We now support returning `null` from `petAppearance` when a pet genuinely has no customization data.
We also deprecate some old fields, and update our own call site to match.
The item page got in a weird situation where this setting seemed to cause loading things _about_ `currentUser` to make the `useCurrentUser` GQL query flake out and say it's loading. This would make the layout bounce around a bunch while it tries to decide whether to show you the buttons or not.
I still don't love the UX of not having any loading state after login, but like… eh it's certainly better lmao
Ok! I think I got it! It's very very nastly tho lmao! But this will merge in the new SSR-provided data before the new page can render, instead of having it sometimes make redundant network requests & show loading spinners in the meantime for data that Next.js already fulfilled for it.
Nasty nasty lil trick. But it seems to be working! Let's see how it does lmao
I'm not gonna do SSR here, the pages aren't really designed for partial loading state yet. It could be done, but I'm too sleepy! And it's too much refactor at once.
Ahhh right, a new `initialCacheState` value comes in on every navigation, so if our memoized Apollo client depends on that value, then it's gonna keep getting reset, and thereby dumping everything out of its cache. Rude.
This solution is clearly incomplete, the ideal would be to merge the SSR'd data into the cache each time. But it should be fine in practice I think, we already have good coverage of preloading stuff via GraphQL anyway!
Always been a bit annoyed to have even the item name load in so weird and slow 😅 this fixes it to come in much faster!
This also allows us to SSR the item name in the page title, since we've put it in the GraphQL cache at SSR time!
Whew, setting up a cute GraphQL SSR system! I feel like it strikes a good balance of not having actually too many moving parts, though it's still a bit extensive for the problem we're solving 😅
Anyway, by doing SSR at _all_, we solve the problem where Next's "Automatic Static Optimization" was causing problems by setting the outfit state to the default at the start of the page load.
So I figured, why not try to SSR things _good_?
Now, when you navigate to the /outfits/new page, Next.js will go get the necessary GraphQL data to show the image before even putting the page into view. This makes the image show up all snappy-like! (when images.neopets.com is behaving :p)
We could do this with the stuff in the items panel too, but it's a tiny bit more annoying in the code right now, so I'm just gonna not worry about it and see how this performs in practice!
This change _doesn't_ include making the images actually show up before JS loads in, I assume because our JS code tries to validate that the images have loaded before fading them in on the page. Idk if we want to do something smarter there for the SSR case, to try to get them loading in faster!
Okay so there's a bug here where navigating directly to /outfits/new?species=X&color=Y will reset to a Blue Acara, because Next.js statically renders the Blue Acara on build, and then rehydrates a Blue Acara on load, and then updates the real page query in—and our state management for outfits doesn't *listen* to URL changes, it only *emits* them.
It'd be good to consider like… changing that? It's tricky because our state model is… not simple, when you consider that we have both local state and URL state and saved-outfit state in play. But it could be done! But there might be another option too. I'll take a look at this after moving the home page, which will give me the chance to see what the experience navigating in from there is like!
Hey we're getting real close! :3
I accepted a small bug here where clicking the breadcrumb to "Items X wants" won't scroll down if the page isn't loaded yet. (e.g. you landed on this list page first). If you came *from* the lists index page though, then when you go back your stuff will be there already, so you should be fine. (It might also happen if the page loads fast enough, which in prod it might do?)
Just gonna leave it for now, because the workaround would be a lot! (have the page re-check the anchor once it's done loading)
We're getting so close! :3
There was some shared components in `UserItemListPage` that needed updated too, even though the rest of the page isn't migrated yet.
Okay, when I saw the recipe in the Next.js docs with `getLayout`, I was like "psh this API is so confusing, this should just be a component"
anyway now we see why it wasn't a component: the _whole point_ of it was to circumvent the usual React diffing algorithm's belief that two different components _can't_ ever share UI. But here we were, making different `layoutComponent`s that were meant to share UI, lol!
Anyway, if you just _return JSX in a function_, the React diffing algorithm never sees that it came from a different place, so it's generous when diffing them. Neat!
But I still changed the recipe's `getLayout` name to `renderWithLayout`, because it just confused me so much at first lol, I thought it was going to like, return a layout function? This is much clearer verbing to me imo
Okay I actually screwed up the layouts thing a bit! Because right, they need to *share* a LayoutComponent in order to share the UI across the pages. This gets a bit tricky with wanting to change the margin, too. I'll address this with an upcoming refactor!
Thankfully this wasn't a crasher since it was already in a try/catch, but it was logging a failure that didn't need to be logged! If `localStorage` isn't available (e.g. SSR), just use the initial value.
The tricky part here was that `returnPartialData` seems to behave differently during SSR. On the page itself, this seems to cause us to always get back at least an empty object, but in SSR we can sometimes get null—which means that a LOT of code that expects the item object to exist while in loading state gets thrown off.
To keep this situation maximally clear, I added a bunch of null handling with `?.` to `ItemPageLayout`. An alternative would have been to check for null and put in an empty object if not, but this feels more resilient and more true to the situation.
The search bar here is a bit tricky, but is pretty straightforwardly adapted from how we did the layouts in App.js. Fingers crossed that it works as smoothly as expected when the search page is migrated too! (Right now typing in there is all messy because it hops over to the fallback route and does its whole separate thing.)
This one is a bit trickier, because it doesn't use a page layout, and we had to make some fixes in OutfitMovieLayer! Nice to get a head-start on that though :3
The first page moved over! Note that this broke navigation on the rest of the app, so don't deploy this until we're done!
The reason it broke was that we had to migrate GlobalHeader and GlobalFooter to the Next.js link & router stuff too, or else it crashed because it wasn't in a react-router-dom context.
The Next.js from react-create-app codemod automatically added this, just in case it mattered for us. It doesn't! I'd rather just avoid the code complexity.
Just sorta idly poking at what it would take to make our Next setup a bit more normal. To start, I'm putting things in more of the normal place, and eyeing what it would take to switch to Next's built-in routing! So now `App.js` is pretty much entirely a routing file, potentially to be deleted once we move 🤔
I didn't notice that there was another place where "auth0" was set as the default, oops!
This caused logins to fail, because the cookie would be set, but the request wouldn't be sent with the correct `DTIAuthMode` header. So you'd stay logged in with your auth0 credentials, even though the UI was using your db cookies. Or something? Idk weird state mismatch.
Point being, fixed now!
Idk why Next made me these files in a way that created React errors but ok! Maybe it was because we didn't have `pages` in the `includes`, so my editor was using the default tsconfig instead of this one?
Still leaving the toggle so users can hop back out to Auth0 if it turns out we broke stuff on 'em, but yeah I haven't heard anything bad from the experiment at all, and I think we don't need to bother with the gradual rollout! Let's just go!
We previously had a lil trick to help Cypress perform an Auth0 login without using the whole Auth0 UI. (I forget exactly why!)
With Cypress deleted, we don't need this code anymore!
We haven't attended to them in a while, idk if they still work. They were helpful for automatic TDD when building certain complex features like outfit saving, but now it's just noise in the repo I think. We can get them back sometime by reverting this if we really want them!
I'm working on account creation, and got tripped up by transactions not working correctly, because MyISAM tables simply don't support them! Took too long to debug this lol :p
Anyway, I made the change in the prod db, and then re-downloaded the schema files to here.
Specifically, we rename the dev database to `openneo_impress` for consistency with the main app, and create a second schema file for `openneo_id`, so we can do local account creation.
If you want prod db, now you use `yarn local-prod`. Just to encourage myself to stick to the dev db a bit more now that I've got it really set up properly on my machine!
Hey this is an exciting development! A list of URLs, that we want to clone onto our hard drive, turns out to be something `wget` is already very good at!
Originally I used `wget`'s `--input-file` option to process the `urls-cache.txt` file, but then I learned how to parallelize it from this StackOverflow answer: https://stackoverflow.com/a/11850469/107415. (Following the guidance in the comments, I removed `-n 1`, to avoid the overhead of extra processes and allow `wget` instances to keep using shared connections over time. Idk why it was in there, maybe the author didn't know `wget` accepts multiple args?)
Anyway yeah, it's working great, except for the weird images.neopets.com downtime! 😅 Specifically I'm noticing that all the item thumbnail images came back really fast, but the customization images are taking for-EV-er. I wonder if that's just caching properties, or if there's a different backing server for it and it's responding much more slowly? Who's to say!
In any case, I'm keeping the timeout in this script pretty low (10 seconds), and just letting failures fail. We can try re-running it again sometime when the downtime is resolved or the cache is warmed up.
Especially in our item thumbnails, there's a lot of messiness about what the URL protocol is. There are also some SWF assets whose "URLs" are just saved as paths.
In this change, we start processing all our outputted URLs through a `sanitizeUrl` function, which tries to massage it into an `https://images.neopets.com` URL, and warns if it cannot.
This also warns on some intentionally-different URLs, like our April Fools prank item lol
Anyway, I love functions like this, because the warnings always help me discover the data problems! I wasn't aware of the path-only SWF URLs, for example, until this script started warning about the URL parse errors!
Here, we read URLs out from the swf_assets table, including SWFs, manfests, and everything referenced by the manifests.
There are a few data-polishing tricks we needed to do to get this to work! Most notably, newer manfests reference themselves, but older ones don't; so we try to infer the manifest URL from the other URLs. (Our database caches the manifest content, but not the manifest URL it came from.)