Commit graph

88 commits

Author SHA1 Message Date
3a18820d05 Oops, fix layout for error when item preview fails to load
Oh right, I need the error indicator to be part of a container that
also contains the outfit viewer, to appear below it!

I was motivated because I realized I forgot the Customize More button
so now I'm building it lol
2024-09-06 16:24:58 -07:00
6f08abc3aa Add html5 badge to new item previews 2024-09-05 18:48:41 -07:00
2e48376c5a Auto-submit the species color picker on change, for new item previews 2024-09-05 17:34:54 -07:00
6dd8e585a3 Add responsive layout for item page
We add a new `use_responsive_design` helper, for pages to opt into this
new CSS—mostly just because like… it's *worse* to apply these styles
for pages that don't expect it 😅

And then, I fix up a couple things on the item page (including in the
general items layout) to match!

I'm doing this because the species face picker layout is going to want
some responsive awareness, and I want to be doing that from the start!
2024-09-05 16:18:48 -07:00
9f44fd47e4 Add "No data yet" to species face tooltip when needed, in item previews 2024-09-03 17:27:43 -07:00
4c44f8d6a4 Fix species face picker going inert again after Turbo frame load
Here, I remember the trick I learned when building the outfit viewer:
web components are great for making sure stuff stays initialized well
in a Turbo environment!

The problem was, after submitting the form and getting a new preview
loaded via Turbo, the part where we remove `inert` would get undone.
Additionally, this script only loads *once* per session, so if you
Turbo-nav to a different item then that part of the page never ran.

Instead, we use web components to remove the attributes on mount, then
again if they're ever reapplied by Idiomorph.
2024-09-03 17:07:53 -07:00
2b2bffd9da Disable pet faces that the item doesn't fit, in new item previews 2024-09-03 16:42:04 -07:00
a184c75575 Handle noscript for the new species face picker
We mark the options as `inert` and `aria-hidden` while the JS is still
loading—and if the `noscript` tag tells us it's never coming, it covers
up the picker with a brief explainer!
2024-09-03 13:46:55 -07:00
c06c297174 Extremely lo-fi new species face picker for simplified item previews
The basics are working great! There's a few known missing things though:
- Add reasonable noscript behavior
- Disable options where there's no valid appearance
- Lay it out actually _good_, instead of just images dumped there
2024-09-03 13:30:12 -07:00
36f8efadbf Add more detailed zone occupy info to simplified item preview page
Adapting what the Impress 2020 UI does, but in Ruby instead!

I feel like this is case is really starting to show the power of doing
this stuff in Rails instead of via an API… we can *really* take
advantage of our models and our handy idioms at all points. This is
just so much less *code* than this feature takes in Node + GraphQL +
React.
2024-09-03 12:55:10 -07:00
bd62476722 Add basic zone info to simpler item previews
We're missing the feature where we enumerate the exact species in
ambiguous cases, though!
2024-08-31 13:11:50 -07:00
fcad7e2bc9 Add a clearer error indicator to new item page previews 2024-07-08 10:36:16 -07:00
6bc0c55000 Use our hanger loading spinner for the new item page previews
It's back, wowie! Also written up in a bit of a component-y way. Cute!
2024-07-07 19:05:48 -07:00
57c08b5646 Use "morphing" for smoother item page preview changes
The most notable thing here is that we keep the movie iframes running!
So if you're trying different pets for an animated item, the animation
keeps going while the new pet layers load alongside it.

This is also nice for like, the species/color picker form, so we're not
taking away input elements from people who depend on e.g. keyboard
focus.
2024-07-03 21:52:43 -07:00
81a58f8656 Extract outfit-viewer to a separate template
Just cuz this is gonna get more complex down the line!
2024-07-02 22:43:36 -07:00
76d2cc6c21 Add some data attributes to outfit-layer elements
This is mostly for debugging, the zone label especially, to just
eyeball what we're looking at!
2024-07-02 22:38:18 -07:00
3c415e9cd3 Refactor item page outfit-layer to use Web Components
Instead of doing all this listening to Turbo events etc to know when
outfit layers might have changed, making it a custom element and wiring
in the behavior to its actual lifecycle makes it always Just Work!
2024-07-02 22:24:26 -07:00
857812610a Refactor outfit_viewer_layers helper to just be inlined into template
I forget what complexity was in here previously that made this make
sense before, but now it's just a loop, whatever!
2024-07-02 22:03:43 -07:00
74748acaaf Refactor more of item outfit preview into the Outfit class
This is a cute thing that I think sets us up for other stuff down the
line: move more of the outfit appearance logic into the `Outfit` class!
Now, we set up the item page with a temporary instance of `Outfit`,
then ask for its `visible_layers`.

Still missing restricted-zones logic and such, that's next!
2024-07-01 16:07:25 -07:00
054c809052 Put the new item preview in a Turbo frame
Nice, gotta say, this is a pretty neat way of making things feel more
app-y! There's some missing pieces here about like, loading state etc,
but the vibes are pretty good, and the implementation was dead-easy!
2024-07-01 15:35:58 -07:00
1b000189c4 [WIP] Add species/color picker for simplified item page preview
Still a lot missing here, like choosing the right default for Baby etc
items, and saving the user's preferences. But it's a start!
2024-07-01 15:35:58 -07:00
ea17e76c39 [WIP] Start replacing item page preview with simpler HTML-based version
Just stripping out the big React component, and having Rails output it!

There's a lot of work rn in extracting the Impress 2020 dependency from
the `wardrobe-2020` React app, and I'm just curious to see if we can
simplify it at all by pulling this stuff *way* back to basics, and
deleting the item page part of `wardrobe-2020` altogether.

In this draft, we regress a lot of functionality: it just shows the
item on a Blue Acara, with no ability to change it! I'm gonna play with
putting more of that back in.

I also haven't actually removed any of the item page React code; I just
stopped calling it. That can be a cleanup for another time, once we're
confident in this experiment!
2024-07-01 15:35:58 -07:00
c011e99819 Fix various JS Turbo issues
First one, Turbo reasonably yelled at us in the JS console that we
should put its script tag in the `head` rather than the `body`, because
it re-executes scripts in the `body` and we don't want to spin up Turbo
multiple times!

I also removed some scripts that aren't relevant anymore, fixed a bug
in `outfits/new.js` where failing to load a donation pet would cause
the preview thing to not work when you type (I think this might've
already been an issue?), reworked `item_header.js` to just run once in
the `head`, and split scripts into `:javascripts` (run once in `head`)
vs `:javascripts_body` (run every page load in `body`).
2024-03-13 21:26:22 -07:00
6a0afb330b Add warning for "Baby Body Paint" bugs
I *think* what I'm observing is that:

1. The zone restrictions are different between these items.
2. The zone restrictions *change* when reloading the page sometimes. (I
   assume from remodeling?)
3. The items look very buggy on many pets, because many appearances
   seem to expect different zone restrictions than the item actually
   has.

I think what this means is:

1. TNT has finally unbound restricted zones from the item level, and
   allowed different appearances to have different restrictions. Neat!
2. The API still serves it the same way, as a field on the item.

So I think this means we need to update our schema to reflect the fact
that an item's `zones_restrict` field isn't *really* a property of the
item; it's a property of the combination of the item and the current
body ID.

My gut take here is that maybe this means it's time for the Large
Refactor that I've kinda been interested in for a while, but been
avoiding because of Impress 2020 compatibility issues: instead of a
`body_id` field on assets, and having them directly belong to items,
make an `ItemAppearance` record (closer to how 2020's GQL API modeled
it, I was looking ahead to this possibility!) that's keyed on item and
body ID, and assets belong to *that*.

Then, we could move the zones restriction field onto the
`ItemAppearance` record instead. And then it doesn't really matter to
us how TNT models it internally; whatever we saw is what we use.
(Again, I looked ahead to this in the 2020 app, and tried to use the
`restrictedZones` field on `ItemAppearance` when possible—even though
it secretly just reads directly from the `Item`!)

…but that's a pretty big departure from how things are modeled now, and
isn't something we can just throw together—especially coordinating it
across both apps. I was getting close to being able to shut off 2020
from a *front-facing* perspective (but still keeping a lot of the GQL
endpoints open for the wardrobe-2020 frontend), but I don't think we're
very close to being able to try to target turning off 2020's *backend*
as a prereq to this; or at least, if we do, we should expect that to
take a while. (Counting now, there's still 9 GQL queries—not as many as
I expected tbh, but still quite a few.)

So idk how to sequence this! But for now, let's put out a warning, and
start setting expectations.
2024-02-27 18:16:23 -08:00
5d577db649 Oops, load the data for the bulk item quantity form on the trades page! 2024-01-21 06:42:24 -08:00
507b346c2c Move item lists bulk management form to an openable dialog in the header 2024-01-21 06:20:32 -08:00
e8832f2c36 Move item description into header 2024-01-21 05:07:45 -08:00
e4fb067e45 Remove old trade hangers UI from item page 2024-01-21 04:49:06 -08:00
b9bb697ca1 Add trade counts to item page tab navigation 2024-01-21 04:45:22 -08:00
eb6f196b15 Add tab navigation to get to item trade pages 2024-01-21 04:40:25 -08:00
c6927c2ce8 Add basic styles to trades page
Still not accessible via links, just exists!
2024-01-21 03:38:02 -08:00
a03ae90697 Move more of the trade-fetching logic into the model
It was a bit tricky to figure out the right API for this, since I'm
looking ahead to the possibility of splitting these across multiple
pages with more detail, like we do in DTI 2020.

What I like about this API is that the caller gets to apply, or not
apply, whatever scopes they want to the underlying hanger set (like
`includes` or `order`), without violating the usual syntax by e.g.
passing it as a parameter to a method.
2024-01-21 00:39:20 -08:00
80e158caf7 Remove extra item zones section from item page
This is in the previewer UI now, we can remove this extra one!
2024-01-20 23:59:08 -08:00
4c809a5f5f Put back the show more / show less behavior for item page trades
I guess I deleted this a while ago without really noticing… I think I'd
at some point like to replace this with like, the DTI 2020 improved
table layout thing, but I figured this would be pretty quick to throw
in and make the page not feel like a pain to use lmao
2024-01-19 04:29:43 -08:00
f008dff3f4 Remove duplicates from the list of trades
Oh yeah, a long-standing limitation. Good thing we're better at stuff
now!

This is also probably the real cause of the weird number of slight
discrepancies between main DTI and DTI 2020 when I eyeballed stuff lol

oh, well, that and the missing default-lists. A bit messy!
2024-01-19 01:39:25 -08:00
ebb1be88a1 Lil shout-out for the new active-users list filtering
Just a little message that's even timebomb-scheduled to disappear!
2024-01-19 01:18:24 -08:00
b84942d77c Use CSS grid instead of floats for item page info
I'm planning to mess with this layout a bit, I don't want floats
getting in my way!
2024-01-18 22:16:56 -08:00
e8db9cf729 Use CSS grid for item page header
Just modernizing some stuff, hum dee dum
2024-01-18 22:07:30 -08:00
c6cb61ef38 Remove no-op item.thumbnail.secure_url
There was a time when I used an old proxy server to try to fix mixed
content issues, and I eventually removed it but never took the tendrils
out from the code.

We probably _should_ figure out how to secure these URLs! But until
then, we may as well simplify the code.
2023-11-11 08:24:08 -08:00
5dcb1dedb4 Add Owls values to the item page
Eyy it's time!! Long-requested, finally here lol
2023-11-03 16:20:02 -07:00
9cc45f0988 Add wardrobe-2020 outfit preview to item pages
Eyyy tasty! There were some issues with conflicting styles with the main app, but I think we got it!

Scoping Chakra's CSS reset was a big deal to not accidentally overwrite the app's own styles lol, and we had to solve a specificity problem for that, thanks Aria for the :where tip!! <3
2023-10-23 19:05:08 -07:00
Matchu
a4a0188b1b Stop caching trade users on item page
Idk this one might actually be a bit of a pain to load? But I'd want to optimize it differently anyway, and there's overhauls we're already planning to do here.
2023-10-23 19:05:04 -07:00
Matchu
44341ba731 Stop caching pet type images on item page
That's easy queries and easy templates!
2023-10-23 19:05:04 -07:00
Matchu
b87492d4ee Stop caching item page contributors
This lets us remove the contribution observer too!
2023-10-23 19:05:04 -07:00
Matchu
ffa73b6b03 Simplify item page rendering
Just removing some caching and the expiration of it! There's still more superfluous(?) caching on the item page to audit, but these seem a bit more sensible about avoiding loading extra data.
2023-10-23 19:05:04 -07:00
Matchu
b11d7a8c9c oh dang, did we just fix most of the mixed content? 2015-08-05 20:11:08 -04:00
6b340f906e Cache trade info on items#show, finally! I think it's the performance culprit. 2013-12-27 14:49:46 -05:00
f07996d762 cache pet images on items#show, in case that's what's being a super-slow jerkface 2013-12-05 15:22:43 -06:00
cc7ac363dd WIP commit for speeding up item show pages 2013-12-05 13:27:56 -06:00
3c127569fe stop caching item preview species images, and fix the bad query instead
Most of the reasoning is documented in the big comment. In short, we tried
to solve the problem with caching, but the caching should hardly be necessary
now that the bottleneck should be fixed. We'll see on production if it
actually solves the whole problem, but I've confirmed in the console that
redefining this function makes random_basic_per_species (as called during
rendering) a ton faster. And this way we keep our randomness, woo!
2013-06-23 22:35:27 -07:00