Commit graph

169 commits

Author SHA1 Message Date
f79379e3d3 perf improvement for PosePickerSupport
oops, forgot to tag this as @client so the server wouldn't bother with a zone lookup!
2020-08-31 23:31:56 -07:00
d2aab1da9e add NC badge to items
it's cute!
2020-08-31 23:28:35 -07:00
c3d8ead8f8 add NC badge to items 2020-08-31 23:27:21 -07:00
6dc53814c2 move restrictedZones from layer to PetAppearance
okay so the PetAppearance restrictions are stored on the asset, because that's how they're defined on Neopets.com too

but I think that's a confusing API, so here I define `PetAppearance.restrictedZones`, which just maps over the layers and aggregates the zones server-side, same as we would have done on the client

I think that's much easier to understand than having layer contain a field, but having to know that item restrictions _don't_ work that way, you know?
2020-08-31 23:18:30 -07:00
e40ec9bb05 fix typo in PosePicker 2020-08-31 23:08:03 -07:00
47f55b1c3e add UC support!
I'm really into how the PosePicker button came out :3
2020-08-31 20:26:15 -07:00
17b00e295d stray lint fix 2020-08-31 19:31:37 -07:00
d91cd80603 add support for UC zone restrictions 2020-08-31 19:23:56 -07:00
f6b9f7f440 fix fade-in for outfit loading hanger
Huh, maybe this is a Firefox bug or something? but the container wasn't applying partial opacity correctly to its children, it was only doing 0 or 1, I think maybe because the children weren't static? I refactor here to make the DOM structure a bit more natural, and fade ins work again 🤷‍♀️
2020-08-31 18:57:29 -07:00
41388ecb9d fix loading state when outfit changes
I'm not sure when this regressed, but changing the outfit was clearing out the whole preview and showing an empty loading state, instead of the intended behavior of showing a loading spinner over the old preview. This affected both the home page and the wardrobe page.

Yeah, so, huh. Fixed! I hope I didn't goof anything else with these effect trigger changes though 😅

The reason I'm doing this now is not just that it's annoying, but as a pair with the color change fix from just now, I want those color changes feeling buttery smooth!
2020-08-31 18:41:57 -07:00
856d8586e4 cache item data when switching standard colors
Previously, when changing a pet's color, we would refresh the items panel and send a new network request for the item appearances, even though they're all the same. This is because item appearance data is queried by species/color, for ease of specification.

But! Item appearances are //cached// by body ID. So, if this is a standard color, it's not hard to look in the cache for the standard color's body ID!

Now, most color changes are faster and don't flicker the item panel anymore. We do still refresh the panel and send the requests for color changes that _do_ matter though, like standard <-> mutant!
2020-08-31 18:25:42 -07:00
bfb0979801 remove hover effect from item loading placeholders
this has been annoying me for a while 😅 it's confusing and surprising that they act interactable when they very much aren't yet!
2020-08-31 17:41:28 -07:00
64ad77ec49 focus dropdown when opening support pose picker
Oops, opening the dropdown would auto-focus the left arrow button, because it's now the first focusable element! Make explicit that we want the dropdown instead.
2020-08-31 01:32:25 -07:00
59f6fe12ff remeasure pose picker after changing appearance 2020-08-31 01:04:27 -07:00
1c8eba4698 Support tools can set appearance glitched state!
this is also very good! :3
2020-08-31 00:48:54 -07:00
1ef05adce4 Support can label pet poses!
it's good shit, y'all
2020-08-31 00:32:17 -07:00
45ab35216f Add arrow buttons to PosePickerSupport
Easier to move between appearances quickly! I'm adding this in anticipation of a use case of rapidly labeling Unknown appearances—I want it to be easy to label one and go to the next!
2020-08-30 23:27:43 -07:00
5ce5356825 migrate to new useSupport hook
Just smoothing out the API for cases where you want to know `isSupportUser`, but not the secret!
2020-08-29 14:54:02 -07:00
4e923746ce Show empty PosePicker for Support users
For most users, I want to hide the pose picker if there's not actually anything to pick from.

But I want Support users to be able to open it and use Support mode, to inspect and label Unknown poses!

In this change, I add new UI to show a question mark pose picker button, and a note explaining the empty picker; but only show them for Support users.

I also made a new `useSupport` hook, to replace `useSupportSecret`, now that I have a use case for "is support user?" that doesn't require the secret. Will migrate the rest!
2020-08-29 14:49:37 -07:00
d41f80518a fix bug to resize PosePicker when it changes
Previously, toggling between the two PosePicker modes could dramatically disrupt the layout, because Popover didn't know to re-measure itself.

In this change, we add a hacky workaround to simulate a window resize event in moments when we know the content is changing. (The realistic ideal solution would still have these manual triggers, but would use an official API in Chakra to notify the Popper instance directly.)
2020-08-29 14:19:43 -07:00
05e5c5ad3e add petAppearanceById client caching
If we already got this PetAppearance, now `petAppearanceById` knows how to serve it from the client cache instead making a network request!
2020-08-29 13:23:41 -07:00
1e30e7c8b0 add Support mode to PosePicker
Still just read-only stuff, but now you can look at all the different poses we have for a species/color!

Soon I'll make the pose/glitched stuff editable :3

Some sizable refactors here to add the ability to specify appearance ID as well as pose… most of the app still doesn't use it, it's mostly just lil extra logic to make it win if it's available!

(The rationale for making it an override, rather than always tracking appearance ID, is that it gets really inconvenient in practice to //wait// on looking up the appearance ID in order to start loading various queries. Species/color/pose is a more intuitive key, and works better and faster when the canonical appearance is what you want!)
2020-08-28 22:58:59 -07:00
7954c11c74 update support to use petStateId -> id 2020-08-28 21:06:33 -07:00
10a6eff299 WIP pose picker support 2020-08-28 21:06:33 -07:00
5334801aba add zone restrict hack tools
similar to the layer zoning tools I just rolled out!

not thrilled about the outfit state hacks here bc of how we cache restrict on the appearance rather than the item, but oh well! this escape hatch is pretty easy and solid, and it's a cleanup for another day

Also did a code split here, now that this file is getting larger, to only load this for support users. I don't actually care about restricting console stuff to support users (I'd honestly rather not), but saving the bytes is worth it I think, since support mode is pretty easy to enter when we need to
2020-08-28 00:12:41 -07:00
17fa9d06b9 add id to ItemAppearance (+ refactor)
This is in support of a caching issue in a hack tool coming next! Without this, the change to ItemAppearance restricted zones would make other ItemAppearance fields go missing (bc our hack tool didn't also specify them), so the query would re-execute over the network to find the missing fields we overwrote with nothingness—which would undo the local hack change.
2020-08-28 00:10:00 -07:00
a58db2dcd1 add restricted zones to item support UI
Honestly kinda embarrased I forgot this!
2020-08-27 23:09:53 -07:00
4a6a48ccd1 fix typos in item/layer support tools
Oops, I goofed up a fix to "Item ID" and "DTI ID" one time, and was labeling layer IDs as item IDs! Fixed!
2020-08-27 22:33:32 -07:00
136df9d2a2 add DTIHackLayerZone fn to console
A dev tool to preview what an item would look like in a different zone!

To use, open the browser console, and type `DTIHackLayerZone(layerId, zoneIdOrName)`, but replace `layerId` with the layer's DTI ID, and `zoneIdOrName` with either the zone ID or its name in quotes.
2020-08-27 22:32:28 -07:00
b3aa82cc66 enable Apollo dev tools in production
I'm doing this to see if I can give Chips a cute way to hack into local data :p
2020-08-27 21:44:54 -07:00
59ffc86481 update PetAppearance id to match petStateId
Previously, we were using a custom-y `id` field to help Apollo cross-reference `petAppearance` queries with the results from bulk `petAppearances` queries. Now, instead, we deprecate `petStateId`, and start using `id` to have the same stable value!

This is in anticipation of pet appearance support tools: a stable ID will make it easier to edit them, esp changing their pose (which would otherwise have changed the ID!)
2020-08-27 21:32:22 -07:00
bf21716db0 simplify PetAppearance client-side caching
Previously, we would load all `petAppearances` in `PosePicker`, and use cache keys to instantly find it again as a single `petAppearance` in `OutfitPreview` after switching poses.

In this change, we instead have `PosePicker` explicitly load all 6 poses as separate `petAppearance` queries. This simplifies cache sharing between the two components' queries: Apollo can do it automatically, because they were queried the same way in the first place.

I'm doing this in preparation for changing the `id` field of `PetAppearance`, to become `petStateId`. This will help me build pet appearance support tools, by giving the appearances stable identifiers that won't be affected by editing which pose an appearance is!
2020-08-27 21:26:24 -07:00
3f2b4df8f3 remove stray unused outfitState prop
right, we get this value from context now; that's why this STOPSHIP was here but not actually breaking anything!
2020-08-20 21:46:32 -07:00
6821c2b734 Support tool: Remove layer from item
Heck yeah, let's clean these fuckers up!
2020-08-20 21:40:05 -07:00
c94e94538e remove stray console.log 2020-08-19 19:12:56 -07:00
700073df8a fix bug where image load errors would keep loading
Dice reported this, thank you!

My mistake here was that `loadImage` _does_ reject when the image fails to load… but it ends up throwing `undefined`, since I forgot to pass the error along from `onerror` to `reject`!

So we would cancel stuff, but then store `undefined` as our error in state, which our component interprets as no-error.

I tested this by using Firefox DevTools request blocking!
2020-08-19 19:11:49 -07:00
f8e625afd2 hide invalid colors in wardrobe page dropdown
On the homepage, I want to keep the ability to enter invalid species/color pairs, so that you can say "Alien, Aisha" instead of having to pick the Aisha first.

But on the wardrobe page, we were rejecting invalid state changes anyway, so I decided to remove invalid color options from the list. And I added an ability to still switch to any species, and potentially resetting to a basic color automatically to match.
2020-08-19 19:05:44 -07:00
81065fda6a fix bug where search error states are hidden
Oops, our loading state logic was eating the error case! I'm not sure exactly where the gap was happening, but I've rewritten the states to be a bit more foolproof, since that first condition was confusing I think.
2020-08-19 18:11:40 -07:00
f6c228b17e lol fix cached zone names
Ahaha I fucked up a bit! I was indexing into the array of cached zones, instead of looking up by ID. This meant that all zone names were wrong, and some search results weren't loading bc there was no zone data!

I made a fix here, and also added some fallback values, so that if there's an issue in the future we can at least fall back more gracefully than the infinite-spinner case we had here.
2020-08-19 18:01:20 -07:00
47d22ad25c Build cached zones, stop querying on server
In this change, we cache the zones table as part of the JS build process. This keeps the database as our source of truth, while aggressively caching the data at deploy time.

See the new README for some rationale!

I tested this by pulling up dev Honeycomb, and observing that we no longer run db queries to `zones` in the new traces for the wardrobe page. (It's a good thing we did it this way, because I noticed some code in the server that was still loading the zone anyway, and fixed it here!)
2020-08-19 17:50:05 -07:00
362093dfa2 rename item "DTI ID" to "Item ID"
I realized that DTI ID is a bit misleading in this case, where the ID is both ours and Neopets's, if I recall!
2020-08-14 22:11:04 -07:00
aa6ce12bbe add Neopets ID to layer support modal 2020-08-14 22:09:52 -07:00
b23f64ad53 show DTI ID in item support drawer
helps make looking stuff up easier!
2020-08-14 22:01:04 -07:00
a2f5dcd498 use real query for item support pet compatibility rule
mutation isn't hooked up yet though! it exists but the sever doesn't recognize it
2020-08-14 21:52:02 -07:00
3e012ec2c0 Draft UI for pet compatibility rule fields
not wired up to a mutation yet, but it looks pretty!
2020-08-14 21:05:28 -07:00
7a58546700 bug fix for light/dark mode toggle
this will keep it always in the corner of the screen, instead of weirdness when the container is not very tall
2020-08-14 18:21:40 -07:00
500068b41b improve a11y for dark/light mode button
add an aria-label, and move it to a better tab position at the end of the page, to match the visual placement
2020-08-12 10:59:27 -07:00
2aa4d2b2c0 add "more colorful" swf conflict mode
An even better resolution mode for "Dyeworks Pink: Peaceful Tree Garland", which doesn't leave any big chunks or holes, and instead takes all the leaves and gives them chunky outlines 😅
2020-08-12 10:53:35 -07:00
927e26385c make light/dark mode transition smoother 2020-08-12 01:46:27 -07:00
0f97693500 add conflict resolution mode for SWF screenshots
The "Dyeworks Pink: Peaceful Tree Garland" was a tricky case, with animated falling leaves…

we decided that having transparency in the main pet area, and some incorrect transparent holes in the trees, was a better conflict resolution for this one

Probably would be good to manually upload a Totally Good version, but like, this flag is probably good to have
2020-08-12 01:32:25 -07:00