Commit graph

679 commits

Author SHA1 Message Date
71bb593974 center outfits, helps a lot on mobile
I pulled it up on my phone, and there was only one column, and being left-aligned for that was bleck!

This is a good spacing compromise, I think :)
2021-01-04 09:36:01 +00:00
c9603a40ea tweak site bg color, to let card elements "pop"
This has been bothering me for a long time, but I couldn't really figure out what to do about it. But tweaking the site bg color a smidge has helped us really add texture to the cards I want to have pop out, like the outfit polaroids!

I kinda went all-in in a burst, but tbh I think it looks great :3

I haven't really touched the wardrobe page with it yet though, that'll probably need some tweaking... for now I'm overriding it to keep the old background!
2021-01-04 09:17:54 +00:00
98604b39da add message for when you have no outfits 2021-01-04 08:47:39 +00:00
72a99fd5bf fix dark mode styles for outfits page 2021-01-04 08:45:52 +00:00
be7de27c5c refine outfit thumbnail card styles 2021-01-04 08:39:15 +00:00
b01feba038 add items to outfit thumbnails
Now that wasn't so hard! :3
2021-01-04 08:26:05 +00:00
9a2308fd41 add Outfits link to global header 2021-01-04 08:13:37 +00:00
259ae9bd87 add WIP callout to outfits page 2021-01-04 08:12:25 +00:00
30e0a149be basic outfits page with pet-only thumbnails 2021-01-04 08:10:35 +00:00
b8d919b247 basic outfit data from GQL 2021-01-04 07:36:00 +00:00
778eefbdd5 placeholder Your Outfits page
it requires login, and runs a GQL query that will fail 😅
2021-01-04 07:31:02 +00:00
e0af75d927 outfit-images: render actual PNG and SVG layers! 2021-01-04 05:58:19 +00:00
d875b5f6ce outfit-images: use node-canvas to render image 2021-01-04 04:17:32 +00:00
385c476ae8 outfit-images: placeholder function and test! 2021-01-04 04:17:09 +00:00
79bde552e2 move src/images into src/app/images
I'm gonna add a `src/shared` next, and it felt weird for `images` to be a sibling, esp since the images are only for the client app!
2021-01-04 03:49:08 +00:00
4120c7aa88 fix large-icon visual bug
Looks like there was some kind of runtime conflict when running @emotion/css and @emotion/react at the same time in this app? Some styles would just get clobbered, making things look all weird.

Here, I've removed our @emotion/css dependency, and use the `<ClassNames>` utility element from `@emotion/react` instead. I'm not thrilled about the solution, but it seems okay for now...

...one other thing I tried was passing a `css` prop to Chakra elements, which seemed to work, but to clobber the element's own Emotion-based styles. I assumed that the Babel macro wouldn't help us, and wouldn't convert css props to className props for non-HTML elements... but I suppose I'm not sure!

Anyway, I don't love this syntax... but I'm happy for the site to be working again. I wonder if we can find something better.
2021-01-04 03:11:55 +00:00
fd864ab8ec fix cache-asset-manifests script
Just wanted to run it and see if much has been converted since we last checked!
2020-12-28 14:00:11 -08:00
1d498ef960 remove Storybook
This was helpful for playing with OutfitMovieLayer, but we haven't found it super useful since then. We can re-add it later if we want it!
2020-12-28 13:49:46 -08:00
82003a91de fix a11y warning in privacy policy 2020-12-25 09:21:54 -08:00
131ff9d4c2 upgrade to new Chakra extendTheme API 2020-12-25 09:20:18 -08:00
91982c60d9 update to new Chakra <Wrap> API 2020-12-25 09:17:24 -08:00
b023cbeaf9 use @emotion/css instead of plain emotion 2020-12-25 09:09:16 -08:00
406849182a update chakra imports 2020-12-25 09:08:33 -08:00
a6ef12a5dd lol change the privacy policy link text from "Hey" 2020-12-07 22:56:58 -08:00
b07924c40f add a privacy policy 2020-12-07 22:56:23 -08:00
5342968872 fix a weird virtualization bug
surely not the last :p
2020-12-07 19:18:34 -08:00
0c2ec4685e use react-virtualized to speed up user items page
There's a known bug that items with a lot of zones will overflow the row… filing that as a separate fix tho!
2020-12-07 18:58:10 -08:00
d59a4948a0 fix species/color dropdown focus bug
Oops, creating a new `SpeciesColorPicker` fn on each render meant that React treated it as a whole new dropdown each time. I've extracted it out into a stable component class, and just pass in the extra props now!

This bug caused changes to kick you out of focus for the dropdown, because it had unmounted and remounted.
2020-12-04 13:01:39 -08:00
0674834fb2 try column headers "Trade for your/their…" 2020-11-25 02:24:15 -08:00
f09c17e2f5 oops, fix empty matches bug on seeking page!
I fixed a bug in `itemsTheyWantThatCurrentUserOwns`, but forgot to fix it in `itemsTheyOwnThatCurrentUserWants`!
2020-11-25 02:09:03 -08:00
def46b0d9c add matches to the trades list page when logged in 2020-11-25 01:53:42 -08:00
066b914bd5 random-sorted "this week" for most recent trades 2020-11-25 00:33:00 -08:00
7310e62699 trades page col heading tweak 2020-11-24 23:59:44 -08:00
9af6fd2d82 add comment explaining db index for trade activity
This query was very slow! I added an index, and now it's fast!

This code change doesn't actually affect anything, but the comment helps explain what happened, since the index isn't stored in code. (Todo: should I start defining some indexes in our setup files?)
2020-11-24 21:56:29 -08:00
429d7fd497 "Search for another user" -> "Find another user"
copy was too long for the search field on some devices!
2020-11-24 21:21:38 -08:00
8a06ac7fb9 perf upgrade for UserItemsPage
I knowingly wrote this less performant at first. And indeed, it was slow—like 2sec of main thread time! Turn that O(mn) into O(n) pls!
2020-11-24 21:03:45 -08:00
a7e32232e2 fix query op name on UserItemsPage 2020-11-24 20:54:10 -08:00
bb173552e9 oops, use client-side nav for these links! 2020-11-24 15:05:23 -08:00
65b4a05639 fix bug on "no trades yet" screen w/o "Compare" 2020-11-24 15:02:03 -08:00
ec9b96ff70 link to the new trade pages from item page 2020-11-24 15:01:24 -08:00
1f2e83e11e sort trades by user activity (will refine later)
I think a plain sort by last update is too game-y, so I have some ideas how to make this a bit more random but still usefully sorted
2020-11-24 14:58:11 -08:00
c8af209012 hide compare column for now 2020-11-24 14:49:20 -08:00
c23243fcb7 add real timestamp to trades page 2020-11-24 14:43:43 -08:00
d275c96396 fix bug in table loading placeholders
The extra word width of "Placeholder" caused wrapping on some screens!
2020-11-24 14:29:00 -08:00
54abd1ac80 real trade data on the page! 2020-11-24 14:24:34 -08:00
6681f9642a add media query for "this week" vs "<1 week" 2020-11-23 13:30:34 -08:00
c1012e57d5 fix bug linking directly to a specific list 2020-11-23 13:28:43 -08:00
8068a1d260 offer/seek trade pages, with placeholder data 2020-11-23 11:25:23 -08:00
9481ce05a6 open trading links in new page from wardrobe page 2020-11-23 09:36:24 -08:00
1af034e4e7 refactor ItemPage components to be more reusable
this is because I'm about to make trades pages!
2020-11-23 09:34:46 -08:00
3b4d2ac390 fix user items page crash for item w/o zone data 2020-11-18 10:35:25 -08:00
d219750ea1 support can look up users by email, not just name 2020-11-18 10:32:49 -08:00
7c9313f4a6 support tool to edit usernames 2020-11-18 07:42:40 -08:00
6a43f92438 can search for user by name from items page 2020-11-18 06:45:33 -08:00
f1a8277c22 simplify offering/seeking count query 2020-11-09 06:30:20 -08:00
68e6e9e243 add real offering/seeking counts to item page 2020-11-09 06:26:29 -08:00
90233c0a03 add items.jellyneo.net to valid trade list links 2020-11-09 06:11:07 -08:00
a5bfadf126 fix missing pause/play button for some animations
We do animation detection during the preload now, but this wasn't always working correctly: some movies don't actually fully mount the children onto the stage until we start playing. This caused the play/pause button to be missing on the outfit page and the item page, but the animations would still play, depending on the user's saved play/pause state in localStorage.
2020-11-08 16:17:07 -08:00
652d3cff7d add trade link placeholders to item page 2020-11-08 15:46:11 -08:00
d02f7ced72 add pb badge to pb items, instead of nc/np badge 2020-11-08 15:13:30 -08:00
02e173d7de nc/np/pb search filters 2020-11-08 15:04:17 -08:00
63a17824e5 lint fixes 2020-11-08 14:35:02 -08:00
f6723bb67a fix edge case bugs in itemByName and itemsByName
not-found case was erroring instead of returning a simple null, and string trimming wasn't working right, oops!
2020-11-08 00:20:21 -08:00
f621391446 add itemByName and itemsByName GQL 2020-11-08 00:06:51 -08:00
d701f51c15 move own/want badges to end of wardrobe items
I saw the short-near-the-front and it just frankly looked awkward? Not sure why I liked it before?

I think this medium at the end of the list is better aesthatically, though it's starting to get a bit messy with the different colors mixed around… but I think there's also a semantic argument that we're keeping the facts about the item together, and the _user-specific_ stuff separate at the end… (putting it at the front would be a good semantic argument too, but I think the NC/NP alignment is too important)
2020-11-03 20:24:56 -08:00
045fb95d69 fix spacing bugs with item badges
In a previous change, I moved the margin for item badges onto an ItemBadge element… but I didn't think through how that would break the spacing for the loading state of ItemPage. Now, the loading skeleton items _contained_ the badge margin, and so the spacing between badges was shiny skeleton-y.

Here, I replace ZoneBadgesList with a function that just returns the elements, and go back to using Chakra's Wrap component. That will apply the margin to direct children, and the zone badges are direct children now.

One option I'm thinking of in hindsight is an idea I had earlier: Chakra hacks the margin onto _React_ children, but could we use CSS direct child selector instead? A bit trickier to resolve the margin size to the theme's value, but plenty doable… something to consider!
2020-11-03 20:11:37 -08:00
3171d8095a add isPb to item GQL 2020-11-03 19:46:18 -08:00
e47bec0abc refactor menu/nav a bit 2020-11-03 19:36:48 -08:00
2de840b53e fix mobile flash-of-wrong-nav-menu
In the previous impl, the buttons variant of the menu would appear on first render, and then the breakpoint stuff would adjust and re-render as the compact nav menu. Now I'm using CSS to show/hide instead!
2020-11-03 14:57:26 -08:00
2772c3e090 adjust WIP callout on user items page 2020-11-03 14:45:43 -08:00
de974a365b fix bug with items with %20 in movie clip URL
"Beautiful Green Painting Background" wasn't loading! https://impress-2020.openneo.net/items/75594

```Error building movie clips Error: Expected JS movie library http://images.neopets.com/cp/items/data/000/000/491/491273_31368b3745/491273_2_HTML5%20Canvas.js to contain a constructor named _491273_2_HTML5%20Canvas, but it did not: ssMetadata,Bitmap3,Bitmap5,CachedTexturedBitmap_4183,CachedTexturedBitmap_4184,CachedTexturedBitmap_4185,CachedTexturedBitmap_4186,CachedTexturedBitmap_4187,Symbol20,Symbol8,Symbol4,Symbol7,Symbol2,Symbol1,Symbol9,Symbol2copy,Symbol2_1,_491273_2_HTML5Canvas,properties,Stage```

We already had code to strip out spaces, but not encoded spaces like %20. Now, we decode the URL first, so that space-stripping will work even if it was encoded.
2020-10-28 00:29:32 -07:00
15f10c615b add descriptions to closet lists (formatted! :3) 2020-10-28 00:00:14 -07:00
4e00962edc add individual lists to user items page 2020-10-27 23:09:42 -07:00
21039ec148 add GQL for individual trade lists 2020-10-27 22:32:37 -07:00
a49e66e359 fix bugs in auth mocking for tests 2020-10-27 22:16:34 -07:00
3ce5e74b09 swap own badge and want badge 2020-10-27 21:43:57 -07:00
444887b64f update trade list matching after changing own/want
That is, if you're browsing a trade list and you go "oh actually, I _do_ want that!", and click the item page to mark it, then click Back, we'll now update the matching stuff on the trade list page to reflect that it's now a match.

This was just a matter of simplifying the GraphQL query, I think the `currentUserOwnsThis` and `currentUserWantsThis` fields just didn't exist at the time?

We _don't_ yet update your _own_ trade list, if you click through to an item to remove it or something like that. The cache update function isn't too tricky, but it's a bit verbose to implement in Apollo, so I'm not bothering right now!
2020-10-24 01:35:37 -07:00
4d4d475437 add quick-look trade matches to top of page 2020-10-24 01:06:55 -07:00
5a13959805 fix bug with zone badge wrapping
Oops, the <Wrap> component is nice, but it uses React.Children to apply margin to its _direct_ children, and our badges are not always direct children! (See the new `ZoneBadgeList`.)

I poked my head into how `Wrap` works, and it's honestly pretty simple, so I've applied the same styles manually. Ta da!
2020-10-24 00:32:23 -07:00
271b1e2ac5 add comment noting how we built the star svg 2020-10-24 00:14:42 -07:00
f832cb9acb oops, fix crash when no neomail contact exists 2020-10-24 00:11:56 -07:00
b28d8256b8 add lookup/neomail links to user item pages 2020-10-24 00:08:22 -07:00
274a4f716f add zones to user items page
idk the labels section was feeling empty, and I didn't see a way to streamline it more, so I figured, add info that might be useful! lol
2020-10-23 23:29:54 -07:00
5111ebcbfe split out separate Your items header 2020-10-23 23:00:53 -07:00
53d399f46b add neomail username to user GQL 2020-10-23 22:55:13 -07:00
851e6201eb remove svgUrl logging
this has sorta become log noise, now that we have support for the movie assets and stuff, and we know we're pretty reliable overall
2020-10-23 22:45:35 -07:00
3a20deba09 can remove owned/wanted items from item page 2020-10-23 22:43:56 -07:00
bb46c1f184 fix crash opening user items page logged out 2020-10-23 22:19:54 -07:00
49d3b3685d add CORS for movie clip asset loading
I think the issue with the Spring Topiary Garden Background is that EaselJS is trying to do intermediate canvas reads in order to apply computed filters, but loading from our asset proxy counts as tainted data.

Here's the traceback I got in Chrome for it:
```
Error building movie clips DOMException: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data.
    at a.b._applyFilters (https://code.createjs.com/1.0.0/easeljs.min.js:15:12029)
    at a.b._drawToCache (https://code.createjs.com/1.0.0/easeljs.min.js:15:11806)
    at a.b.update (https://code.createjs.com/1.0.0/easeljs.min.js:15:8638)
    at a.b.define (https://code.createjs.com/1.0.0/easeljs.min.js:15:8148)
    at lib.Flowerfront.b.cache (https://code.createjs.com/1.0.0/easeljs.min.js:13:3361)
    at new lib.Bg (https://images.neopets-asset-proxy.openneo.net/cp/items/data/000/000/441/441520_f4a43d48bf/441520HTML5.js:4266:16)
    at new lib._441520HTML5 (https://images.neopets-asset-proxy.openneo.net/cp/items/data/000/000/441/441520_f4a43d48bf/441520HTML5.js:5291:18)
    at x (https://impress-2020.openneo.net/static/js/11.3a356cfe.chunk.js:1:12286)
    at https://impress-2020.openneo.net/static/js/11.3a356cfe.chunk.js:1:17768
    at Array.map (<anonymous>)
```

To try to fix this, I've updated our Fastly config to version 8, which should accept CORS requests from https://impress-2020.openneo.net. And here, I've updated the movie clip assets to be requested CORS-style, so that the Origin header will actually be set.

It's hard to test this without just, pushing it to prod. I've confirmed in isolation that setting the `Origin` header in the request yields the expected `Access-Control-Allow-Origin` response header, and that the `Vary` header is set correctly too. But, end-to-end, I don't really have great mockability here—maybe with a good proxy setup I could do it? But nah, let's just push and find out!
2020-10-23 00:20:50 -07:00
10b10e9a43 oops, remove some unused variables 2020-10-22 23:53:06 -07:00
0387a78574 show error message when preload can't build movies
Not sure why movie clip building is failing! But it happened outside our try-catch, so it left us in an infinite spinner state.

The repro item is the Spring Topiary Garden Background!
2020-10-22 23:52:26 -07:00
e7cc20876b use xmlrpc to load pets, not json.php
The AMFPHP gateway's json.php endpoint has always had a problem parsing pets whose names start with digits… I've dug into it before, and checked again today, and there really is just no way around it: d584b58e95/core/json/app/Actions.php (L43)

And there aren't any reliable AMFPHP Node libraries out there to make the actual native AMF call.

Buuuut! In today's investigation, I noticed the xmlrpc.php endpoint for the first time. And, wouldn't you know it, there's //great// reliability for something as enterprise-standard as that!

So here, I've switched over to using an xmlrpc client library, which simplifies our calling code //and// makes number pets work correctly 😁 I wouldn't have done it just for the simplification, I think bringing in a library is net more complexity… but getting this finally right is a big relief.
2020-10-22 23:22:04 -07:00
57889a3a88 can add own/wanted items from item page
the buttons work now! but only when adding 😅 remove comes next!
2020-10-22 21:20:49 -07:00
d2671d0fa6 fix ItemPage safeImageUrl loading bug
When you navigated directly to ItemPage, the new `safeImageUrl` function would crash during the loading state, because it was trying to safe-ify `undefined`.

Now, I've just made `safeImageUrl` more resilient to that particular kind of unexpected input, by passing through null-y values without change.
2020-10-22 20:53:21 -07:00
dd4f34ef73 mutations to mark an item as owned/wanted 2020-10-22 20:35:06 -07:00
acdf6209ca extract server auth into auth.js
This is just a nice cleanup, but it also supports a test mock I want to do next, to mock logins for the test db without having to round-trip to auth0.
2020-10-22 19:53:10 -07:00
5f3ac956e3 make the feedback form more visible 2020-10-22 16:01:54 -07:00
d99f5d7ac8 oops, fix missing react hook dep! 2020-10-22 15:46:22 -07:00
456a098df9 replace /api/assetProxy with a CDN proxy
When we decided to start out with /api/assetProxy, we didn't know how much the load would be in practice, so we just went ahead and tried it! Turns out, it was too high, and Vercel shut down our deployment 😅

Now, we've off-loaded this to a Fastly CDN proxy, which should run even faster and more efficiently, without adding pressure to Vercel servers and pushing our usage numbers! And I suspect we're gonna stay comfortably in Fastly's free tier :) but we'll see!

(Though, as always, if Neopets can finally upgrade their own stuff to HTTPS, we'll get to tear down this whole proxy altogether!)
2020-10-19 13:24:13 -07:00
9a36a6ec69 don't advance movies by a frame when resizing 2020-10-10 04:51:53 -07:00
7102772f63 fix positioning of movie layers on large screens
Oops, movie canvases were drawing larger than the images, if there was more than 600px of space available! fixed!
2020-10-10 04:32:53 -07:00
afe9fcf392 fade in for movie layers, too
gosh I hope I didn't break everything 😅
2020-10-10 03:46:23 -07:00
82f849f047 fix fade-in for static image layers
I guess something got more picky about the loading sequencing: the fade in animation was happening faster than the cached image could load. Now, we explicitly wait for the image to load (even though we know it's probably cached) before fading it in.
2020-10-10 03:37:43 -07:00
5f612f544c tweak homepage copy to make feedback more obvious
I noticed that, if you're _reading_ the beta callout it's obviously a feedback link, but it's easy to glaze over "Tell us what you think". Here, I've added the word "feedback" to make it stand out on scanning the page, while adding "Got ideas?" to keep it feeling colloquial.
2020-10-10 03:13:12 -07:00
68607e3756 fix infinite spinner on err loading HTML5 layers
Oops, our movie layer promises don't have a .cancel() method, so calling it crashed our error handler. Now, when there's an error loading a layer and there are HTML5 layers visible, we'll correctly show the "Could not load preview. Try again?" message.
2020-10-10 02:42:27 -07:00
f6268810be make invisible DTI title text not clickable 2020-10-10 02:34:02 -07:00
1eca5d1e27 add WIP callout to item page 2020-10-10 02:17:21 -07:00
e7359ab51b add WIP callout to user items page 2020-10-10 02:07:49 -07:00
a8cdd51bb5 rename "old DTI" to "classic DTI" on item page 2020-10-10 01:29:13 -07:00
fb632f82d6 minor fixes to feedback form React code
oops, forgot some hook deps!
2020-10-10 01:25:10 -07:00
ad43f58a07 fix Download button to use better caching
So I broke the Download button when we switched to impress-2020.openneo.net, and I forgot to update the Amazon S3 config.

But in addition to that, I'm making some code changes here, to make downloads faster: we now use exactly the same URL and crossOrigin configuration between the <img> tag on the page, and the image that the Download button requests, which ensures that it can use the cached copy instead of loading new stuff. (There were two main cases: 1. it always loaded the PNGs instead of the SVG, which doesn't matter for quality if we're rendering a 600x600 bitmap anyway, but is good caching, and 2. send `crossOrigin` on the <img> tag, which isn't necessary there, but is necessary for Download, and having them match means we can use the cached copy.)
2020-10-10 01:21:47 -07:00
d602287190 feedback form now sends actual emails! 2020-10-09 08:55:03 -07:00
87d6cbf72a Feedback form sends req to stubbed API endpoint
Okay, now the UI can handle the loading/success/error status! Next we need to actually send :3
2020-10-09 08:18:18 -07:00
b713aeea96 bundle feedback xwee, make it transparent
Oops, I shipped with the images.neopets.com TODO undone! Also, the white background was intersecting with the close X for the feedback form.

In this change, we move the xwee image into our bundle instead of depending on images.neopets.com, and we edit it to have a transparent background, which looks nicer for dark mode. (And we do a srcset!)
2020-10-09 08:01:46 -07:00
423ab5c98d oops, un-break the homepage! 2020-10-08 04:20:23 -07:00
1875931a48 simplify canvas code, just use separate elements
Previously I tried to be clever and pre-optimize by putting all the layers onto one canvas… I think this probably helped by batching their paints, but it made fades less smooth by not taking advantage of native CSS transitions, and it made us dip into JS way more often than necessary.

Here, I take the simpler approach: just layers of <img> and <canvas> tags, with each animated layer on its own canvas, and letting the browser handle transitions and compositing, and separate `setInterval` timers to manage their framerates.

I have a suspicion that batching the paints could help performance more, but honestly, maybe that batching is already happening somehow, because things look pretty great on my big-screen stress test now; and so if it _is_ relevant, I want to wait and see after testing on low-power devices.
2020-10-08 04:13:47 -07:00
3e147ec5b4 oops, don't auto-focus feedback button on load 2020-10-07 10:17:52 -07:00
cd42988a90 add beta blurb & WIP feedback form to homepage 2020-10-07 09:48:55 -07:00
3dc9a1d0ef add a subhead to the homepage
Not 100% sure on the copy, but I like that it's a bit clearer about the value prop. I tried to work in customization for SEO, but it feels too clunky in a sentence, might need to put it elsewhere in the copy!
2020-10-07 07:52:34 -07:00
2578e1a431 disable new modeling code, until some future day
Yeah, mm, turns out I don't think it's actually viable to model from Impress 2020, because we can't reasonably set up the SWFs and PNGs in the ways we need, especially for compatibility with Classic DTI.

We can turn this on again later, once Classic DTI is gone, and all assets are converted to HTML5 -- or if we build some kind of bridge to Classic's asset code, or we write new PNG conversion code.
2020-10-07 07:49:27 -07:00
c0ce71c206 don't show preview in the item info drawer 2020-10-07 07:05:37 -07:00
42c59328a9 only make a 60fps call if we're actually animating 2020-10-06 08:55:21 -07:00
5b2e370295 oops, fix a missing await in modeling
This caused swf asset syncs to be unreliable!
2020-10-06 07:35:00 -07:00
900d102594 Merge branch 'modeling' into main 2020-10-06 07:06:30 -07:00
99e6480486 add logging to modeling
my hope is that, if we fuck things up, this will make it clear 😅
2020-10-06 07:06:19 -07:00
bb812a2b81 oops, fix bug modeling pet with no items 2020-10-06 06:38:21 -07:00
6ec6bbec57 first-time modeling UX improvements
These changes are most relevant for playing around in the dev server, modeing against an empty database. But they'll also help in real-world modeling scenarios! e.g. modeling a new species/color combo is now a bit nicer, we don't show a blank entry in the color picker
2020-10-06 06:37:51 -07:00
df2d814c13 enable running against a local dev database
had to add some missing tables, but it seems to work! (some known errors though, from assumptions we make e.g. blue acaras existing)
2020-10-06 06:18:19 -07:00
da72837d9e modeling saves item-to-asset relationships
this is the last one to get parity with current modeling, I think?? I'm gonna add one more feature though: removing no-longer-used assets from the item
2020-10-06 05:49:37 -07:00
fefb798e87 extract Pet GQL to Pet.js from Outfit.js 2020-10-06 05:04:44 -07:00
740d8415db extract modeling logic into modeling.js 2020-10-06 05:02:21 -07:00
68b5486bb7 update labeled field for pet appearances
Oops, when building the Support tool to label pet appearances, I didn't realize that there's also a boolean `labeled` field that needs to be true for labeled appearances. Without it, the old app shows the appearance as "Unlabeled".

I also ran this query to fix the rows we'd incorrectly written:
```
mysql> UPDATE pet_states SET labeled = 1 WHERE mood_id IS NOT NULL;
Query OK, 158 rows affected (0.14 sec)
Rows matched: 19640  Changed: 158  Warnings: 0
```
2020-10-03 04:05:25 -07:00
0f5c437ffd split up modeling code into smaller functions
This is mostly because I want to chain the rels after both items and assets save, and I want to be able to specify that stuff a bit more precisely, rather than the like, layers-of-awaits we were building up.
2020-09-27 03:57:14 -07:00
a8c351b102 oops, fix a bug with Pet name GQL 2020-09-27 03:21:07 -07:00
914a06f8c7 add test for UC modeling
This got fixed in the refactor last commit, where we added the petAppearance field!
2020-09-27 03:19:10 -07:00
e57af14625 refactor Outfit.js to split Pet to a separate type
yeah, I had unified Pet into Outfit, but now I think that was overly clever… 😅

Here, I define a new Pet type, and it has some of the fields of Outfit and the deprecated fields still.

I did this because I want petAppearance to work, for UC testing!
2020-09-27 03:18:46 -07:00
f543868924 fix bug that broke fades on cache-grouped layers 2020-09-25 07:53:04 -07:00
32c4e540a3 group and cache adjacent static outfit layers
perf win owo!
2020-09-25 07:35:49 -07:00
94f6363251 add LIMIT 1 to our updates, out of healthy fear
This is just me thinking about what could go wrong in the modeling rollout,

this at least makes it so that, if something breaks, it will break small
2020-09-25 05:15:58 -07:00
cc5a8a6fab set bodyId=0 when item's body id changes
that is, if we see an item modeled on a second body, then treat it as body 0
2020-09-25 05:04:12 -07:00
96a126ebba oops, stop sending unnecessary inserts/updates
got the types wrong on some stuff, and got pet state sorting wrong!
2020-09-25 03:29:02 -07:00
41e70ba8d0 finish modeling full pet appearance 2020-09-25 03:29:02 -07:00
50537758c5 start test/dev db IDs at 1, not wherever prod is
We download the schema from prod, and omit real data, but I didn't notice that we were still pulling the metadata of the auto increment counter for IDs! Now, we scrub that from the schema file we save.
2020-09-25 03:29:02 -07:00
71f491ce65 modeling saves pet state 2020-09-25 03:29:01 -07:00
5332c9e265 save biology assets on model
and start in comments on pet states :)
2020-09-25 03:29:01 -07:00
ff3fc943d7 modeling saves pet type 2020-09-25 03:29:01 -07:00
9111dfddd3 save item swf assets during modeling 2020-09-25 03:29:01 -07:00
f7d9faa265 update modeled item data 2020-09-25 03:29:01 -07:00
8793d8b570 refactor modeling code a bit to use syncToDb fn 2020-09-25 03:29:01 -07:00
d52849c7a2 add animations and play/pause button to item page 2020-09-24 08:29:56 -07:00