Previously, when you clicked on a saved outfit from Your Outfits, the back button would take you back to the homepage, which was confusing for scanning through stuff! Now, it goes back to Your Outfits if it's yours.
I'm not suuure this is the behavior we want? But it seems intuitive enough!
If the species/color of the current outfit aren't available yet (e.g. a saved outfit is still loading in), hide the picker altogether. This is because the picker can't handle change events during that time, and it's easier to just hide all this than to add special case handlers like disabled states! (And, while placeholders are often helpful, I'm not sure the placeholder dropdowns are any better than empty space in this case.)
This can also happen when the user loads a page without a species/color ready, like just going straight to `/outfits/new`. I think I might want to add a handler for that, though.
Resolves the direct cause of Sentry issue IMPRESS-2020-8, though I'm not sure how the user got to the URL `/outfits/new?[object+Object]=&objects[]=35185&objects[]=67084` in the first place...
Two fixes in here, for when image downloads fail!
1) Actually catch the error, and show UI feedback
2) Throw it as an actual exception, so the console message will have a stack trace
Additionally, debugging this was a bit trickier than normal, because I didn't fully understand that the image `onerror` argument is an error _event_, not an Error object. So, Sentry captured the uncaught promise rejection, but it didn't have trace information, because it wasn't an Error. Whereas now, if I forget to catch `loadImage` calls in the future, we'll get a real trace! both in the console for debugging, and in Sentry if it makes it to prod :)
Oops, if you try to show PosePicker before we have a species/color ready, it sends a bad GraphQL request. No visible user impact, just an unnecessary network call and an error in the console! This happens when you're loading an outfit by ID.
Here, we hide PosePicker if there's no species/color ready yet. This stops the extra request from firing!
Looks like there was some kind of runtime conflict when running @emotion/css and @emotion/react at the same time in this app? Some styles would just get clobbered, making things look all weird.
Here, I've removed our @emotion/css dependency, and use the `<ClassNames>` utility element from `@emotion/react` instead. I'm not thrilled about the solution, but it seems okay for now...
...one other thing I tried was passing a `css` prop to Chakra elements, which seemed to work, but to clobber the element's own Emotion-based styles. I assumed that the Babel macro wouldn't help us, and wouldn't convert css props to className props for non-HTML elements... but I suppose I'm not sure!
Anyway, I don't love this syntax... but I'm happy for the site to be working again. I wonder if we can find something better.
So I broke the Download button when we switched to impress-2020.openneo.net, and I forgot to update the Amazon S3 config.
But in addition to that, I'm making some code changes here, to make downloads faster: we now use exactly the same URL and crossOrigin configuration between the <img> tag on the page, and the image that the Download button requests, which ensures that it can use the cached copy instead of loading new stuff. (There were two main cases: 1. it always loaded the PNGs instead of the SVG, which doesn't matter for quality if we're rendering a 600x600 bitmap anyway, but is good caching, and 2. send `crossOrigin` on the <img> tag, which isn't necessary there, but is necessary for Download, and having them match means we can use the cached copy.)
I think it's great that we hide the button when it's not relevant, but that makes it hard to know that it exists. Here, we do some cute tricks to blink up the "Paused" button when it first appears, even if the user doesn't have the controls visible right now
Still just read-only stuff, but now you can look at all the different poses we have for a species/color!
Soon I'll make the pose/glitched stuff editable :3
Some sizable refactors here to add the ability to specify appearance ID as well as pose… most of the app still doesn't use it, it's mostly just lil extra logic to make it win if it's available!
(The rationale for making it an override, rather than always tracking appearance ID, is that it gets really inconvenient in practice to //wait// on looking up the appearance ID in order to start loading various queries. Species/color/pose is a more intuitive key, and works better and faster when the canonical appearance is what you want!)
On the homepage, I want to keep the ability to enter invalid species/color pairs, so that you can say "Alien, Aisha" instead of having to pick the Aisha first.
But on the wardrobe page, we were rejecting invalid state changes anyway, so I decided to remove invalid color options from the list. And I added an ability to still switch to any species, and potentially resetting to a basic color automatically to match.
Hey wow this was not so hard, just set some global styles, removed some hardcoded colors, and walked through the remaining hardcoded colors to pick a dark mode variant :) neat!!
On mobile, it was pretty annoying that you had to show the controls by tapping the preview area to simulate a hover—because it could also click the underlying elements, and do bad stuff!
Here, I add a click capture to prevent the clicks from going down if the controls aren't visible. And I add a toggle, so that you can dismiss the controls, like how YouTube feels :)
I noticed that item wear/unwear is slow on mobile, because we re-render the whole app tree, and my laptop handles that super fine, but my few-years-old fun takes ~300ms, which is very noticeable.
There's some hacks we could do to get faster feedback, but first I'm diving into the render tree to find the unnecessary renders and stop 'em! That should help build perf across the board, rather than in just one spot, and hopefully be less of a weird sore spot :)