impress-2020/src/app/WardrobePage/OutfitControls.js

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import React from "react";
import { ClassNames } from "@emotion/react";
import {
Box,
Button,
DarkMode,
Flex,
IconButton,
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ListItem,
Portal,
Stack,
Tooltip,
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UnorderedList,
useClipboard,
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useToast,
VStack,
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} from "@chakra-ui/react";
import {
ArrowBackIcon,
CheckIcon,
DownloadIcon,
LinkIcon,
WarningTwoIcon,
} from "@chakra-ui/icons";
import { FaBug } from "react-icons/fa";
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import { MdPause, MdPlayArrow } from "react-icons/md";
import { Link } from "react-router-dom";
import { getBestImageUrlForLayer } from "../components/OutfitPreview";
import HTML5Badge, {
GlitchBadgeLayout,
layerUsesHTML5,
} from "../components/HTML5Badge";
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import PosePicker from "./PosePicker";
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import SpeciesColorPicker from "../components/SpeciesColorPicker";
import { loadImage, useLocalStorage } from "../util";
import useCurrentUser from "../components/useCurrentUser";
import useOutfitAppearance from "../components/useOutfitAppearance";
/**
* OutfitControls is the set of controls layered over the outfit preview, to
* control things like species/color and sharing links!
*/
function OutfitControls({
outfitState,
dispatchToOutfit,
showAnimationControls,
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appearance,
}) {
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const [focusIsLocked, setFocusIsLocked] = React.useState(false);
const onLockFocus = React.useCallback(() => setFocusIsLocked(true), [
setFocusIsLocked,
]);
const onUnlockFocus = React.useCallback(() => setFocusIsLocked(false), [
setFocusIsLocked,
]);
// HACK: As of 1.0.0-rc.0, Chakra's `toast` function rebuilds unnecessarily,
// which triggers unnecessary rebuilds of the `onSpeciesColorChange`
// callback, which causes the `React.memo` on `SpeciesColorPicker` to
// fail, which harms performance. But it seems to work just fine if we
// hold onto the first copy of the function we get! :/
const _toast = useToast();
// eslint-disable-next-line react-hooks/exhaustive-deps
const toast = React.useMemo(() => _toast, []);
const onSpeciesColorChange = React.useCallback(
(species, color, isValid, closestPose) => {
if (isValid) {
dispatchToOutfit({
type: "setSpeciesAndColor",
speciesId: species.id,
colorId: color.id,
pose: closestPose,
});
} else {
// NOTE: This shouldn't be possible to trigger, because the
// `stateMustAlwaysBeValid` prop should prevent it. But we have
// it as a fallback, just in case!
toast({
title: `We haven't seen a ${color.name} ${species.name} before! 😓`,
status: "warning",
});
}
},
[dispatchToOutfit, toast]
);
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const maybeUnlockFocus = (e) => {
// We lock focus when a touch-device user taps the area. When they tap
// empty space, we treat that as a toggle and release the focus lock.
if (e.target === e.currentTarget) {
onUnlockFocus();
}
};
return (
<ClassNames>
{({ css, cx }) => (
<Box
role="group"
pos="absolute"
left="0"
right="0"
top="0"
bottom="0"
height="100%" // Required for Safari to size the grid correctly
padding={{ base: 2, lg: 6 }}
display="grid"
overflow="auto"
gridTemplateAreas={`"back play-pause sharing"
"space space space"
"picker picker picker"`}
gridTemplateRows="auto minmax(1rem, 1fr) auto"
className={cx(
css`
opacity: 0;
transition: opacity 0.2s;
&:focus-within,
&.focus-is-locked {
opacity: 1;
}
/* Ignore simulated hovers, only reveal for _real_ hovers. This helps
* us avoid state conflicts with the focus-lock from clicks. */
@media (hover: hover) {
&:hover {
opacity: 1;
}
}
`,
focusIsLocked && "focus-is-locked"
)}
onClickCapture={(e) => {
const opacity = parseFloat(
getComputedStyle(e.currentTarget).opacity
);
if (opacity < 0.5) {
// If the controls aren't visible right now, then clicks on them are
// probably accidental. Ignore them! (We prevent default to block
// built-in behaviors like link nav, and we stop propagation to block
// our own custom click handlers. I don't know if I can prevent the
// select clicks though?)
e.preventDefault();
e.stopPropagation();
// We also show the controls, by locking focus. We'll undo this when
// the user taps elsewhere (because it will trigger a blur event from
// our child components), in `maybeUnlockFocus`.
setFocusIsLocked(true);
}
}}
>
<Box gridArea="back" onClick={maybeUnlockFocus}>
<BackButton outfitState={outfitState} />
</Box>
{showAnimationControls && (
<Box gridArea="play-pause" display="flex" justifyContent="center">
<DarkMode>
<PlayPauseButton />
</DarkMode>
</Box>
)}
<Stack
gridArea="sharing"
alignSelf="flex-end"
spacing={{ base: "2", lg: "4" }}
align="flex-end"
onClick={maybeUnlockFocus}
>
<Box>
<DownloadButton outfitState={outfitState} />
</Box>
<Box>
<CopyLinkButton outfitState={outfitState} />
</Box>
</Stack>
<Box gridArea="space" onClick={maybeUnlockFocus} />
{outfitState.speciesId && outfitState.colorId && (
<Flex gridArea="picker" justify="center" onClick={maybeUnlockFocus}>
{/**
* We try to center the species/color picker, but the left spacer will
* shrink more than the pose picker container if we run out of space!
*/}
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<Flex
flex="1 1 0"
paddingRight="3"
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align="center"
justify="flex-end"
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>
<OutfitHTML5Badge appearance={appearance} />
<Box width="2" />
<OutfitKnownGlitchesBadge appearance={appearance} />
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</Flex>
<Box flex="0 0 auto">
<DarkMode>
{
<SpeciesColorPicker
speciesId={outfitState.speciesId}
colorId={outfitState.colorId}
idealPose={outfitState.pose}
onChange={onSpeciesColorChange}
stateMustAlwaysBeValid
/>
}
</DarkMode>
</Box>
<Flex flex="1 1 0" align="center" pl="2">
<PosePicker
speciesId={outfitState.speciesId}
colorId={outfitState.colorId}
pose={outfitState.pose}
appearanceId={outfitState.appearanceId}
dispatchToOutfit={dispatchToOutfit}
onLockFocus={onLockFocus}
onUnlockFocus={onUnlockFocus}
/>
</Flex>
</Flex>
)}
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</Box>
)}
</ClassNames>
);
}
function OutfitHTML5Badge({ appearance }) {
const petIsUsingHTML5 = appearance.petAppearance?.layers.every(
layerUsesHTML5
);
const itemsNotUsingHTML5 = appearance.items.filter((item) =>
item.appearance.layers.some((l) => !layerUsesHTML5(l))
);
itemsNotUsingHTML5.sort((a, b) => a.name.localeCompare(b.name));
const usesHTML5 = petIsUsingHTML5 && itemsNotUsingHTML5.length === 0;
let tooltipLabel;
if (usesHTML5) {
tooltipLabel = (
<>This outfit is converted to HTML5, and ready to use on Neopets.com!</>
);
} else {
tooltipLabel = (
<Box>
<Box as="p">
This outfit isn't converted to HTML5 yet, so it might not appear in
Neopets.com customization yet. Once it's ready, it could look a bit
different than our temporary preview here. It might even be animated!
</Box>
{!petIsUsingHTML5 && (
<Box as="p" marginTop="1em" fontWeight="bold">
This pet is not yet converted.
</Box>
)}
{itemsNotUsingHTML5.length > 0 && (
<>
<Box as="header" marginTop="1em" fontWeight="bold">
The following items aren't yet converted:
</Box>
<UnorderedList>
{itemsNotUsingHTML5.map((item) => (
<ListItem key={item.id}>{item.name}</ListItem>
))}
</UnorderedList>
</>
)}
</Box>
);
}
return (
<HTML5Badge
usesHTML5={usesHTML5}
isLoading={appearance.loading}
tooltipLabel={tooltipLabel}
/>
);
}
function OutfitKnownGlitchesBadge({ appearance }) {
const glitchMessages = [];
// Look for conflicts between Static pet zones (UCs), and Static items.
const petHasStaticZone = appearance.petAppearance?.layers.some(
(l) => l.zone.id === "46"
);
if (petHasStaticZone) {
for (const item of appearance.items) {
const itemHasStaticZone = item.appearance.layers.some(
(l) => l.zone.id === "46"
);
if (itemHasStaticZone) {
glitchMessages.push(
<Box key={`static-zone-conflict-for-item-${item.id}`}>
When you apply a Static-zone item like <i>{item.name}</i> to an
Unconverted pet, it hides the pet. This is a known bug on
Neopets.com, so we reproduce it here, too.
</Box>
);
}
}
}
// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch.
for (const item of appearance.items) {
const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
l.knownGlitches.includes("OFFICIAL_SVG_IS_INCORRECT")
);
if (itemHasOfficialSvgIsIncorrect) {
glitchMessages.push(
<Box key={`official-svg-is-incorrect-for-item-${item.id}`}>
There's a glitch in the art for <i>{item.name}</i> that prevents us
from showing the full-scale SVG version of the image. Instead, we're
showing a PNG, which might look a bit blurry on larger screens.
</Box>
);
}
}
if (glitchMessages.length === 0) {
return null;
}
return (
<GlitchBadgeLayout
aria-label="Has known glitches"
tooltipLabel={
<Box>
<Box as="header" fontWeight="bold" fontSize="sm" marginBottom="1">
Known glitches
</Box>
<VStack spacing="1em">{glitchMessages}</VStack>
</Box>
}
>
<WarningTwoIcon fontSize="xs" marginRight="1" />
<FaBug />
</GlitchBadgeLayout>
);
}
/**
* BackButton takes you back home, or to Your Outfits if this outfit is yours.
*/
function BackButton({ outfitState }) {
const currentUser = useCurrentUser();
const outfitBelongsToCurrentUser =
outfitState.creator && outfitState.creator.id === currentUser.id;
return (
<ControlButton
as={Link}
to={outfitBelongsToCurrentUser ? "/your-outfits" : "/"}
icon={<ArrowBackIcon />}
aria-label="Leave this outfit"
d="inline-flex" // Not sure why <a> requires this to style right! ^^`
/>
);
}
/**
* DownloadButton downloads the outfit as an image!
*/
function DownloadButton({ outfitState }) {
const { visibleLayers } = useOutfitAppearance(outfitState);
const [downloadImageUrl, prepareDownload] = useDownloadableImage(
visibleLayers
);
return (
<Tooltip label="Download" placement="left">
<Box>
<ControlButton
icon={<DownloadIcon />}
aria-label="Download"
as="a"
// eslint-disable-next-line no-script-url
href={downloadImageUrl || "#"}
onClick={(e) => {
if (!downloadImageUrl) {
e.preventDefault();
}
}}
download={(outfitState.name || "Outfit") + ".png"}
onMouseEnter={prepareDownload}
onFocus={prepareDownload}
cursor={!downloadImageUrl && "wait"}
/>
</Box>
</Tooltip>
);
}
/**
* CopyLinkButton copies the outfit URL to the clipboard!
*/
function CopyLinkButton({ outfitState }) {
const { onCopy, hasCopied } = useClipboard(outfitState.url);
return (
<Tooltip label={hasCopied ? "Copied!" : "Copy link"} placement="left">
<Box>
<ControlButton
icon={hasCopied ? <CheckIcon /> : <LinkIcon />}
aria-label="Copy link"
onClick={onCopy}
/>
</Box>
</Tooltip>
);
}
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function PlayPauseButton() {
const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
// We show an intro animation if this mounts while paused. Whereas if we're
// not paused, we initialize as if we had already finished.
const [blinkInState, setBlinkInState] = React.useState(
isPaused ? { type: "ready" } : { type: "done" }
);
const buttonRef = React.useRef(null);
React.useLayoutEffect(() => {
if (blinkInState.type === "ready" && buttonRef.current) {
setBlinkInState({
type: "started",
position: {
left: buttonRef.current.offsetLeft,
top: buttonRef.current.offsetTop,
},
});
}
}, [blinkInState, setBlinkInState]);
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return (
<ClassNames>
{({ css }) => (
<>
<PlayPauseButtonContent
isPaused={isPaused}
setIsPaused={setIsPaused}
marginTop="0.3rem" // to center-align with buttons (not sure on amt?)
ref={buttonRef}
/>
{blinkInState.type === "started" && (
<Portal>
<PlayPauseButtonContent
isPaused={isPaused}
setIsPaused={setIsPaused}
position="absolute"
left={blinkInState.position.left}
top={blinkInState.position.top}
backgroundColor="gray.600"
borderColor="gray.50"
color="gray.50"
onAnimationEnd={() => setBlinkInState({ type: "done" })}
// Don't disrupt the hover state of the controls! (And the button
// doesn't seem to click correctly, not sure why, but instead of
// debugging I'm adding this :p)
pointerEvents="none"
className={css`
@keyframes fade-in-out {
0% {
opacity: 0;
}
10% {
opacity: 1;
}
90% {
opacity: 1;
}
100% {
opacity: 0;
}
}
opacity: 0;
animation: fade-in-out 2s;
`}
/>
</Portal>
)}
</>
)}
</ClassNames>
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);
}
const PlayPauseButtonContent = React.forwardRef(
({ isPaused, setIsPaused, ...props }, ref) => {
return (
<Button
ref={ref}
leftIcon={isPaused ? <MdPause /> : <MdPlayArrow />}
size="sm"
color="gray.100"
variant="outline"
borderColor="gray.200"
borderRadius="full"
backgroundColor="blackAlpha.600"
boxShadow="md"
position="absolute"
_hover={{
backgroundColor: "gray.600",
borderColor: "gray.50",
color: "gray.50",
}}
_focus={{
backgroundColor: "gray.600",
borderColor: "gray.50",
color: "gray.50",
}}
onClick={() => setIsPaused(!isPaused)}
{...props}
>
{isPaused ? <>Paused</> : <>Playing</>}
</Button>
);
}
);
/**
* ControlButton is a UI helper to render the cute round buttons we use in
* OutfitControls!
*/
function ControlButton({ icon, "aria-label": ariaLabel, ...props }) {
return (
<IconButton
icon={icon}
aria-label={ariaLabel}
isRound
variant="unstyled"
backgroundColor="gray.600"
color="gray.50"
boxShadow="md"
d="flex"
alignItems="center"
justifyContent="center"
transition="backgroundColor 0.2s"
_focus={{ backgroundColor: "gray.500" }}
_hover={{ backgroundColor: "gray.500" }}
outline="initial"
{...props}
/>
);
}
/**
* useDownloadableImage loads the image data and generates the downloadable
* image URL.
*/
function useDownloadableImage(visibleLayers) {
const [downloadImageUrl, setDownloadImageUrl] = React.useState(null);
const [preparedForLayerIds, setPreparedForLayerIds] = React.useState([]);
const toast = useToast();
const prepareDownload = React.useCallback(async () => {
// Skip if the current image URL is already correct for these layers.
const layerIds = visibleLayers.map((l) => l.id);
if (layerIds.join(",") === preparedForLayerIds.join(",")) {
return;
}
// Skip if there are no layers. (This probably means we're still loading!)
if (layerIds.length === 0) {
return;
}
setDownloadImageUrl(null);
const imagePromises = visibleLayers.map((layer) =>
loadImage(getBestImageUrlForLayer(layer))
);
let images;
try {
images = await Promise.all(imagePromises);
} catch (e) {
console.error("Error building downloadable image", e);
toast({
status: "error",
title: "Oops, sorry, we couldn't download the image!",
description:
"Check your connection, then reload the page and try again.",
});
return;
}
const canvas = document.createElement("canvas");
const context = canvas.getContext("2d");
canvas.width = 600;
canvas.height = 600;
for (const image of images) {
context.drawImage(image, 0, 0);
}
console.log(
"Generated image for download",
layerIds,
canvas.toDataURL("image/png")
);
setDownloadImageUrl(canvas.toDataURL("image/png"));
setPreparedForLayerIds(layerIds);
}, [preparedForLayerIds, visibleLayers, toast]);
return [downloadImageUrl, prepareDownload];
}
export default OutfitControls;