Commit graph

890 commits

Author SHA1 Message Date
43ae248e87 Migrate /items/[itemId] to Next routing
The tricky part here was that `returnPartialData` seems to behave differently during SSR. On the page itself, this seems to cause us to always get back at least an empty object, but in SSR we can sometimes get null—which means that a LOT of code that expects the item object to exist while in loading state gets thrown off.

To keep this situation maximally clear, I added a bunch of null handling with `?.` to `ItemPageLayout`. An alternative would have been to check for null and put in an empty object if not, but this feels more resilient and more true to the situation.

The search bar here is a bit tricky, but is pretty straightforwardly adapted from how we did the layouts in App.js. Fingers crossed that it works as smoothly as expected when the search page is migrated too! (Right now typing in there is all messy because it hops over to the fallback route and does its whole separate thing.)
2022-09-14 22:26:59 -07:00
1dbc142f4f [WIP] Migrate /your-outfits to Next.js routing
This one was pretty boring! I was relieved to see the pagination changes seem to just work though 😅
2022-09-14 21:55:03 -07:00
02af99dded [WIP] Migrate /modeling to Next.js routing
Mostly easy, but with a link we needed to migrate in the `ItemCard` component! (I see one in `SquareItemCard` too, but I'll wait until it comes up.)
2022-09-14 19:52:10 -07:00
04c4e0c1f3 Migrate /support/petAppearances to Next.js routing
This was only a little bit tricky! I also noticed the hanger loading indicator being weird without having a container Box, so I added one.
2022-09-14 19:46:57 -07:00
1286b2e581 [WIP] Migrate /internal/assetImage to Next routing
This one is a bit trickier, because it doesn't use a page layout, and we had to make some fixes in OutfitMovieLayer! Nice to get a head-start on that though :3
2022-09-14 19:27:48 -07:00
65f3b9f819 [WIP] Migrate the conversion page
Another gimme!
2022-09-14 19:20:49 -07:00
eb8a0cf2a9 [WIP] Move Privacy Policy onto its own Next.js page
The first page moved over! Note that this broke navigation on the rest of the app, so don't deploy this until we're done!

The reason it broke was that we had to migrate GlobalHeader and GlobalFooter to the Next.js link & router stuff too, or else it crashed because it wasn't in a react-router-dom context.
2022-09-14 19:16:26 -07:00
8cd45d7082 Move a lot of App.js stuff into Next's _app.tsx
Just sorta idly poking at what it would take to make our Next setup a bit more normal. To start, I'm putting things in more of the normal place, and eyeing what it would take to switch to Next's built-in routing! So now `App.js` is pretty much entirely a routing file, potentially to be deleted once we move 🤔
2022-09-14 18:38:58 -07:00
2c54e356f9 Oops, fix mistakes turning on experimental log
I didn't notice that there was another place where "auth0" was set as the default, oops!

This caused logins to fail, because the cookie would be set, but the request wouldn't be sent with the correct `DTIAuthMode` header. So you'd stay logged in with your auth0 credentials, even though the UI was using your db cookies. Or something? Idk weird state mismatch.

Point being, fixed now!
2022-09-14 18:12:34 -07:00
aceb881b7c Default experimental login mode to On
Still leaving the toggle so users can hop back out to Auth0 if it turns out we broke stuff on 'em, but yeah I haven't heard anything bad from the experiment at all, and I think we don't need to bother with the gradual rollout! Let's just go!
2022-09-14 17:48:39 -07:00
0159bf18e0 Remove Cypress login hacks
We previously had a lil trick to help Cypress perform an Auth0 login without using the whole Auth0 UI. (I forget exactly why!)

With Cypress deleted, we don't need this code anymore!
2022-09-14 17:45:53 -07:00
2b19c4f99d Fix crashing bug in MajorErrorMessage
Uhhh oops did I just not test this refactor at all? lmao
2022-09-14 17:41:25 -07:00
50e04385e3 Account creation is ready!
Yay it seems to be working, owo! Added the actual database work, and some additional uniqueness checking.
2022-09-13 21:11:48 -07:00
08603af961 Create account endpoint skeleton + validation
It doesn't actually create the account, but it does some field validation and the form reacts to it!
2022-09-12 15:25:22 -07:00
e6176b6c16 Fix accessibility with experimental login button
Oops, my pseudo-button didn't behave quite right for keyboard-based opening the popover. Using an actual Button now!
2022-08-26 16:33:09 -07:00
a663ee79df Add WIP callout to Create Account form 2022-08-26 16:21:11 -07:00
5d8b62d499 Add settings UI to opt into db login mode
Just a cute lil thing on the homepage, not very obvious at all but easy to find if you're looking for it!
2022-08-26 16:17:25 -07:00
39852c8297 Oops, fix a bug where incorrect login closed modal
Oh yeah, ok, we don't actually want to evict `currentUser` from the Apollo cache on *any* login mutation. That's both inefficient, and puts our navbar in a loading state that hides the login button and thereby unmounts the login modal, oops!
2022-08-26 16:03:47 -07:00
92ade4a513 Update HomePage news
hey it's been a while! lol

I replaced the friendly long-time Feedback Xwee with a cute chef Kiko, to mix things up a bit and help people notice that the box changed!
2022-08-17 16:22:46 -07:00
f7f6f7b82b Remove useRequireLogin, show logged-out message
There was a bug in the new db auth method where `useRequireLogin` was expecting Auth0 logins to work, so it would get caught in an infinite redirect loop.

Rather than trying to figure out how to make `useRequireLogin` work with the new modal UI, I figured we can just delete it (since we only ended up using it once anyway), and add a little message if you happen to end up on the page while logged out. Easy peasy!
2022-08-17 16:11:40 -07:00
db8fe9f3c2 Logout button for new auth mode
Hey hey, logging out works! The server side of this was easy, but I made a few refactors to support it well on the client, like `useLoginActions` becoming just `useLogout` lol, and updating how the nav menu chooses between buttons vs menu because I wanted `<LogoutButton />` to contain some state.

We also did good Apollo cache stuff to update the page after you log in or out! I think some fields that don't derive from `User`, like `Item.currentUserOwnsThis`, are gonna fail to update until you reload the page but like that's fine idk :p

There's a known bug where logging out on the Your Outfits page turns into an infinite loop situation, because it's trying to do Auth0 stuff but the login keeps failing to have any effect because we're in db mode! I'll fix that next.
2022-08-17 16:05:36 -07:00
2dbfaf1557 Support actual login via db?? :0
Yeah cool the login button seems to. work now? And subsequent requests serve user data correctly based on that, and let you edit stuff.

I also tested the following attacks:
- Using the wrong password indeed fails! lol basic one
- Changing the userId or createdAt fields in the cookie causes the auth token to be rejected for an invalid signature.

Tbh that's all that comes to mind… like, you either attack us by tricking the login itself into giving you a token when it shouldn't, or you attack us by tricking the subsequent requests into accepting a token when it shouldn't. Seems like we're covered? 😳🤞

Still need to add logout, but yeah, this is… looking surprisingly feature-parity with our Auth0 integration already lmao. Maybe it'll be ready to launch sooner than expected?
2022-08-17 15:24:17 -07:00
4d0c48ab7c Login form checks the db, and saves a cookie
Okay so one of the trickiest parts of login is done! 🤞 and now we need to make it actually show up in the UI. (and also pressure-test the security a bit, I've only really checked the happy path!)
2022-08-17 00:58:52 -07:00
ce503ea730 Start building a login form, behind a feature flag
Thinking about longevity, I think I wanna cut Auth0 loose, and just go back to using our own auth.

I had figured at the time that I didn't want to integrate with OpenNeo ID's whole mess, and I didn't want to write a whole new auth system, so Auth0 seemed to make things easier.

But now, it's just kinda a lot to be carrying along an external service as a dependency for login, especially when we've got all the stuff in the database right here. I wanna remove architecture pieces! Get it outta here!

And I'll finally build account creation from the 2020 site while I'm at it, which seemed like it was gonna be a bit of a pain with Auth0 and syncing anyway. (I think at the time I was a bit more optimistic about a full transfer from one system to another, but that's much further off than I realized, and this path will be much better for keeping things in sync.)
2022-08-16 17:34:51 -07:00
5dde7764e2 Release the ~owls pricing!
Yaay the ~owls team says we're ready to launch! Bingo bongo!
2022-08-16 13:51:34 -07:00
38957c50c0 Merge branch 'owls-integration' into main 2022-08-16 00:16:09 -07:00
a8b4832976 Hide the ~owls badge until you type "~owls"
Just a cute little way to let us preview it without having to spin up a separate instance of the app or use a feature flag system!

This means we can safely merge and push this to production, without worrying about leaking the feature before the ~owls team signs off.
2022-08-16 00:13:11 -07:00
240a683e71 Finish wiring up ~owls data
Hey nice it looks like it's working! :3 "Bright Speckled Parasol" is a nice test case, it has a long text string! And when the NC value is not included in the ~owls list, we indeed don't show the badge!
2022-08-15 23:57:33 -07:00
25092b865a Add Delete button for outfits
Hey finally! I got in the mood and did it, after… a year? idk lol

The button should only appear for outfits that are already saved, that are owned by you. And the server enforces it!

I also added a new util function to give actually useful error messages when the GraphQL server throws an error. Might be wise to use this in more places where we're currently just using `error.message`!
2022-08-15 20:23:17 -07:00
4b2d1f949b Finally implement "Edit a copy"
I guess "Coming soon" was a lie oops lmao

it was bothering me so I finally added it :p
2022-08-15 19:28:08 -07:00
ac642ea697 Filter out browser extensions from error logging
Been getting a lot of errors I *think* from folks trying to add OWLS Pricer to Impress 2020 even though it doesn't work here! Reasonable to have happen though! I thought Sentry knew to ignore those, but I guess it doesn't?

In this change, we add some filtering to ignore errors triggered by extensions. This should keep them out of our inbox!

I wasn't able to test this very robustly locally. I'm mostly just crossing fingers!
2022-08-15 18:12:19 -07:00
6c3f2ac61c
Update Shop Wizard URL 2022-03-11 08:37:13 -05:00
6ce8a5aea2 Update lists after click item page own/want button
This is a bit hacky, but I want to ship and I'm not in a mood for a refactor :P

Before this change, you could see a bug by doing the following:

1. Click "I own this" to own an item.
2. Click "Add a list" and add it to a list.
3. Click "I own this" to un-own the item. (This deletes it from all lists.)
4. Observe that the "Add a list" dropdown disappears.
5. Click "I own this" to own it again.
6. Observe that, before this change, the dropdown would reappear, but incorrectly say it was still in the old list. After this change, it appears with the blank "Add to list", as intended.
2021-11-30 16:52:38 -08:00
29d44c10bd Fix double-click bug unchecking own/want an item
Oops, I used the wrong property to control the checkbox state! This made it an uncontrolled component. It would always start unchecked when the page loads, regardless of actual own/want state, and then toggle based on physical clicks.

This meant that things generally worked correctly if you didn't own/want the item when you first loaded the page; but if you already did, then you would click once and send an *add* mutation instead of a remove; and then click again and be able to remove.

Now, removes only take one click!
2021-11-30 16:51:20 -08:00
e95f6abbe4 Closet list dropdowns on item page
Oooh this feature is feeling very nice :) :) We hid "not in a list" pretty smoothly I think!

A known bug: If you have the item in a list, then click the big colorful button, it will remove the item from *all* lists; and then if you click it again, it will add it to Not in a List. But! The UI will still show the lists it was in before, because we haven't updated the client cache. (It's not that bad in the middle state though, because the list dropdown stuff gets hidden.)
2021-11-30 16:36:00 -08:00
e6a94eaf80 Move a comment to satisfy VS Code emmet extension
My cute keybind to quickly wrap stuff in <Box> wasn't working in this file, and I figured out from deleting stuff and narrowing down that it was this comment. I guess Emmet's JSX parser doesn't like a comment being there! I moved it up a bit instead.
2021-11-30 15:01:05 -08:00
7c3298d5b2 Oops, fix SVG message and build error
Ah hm, not sure why this only showed up once I tried a prod deploy, but I declared `hiResMode` twice in there, because we already had fixed this bug for item layers but not pet layers!

In this change, I fix the duplicate `hiResMode` declaration, and update the new pet layers message to match the item layers message.
2021-11-27 20:01:38 -08:00
3642e4c32a Only show SVG glitch messages if SVGs are on
It's confusing to see a message that says "instead we're showing a PNG" if you don't have hi-res mode on and actually everything is PNG anyway!
2021-11-27 19:57:49 -08:00
f32de55ed0 Handle more lists, longer list names, on item page
Give the grid a fixed size, have the list name stuff get ellipsis when it's too long, and try to show all list names (which will almost certainly too long for the space) to give a better hint of what's in there.
2021-11-26 15:05:07 -08:00
ad249d03ab WIP list editing on item page
Gonna have this button pop up a little thing of your lists, with checkboxes, and I guess probably quantities once I add that concept back to 2020 😅
2021-11-26 14:49:21 -08:00
d4b115e805 Merge branch 'ansible' of github.com:matchu/impress-2020 into ansible 2021-11-23 12:42:59 -08:00
96d6d42120 Use persisted queries in dev, bc Next.js support
We had previously configured the client to not bother to try a GET request for GraphQL queries, and just jump straight to POST instead, because the `vercel dev` server for create-react-app reloaded the backend code for every request anyway, which doubled the dev response time.

The Next.js server is more efficient than this, and keeps some memory, so GET requests work similarly in dev as on prod now! (i.e. it fails the first time, but then succeeds on the second)

In this change, we remove the code to skip `createPersistedQueryLink` in development, and instead always call it. We simplify the code accordingly, too.
2021-11-23 12:35:20 -08:00
a67509aaec Merge branch 'main' into ansible 2021-11-16 11:23:01 -08:00
bf8fd81305 Post a message linking to Metaverse revocation 2021-11-15 17:42:02 -08:00
7015dc3635 [WIP] Add lint exceptions for <img> tags
There are some places where we use <img> tags where I think it's actually just the right thing to do.

`next/image` is good for image optimization, but I don't think it's worth the proxying for Neopets art images that don't actually always have a higher-res version to begin with.

Idk, maybe the species faces could be a decent choice, but right now we're solving it with `srcSet`, and that's fine. Doesn't seem worth migrating, let's just move on with our lives! 😅

I'm still leaving the lint rule on though, because I think it's a helpful reminder. (I don't think it catches `<Box as="img" />` though, which is a shame, because that would be our natural default in this app!)
2021-11-02 00:55:21 -07:00
405b3ded77 [WIP] Fix app images in Next.js
Yeah, cool, now we use the `next/image` tag, and our images are showing up again!

There's still lint errors for using bare img tags in some places, but I'm not sure I really care…
2021-11-02 00:50:39 -07:00
7fd85e5e2a [WIP] Fix bug loading movies
This was a fun journey! Turns out Next 12 is using a new faster JS compiler called SWC, which had a compiler bug that triggered here!

The incorrect looping behavior caused `libraryUrl` to sometimes be `null` by the time the movie promise completes, because `layer` was set to whatever the `last` layer in the list had been. https://github.com/swc-project/swc/issues/2624

Anyway, turns out this code has been through a few refactors, and the `async` function wrapper is extraneous now! So I've just deleted it and inlined its code. Ta da! lol
2021-11-02 00:11:23 -07:00
589c48beda [WIP] Fix eslint for Next.js
Tweaked some of the default Next.js rules, fixed lint-staged for `next lint`, made a few small easy lint fixes. Feels good!

Note that using the `dirs` option in `next.config.js` was causing `lint-staged` to lint _everything_. That's why I edited `yarn lint` to specify the dirs instead: that way, that command will lint all those dirs, but they won't get included in invocations with `--file`.

There are still a few lint errors left after this commit, because our <img> tags aren't working (@next/next/no-img-element). I'll fix those when we figure out what's wrong with images!
2021-11-01 22:07:46 -07:00
12d525e3ab Preload next/prev user outfits page
Even in production, scrolling is a bit slow! This will preload the pagination one click ahead.

There is a bit of a perf downside, in that if you click through the pages too fast, you'll trigger _extra_ requests. I think that's a net win though, and I'm not gonna try to get cleverer than this right now.
2021-11-01 19:50:21 -07:00
299561d1e3 Paginate the user outfits page
My main inspiration for doing this is actually our potentially-huge upcoming Vercel bill lol

From inspecting my Honeycomb dashboard, it looks like the main offender for backend CPU time usage is outfit images. And it looks like they come in big spikes, of lots of low usage and then suddenly 1,000 requests in one minute.

My suspicion is that this is from users with many saved outfits loading their outfit page, which previously would show all of them at once.

We do have `loading="lazy"` set, but not all browsers support that yet, and I've had trouble pinning down the exact behavior anyway!

Anyway, paginating makes for a better experience for those huge-list users anyway. We've been meaning to do it, so here we go!

My hope is that this drastically decreases backend CPU hours immediately 🤞 If not, we'll need to investigate in more detail where these outfit image requests are actually coming from!

Note that I added the pagination to the existing `outfits` GraphQL endpoint, rather than creating a new one. I felt comfortable doing this because it requires login anyway, so I'm confident that other clients aren't using it; and because, while this kind of thing often creates a risk of problems with frontend and backend code getting out of sync, I think someone running old frontend code will just see only their first 30 outfits (but no pagination toolbar), and get confused and refresh the page, at which point they'll see all of them. (And I actually _prefer_ that slightly confusing UX, to avoid getting more giant spikes of outfit image requests, lol :p)
2021-11-01 19:33:40 -07:00
33740af5ee Stop passing null value in SpeciesColorPicker
This is a minor change to clear a console warning, and make intended behavior clearer! You're not supposed to pass `null` as a select value, because it's ambiguous about whether you're looking for the first option or to make this an "uncontrolled component".

Here, I now provide a fallback value, which is an explicit string for the placeholder option. I made the string very explicit, to aid in debugging if it somehow leaks out from where it's supposed to be! (But I also added gating in the `onChange` event, just to be extra sure.)
2021-11-01 16:19:17 -07:00
21096ef837 Remove incorrect flexAlign prop
Huh. `flexAlign` isn't a real Chakra style prop, because it's not a real CSS style. I wonder if I meant `alignItems`? Anyway, this was getting passed down to the DOM element and triggering a console warning. Removed!
2021-11-01 16:09:56 -07:00
6ce0f59894 Remove stray onChangeHasAnimations prop
This isn't used, so it was getting passed down to the underlying DOM element and triggering a console warning! Remove it.
2021-11-01 16:09:09 -07:00
e4567d04bf Stop requesting bad outfit thumbnails in wardrobe
Oops, our cutesy feature to show an outfit thumbnail sa a placeholder while the rest of the data is loading was making spurious requests!

I put the `skip` in the wrong place 😅

This caused a request to https://outfits.openneo-assets.net/outfits/null/v/NaN/300.png, which would return a 500.

The user wouldn't see anything, because the image wouldn't show because it failed. But it's a mistake, and it's sending extra requests from the client and to the server, and it's a good one to fix!
2021-11-01 16:05:13 -07:00
086ada40f1 Polyfill Promise.any
Resolves Sentry issue IMPRESS-2020-7T
2021-11-01 16:01:05 -07:00
b5865bf699 Fix email search redirect
Oh oops, I missed this path change when I changed the route to `/user/:id/lists`! This caused searching by email to redirect to the homepage, but with a valid URL in the address bar; and refreshing the page would hit the redirect defined in `vercel.json`, redirect to the new route, and load the correct page.

Fixed!
2021-10-21 11:56:55 -07:00
9b856a40b8 Sort /support/petAppearances from newest to oldest 2021-10-01 04:22:53 -07:00
4d4bc289df Update homepage Sep 30 2021-09-30 20:05:56 -07:00
0a5d8f1f74 Add search toolbar to item page
Trickier than it looks, to get the shared UI across pages without disrupting things like focus!
2021-09-30 20:04:50 -07:00
d6654b704b Search icon on homepage is now a link
Like, the little magnifying glass in the "Search all items", you can click it to get taken to the _big_ search page with the autocomplete filters and stuff
2021-09-30 19:31:51 -07:00
6efd542f49 Wire up the Remove button for item lists
Did some stuff in here for parsing the default list ID too. We skipped that when making the new list index page, but now maybe you could reasonably link to the default list? 🤔 not sure it's a huge deal though
2021-09-30 19:26:09 -07:00
64db3dd1b7 [WIP] UI for item remove button
It's code for a remove button in item lists! When you click it, you see a "TODO" alert.

Not shipping this change until it's wired up!
2021-09-30 18:12:31 -07:00
818a443dfe Delete /outfit-urls page
We didn't end up using this, we found a way to decrease AWS costs without requiring people to migrate!
2021-09-30 17:32:25 -07:00
2bd573690e Add underline to item list description links
Oops, right, a bit of a CSS oversight! Added now!
2021-09-06 14:08:43 -07:00
315744b4f7 Allow pre tag in lists
I noticed someone using `<pre>` for styling, and thought, sure why not!

I haven't added support for the code block indent thing, and I think that's probably fine?
2021-09-06 14:07:05 -07:00
cc9cd5ef28 Rewrite old closet links to use new syntax
A lot of DTI lists use old URLs to anchor-link between lists! Here, we rewrite those URLs to match what DTI 2020 expects, so that they actually correctly jump you across the page and aren't filtered out!
2021-09-06 14:05:36 -07:00
9a68bd1355 Use standard image URLs on Your Outfits page
The old URLs were glitchy because we weren't escaping the `layerUrls` param… and this will let us take better advantage of the same shared caching as other stuff!
2021-09-03 15:37:38 -07:00
781034a568 Oops, don't crash if animation image fails
Whoops, `Promise.race` isn't quite what I wanted here. This meant that, if the image promise _fails_ before the movie _succeeds_, the outfit would crash even though it doesn't need to. (And this was happening too often, due to a bug in /api/assetImage!)

Now, we accept whichever _successful_ result loads first, or reject if they _both_ fail.

I tested this by having /api/assetImage always throw, and confirmed that it crashed the outfit before this change, and no longer does after this change!
2021-09-02 19:09:27 -07:00
f036890aa1 Use /api/assetImage for all image sizes
We update /api/assetImage to accept size as a parameter (I make it mandatory to push people into HTTP caching happy paths), and we update the GraphQL thing to use it in those cases too!

This also means that, if these images seem to go well, we could swap Classic DTI over to them… I want to turn off those RAM-heavy image converters on the VPS lol
2021-08-19 17:56:09 -07:00
f9b4852da1 Handle OFFICIAL_SWF_IS_INCORRECT for pet layers
Marking this glitch on the Yellow Lutari head today, and oops there isn't UI copy for it yet! Added!

Also fixed some bugs in here, like old text about the position of the pose picker relative to the glitch badge, and I noticed while debugging that `layerUsesHTML5` returns a truthy string instead of a boolean which seems error-prone!
2021-08-14 16:46:05 -07:00
30e6c46d48 Merge branch 'main' of github.com:matchu/impress-2020 into main 2021-08-07 21:44:37 -07:00
e2e7835214 Waka deprecation UI, to expire on Aug 21 2021-08-07 21:32:22 -07:00
2ba18ace4d Add debug lines to appearanceOn Apollo resolver
Hmm, the item page in prod is slower than it is in dev? In dev, most items are satisfied by the preloading in ItemPagePreview, but in prod, those same items need to send a separate OutfitItemsAppearance query _way_ after (which, I think just due to queueing, waits for all the items to wait too).

There's an obvious issue in the case of all the Maraquan items lately, because we just don't do the clever cache lookups for non-standard colors at all. But I don't understand why even standard items like the 17th Birthday Party Hat are struggling!

These are just some simple debug statements, hopefully they'll tell us something about the basics of what's happening!
2021-07-21 16:03:24 -07:00
b7b4fa21ec Oops, show models needed for special colors
Right, oops, `speciesThatNeedModels` is for standard colors! Add in the special colors, too!
2021-07-17 05:47:32 -07:00
f1d24d2177 Clarify the standard colors fit info
I didn't want to use the word "basic", since "basic colors" generally means like Blue, Red, Green, Yellow… but it was the only one that fit in the space lol

I tried a lot of stuff with "Fits standard pets" and stuff and couldn't get it to work well
2021-07-12 04:46:07 -07:00
9e1d8024c1 Lmao whoops I shipped the test data 🤣 2021-07-11 21:32:14 -07:00
29ca2306af Oops, fix items drawn for multiple colors
Just a little display bug on the homepage. For an item like the "Evil Coconut Half Mask", which was specifically drawn for the standard _and_ major special colors, our previous logic would have said "Baby only" or "Maraquan only" or whatever special color it happened to find first.

Now, we only show the case "Baby only" if it _doesn't_ fit standard pets too.

Note that the Maraquan case is tricky, because the Blue Mynci can also wear Maraquan items lol! For this reason, we check for two standard bodies before declaring that it's meant for standard pets.
2021-07-11 21:27:24 -07:00
a1f3c1df13 Oops, fix bug in needed models count!
Lol to test text sizing, I added a "1" to the end of the actual number of models needed 🤣 removed it now!
2021-07-11 19:10:14 -07:00
af493f6719 Add fit info to homepage
I wasn't sure how to fill the space for items that are fully modeled, then realized some basic at-a-glance "who does this fit" would help!

The load time isn't great, I think I need to break out that dependent subquery, but maybe the stale-while-revalidate will cover it well enough at first.
2021-07-11 19:08:47 -07:00
2a5ecb688a Improve homepage modeling loading state
Add a skeleton stripe for the modeling data! Won't show up in most cases because we load fast, but it helps things a lot when it does. (Also, will we keep loading fast with the cache changes on this query?)
2021-07-11 18:16:57 -07:00
f2259d6487 Add modeling info to homepage
To make this fast, I had to tweak the GraphQL resolver a bit to run a filtered version of the query for `newestItems` instead of scanning the full database! But yeah, looking good!

I think I'm gonna want to swap out "Fully modeled" for some insight about who it fits
2021-07-11 18:09:29 -07:00
a19c2facbf Detect more animated items
Okay cool, I noticed that "A Warm Winters Night Background" sometimes animates when other things are playing, but the animations aren't _detected_. (Huh, I actually thought we just didn't schedule ticks in that case? But maybe I'm missing something.)

Anyway, some movies don't use the built-in frames construct to animate, and instead use tweens that hook into the timeline and mutate the stage. Okay! Now we detect those.

This _did_ enable the Play/Pause button on some items that don't actually animate in practice, like the "#1 Fan Room Background", which seems to have an animated string of lights in the corner that got layered incorrectly. Maybe we should add a new glitch type, to flag movies that don't actually animate?
2021-07-02 15:40:04 -07:00
dcfcbf9ff7 /api/assetImage can render movies!
Yeah wow huh, that was much less painful than I expected!

I haven't tested this very rigorously, literally just the Floating Negg Faerie Doll: https://images.neopets.com/cp/items/data/000/000/005/5735_a8feda8d08/5735.js
2021-07-02 15:19:11 -07:00
4e31a4bec7 /internal/assetImage can render movies
This is a new page, that I'm gonna use a headless browser to navigate to and screenshot the asset!
2021-07-02 14:36:08 -07:00
2f0d145e49 Move error toast out of OutfitMovieLayer
Doing this for two reasons! One is that I want the movie layer component to be a bit thinner in general - I think we might even want to move the fallback image logic out, too.

The second is that I want the onError for something else soon!
2021-07-02 14:35:27 -07:00
c8d15fa812 Oops, fix bug in pet appearance support!
Right, oops, this logic was saying "Restricts: None" whenever the appearance restricted _zero or one_ zones, lol 😅
2021-06-29 00:10:42 -07:00
f5e5f16f87 Improve movie cancels and error handling
Oops, my inbox was getting full of uncaught promise rejections of `loadImage`!

I'm pretty sure they're caused when multiple images in a movie fail to load (e.g. network problems), but we fail to cancel them. So, the first failure would be caught as a part of `Promise.all` in `loadMovieLibrary`, but then subsequent failures wouldn't be caught by anything, and would propagate up to the console and to Sentry as uncaught errors.

In this change, we make a number of improvements to cancellation. The most relevant change for this bug is that `loadMovieLibrary` will now automatically cancel all resource promises when it throws an error! But this improved robustness also enabled us to finally offer a simple `cancel()` method on movie library promises, which we now available ourselves of at call sites, too.
2021-06-26 12:04:40 -07:00
0bffaec989 Try moving the glitch badges to the top
Experiment! Let's see if them being more prominent like this is helpful or annoying 😅

I think this is clunkier in the HTML5 Green Happy Path, but worth it for bringing attention in the error cases.

But I feel like we might tweak this over time!
2021-06-24 20:05:31 -07:00
ea33741594 Add search footer to layout, behind a feature flag
Yeah it looks cute as a starting point! Definitely a lot to do here tho 😳
2021-06-21 14:48:08 -07:00
59fe02a4cc Prefer two-column layout on md-size screens
This is because I want to try adding a search footer to the two-column layout, like in Classic DTI—and so I want more screens that _can_ support two-column layout to use it.
2021-06-21 14:14:27 -07:00
27ebe90eef Homepage update June 21 2021-06-21 13:55:54 -07:00
47c40eaf03 Keep prev/next enabled while pages load
Right, cool, yes, this is the thing about partial data; you need to define the loading condition as "relevant data is missing, _and_ loading is still happening".
2021-06-21 13:50:49 -07:00
c2ef164ff2 Cache item search pages
Ah right okay, when the `ItemSearchResultV2` doesn't have an `id`, Apollo Cache isn't quite so strong about caching conflicting-y fields, like the different parameterizations of `items`.

With this change, we give the search result object an ID, which helps Apollo cache more confidently!

It's just a serialization of the relevant search fields 😅
2021-06-21 13:48:45 -07:00
d025f2ba7a Navigate item search by page number
The page number is a dropdown now! Wowie!
2021-06-21 10:54:31 -07:00
3537ef9a6f Use itemSearchV2 in wardrobe too
That's the last itemSearch call site! I'll probably keep it up for other clients for a while though, esp since it doesn't depend on any additional loaders or anything, it's pretty small overall

Updated the comments to reflect this, and also remembered to make them real docstrings lol!
2021-06-21 10:37:54 -07:00
fd13b1aa46 Keep showing page num while item search loads
Now, when you click Prev/Next, we show the page number while the items load, rather than blink it in and out!

This is because we're using itemSearchV2, which makes `numTotalItems` cacheable separately from the paginated `items`. Apollo Cache pretty much does this with zero config, we just have to ask for `returnPartialData`!
2021-06-21 10:31:55 -07:00
367a527a6f Better error messages on ItemSearchPage
Using that MajorErrorMessage, baby :) Helpful for debugging item search refactors lol
2021-06-21 10:21:53 -07:00
7d1872920c Add page numbers to item search
I'm gonna make this a bit more powerful later, but just for now, the text "Page 1 of 27" shows up!

I also don't like that the page number has to blink out while we load the new stuff; there are multiple solutions, but tbh I think the Apollo Cache should be the one to handle this, and that we can do it by refactoring the query structure a bit!
2021-06-21 10:21:25 -07:00
56c91e900a Better error handling when preloading layers
I'm seeing uncaught promise rejections in `loadImage`? It's hard to know exactly where it's actually coming from, those _should_ be caught?

My guess is that it's coming from canceled images, which are throwing errors even after loading? I don't totally understand how, because looking back, I don't think the `cancel` method was actually called???

Anyway, I fixed it so cancel actually _is_ called, and that we don't throw errors when the canceled image _correctly_ fails to load.

This should be more robust either way, but hopefully it also stops the flow of errors?
2021-06-21 09:34:05 -07:00
7a8c5068a7 Fade from image -> movie, instead of harsh change
We put it on top, then fade it out!
2021-06-20 12:21:11 -07:00