI does, but in Ruby instead!
I feel like this is case is really starting to show the power of doing
this stuff in Rails instead of via an API… we can *really* take
advantage of our models and our handy idioms at all points. This is
just so much less *code* than this feature takes in Node + GraphQL +
React.
We used to use this to determine what color to show by default on the
item page preview for, like, Maraquan-specific items. Now, we infer it
from our actual customization data, rather than these heuristics!
There's still a database field for `Item#manual_special_color_id`. We
can still read and write this from the support UI, and Impress 2020
still slightly uses it from the homepage, so I'm not removing from the
database right now.
The `build_on_pet_types` helper used to be reused on the items page, to
generate the list of species to display. We don't use it anymore, so
simplify and remove!
I'm about to reimplement the more-robust version of what this used to
be: how the item page used to say "sometimes" after certain zones in
the occupied list.
Now, we're going to do parity with 2020, and list the actual species!
I like that this takes away the weird `#sometimes` method on the `Zone`
class, which was always an odd hack for just this small thing.
We had this issue on Impress 2020 and I fixed it over there too. I guess
it went less noticed here on Classic, because it's a more
progressively-enhanced site in general (and this failure case is an
interesting argument for that architecture! lol).
On Impress 2020, I wasn't sure if the "waits for the document to load"
behavior of the `defer` attribute was necessary to the script, so I
chose to keep `defer` but move it _after_ the other scripts.
This time, I dug in a bit more, and found a Plausible author saying
that the choice was kinda arbitrary; and another person who had the
same issue as me, who said they switched to `async` and it worked well.
So, that's what we're doing now, too!
https://github.com/plausible/analytics/discussions/1907#discussioncomment-2754499
Closes#2, after making some tweaks to the PR to fit how JS templating
works here. Thanks @dice!!
I had to move `petThumbnailUrl` out of the closure, because this script
does a cute thing of having separate variable scopes for the separate
areas of the page—but this is used by two of them. Arguably it could
make sense to like, put this all in one larger shared IIFE closure that
wraps both of them, to preserve some of this code's intention of
avoiding adding to the global namespace on this page, but like.
*It's fine.*
Co-Authored-By: Steve C <diceroll123@gmail.com>
We were previously planning a more interesting "Add to Cart"
integration with TNT, but it hasn't panned out! For now, we'll just
link to the NC Mall homepage.
Two reasons for this new title:
1. The pitch for "Get these items!" is weaker, now that we're not
getting the power-user integrations we'd planned around.
2. I literally only just thought of it now!
Oh right, if the *label* is `:active`, that only applies if we're
clicking it with our mouse. But if the *toggle* is actively, that
applies both to mouse events on the label, and keyboard events on the
checkbox.
Specifically, if a movie layer was the top layer, the `cursor: wait` on
the preview wouldn't show, because the iframe's *contents* would take
priority, and they were using the default cursor.
I thiiiink I've seen the status of a movie `<outfit-layer>` sometimes
be `loading` even when it's clearly already loaded and running. I
haven't been able to track down where and how that happens exactly, so
this is me acting on a hunch: that maybe the
I-would-have-thought-very-unlikely event that the iframe finishes
loading before the `<outfit-layer>` connects with its children maybe
happens more often than one might think!
In this change, we set up the iframe to receive `requestStatus`
messages, which it responds to with the status immediately. And we send
one of these when the `<outfit-layer>` first discovers the iframe.
Fingers crossed!
This doesn't do a good job maintaining state across morphs, but hey
it's Working At All in terms of wiring, and that's good!!
Also need to style up the toggle as a cute button instead of a visible
checkbox and the words "Play/pause"!
This is a nice extra error handler to have, but note that it *won't*
catch the case where the iframe successfully loads but the page returns
a bad status code. In this case, we'll just show the loading state
forever.
Add some unobtrusive white background for contrast, show it when the
Turbo frame is loading too, add a spinner cursor, and fix a silliness
of how we put the `position: absolute` stuff into the component-y part
of the hanger spinner instead of this specific use case lol oops!
Oh oops, this is the first script on the page with the `defer`
attribute, which means it needs to run before other scripts with
`defer`—and in this moment, it's not loading for me, which means the
pages aren't working!
I assume Plausible told me to use `defer` rather than `async` because
it expects the page to be ready; okay! Let's just move this to the
very body of the `<head>` instead, so it isn't taking priority over
anything else.
This doesn't actually really matter, because this doesn't actually get
used in the app right now? But I figure, hey it's not hard to maintain,
let's just do it for consistency!
Oh, I didn't realize the `_elem` variant of these parts of the
`Content-Security-Policy` is newer, and so doesn't even work on my
current version of Safari on my Mac.
My rationale at the time was: `script_src_elem` is stricter against
things like imports, and I figured, ok let's do the strictest policy
that works. But since it's not fully compatible with browsers even
*I'm* using right now, and I'm not aware of an actual problem it would
prevent, let's back off that a bit! This should have the same effective
security properties for our case.
Note that the effect of this compatibility issue wasn't *weakening* the
policy; it was being *too* strict, by blocking the scripts and the
stylesheets. This is because `script_src_elem` was ignored, and
`script_src` was absent, so it fell back to `default_src none`.
The most notable thing here is that we keep the movie iframes running!
So if you're trying different pets for an animated item, the animation
keeps going while the new pet layers load alongside it.
This is also nice for like, the species/color picker form, so we're not
taking away input elements from people who depend on e.g. keyboard
focus.
Not using this on the item page preview yet, but we will!
I like this approach over e.g. a web component specifically for the
sandboxing: while I don't exactly *distrust* JS that we're loading from
Neopets.com, I don't like the idea of *any* part of the site that
executes arbitrary JS unsafely at runtime, even if we theoretically
trust where it theoretically came from. I don't want any failure
upstream to have effects on us!
I copied basically all of the JS from a related project
`impress-media-server` that I had spun up at one point, to investigate
similar embed techniques. Easy peasy drop-in-squeezy!
Oh right okay, attributes like `status="loading"` are more of an API
for the caller, whereas the internal state API is where you wanna put
things that are meant to be used in CSS selectors and stuff.
Instead of doing all this listening to Turbo events etc to know when
outfit layers might have changed, making it a custom element and wiring
in the behavior to its actual lifecycle makes it always Just Work!
The UI for it is just basic for my own testing rn: it sets the preview
background to gray while loading, then back to white when done!
This uses the new CSS `:has()` selector: we have JS manage the loading
state on each layer, then the container just restyles itself based on
whether any currently-loading layers are present.
Also adapted from the Impress 2020 logic!
Note that I refactored `compatible_pet_type` to a series of scopes on
`PetType`. I think this is a simpler, clearer, and more flexible API!