Reproduce:
1. Add an item with animations, and play them.
2. Remove the item.
3. Add it back.
4. Observe the button shows up in "Paused" state, even though it's playing.
This is because the server-side template wasn't doing anything to try to keep the play/pause button it renders in sync with the current saved state in the cookies, so it was always causing a morph to the pause state. Now we listen to the cookie instead!
I also updated the JS behavior to be a bit more consistent: treat the behavior as defaulting to true, unless it's explicitly set to the string "false".
Rather than surface the fact that pose and style are independent values, in this change we treat them as basically mutually exclusive appearance options.
If there's no alt style selected, a pose option is visibly selected instead. If there's an alt style selected, no pose option is visibly selected (even though the data model contains one), and selecting one removes the alt style.
Just a small visual cleanup because I happened to click on item trades
today! We don't need to repeat "This Week" a million times. Just output
it for the first row, then hide it for the following. (We still include
it in screen reader output for semantic clarity; this is just a visual
cleanup.)
Sigh, the "Valentine Plushie" series is messing with me again! It
doesn't follow the previously established pattern of the names being
"<series> <color> <species>", because in this case the base color is
considered "Valentine".
Okay, well! In this change we add `full_name` as an explicit database
field, and set the previous full name value as a fallback. (We also
extract the generic fallback logic into `ApplicationRecord`, to help us
express it more concisely.)
We also tweak `adjective_name` to be able to shorten custom `full_name`
values, too. That way, in the outfit editor, the Styles options show
correct values like "Cherub Plushie" for the "Cherub Plushie Acara".
I also make some changes in the outfit editor to better accommodate the
longer series names, to try to better handle long words but also to
just only use the first word of the series main name anyway. (Currently,
all series main names are one word, except "Valentine Plushie" becomes
"Valentine".)
For example, the "Red Knitted Beanie with Wig" occupies two different
"Hat" zones: one for behind the head, and one for in front. It's not
useful to split them up!
Instead of offering a form to request a different format, we just
render both in the HTML, and use CSS to swap between the two. Love to
see the `:has` filter come through for us!
Previously, "Then: Go to unlabeled appearance" would always take you to
the *first* unlabeled appearance in our database.
Now, we go to the *next* unlabeled appearance in the list, relative to
this one.
I've known there are bugs in the SVGs pretty often, because they're not
very well attended-to—I noticed pretty quick that the Marble Eyrie, for
example, has its Body asset saved correctly in PNG, but its SVG is just
another copy of the head, oops!
I think SVG is still a nice default for this UI, but I added a little
form to switch to PNG, to give us a debugging method and escape hatch
if it starts to get weird.
I couldn't find a library for this functionality that didn't require
jQuery, and I don't want to be adding *more* jQuery requirements. So, I
decided to throw together my own!
The `<magic-magnifier>` component copies its contents into a "lens"
element, then uses basic JS to track mouse position, then uses CSS to
move the lens and its contents into a helpful position.
One thing I noticed here is that the zoom is a bit crunchy because
we're using PNG images, and it's hard to zoom in even further than we
already are. I might try switching this UI to use the SVG images by
default instead?
When you hover the row for a layer in the table, it highlights the
corresponding layer in the outfit viewer. And when you click anywhere
in the row, it opens the first link (usually the PNG image).