The layer preloader already takes advantage of, and primes, the HTTP cache.
But we still do duplicate work, on every OutfitPreview render, to re-execute movie clip libraries, and create a movie clip to test for animations. The former is nontrivial cost, and the latter is often large cost. This can make even basic outfit changes slow, when there's no change to the movie clip layers and the player is paused!
Here, we add an LRU cache for movie clip libraries, and for the question of "is it animated?". This should speed up a number of places where we would reload the movie (including between toggling the item), and various changes that were triggering full movie clip rebuilds unnecessarily.
We _aren't_ solving here for the fact that toggling an animated item requires rebuilding the movie clip, which could conceivably be cached—but with some state management trickiness, because ideally it should be a separate clip for each context where it's being shown. Imo not yet worth the effort! (esp because I think users understand that toggling an animated item can be slow, whereas this was affecting _other_ actions way too much)
Here, we consolidate useOutfitState to get its base `outfitState` from a few different places: parsing the URL, and processing the saved outfit data, return an object of the same shape as the state stored in the reducer.
This enables us to just pick one of the three, instead of our kinda awkward individual-field fallbacks.
This will also help us with some upcoming work to make Back/Forward navigation work better.
Now we show a message for pet layers with the DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN glitch applied! Previously, there would just be no message, because we only had UI logic for when it was applied to an _item_ layer.
Some of the "MiniMME11-S1: Approaching Eventide Skirt" visuals are pretty clearly glitched on TNT's end, like the Jubjub, which just has a single flat version of the dress floating in the corner of the screen.
This is a message to make that case even clearer!
I'm applying this to the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara, which seems to load all 1000 images from the manifest, but then show no animation and no errors. Not sure what's up, and not inclined to deep-debug until we have a check on whether it works on-site!
I wanted the ability to clear out closet list text for Support users, and figured I should just build the UI for end users too, and grant Support users the same access!
This helps with items like "Living in Watermelon Foreground and Background", which has a species-specific foreground and bodyId=0 background.
With this flag set on the background, it won't appear for pets that don't _also_ have something else that fits. In this case, it hides it from Standard Vandas, and all non-standard colors.
There's some hacky limitations here: the item page still highlights the Vanda, even though clicking gives nothing; and the zone info for it is messy too, with the Background claiming to fit all species, and the LFI claiming to fit 54 specific species. But those don't seem important enough to code for!
I like making these more concise and consistent across the dropdown and the cards, I'm still not 100% sold on the design but it seems ok for now!
At first I had it in the dropdown as "Background (3)", but realized that conflicts with the usual pattern of like, saying how many items match a certain filter…
Using this to get an at-a-glance check on how Neopets IDs are typically assigned for body-specific items… looks like it's increasing, and alphabetical by species? (not by species ID?)
I think this will be generally useful to minimize switching around for common operations, but also I'm thinking of building a bulk assign tool for things with broken body IDs, and this will be the place for it to live, I think
Oops, the HTML5Badge was using the presence of an `svgUrl` to decide if the item is converted!
Here, we add an extra condition that if the OFFICIAL_SVG_IS_INCORRECT glitch is applied, then *that* indicates HTML5 conversion, too.
This was one more bit that needed fixing for "Flying in an Airplane": it wasn't just the official SVG that was incorrect, but also the official SWF. So our converted PNG was also incorrect!
Here, we now try to use the official Neopets PNG when the manifest provides it, instead of our own.
Inspired by the "Flying in an Airplane" bug (item 82287), where the official SVG (and I think SWF) were visually glitched and included both zones in the image, but the official PNG was correct.
This flag lets us use the PNG, like the official player does—but only for this item, while still keeping SVGs for everyone else!
I've decided that covering up the species faces with other species info is too weird! It feels like it's removing some ability to cross-reference.
A cool UI affordance would be to have this and the faces interact with each other, like you can hover to highlight the relevant species faces, or even vice-versa, to show the relevant zones for this species. But that's probably way overkill for this relatively niche feature.
Some looked really bad in the new design, like Jewelled Staff, which was breaking between the words "2 species", making a real bad tooltip target too.
Now, there's no line breaks allowed inside a list item at all! We force it to break between items, instead. (Could have also maybe implemented this with flex wrapping? This seemed like a straighter path, but…)
Oops, I never actually saw the practically invisible text in light mode! Let's make it actually dark in light mode item pages, and still dark in all wardrobe pages!
Here, we offer a second syntax for `<OutfitPreview />`: a hook that offers the same UI as `preview`, but _also_ shares the `appearance` data.
This makes it easier to have UI that depends on the outfit appearance, without having to commit to all the `useOutfitAppearance` stuff in the parent. Same easy syntax! :3
I've refactored the item page to use this for compatibility testing, instead of using the Apollo cache (which was also cute and same perf impact, but more overhead!)
Oops, I got distracted partway through typing the domain, lol! They point to a real place now, lol! (not a very helpful place, but at least the real one I intended! :p)
When I added this new error case in the last change, I made it log to Sentry, because I don't think this should be possible under our data set, so if it happens I want to hear about it. Same is true for this error case, so let's log it too!
A crasher, fixed! :) I made Jetsam Lunch Lady Gloves no longer crash the page, lol - its thumbnail URL is "/items/clo_jetsam_lunchladygloves.gif", with no host specified. The shoes are the same!
I also added a fallback, to return a placeholder error URL instead of just letting the URL through as-is—and I updated the other error case to behave the same. I'd rather have a specific isolated feature get crashy, than have the mixed content warning pop up, or let through some mystery unparseable URL that, idk, might be part of an attack?? Seems better to fail hard-but-small than easy-but-potentially-leakily.
I'm gonna extend `itemSearch` to also look up the total number of results, and the fragmentation between `itemSearch` and `itemSearchToFit` finally caught up with me :p
I've deprecated `itemSearchToFit`, and moved the fit parameters into a new optional `fitsPet` parameter for `itemSearch`.
I'm going to keep `itemSearchToFit` around for now, because old JS builds still use it, and I'd like to avoid disrupting folks. But I'm not going to add the new total results field to the results object it returns, and that's gonna be okay!
I was starting to write a Cypress test, and noticed there was no placeholder to use for searching, and I don't know how that escaped my notice for so long! I guess I commented it out for some reason, but I forget why, and this seems fine now! (Looks like we removed it when we added zone suggestions? Idk!)
Oh right, I left in a hack to just always pick HAPPY_MASC or HAPPY_FEM, back when it was just the basic colors. Now that we're all the colors, we need to be able to handle fallbacks for missing or unlabeled poses, too!!
Previously, I kept this constrained to valid species/color pairs only, because we didn't have a great error state. But at this point, it feels worse to throw people out of the color they're looking at, and to make it harder for them to pick the color in the first place!
Wowie, this was hard to get right, but I'm very pleased with where it ended up!! React `key` stuff was a total brainwave, and even though it depends on kinda obscure knowledge, it made this whole thing WAAAY easier, omg
The Tooltip elements seem to still be taking a bit, I don't really know a great workaround for that… could maybe split it out into a separate box and defer the rendering on it, so it doesn't block the first pageload?
Before the tooltips, I thought the focus state wasn't clear enough at a glance, so I added an extra focus outline to the species faces picker area. Now, I think it's clear enough with the species name tooltip popping up!
Now, when a species isn't compatible with an item, we gray out and sadden the pet, like on Classic DTI!
For now, I've hardcoded only the Zafara body ID to match. Let's do server connection next!
Didn't realize there was a convenient 150x150 face thumbnail we could use, so hey! Nice!
At one point I was considering generating our own thumbnails, but this is making me increasingly interested in just scraping the Rainbow Pool or something :p
Sentry issue IMPRESS-2020-20 doesn't have a clear backtrace, but it looks like the usual thing where we trigger an Apollo query directly, and forget to catch a potential error in the returned promise. I noticed that the last thing the user did was type in the search bar, and got a _caught_ error for the initial search!
Scanning the SearchPanel file, I think it's likely that this was a failure in `fetchMore` for the infinite pagination.
I'm a bit worried as to _why_ we were doing infinite scrolling stuff when there were no results? I wasn't able to repro a scroll event on the empty results list, but it's plausible that it could happen. I've added a gate to not send this request when there's an error!
I think what's happening in Sentry error IMPRESS-2020-1F is that mobile devices are running out of memory, so `canvas.getContext("2d")` returns null.
Now, we have a UI affordance to let you know when this is probably what's happening!
Also, when researching this, I learned about a Safari bug where you need to manually garbage-collect your own canvas data. It's possible that Safari users have been having particular trouble with memory leaks over long sessions? I'm not sure, but it seems like a good idea to add this small garbage-collection code!
Ok I think I've finally narrowed this bug down! We had one more loading case: the items page needs time to figure out which species/color to default the fields to, and passes null into the component while this loads. Now, we wait for that!
Previously, if you typed a pet name on the homepage, but its pose wasn't labeled in our database, you'd get a black empty screen. Now, we redirect to the UNKNOWN pose, or whatever exists for us to use!
I think it's confusing that the poses in the dropdown start with the emotion word, but are grouped by the gender presentation word! It's also different than the precedence order! I've reordered them.
We're occasionally getting errors on the homepage, of the new message I added: `Error loading valid poses for species=, color=108: byteOffset cannot be negative`.
So ok, now we know it's a species undefined bug, coming from `onChangeSpecies`! That suggests we're not finding by ID correctly?
So I'm adding some new logging to help me understand the sequence of actions leading up to this point, and the species data state when the error itself happens!