Commit graph

683 commits

Author SHA1 Message Date
03e4233f67 Use cached compatible body IDs on homepage modeling code
This should make it load way faster! Maybe don't even need to mess with
caching the resulting HTML anymore, like we currently do?
2024-10-02 17:55:20 -07:00
b6bddb14be Oops, fix new bug in homepage modeling code
Missed a spot on `Item#basic_body_ids`!
2024-10-02 17:54:14 -07:00
e52838ba70 Use Rails serialize method to save/load cached fields in Item
Just packing some serialization complexity away into its own thing, so
the model code doesn't need to sweat it!
2024-10-02 17:50:42 -07:00
7ba68c52d4 Simplify homepage modeling code a bit
I have some other changes planned too, but these are some easy ones. I
also turn back on this stuff in development, in hopes that my changes
can make these queries fast enough to not be a big deal anymore!
2024-10-02 17:26:32 -07:00
26add4577c Use cached fields for item searches, instead of big joins
This is the second part of the previous change `efda6d74`, in which we
switch out the item search query conditions!

This was a two-parter to ease deployment: first deploy the change with
the migration, then *run* the migration (because it's an unusually slow
one), then deploy this change that actually uses it.

Another way to approach this would've been to deploy it all in one
commit, but not set it as `current` until we had run the migration.
That would have been a reasonable approach too!
2024-09-30 23:16:03 -07:00
efda6d74ab Add cached fields to Item model for searching, but don't use them yet
This is the first part of a change to improve search performance, by
caching occupied zone IDs and supported body IDs onto the Item record
itself, instead of always doing joins with `SwfAsset`.

It's unfortunate, because part of the power of SQL is joins! But doing
joins with big tables, in ways that can't take advantage of indexes in
the same ways as we often want to, is… slow.

It's possible there's something I'm misunderstanding about SQL
optimization, and this _could_ be done with query optimization or
indexes instead of duplicating data like this? This complexity carries
the risk of data getting out of sync in unforeseen ways. But this is
what I know how to do, and it seems to be working, so! Okay!
2024-09-30 23:10:44 -07:00
5890e52e53 Use full name when showing Alt Styles in the list 2024-09-30 17:41:21 -07:00
dd8426fefd Paginate Alt Styles, sort by most recent first-seen date 2024-09-30 17:35:18 -07:00
0b72b5568c Add edit form for Alt Styles, for Support staff only
We'll need this to fix up the series names and thumbnails for the new
prismatic styles!
2024-09-30 17:21:45 -07:00
775baa250b Add filter form to alt styles page
Oh wow, alt styles are getting some real work! I'll improve both the
user-facing and Support-facing tooling, to better handle the complexity.
2024-09-30 16:06:22 -07:00
d5a901b917 Add edit form to Rainbow Pool for pet states, for support staff only 2024-09-27 22:14:00 -07:00
4fa80d33cc Merge branch 'main' into rainbow-pool 2024-09-27 19:43:31 -07:00
d66f81c96b Remove support for old "Nebula (fake)" April Fools color
This hasn't worked for a while anyway! Let's remove the bits of code
where we deal with it, and the database field that signals it. (We also
make a corresponding change in Impress 2020, so it doesn't crash trying
to query based on the `prank` column.)

I also ran this snippet to clear out all the Nebula stuff in the db:

```rb
Color.transaction do
	nebula = Color.where(prank: true).find_by_name("Nebula")
	nebula.pet_types.includes(pet_states: :swf_assets).each do |pet_type|
		pet_type.pet_states.each do |pet_state|
			pet_state.parent_swf_asset_relationships.each do |psa|
				psa.swf_asset.destroy!
				psa.destroy!
			end
			pet_state.destroy!
		end
		pet_type.destroy!
	end
	nebula.destroy!
end
```
2024-09-27 19:38:53 -07:00
f0257ba2d3 Merge branch 'main' into rainbow-pool 2024-09-27 18:32:04 -07:00
06a89689d8 Oops, fix crash when modeling Patchwork Staff (AMFPHP string encoding!)
See comment for details! I wonder if other items have been affected by
this in the past. I think probably what happened before was that we
successfully created this item, but failed to create the *translation*,
so when migrating over the Patchwork Staff all its translated fields
were empty? (That's what I found looking in the database today.)

But yeah, thankfully our crash logging at health.openneo.net gave me
the name of a pet someone was trying to model, and so I was able to
find the bug and fix it!
2024-09-27 15:18:43 -07:00
75040ffbf3 Add pages for the Rainbow Pool pet states 2024-09-26 20:24:31 -07:00
cf2cd41531 Remove unused config/basic_type_hashes.yml file
Our production data now contains basic hashes for all species/color
combinations, and it's easy enough for a dev copy of the site to get
them too by running `rails public_data:pull`. So, I think it's time to
retire this hardcoded set, and get one more file out of our codebase!
2024-09-20 13:10:15 -07:00
989c96fd2b Oops, fix pb_item for "Royal Girl Elephante Gold Bracelets" and similar
There's some funny bugs we had here, like "Relic Elephante Jewellery"
and "Royal Girl Skeith Bodice" getting assigned "Ice", and
"Tyrannian Meerca Spear" being "Pea" lmao

I went and checked all the assignments now and they look good to me!

```ruby
Item.is_pb.order(:name).
  map { |i| [i.pb_color&.human_name, i.name] }
```
2024-09-13 19:56:41 -07:00
a14c4fca48 Remove needed items form on Modeling Hub
I think this has just been broken for a long time? And I don't think
it's very useful in a world 15 years later, where our problem *used* to
be giant gaps in our library, which isn't really our data problem
anymore.
2024-09-09 18:56:39 -07:00
5f2c454423 Actually, not-glitched is more important in item previews than pose
I took this ordering from a specific place on Impress 2020, but I think
that was in a context where the pose mattered more? Here though, I'm
realizing that I'd rather show any known-unglitched pose than the happy
masc or whatever we semi-randomly chose.
2024-09-08 12:08:15 -07:00
0b4d6dc7e6 Oops, remove stray logging 2024-09-08 12:01:16 -07:00
d470dde135 Default to masc/fem for colors like "elderlyboy", in item previews
instead of doing the random choice we do for most colors.

This is especially noticeable in cases where like, I'm looking at the
Elderlyboy Ogrin and like, it has *work* put into the masc eyes, and
them fem eyes are just the standard ones.
2024-09-07 16:12:05 -07:00
052c02f841 Prefer non-glitched over newer for canonical pet state on item page
Huh, this is a bit odd, I think we took this from Impress 2020's
`canonicalPetStateForBodyLoader` SQL query… but actually, it doesn't
really make sense? and `petStatesForPetTypeLoader` has a more sensible
ordering, and is the one the app uses in more ways. Maybe that's a
mistake we made back then, or a bug we fixed only in one place?

Anyway, this fixes why the item previews were like. using a LOT of
glitched pet states and I was like "dang did a lot of them break
recently?"

Nah we were just. not pulling the right ones lol
2024-09-06 17:29:12 -07:00
96215c037a Add Customize More button back to item pages
Oh right, forgot about this lol!

The specific effect on Impress 2020 where the button label expands is,
kinda hard to implement in normal CSS/JS, and so I'm not in the mood
and I'm settling for the `title` attribute lol
2024-09-06 17:12:11 -07:00
6f08abc3aa Add html5 badge to new item previews 2024-09-05 18:48:41 -07:00
edcb21558a Drastically reduce queries for item page preview
Oh right okay, I made a sloppy perf hack long ago, and now let's
actually clean it up!
2024-09-05 17:52:35 -07:00
176ab20fd1 Cache the Item#appearances field
We call it enough times on this page, and it *does* have a SQL query,
that I want to cache it! (Also I want to make it fewer species queries
if I can tbh…)
2024-09-05 17:41:04 -07:00
9f44fd47e4 Add "No data yet" to species face tooltip when needed, in item previews 2024-09-03 17:27:43 -07:00
2b2bffd9da Disable pet faces that the item doesn't fit, in new item previews 2024-09-03 16:42:04 -07:00
36f8efadbf Add more detailed zone occupy info to simplified item preview page
Adapting what the Impress 2020 UI does, but in Ruby instead!

I feel like this is case is really starting to show the power of doing
this stuff in Rails instead of via an API… we can *really* take
advantage of our models and our handy idioms at all points. This is
just so much less *code* than this feature takes in Node + GraphQL +
React.
2024-09-03 12:55:10 -07:00
e0f9a27adc Merge branch 'main' into simpler-item-previews 2024-08-31 13:43:10 -07:00
1c36276865 Remove unused special_color logic from Item
We used to use this to determine what color to show by default on the
item page preview for, like, Maraquan-specific items. Now, we infer it
from our actual customization data, rather than these heuristics!

There's still a database field for `Item#manual_special_color_id`. We
can still read and write this from the support UI, and Impress 2020
still slightly uses it from the homepage, so I'm not removing from the
database right now.
2024-08-31 13:42:25 -07:00
6fdeffebf1 Simplify PetType.random_basic_per_species
I'm mostly just going around looking for `special_color`, a concept I
think the app doesn't use anymore, and removing it where I see it!
2024-08-31 13:37:12 -07:00
8ab5af1aca Remove unused logic for whether a zone is "sometimes" occupied
I'm about to reimplement the more-robust version of what this used to
be: how the item page used to say "sometimes" after certain zones in
the occupied list.

Now, we're going to do parity with 2020, and list the actual species!

I like that this takes away the weird `#sometimes` method on the `Zone`
class, which was always an odd hack for just this small thing.
2024-08-31 13:16:47 -07:00
bd62476722 Add basic zone info to simpler item previews
We're missing the feature where we enumerate the exact species in
ambiguous cases, though!
2024-08-31 13:11:50 -07:00
5b2062754d swf_assets/show action to embed a canvas movie in a sandboxed iframe
Not using this on the item page preview yet, but we will!

I like this approach over e.g. a web component specifically for the
sandboxing: while I don't exactly *distrust* JS that we're loading from
Neopets.com, I don't like the idea of *any* part of the site that
executes arbitrary JS unsafely at runtime, even if we theoretically
trust where it theoretically came from. I don't want any failure
upstream to have effects on us!

I copied basically all of the JS from a related project
`impress-media-server` that I had spun up at one point, to investigate
similar embed techniques. Easy peasy drop-in-squeezy!
2024-07-03 19:50:41 -07:00
ac002f3151 Track preferred color/species for new item page previews
Also adapted from the Impress 2020 logic!

Note that I refactored `compatible_pet_type` to a series of scopes on
`PetType`. I think this is a simpler, clearer, and more flexible API!
2024-07-01 17:38:31 -07:00
fe6035d438 Default to compatible pet types in new item page preview
Just adapted from Impress 2020 logic again, easy peasy!
2024-07-01 17:20:38 -07:00
21a8a49f50 Remove redundant SwfAsset relation
Huh, this is just in here twice? Weird. Goodbye!
2024-07-01 17:20:05 -07:00
3f38fbd1b0 Support zone restriction in new item preview
Adapted from wardrobe-2020's `getVisibleLayers`! Thanks past-Matchu for
all the comments lol!
2024-07-01 16:54:39 -07:00
74748acaaf Refactor more of item outfit preview into the Outfit class
This is a cute thing that I think sets us up for other stuff down the
line: move more of the outfit appearance logic into the `Outfit` class!
Now, we set up the item page with a temporary instance of `Outfit`,
then ask for its `visible_layers`.

Still missing restricted-zones logic and such, that's next!
2024-07-01 16:07:25 -07:00
ea17e76c39 [WIP] Start replacing item page preview with simpler HTML-based version
Just stripping out the big React component, and having Rails output it!

There's a lot of work rn in extracting the Impress 2020 dependency from
the `wardrobe-2020` React app, and I'm just curious to see if we can
simplify it at all by pulling this stuff *way* back to basics, and
deleting the item page part of `wardrobe-2020` altogether.

In this draft, we regress a lot of functionality: it just shows the
item on a Blue Acara, with no ability to change it! I'm gonna play with
putting more of that back in.

I also haven't actually removed any of the item page React code; I just
stopped calling it. That can be a cleanup for another time, once we're
confident in this experiment!
2024-07-01 15:35:58 -07:00
a70b70be7d Merge remote-tracking branch 'origin/main' 2024-07-01 14:56:08 -07:00
2a34e8be6d Oops, fix regex patterns to use \A to \z instead of ^ to $
Oh huh, TIL in Ruby `^` *always* means "start of line", whereas in many
languages' regular expression engines it means "start of string" unless
you enable a special multiline flag for the pattern.

I've fixed this in a number of expressions now!

I'm noticing this in the context of doing some security training work
where this the cause of a sample vulnerability, but, looking at our own
case, I don't think there was anything *abusable* here? But this is
just more correct, so let's be more correct!
2024-06-28 01:32:15 -07:00
5401ea984a Merge remote-tracking branch 'origin/main' 2024-06-22 18:47:10 -07:00
b137eed4c4 Oops, handle date parsing errors in Dyeworks logic
Huh, I thought I'd tried some invalid dates and they gave me
*surprising* output instead of raising an error. Well, maybe it can do
both, depending on exactly the nature of the unexpected input?

In any case, I found that a bad month name like "UwU" raised an error.
So, let's catch it if so!
2024-06-20 14:08:40 -07:00
965725f9e9 Oops, fix silly bug in Dyeworks Owls date parsing
Oh right, if I assume "date in the past means it's for next year", then
that means that, when the date *does pass*, we won't realize it!

e.g. if Owls says "Dyeable Thru July 15", then on July 14 we'll parse
that as July 15, 2024; but on July 16 we'll parse it as July 16, 2025,
and so we'll think it's *still* dyeable. Under this logic, it's
actually impossible for a limited Dyeworks date to *ever* be in the
past, I think!

I think 3 months is a good compromise: it gives Owls plenty of time to
update, but allows for events that could last as long as 9 months into
the future, if I'm doing my math right.
2024-06-20 14:05:00 -07:00
97abd6e438 Add probabilities to Dyeworks items in Item Getting Guide
I'm gonna better explain the gacha nature, I'm doing this part first!
2024-06-20 12:54:39 -07:00
1d250f3148 Remove unused Item.with_closet_hangers scope
Idk why we thought this made sense way back when? But it evidently has
no call sites now so. Goodbye!
2024-06-19 17:49:18 -07:00
b6bd539fed Oops, fix indentation in Item::Dyeworks
Ahh, I started a tabs-y file (as I default to these days), but copied
code from a spaces-y file, and didn't notice. (My laptop editor isn't
configured to flag this for me, oops!)

Fixed!
2024-06-18 16:50:43 -07:00