Commit graph

1271 commits

Author SHA1 Message Date
dc6d5b5851 Minor variable name change 2021-04-22 01:59:49 -07:00
34b69a5e2b Oops, show the 600x600 image in pet layer support
Previously, the PNG link for a pet layer would show the 150x150 version. This was both an inconvenient size, but also not reflective of how the layer actually behaved, because we only use Neopets's official PNG for the 600x600 version!
2021-04-21 22:08:15 -07:00
b9b6667414 Add support tools for pet layers 2021-04-21 22:06:07 -07:00
e8a2b8ba28 Rename {Item -> Appearance}LayerSupportModal
In preparation for extending it to non-item layers? 👀
2021-04-21 21:29:10 -07:00
2617052da0 Oops, fix lint errors 2021-04-21 21:27:10 -07:00
3bb0c5e5a0 Add Cypress test for outfit with items 2021-04-20 02:32:42 -07:00
c64f542829 Reload Your Outfits after saving an outfit 2021-04-20 02:26:46 -07:00
6640a2d8ca Can save outfits with items 2021-04-20 02:12:07 -07:00
f504808e12 Oops, fix crash saving untitled outfits 2021-04-20 01:53:30 -07:00
5ac758cc72 Oops, don't allow saving existing outfits
Ah, oops, the `id` field from `useOutfitState` went missing and I didn't notice, so `useOutfitSaving` didn't correctly detect that this was an existing outfit!

This made saves on existing outfits create new copies, which isn't a bad behavior exactly, but I don't want to go there; saving a copy is just gonna pollute people's outfit lists rn, worse than no option imo.
2021-04-20 01:50:42 -07:00
3f66dd7244 Add image snapshot to outfit saving Cypress test
Just as a simple check that the basic outfit data is looping back around as expected!
2021-04-19 04:00:44 -07:00
437a327b73 Fix incorrect Cypress test name
Oops, I used this as a stub test for just logging in at first, and then forgot to rename it!
2021-04-19 03:57:46 -07:00
f9b07dad24 Can save new outfits w/o items
Just a basic e2e starting point! Simple logic, with simple gates to prevent saving outfits we're not ready for. Safe to ship, despite being very incomplete!
2021-04-19 03:56:51 -07:00
531ca3c22f Create Cypress command to log in
I'll use this to test outfit saving!
2021-04-19 02:22:45 -07:00
9f2629ae61 Fix crash when editing saved outfit
Oops, something I didn't test in the recent refactor! Right, these need to be Sets.
2021-04-16 23:49:10 -07:00
71215fe599 LRU caches to speed up outfit layer preload
The layer preloader already takes advantage of, and primes, the HTTP cache.

But we still do duplicate work, on every OutfitPreview render, to re-execute movie clip libraries, and create a movie clip to test for animations. The former is nontrivial cost, and the latter is often large cost. This can make even basic outfit changes slow, when there's no change to the movie clip layers and the player is paused!

Here, we add an LRU cache for movie clip libraries, and for the question of "is it animated?". This should speed up a number of places where we would reload the movie (including between toggling the item), and various changes that were triggering full movie clip rebuilds unnecessarily.

We _aren't_ solving here for the fact that toggling an animated item requires rebuilding the movie clip, which could conceivably be cached—but with some state management trickiness, because ideally it should be a separate clip for each context where it's being shown. Imo not yet worth the effort! (esp because I think users understand that toggling an animated item can be slow, whereas this was affecting _other_ actions way too much)
2021-04-16 20:16:56 -07:00
6f03a13516 Serve null outfit names for anon outfits
Oopsie!
2021-04-16 19:26:07 -07:00
e3ac9d06e5 Handle non-existant outfits better
Gotta remember to check the validity of IDs earlier than that lol!
2021-04-16 19:18:28 -07:00
9e2f9eab16 Better support for colorId=0
This is a glitchy state that pets can get into! `spankaroonie` is an example, at time of writing.

Before, we would crash on loading downstream fields for the pet's color. Now, we don't! We also fix an oversight in the pet's `petAppearance` field, to trigger the "not yet modeled" error when the pet type doesn't exist.
2021-04-16 18:47:21 -07:00
ddd224c8d1 Handle null outfit creator, oops! 2021-04-16 18:41:26 -07:00
fd931c064e Merge branch 'outfit-saving' into main 2021-04-16 04:32:45 -07:00
405e35a546 Basic outfit state Cypress tests 2021-04-16 04:27:19 -07:00
e1f9f87695 Add ?loadPet param to support custom search engine 2021-04-16 03:15:24 -07:00
8d18bc06b7 Refactor outfit state selection
Here, we consolidate useOutfitState to get its base `outfitState` from a few different places: parsing the URL, and processing the saved outfit data, return an object of the same shape as the state stored in the reducer.

This enables us to just pick one of the three, instead of our kinda awkward individual-field fallbacks.

This will also help us with some upcoming work to make Back/Forward navigation work better.
2021-04-15 17:17:53 -07:00
c04d071a7c Add HTML comment note to user script authors 2021-04-14 02:03:44 -07:00
5450cfe638 Remove HTML comments from index.html
They're create-react-app crufties!
2021-04-14 02:01:56 -07:00
4bc4e98a0a DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN pet layers
Now we show a message for pet layers with the DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN glitch applied! Previously, there would just be no message, because we only had UI logic for when it was applied to an _item_ layer.
2021-04-13 17:17:42 -07:00
3e3188786c Add glitch OFFICIAL_MOVIE_IS_INCORRECT
Some of the "MiniMME11-S1: Approaching Eventide Skirt" visuals are pretty clearly glitched on TNT's end, like the Jubjub, which just has a single flat version of the dress floating in the corner of the screen.

This is a message to make that case even clearer!
2021-04-12 19:51:19 -07:00
1e4063f0d9 Add glitch DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN
I'm applying this to the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara, which seems to load all 1000 images from the manifest, but then show no animation and no errors. Not sure what's up, and not inclined to deep-debug until we have a check on whether it works on-site!
2021-04-12 19:36:08 -07:00
5212375c34 Handle very large asset manifests
Huh, so apparently the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara has 1000 layer images lol.

This caused the manifest string to overflow the MySQL `TEXT` field, and fail to parse as valid JSON when loading it back for the client.

I've updated the database to use `MEDIUMTEXT` instead, and added a warning message & skip behavior when the manifest size would exceed the database limit, and added graceful error handling for the invalid JSON scenario. Now, we don't crash, and the data self-repairs, and keeps in a better state in the first place!

But I'm also worried about this asset, it doesn't play correctly anyway, and I'm not sure if that's an overload on our end, or just a flat problem in the JS. (There's no error message on the client, it just… loads all the layers, then shows no play button, seemingly self-satisfied.)
2021-04-12 18:58:28 -07:00
020ac572e4 Use asset IDs when looking up pet's PetAppearance
This was causing a bug where unlabeled poses would cause pet lookups to fail!

Now, we return the actual pet appearance for the pet, if we have it, by matching against asset IDs first.
2021-04-12 18:30:41 -07:00
4cb47f3c7c Don't crash if auth0 credentials are missing
I'm setting up the app in a fresh box, and I noticed that the Auth0 credentials are an immediate crasher if not present. That doesn't seem ideal to me for something only used in support actions! I'd rather just have that support mutation crash, if we happen to call it.
2021-04-12 18:05:00 -07:00
b80149440d Merge branch 'waka-ui' into main 2021-04-08 18:32:46 -07:00
b92b5696b4 Remove unused import 2021-04-07 22:12:03 -07:00
089654e092 Use VERCEL_URL for waka loader if given
Oh right, our preview deploy was loading the prod allWakaValues data! Now it uses the VERCEL_URL env variable to request from the current deployment instead.
2021-04-07 22:02:10 -07:00
a32bc34171 Tweak Waka tooltip copy 2021-04-07 21:46:03 -07:00
45cf9a6f1f Use the new Waka item ID field
This will help us disambiguate items like Butterfly Dress with a non-unique name, and also some where the real item name is glitchy so using it as a key is not wise lol
2021-04-07 20:41:53 -07:00
ce57f9a67a Fix crash on pressing Escape in item search 2021-04-07 20:24:45 -07:00
2b93e5cca7 Waka tooltip copy edits 2021-04-07 17:37:38 -07:00
61e7a38b33 Normalize names for Waka, and log mismatches
By printing out this logging data, of item names we have that Waka doesn't, vs item names Waka has that we don't, I was able to solve a lot of them with new code in `normalizeItemName`!

Here's the mismatches that are left at time of writing:

```
[Item: Y, Waka: N] No Waka value for NC DTI item "goldenlulumedallion" (43034)
[Item: Y, Waka: N] No Waka value for NC DTI item "faelliebirthdaybagsurprise" (51350)
[Item: Y, Waka: N] No Waka value for NC DTI item "neopets11thbirthdaycommemorativemysterycapsule" (53448)
[Item: Y, Waka: N] No Waka value for NC DTI item "dyeworksblue:iscawig-blue" (70896)
[Item: Y, Waka: N] No Waka value for NC DTI item "mysteriousdoorwithlocks" (75601)
[Item: Y, Waka: N] No Waka value for NC DTI item "grapefruitnecklace" (77779)
[Item: Y, Waka: N] No Waka value for NC DTI item "discofeverbackground" (79250)
[Item: Y, Waka: N] No Waka value for NC DTI item "featherflaredshoes" (80047)
[Item: Y, Waka: N] No Waka value for NC DTI item "dyeworksredradioactivemutantmarkings" (80441)
[Item: N, Waka: Y] No NC DTI data for Waka item "7thbirthdaycakeslice#1"
[Item: N, Waka: Y] No NC DTI data for Waka item "7thbirthdaycakeslice#2"
[Item: N, Waka: Y] No NC DTI data for Waka item "7thbirthdaycakeslice#3"
[Item: N, Waka: Y] No NC DTI data for Waka item "8thbirthdayrainbowcupcake"
[Item: N, Waka: Y] No NC DTI data for Waka item "8thbirthdaysparklercupcake"
[Item: N, Waka: Y] No NC DTI data for Waka item "8thbirthdaytiedwithabowcupcake"
[Item: N, Waka: Y] No NC DTI data for Waka item "babyspringdress"
[Item: N, Waka: Y] No NC DTI data for Waka item "butterflydress(fromfaeriefestivalevent)"
[Item: N, Waka: Y] No NC DTI data for Waka item "discofever"
[Item: N, Waka: Y] No NC DTI data for Waka item "dyeworksblue:iscawig"
[Item: N, Waka: Y] No NC DTI data for Waka item "dyeworksred:radioactivemutantmarkings"
[Item: N, Waka: Y] No NC DTI data for Waka item "featherflairedshoes"
[Item: N, Waka: Y] No NC DTI data for Waka item "festivebooktree"
[Item: N, Waka: Y] No NC DTI data for Waka item "floralblackcardigan"
[Item: N, Waka: Y] No NC DTI data for Waka item "grapefruitneckace"
[Item: N, Waka: Y] No NC DTI data for Waka item "mysteriousdoorwithlocksbackground"
[Item: N, Waka: Y] No NC DTI data for Waka item "valiantchampionwings"
[Item: N, Waka: Y] No NC DTI data for Waka item "waxcrayonwig"
[Item: N, Waka: Y] No NC DTI data for Waka item "youngsophiesdress"
```
2021-04-07 17:25:58 -07:00
be816d89c9 Waka item page UI! 2021-04-07 16:48:41 -07:00
3ea6107f4f Fix precedence error in allWakaValues query
Oooooops, this was registering as `(is_nc) OR (is_manually_nc AND locale = "en")`. Returned all locales for auto-detected NC items, not necessary!
2021-04-07 16:00:14 -07:00
b0d5ad76f2 Use value="" in /api/allWakaValues
Oops, I missed something important about the Sheets API here! This was causing us to set `{value: undefined}` for some items, which serialized as `{}`.
2021-04-05 13:49:01 -07:00
d918162a2f Minor bugfix in wakaValueText
This is the same user-facing behavior, but stops logging errors for items that are _expected_ to not have Waka data
2021-04-03 14:32:12 -07:00
a73427af1e Add 1-hour caching to wakaValueText
One day is too long! I'd prefer 1min for just the value itself, but I don't want to bog down all the other metadata with it, it's not _essential_ for it to be faster.
2021-04-03 14:29:37 -07:00
df71a16354 Add wakaValueText GQL field to items
Again, I think I'm getting a bit ahead of myself :p Mostly I wanted to see if this architecture would work out!
2021-04-03 14:26:41 -07:00
cefba8c30c Key Waka data by ID, not name 2021-04-03 14:15:10 -07:00
742a5019d8 Add better error handling to /api/allWakaValues 2021-04-01 22:13:44 -07:00
3bd5be03c7 Add /api/allWakaValues
Just a little experiment to see this working in prod! I don't have permission to actually use this data yet, or a UI for it, just mostly want to see it hooked up to the Sheets API correctly and check the prod cache behavior.
2021-04-01 21:57:57 -07:00
5cd6fac052 Apr 1 "New Updates" 2021-04-01 20:10:06 -07:00