Commit graph

1077 commits

Author SHA1 Message Date
cb87fd8a9a more TS fixes 2021-02-02 19:22:47 -08:00
cee5e128cb fix TypeScript build errors
That's what I get for forking a TS file, not knowing TS, and ignoring the errors lol :p
2021-02-02 19:20:02 -08:00
d3b9f72e67 Add stale-while-revalidate cache headers
Oh yay, I'm pleased with this! I hope it works out well!

stale-while-revalidate is an HTTP caching feature that gives us the ability to still serve relatively static content like item pages ASAP, while also making sure users generally see updates quickly.

The trick is that we declare a period of time where, you can still serve the data from the cache, but you should _then_ go re-fetch the latest data in the background for next time. This works on end users and on the CDN!

I've scanned the basic wardrobe and homepage stuff and brought them up-to-date, and gave particular attention to the item page, which I hope can be very very snappy now! :3

Note to self: Vercel says we can manually clear out a stale-while-revalidate resource by requesting it with `Pragma: no-cache`. I'm not sure it will listen to us for _fresh_ resources, though, so I'm not sure we can actually use that to flush things out in the way I had been hoping until writing this sentence lol :p
2021-02-02 19:07:48 -08:00
c00df62bdc More cache hint tags for Item etc
Trying to get that Item page fast!

I don't really want to ship this as-is, because I'd really like to get stale-while-revalidate working before shipping a 1-week cache timer… will be tricky though!
2021-02-02 17:51:54 -08:00
f0b3047112 Defer tooltip renders in SpeciesFacesPicker 2021-02-02 17:08:39 -08:00
bccb36dda2 Improve SpeciesFacesPicker render performance
The Tooltip elements seem to still be taking a bit, I don't really know a great workaround for that… could maybe split it out into a separate box and defer the rendering on it, so it doesn't block the first pageload?
2021-02-02 16:56:26 -08:00
6549bba756 Remove stray console.log 2021-02-02 16:48:08 -08:00
6d05fb8680 Fix bug in SpeciesColorPicker loading state
Oops, I made a fix to the color picker, but not the species picker! Updated them both to match.
2021-02-02 16:46:07 -08:00
f699d867e5 Disable species picker for species-specific items 2021-02-02 16:45:28 -08:00
6c84baca03 Hide alt text while species faces are loading
and some nicer typography when it fails!
2021-02-02 16:35:54 -08:00
adecb4167b Remove extra focus outline for SpeciesFacesPicker
Before the tooltips, I thought the focus state wasn't clear enough at a glance, so I added an extra focus outline to the species faces picker area. Now, I think it's clear enough with the species name tooltip popping up!
2021-02-02 16:31:55 -08:00
e788040315 Guess when item is species-specific, for UI hints 2021-02-02 16:29:20 -08:00
6f19ef8c88 Fade out incompatible pets, too 2021-02-02 16:06:33 -08:00
382c1c9da3 Fix tooltip hover flicker in SpeciesFacesPicker 2021-02-02 16:01:46 -08:00
cbe519c59f Update to latest Chakra UI
I found a bug, and just wanted to make sure the latest version didn't have it! So hey, update time!
2021-02-02 16:00:49 -08:00
28f457e21f Always show species face tooltip in keyboard nav 2021-02-02 15:43:36 -08:00
cdff51dfef Hook up compatibility data for SpeciesFacesPicker
It looks really nice!! :3
2021-02-02 15:22:08 -08:00
93c00c5e79 [WIP] Species face compatibility UI
Now, when a species isn't compatible with an item, we gray out and sadden the pet, like on Classic DTI!

For now, I've hardcoded only the Zafara body ID to match. Let's do server connection next!
2021-02-02 14:47:17 -08:00
b0a8b41c80 Add focus state to species faces picker 2021-02-02 14:19:11 -08:00
d16bfd9781 Use higher-res pet faces on higher-res devices
Didn't realize there was a convenient 150x150 face thumbnail we could use, so hey! Nice!

At one point I was considering generating our own thumbnails, but this is making me increasingly interested in just scraping the Rainbow Pool or something :p
2021-02-02 13:15:42 -08:00
33353e5328 Fix uncaught promise error in search results
Sentry issue IMPRESS-2020-20 doesn't have a clear backtrace, but it looks like the usual thing where we trigger an Apollo query directly, and forget to catch a potential error in the returned promise. I noticed that the last thing the user did was type in the search bar, and got a _caught_ error for the initial search!

Scanning the SearchPanel file, I think it's likely that this was a failure in `fetchMore` for the infinite pagination.

I'm a bit worried as to _why_ we were doing infinite scrolling stuff when there were no results? I wasn't able to repro a scroll event on the empty results list, but it's plausible that it could happen. I've added a gate to not send this request when there's an error!
2021-02-01 19:08:20 -08:00
05282f4b7b Handle memory issues in OutfitMovieLayer
I think what's happening in Sentry error IMPRESS-2020-1F is that mobile devices are running out of memory, so `canvas.getContext("2d")` returns null.

Now, we have a UI affordance to let you know when this is probably what's happening!

Also, when researching this, I learned about a Safari bug where you need to manually garbage-collect your own canvas data. It's possible that Safari users have been having particular trouble with memory leaks over long sessions? I'm not sure, but it seems like a good idea to add this small garbage-collection code!
2021-02-01 18:55:05 -08:00
5d827bc78d Disable species/color picker while item page loads
Ok I think I've finally narrowed this bug down! We had one more loading case: the items page needs time to figure out which species/color to default the fields to, and passes null into the component while this loads. Now, we wait for that!
2021-02-01 18:05:29 -08:00
be7401d62a Recover from missing pose data
Previously, if you typed a pet name on the homepage, but its pose wasn't labeled in our database, you'd get a black empty screen. Now, we redirect to the UNKNOWN pose, or whatever exists for us to use!
2021-01-28 10:37:04 -08:00
71ec5ddc58 Group poses by emotion first, in PosePickerSupport
I think it's confusing that the poses in the dropdown start with the emotion word, but are grouped by the gender presentation word! It's also different than the precedence order! I've reordered them.
2021-01-28 10:34:09 -08:00
0d14fde318 Add "Customize more" button to item page preview 2021-01-26 15:09:41 -08:00
10e09e266c Add debug logging for species/color picker bug
We're occasionally getting errors on the homepage, of the new message I added: `Error loading valid poses for species=, color=108: byteOffset cannot be negative`.

So ok, now we know it's a species undefined bug, coming from `onChangeSpecies`! That suggests we're not finding by ID correctly?

So I'm adding some new logging to help me understand the sequence of actions leading up to this point, and the species data state when the error itself happens!
2021-01-26 14:08:09 -08:00
f74fc05112 Fix remaining chunk error noise
I've been getting more Sentry errors about JS chunk errors after deploys, and finally looked into it!

Turns out that, our try/catch handling was working great, and the page was reloading correctly for users as expected. But in these scenarios we would _also_ throw and log two uncaught errors!

The first is that, because we're a single-page app, unrecognized routes fall back to the index.html by default (to power our custom client-side routes, like /outfits/123 etc). So this meant that missing JS files, which _should_ be returning a 404, were instead returning 200 OK and an HTML file, which failed to parse. (And running the script isn't included in the catchable part of the `import` promise!)

Now, in our `vercel.json` config, we catch those paths specifically and 404 them. (The exact choice of path is important: on dev, all these routes run _before_ the dev server, which is responsible for serving the static files - but dev doesn't include hashes in the JS file names, so this 404 route only matches built prod JS files, not local dev JS files.)

The second is that we failed to return anything to `@loadable/component` in the error case, so it would try to render `undefined` as if it were a component class. Now, we return a trivial component class that returns null!
2021-01-26 11:43:27 -08:00
03a3f7ede4 oops, remove unused import 2021-01-25 10:59:10 -08:00
f50de9b11e Add species-face picker to item page previews
Note that it doesn't do any compatibility checking, graying out, hiding unneeded faces, etc. They just exist now is all!
2021-01-25 10:24:39 -08:00
7092d86b76 Better error logging for movie clip errors
I'm getting some vague errors in Sentry about `canvas.getContext` returning null? Weird. (IMPRESS-2020-1F)

I'm not sure what that's about, so I don't want to stop sending it to Sentry. But I do want to make sure we handle this kind of error gracefully! (I'm thinking about how, while I don't think this one was, in the future this _could_ be caused by errors in Neopets movie clip JS, and I don't want our app to start messing up because of it!)

Here, we make sure to log the error to the console with more detail (the library URL), and show feedback to the user, and only log the error once per clip (so that animated ones don't like, send a bunch).
2021-01-23 12:43:17 -08:00
7ac9571ce4 Add error wrapper for potential title bug source 2021-01-22 14:47:18 -08:00
8f8c60d91b Fix crash when user items page not found
Huh, I'm not sure why Apollo is returning `data: undefined`, when the server is definitely returning the correct no-user-found data in the shape I expect... suspicious :/ well, let's at least stop crashing!
2021-01-22 14:38:37 -08:00
9ef73d5cd7 Upgrade @apollo/client to 3.3.7
So, I ran into some weird Apollo behavior, and was hoping it was a bug that the upgrade would fix. It didn't! But it seems to still run the site fine, so, okay, new version, neat!

Idly wondering if it's time to start adding some basic e2e tests, to validate updates like this...
2021-01-22 14:37:06 -08:00
38969e8658 Use loading state while loading /api/validPetPoses
Oops, we were getting errors when people tried to change the species/color picker before the valid pose data was ready!

This was only happening on the homepage and item page, because on the wardrobe page we wait for the valids to load before showing the picker at all (`showPlaceholders` is false).

To fix this, we add the valid poses loading state to our existing `isLoading` state on the selects, which disables the element and adds a loading spinner cursor. This prevents interactions we're not ready for!
2021-01-22 14:27:23 -08:00
88fd4698d0 Better handling for getPairByte errors
I'm not sure why, but people are seeing errors when reading from the /api/validPetPoses binary blob. I think it's the picker not handling loading states well?

In this change, we start by just giving it graceful handling, and improving the logging. I'll also try to fix the cause in the next change!
2021-01-22 14:23:05 -08:00
fca3ccf0a0 Don't remove word from query in Advanced Search
Oops, we were removing the last word of the search query if you picked a suggestion from Advanced Search! That behavior is meant for the case where you're _typing_ a filter name 😅
2021-01-22 14:14:31 -08:00
a527d44e12 Handle removing last word of empty text
Sooo, I added this more graceful regex and error logging… then realized that this shouldn't be happening in the first place, because we should only be removing the last word of the query if you picked the filter via typing, not advanced search!

I'm glad to have the assertion error and the new handler, but I'll fix the cause too in the next change :p
2021-01-22 14:12:07 -08:00
4c0afae38e Fix bug that caused filter text "NC you own" 2021-01-21 17:35:03 -08:00
539a6bd740 Oops, fix bug where suggestion didn't remove word 2021-01-21 17:32:37 -08:00
2a08aa5ce9 Mention "items you own" filter on homepage 2021-01-21 17:28:06 -08:00
add7fc0cb6 Add Advanced Search toggle button
It shows all of the suggestion options!

I feel like the state stuff on this isn't super robust, I hope it works okay!
2021-01-21 17:23:34 -08:00
5799c725ff Use plural zone names and "Zone:" prefix in search
We were getting away with singular stuff like "Hat" in the filter text for a while, but once it became "Hat you own" it got too weird imo!

Now, we say "Hats" and "Hats you own" in the filter text. We keep the singular in the search suggestion, but with the "Zone:" prefix, which is something I've been wanting anyway. (It should help with the show all suggestions UI coming soon, too.)
2021-01-21 16:46:23 -08:00
82c1eefb13 Add a no results message to the item search page 2021-01-21 16:39:43 -08:00
d0f133acda Stop showing clear on item search page when empty
Oops, the old condition depending on `queryFilterText` to implicitly check for filter presence. But now that we always show "Items" as prefix text for the filters on this page, the reset button was always showing!

Use our new util function instead.
2021-01-21 16:38:08 -08:00
11fae604be Fix flash of content when emptying search field
1. Search for something
2. Clear the search bar
3. Quickly start typing something new

Before this change, the results would clear on #2, but then the old results would show up again during #3, before the loading state for the new query.

This matches the logic, right? We hid the results when both the current and debounced query were empty, and, during that time, neither is empty.

Instead, here we update the `useDebounce` hook to have a `forceReset` option, to immediately clear out the value instead of waiting.
2021-01-21 16:03:14 -08:00
701eb33391 Add "Items you own" and "Items you want" filters 2021-01-21 15:58:24 -08:00
8dc97f1e6f Merge branch 'main' of github.com:matchu/impress-2020 into main 2021-01-21 15:14:27 -08:00
2164f06021 Add --resync-existing to cache-asset-manifests
Wowie, looks like all the SVG asset manifests changed format lol! Running this now to update them all. There's a lot of them!
2021-01-21 15:14:23 -08:00
382aa1430e Support new SVG URLs in outfit thumbnails
Huh, I guess TNT changed the folder name from `object` to `items` for new SVGs? Like, some of the old SVGs still are in `objects`, but…

Hmm, I wonder if I should re-run old manifests at some point? I wonder if maybe like, _everything_ changed, and we're just holding onto old URLs now…
2021-01-21 14:59:56 -08:00