Commit graph

991 commits

Author SHA1 Message Date
571b064fb5 Oops, fix crash for empty manifests!
Lol whoops I goofed up what happens when there's no manifest! Ooops
2021-04-26 06:48:33 -07:00
d98a533dce Update asset manifests after 3 days of staleness 2021-04-26 06:40:05 -07:00
6918b3cefa Fix bulk-add layers tool
Oops, we extracted Support fields out from the default `appearanceLayerFragment`!

This was causing the page to silently fail to show any changes, because `layer.remoteId` was evaluating to `undefined` rather than one of the ID numbers in the range.

Here, I've added both `remoteId` explictly because we use it directly, and also the support fields because that's what the layer support UI needs!
2021-04-26 06:07:52 -07:00
3a4e5d7e13 Whoops, fix lint 2021-04-26 05:52:43 -07:00
de27c4297d Stop reverting PosePickerSupport with cache data
Oops, making changes in PosePickerSupport would sometimes trigger a re-fetch in PosePicker.

Specifically, PosePicker needs some fields that PosePickerSupport doesn't, so changing the canonical poses causes PosePicker to ask for stuff again—which will probably serve a SWR'd cached version that doesn't reflect the Support changes!

Here, we update the PosePickerSupport query to prefetch all the fields the PosePicker _would_ want for any of these poses. That way, if we swap in a new one as the canonical appearance for a pose, there's no refetch needed, and therefore no risk of hitting a stale cache.
2021-04-23 16:05:52 -07:00
e955817acf Don't navigate away after updating a pose 2021-04-23 15:58:47 -07:00
f223424cfa Add total count to /support/petAppearances 2021-04-23 15:37:52 -07:00
61636a0067 Better focus/hover UI on /support/petAppearances 2021-04-23 15:34:16 -07:00
72e4fa0ad0 More precise data for /support/petAppearances
We move to an actual GQL query, instead of approximating with /api/validPetPoses.

Notable changes are omitting glitched states from UNKNOWN, so we don't prompt Support users to fill in missing states with bad states; and omitting glitched states from standard, so that we _do_ prompt Support users to check UNKNOWN states for new _non-glitched_ versions we can start to use.
2021-04-23 15:31:10 -07:00
a0107aaf7b Add createdAt and updatedAt to Outfit GQL
Not used in-app yet, but Dice wanted it for the Discord Neobot!
2021-04-23 13:02:18 -07:00
fc6cb2dfdd Fix Honeycomb trace labels for API endpoints
I'm learning that top-level traces should use operation_name as well as name, because name is the low-level thing that every trace gets (including child traces like db queries and net requests)!

Also there was an incorrect label in one of these, and validPetPoses was missing it altogether
2021-04-23 12:31:50 -07:00
14ec4585d7 Oops, fix stale-while-revalidate for modeling data
Huh, I used max-age=1, which suggests to me that I _meant_ to put SWR in here too but just forgot! Oh well lol, fixed now!
2021-04-23 12:12:15 -07:00
a14bddb39e Separate modeling queries into public vs user data
This will enable better caching! Though it looks like the stale-while-revalidate isn't coming through on modeling public data, I wonder why?
2021-04-23 12:10:16 -07:00
2f7b6571f2 Fix loop in useFetch
Oops, my recent change made it so `useFetch` started re-requesting stuff in an infinite loop 😅 right, this is how effects work, lol!
2021-04-23 11:48:38 -07:00
0fe83419f7 Navigate Support directly to unknown pose 2021-04-23 11:44:55 -07:00
a16765b27e Fix lint errors 2021-04-23 11:40:49 -07:00
cc0833f7ac Add explainer info to /support/petAppearances 2021-04-23 11:38:52 -07:00
aa28ee8b39 Add /support/petAppearances page 2021-04-23 11:31:25 -07:00
8b5ba60ea8 Check for new outfit saved indicator in Cypress 2021-04-22 02:44:45 -07:00
99e0fdbf59 Add indicator for whether changes are saved
Now, when viewing a saved outfit that you own, you'll see a "Saved" indicator if it matches the version on the server, or a temporary UI of "Not saved" and a tooltip if not.

Auto-save coming next!
2021-04-22 02:35:59 -07:00
dc6d5b5851 Minor variable name change 2021-04-22 01:59:49 -07:00
34b69a5e2b Oops, show the 600x600 image in pet layer support
Previously, the PNG link for a pet layer would show the 150x150 version. This was both an inconvenient size, but also not reflective of how the layer actually behaved, because we only use Neopets's official PNG for the 600x600 version!
2021-04-21 22:08:15 -07:00
b9b6667414 Add support tools for pet layers 2021-04-21 22:06:07 -07:00
e8a2b8ba28 Rename {Item -> Appearance}LayerSupportModal
In preparation for extending it to non-item layers? 👀
2021-04-21 21:29:10 -07:00
2617052da0 Oops, fix lint errors 2021-04-21 21:27:10 -07:00
3bb0c5e5a0 Add Cypress test for outfit with items 2021-04-20 02:32:42 -07:00
c64f542829 Reload Your Outfits after saving an outfit 2021-04-20 02:26:46 -07:00
6640a2d8ca Can save outfits with items 2021-04-20 02:12:07 -07:00
f504808e12 Oops, fix crash saving untitled outfits 2021-04-20 01:53:30 -07:00
5ac758cc72 Oops, don't allow saving existing outfits
Ah, oops, the `id` field from `useOutfitState` went missing and I didn't notice, so `useOutfitSaving` didn't correctly detect that this was an existing outfit!

This made saves on existing outfits create new copies, which isn't a bad behavior exactly, but I don't want to go there; saving a copy is just gonna pollute people's outfit lists rn, worse than no option imo.
2021-04-20 01:50:42 -07:00
3f66dd7244 Add image snapshot to outfit saving Cypress test
Just as a simple check that the basic outfit data is looping back around as expected!
2021-04-19 04:00:44 -07:00
437a327b73 Fix incorrect Cypress test name
Oops, I used this as a stub test for just logging in at first, and then forgot to rename it!
2021-04-19 03:57:46 -07:00
f9b07dad24 Can save new outfits w/o items
Just a basic e2e starting point! Simple logic, with simple gates to prevent saving outfits we're not ready for. Safe to ship, despite being very incomplete!
2021-04-19 03:56:51 -07:00
531ca3c22f Create Cypress command to log in
I'll use this to test outfit saving!
2021-04-19 02:22:45 -07:00
9f2629ae61 Fix crash when editing saved outfit
Oops, something I didn't test in the recent refactor! Right, these need to be Sets.
2021-04-16 23:49:10 -07:00
71215fe599 LRU caches to speed up outfit layer preload
The layer preloader already takes advantage of, and primes, the HTTP cache.

But we still do duplicate work, on every OutfitPreview render, to re-execute movie clip libraries, and create a movie clip to test for animations. The former is nontrivial cost, and the latter is often large cost. This can make even basic outfit changes slow, when there's no change to the movie clip layers and the player is paused!

Here, we add an LRU cache for movie clip libraries, and for the question of "is it animated?". This should speed up a number of places where we would reload the movie (including between toggling the item), and various changes that were triggering full movie clip rebuilds unnecessarily.

We _aren't_ solving here for the fact that toggling an animated item requires rebuilding the movie clip, which could conceivably be cached—but with some state management trickiness, because ideally it should be a separate clip for each context where it's being shown. Imo not yet worth the effort! (esp because I think users understand that toggling an animated item can be slow, whereas this was affecting _other_ actions way too much)
2021-04-16 20:16:56 -07:00
6f03a13516 Serve null outfit names for anon outfits
Oopsie!
2021-04-16 19:26:07 -07:00
e3ac9d06e5 Handle non-existant outfits better
Gotta remember to check the validity of IDs earlier than that lol!
2021-04-16 19:18:28 -07:00
9e2f9eab16 Better support for colorId=0
This is a glitchy state that pets can get into! `spankaroonie` is an example, at time of writing.

Before, we would crash on loading downstream fields for the pet's color. Now, we don't! We also fix an oversight in the pet's `petAppearance` field, to trigger the "not yet modeled" error when the pet type doesn't exist.
2021-04-16 18:47:21 -07:00
ddd224c8d1 Handle null outfit creator, oops! 2021-04-16 18:41:26 -07:00
fd931c064e Merge branch 'outfit-saving' into main 2021-04-16 04:32:45 -07:00
405e35a546 Basic outfit state Cypress tests 2021-04-16 04:27:19 -07:00
e1f9f87695 Add ?loadPet param to support custom search engine 2021-04-16 03:15:24 -07:00
8d18bc06b7 Refactor outfit state selection
Here, we consolidate useOutfitState to get its base `outfitState` from a few different places: parsing the URL, and processing the saved outfit data, return an object of the same shape as the state stored in the reducer.

This enables us to just pick one of the three, instead of our kinda awkward individual-field fallbacks.

This will also help us with some upcoming work to make Back/Forward navigation work better.
2021-04-15 17:17:53 -07:00
c04d071a7c Add HTML comment note to user script authors 2021-04-14 02:03:44 -07:00
5450cfe638 Remove HTML comments from index.html
They're create-react-app crufties!
2021-04-14 02:01:56 -07:00
4bc4e98a0a DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN pet layers
Now we show a message for pet layers with the DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN glitch applied! Previously, there would just be no message, because we only had UI logic for when it was applied to an _item_ layer.
2021-04-13 17:17:42 -07:00
3e3188786c Add glitch OFFICIAL_MOVIE_IS_INCORRECT
Some of the "MiniMME11-S1: Approaching Eventide Skirt" visuals are pretty clearly glitched on TNT's end, like the Jubjub, which just has a single flat version of the dress floating in the corner of the screen.

This is a message to make that case even clearer!
2021-04-12 19:51:19 -07:00
1e4063f0d9 Add glitch DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN
I'm applying this to the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara, which seems to load all 1000 images from the manifest, but then show no animation and no errors. Not sure what's up, and not inclined to deep-debug until we have a check on whether it works on-site!
2021-04-12 19:36:08 -07:00
5212375c34 Handle very large asset manifests
Huh, so apparently the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara has 1000 layer images lol.

This caused the manifest string to overflow the MySQL `TEXT` field, and fail to parse as valid JSON when loading it back for the client.

I've updated the database to use `MEDIUMTEXT` instead, and added a warning message & skip behavior when the manifest size would exceed the database limit, and added graceful error handling for the invalid JSON scenario. Now, we don't crash, and the data self-repairs, and keeps in a better state in the first place!

But I'm also worried about this asset, it doesn't play correctly anyway, and I'm not sure if that's an overload on our end, or just a flat problem in the JS. (There's no error message on the client, it just… loads all the layers, then shows no play button, seemingly self-satisfied.)
2021-04-12 18:58:28 -07:00