forked from OpenNeo/impress
Matchu
e300b2d342
Looks like the version of Prettier I just installed is v3, whereas our last run in the impress-2020 repo was with v2. I don't think we had any special config in that project, I think these are just changes to Prettier's defaults, and I'm comfortable accepting them! (Mostly seems like a lot of trailing commas.)
541 lines
17 KiB
JavaScript
541 lines
17 KiB
JavaScript
import React from "react";
|
|
import {
|
|
Box,
|
|
DarkMode,
|
|
Flex,
|
|
Text,
|
|
useColorModeValue,
|
|
useToast,
|
|
} from "@chakra-ui/react";
|
|
import LRU from "lru-cache";
|
|
import { WarningIcon } from "@chakra-ui/icons";
|
|
import { ClassNames } from "@emotion/react";
|
|
import { CSSTransition, TransitionGroup } from "react-transition-group";
|
|
|
|
import OutfitMovieLayer, {
|
|
buildMovieClip,
|
|
hasAnimations,
|
|
loadMovieLibrary,
|
|
} from "./OutfitMovieLayer";
|
|
import HangerSpinner from "./HangerSpinner";
|
|
import { loadImage, safeImageUrl, useLocalStorage } from "../util";
|
|
import useOutfitAppearance from "./useOutfitAppearance";
|
|
import usePreferArchive from "./usePreferArchive";
|
|
|
|
/**
|
|
* OutfitPreview is for rendering a full outfit! It accepts outfit data,
|
|
* fetches the appearance data for it, and preloads and renders the layers
|
|
* together.
|
|
*
|
|
* If the species/color/pose fields are null and a `placeholder` node is
|
|
* provided instead, we'll render the placeholder. And then, once those props
|
|
* become non-null, we'll keep showing the placeholder below the loading
|
|
* overlay until loading completes. (We use this on the homepage to show the
|
|
* beach splash until outfit data arrives!)
|
|
*
|
|
* TODO: There's some duplicate work happening in useOutfitAppearance and
|
|
* useOutfitState both getting appearance data on first load...
|
|
*/
|
|
function OutfitPreview(props) {
|
|
const { preview } = useOutfitPreview(props);
|
|
return preview;
|
|
}
|
|
|
|
/**
|
|
* useOutfitPreview is like `<OutfitPreview />`, but a bit more power!
|
|
*
|
|
* It takes the same props and returns a `preview` field, which is just like
|
|
* `<OutfitPreview />` - but it also returns `appearance` data too, in case you
|
|
* want to show some additional UI that uses the appearance data we loaded!
|
|
*/
|
|
export function useOutfitPreview({
|
|
speciesId,
|
|
colorId,
|
|
pose,
|
|
wornItemIds,
|
|
appearanceId = null,
|
|
isLoading = false,
|
|
placeholder = null,
|
|
loadingDelayMs,
|
|
spinnerVariant,
|
|
onChangeHasAnimations = null,
|
|
...props
|
|
}) {
|
|
const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
|
|
const toast = useToast();
|
|
|
|
const appearance = useOutfitAppearance({
|
|
speciesId,
|
|
colorId,
|
|
pose,
|
|
appearanceId,
|
|
wornItemIds,
|
|
});
|
|
const { loading, error, visibleLayers } = appearance;
|
|
|
|
const {
|
|
loading: loading2,
|
|
error: error2,
|
|
loadedLayers,
|
|
layersHaveAnimations,
|
|
} = usePreloadLayers(visibleLayers);
|
|
|
|
const onMovieError = React.useCallback(() => {
|
|
if (!toast.isActive("outfit-preview-on-movie-error")) {
|
|
toast({
|
|
id: "outfit-preview-on-movie-error",
|
|
status: "warning",
|
|
title: "Oops, we couldn't load one of these animations.",
|
|
description: "We'll show a static image version instead.",
|
|
duration: null,
|
|
isClosable: true,
|
|
});
|
|
}
|
|
}, [toast]);
|
|
|
|
const onLowFps = React.useCallback(
|
|
(fps) => {
|
|
setIsPaused(true);
|
|
console.warn(`[OutfitPreview] Pausing due to low FPS: ${fps}`);
|
|
|
|
if (!toast.isActive("outfit-preview-on-low-fps")) {
|
|
toast({
|
|
id: "outfit-preview-on-low-fps",
|
|
status: "warning",
|
|
title: "Sorry, the animation was lagging, so we paused it! 😖",
|
|
description:
|
|
"We do this to help make sure your machine doesn't lag too much! " +
|
|
"You can unpause the preview to try again.",
|
|
duration: null,
|
|
isClosable: true,
|
|
});
|
|
}
|
|
},
|
|
[setIsPaused, toast],
|
|
);
|
|
|
|
React.useEffect(() => {
|
|
if (onChangeHasAnimations) {
|
|
onChangeHasAnimations(layersHaveAnimations);
|
|
}
|
|
}, [layersHaveAnimations, onChangeHasAnimations]);
|
|
|
|
const textColor = useColorModeValue("green.700", "white");
|
|
|
|
let preview;
|
|
if (error || error2) {
|
|
preview = (
|
|
<FullScreenCenter>
|
|
<Text color={textColor} d="flex" alignItems="center">
|
|
<WarningIcon />
|
|
<Box width={2} />
|
|
Could not load preview. Try again?
|
|
</Text>
|
|
</FullScreenCenter>
|
|
);
|
|
} else {
|
|
preview = (
|
|
<OutfitLayers
|
|
loading={isLoading || loading || loading2}
|
|
visibleLayers={loadedLayers}
|
|
placeholder={placeholder}
|
|
loadingDelayMs={loadingDelayMs}
|
|
spinnerVariant={spinnerVariant}
|
|
onMovieError={onMovieError}
|
|
onLowFps={onLowFps}
|
|
doTransitions
|
|
isPaused={isPaused}
|
|
{...props}
|
|
/>
|
|
);
|
|
}
|
|
|
|
return { appearance, preview };
|
|
}
|
|
|
|
/**
|
|
* OutfitLayers is the raw UI component for rendering outfit layers. It's
|
|
* used both in the main outfit preview, and in other minor UIs!
|
|
*/
|
|
export function OutfitLayers({
|
|
loading,
|
|
visibleLayers,
|
|
placeholder = null,
|
|
loadingDelayMs = 500,
|
|
spinnerVariant = "overlay",
|
|
doTransitions = false,
|
|
isPaused = true,
|
|
onMovieError = null,
|
|
onLowFps = null,
|
|
...props
|
|
}) {
|
|
const [hiResMode] = useLocalStorage("DTIHiResMode", false);
|
|
const [preferArchive] = usePreferArchive();
|
|
|
|
const containerRef = React.useRef(null);
|
|
const [canvasSize, setCanvasSize] = React.useState(0);
|
|
const [loadingDelayHasPassed, setLoadingDelayHasPassed] =
|
|
React.useState(false);
|
|
|
|
// When we start in a loading state, or re-enter a loading state, start the
|
|
// loading delay timer.
|
|
React.useEffect(() => {
|
|
if (loading) {
|
|
setLoadingDelayHasPassed(false);
|
|
const t = setTimeout(
|
|
() => setLoadingDelayHasPassed(true),
|
|
loadingDelayMs,
|
|
);
|
|
return () => clearTimeout(t);
|
|
}
|
|
}, [loadingDelayMs, loading]);
|
|
|
|
React.useLayoutEffect(() => {
|
|
function computeAndSaveCanvasSize() {
|
|
setCanvasSize(
|
|
// Follow an algorithm similar to the <img> sizing: a square that
|
|
// covers the available space, without exceeding the natural image size
|
|
// (which is 600px).
|
|
//
|
|
// TODO: Once we're entirely off PNGs, we could drop the 600
|
|
// requirement, and let SVGs and movies scale up as far as they
|
|
// want...
|
|
Math.min(
|
|
containerRef.current.offsetWidth,
|
|
containerRef.current.offsetHeight,
|
|
600,
|
|
),
|
|
);
|
|
}
|
|
|
|
computeAndSaveCanvasSize();
|
|
window.addEventListener("resize", computeAndSaveCanvasSize);
|
|
return () => window.removeEventListener("resize", computeAndSaveCanvasSize);
|
|
}, [setCanvasSize]);
|
|
|
|
return (
|
|
<ClassNames>
|
|
{({ css }) => (
|
|
<Box
|
|
pos="relative"
|
|
height="100%"
|
|
width="100%"
|
|
maxWidth="600px"
|
|
maxHeight="600px"
|
|
// Create a stacking context, so the z-indexed layers don't escape!
|
|
zIndex="0"
|
|
ref={containerRef}
|
|
data-loading={loading ? true : undefined}
|
|
{...props}
|
|
>
|
|
{placeholder && (
|
|
<FullScreenCenter>
|
|
<Box
|
|
// We show the placeholder until there are visible layers, at which
|
|
// point we fade it out.
|
|
opacity={visibleLayers.length === 0 ? 1 : 0}
|
|
transition="opacity 0.2s"
|
|
width="100%"
|
|
height="100%"
|
|
maxWidth="600px"
|
|
maxHeight="600px"
|
|
>
|
|
{placeholder}
|
|
</Box>
|
|
</FullScreenCenter>
|
|
)}
|
|
<TransitionGroup enter={false} exit={doTransitions}>
|
|
{visibleLayers.map((layer) => (
|
|
<CSSTransition
|
|
// We manage the fade-in and fade-out separately! The fade-out
|
|
// happens here, when the layer exits the DOM.
|
|
key={layer.id}
|
|
timeout={200}
|
|
>
|
|
<FadeInOnLoad
|
|
as={FullScreenCenter}
|
|
zIndex={layer.zone.depth}
|
|
className={css`
|
|
&.exit {
|
|
opacity: 1;
|
|
}
|
|
|
|
&.exit-active {
|
|
opacity: 0;
|
|
transition: opacity 0.2s;
|
|
}
|
|
`}
|
|
>
|
|
{layer.canvasMovieLibraryUrl ? (
|
|
<OutfitMovieLayer
|
|
libraryUrl={layer.canvasMovieLibraryUrl}
|
|
placeholderImageUrl={getBestImageUrlForLayer(layer, {
|
|
hiResMode,
|
|
})}
|
|
width={canvasSize}
|
|
height={canvasSize}
|
|
isPaused={isPaused}
|
|
onError={onMovieError}
|
|
onLowFps={onLowFps}
|
|
/>
|
|
) : (
|
|
<Box
|
|
as="img"
|
|
src={safeImageUrl(
|
|
getBestImageUrlForLayer(layer, { hiResMode }),
|
|
{ preferArchive },
|
|
)}
|
|
alt=""
|
|
objectFit="contain"
|
|
maxWidth="100%"
|
|
maxHeight="100%"
|
|
/>
|
|
)}
|
|
</FadeInOnLoad>
|
|
</CSSTransition>
|
|
))}
|
|
</TransitionGroup>
|
|
<FullScreenCenter
|
|
zIndex="9000"
|
|
// This is similar to our Delay util component, but Delay disappears
|
|
// immediately on load, whereas we want this to fade out smoothly. We
|
|
// also use a timeout to delay the fade-in by 0.5s, but don't delay the
|
|
// fade-out at all. (The timeout was an awkward choice, it was hard to
|
|
// find a good CSS way to specify this delay well!)
|
|
opacity={loading && loadingDelayHasPassed ? 1 : 0}
|
|
transition="opacity 0.2s"
|
|
>
|
|
{spinnerVariant === "overlay" && (
|
|
<>
|
|
<Box
|
|
position="absolute"
|
|
top="0"
|
|
left="0"
|
|
right="0"
|
|
bottom="0"
|
|
backgroundColor="gray.900"
|
|
opacity="0.7"
|
|
/>
|
|
{/* Against the dark overlay, use the Dark Mode spinner. */}
|
|
<DarkMode>
|
|
<HangerSpinner />
|
|
</DarkMode>
|
|
</>
|
|
)}
|
|
{spinnerVariant === "corner" && (
|
|
<HangerSpinner
|
|
size="sm"
|
|
position="absolute"
|
|
bottom="2"
|
|
right="2"
|
|
/>
|
|
)}
|
|
</FullScreenCenter>
|
|
</Box>
|
|
)}
|
|
</ClassNames>
|
|
);
|
|
}
|
|
|
|
export function FullScreenCenter({ children, ...otherProps }) {
|
|
return (
|
|
<Flex
|
|
pos="absolute"
|
|
top="0"
|
|
right="0"
|
|
bottom="0"
|
|
left="0"
|
|
alignItems="center"
|
|
justifyContent="center"
|
|
{...otherProps}
|
|
>
|
|
{children}
|
|
</Flex>
|
|
);
|
|
}
|
|
|
|
export function getBestImageUrlForLayer(layer, { hiResMode = false } = {}) {
|
|
if (hiResMode && layer.svgUrl) {
|
|
return layer.svgUrl;
|
|
} else {
|
|
return layer.imageUrl;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* usePreloadLayers preloads the images for the given layers, and yields them
|
|
* when done. This enables us to keep the old outfit preview on screen until
|
|
* all the new layers are ready, then show them all at once!
|
|
*/
|
|
export function usePreloadLayers(layers) {
|
|
const [hiResMode] = useLocalStorage("DTIHiResMode", false);
|
|
const [preferArchive] = usePreferArchive();
|
|
|
|
const [error, setError] = React.useState(null);
|
|
const [loadedLayers, setLoadedLayers] = React.useState([]);
|
|
const [layersHaveAnimations, setLayersHaveAnimations] = React.useState(false);
|
|
|
|
// NOTE: This condition would need to change if we started loading one at a
|
|
// time, or if the error case would need to show a partial state!
|
|
const loading = layers.length > 0 && loadedLayers !== layers;
|
|
|
|
React.useEffect(() => {
|
|
// HACK: Don't clear the preview when we have zero layers, because it
|
|
// usually means the parent is still loading data. I feel like this isn't
|
|
// the right abstraction, though...
|
|
if (layers.length === 0) {
|
|
return;
|
|
}
|
|
|
|
let canceled = false;
|
|
setError(null);
|
|
setLayersHaveAnimations(false);
|
|
|
|
const minimalAssetPromises = [];
|
|
const imageAssetPromises = [];
|
|
const movieAssetPromises = [];
|
|
for (const layer of layers) {
|
|
const imageAssetPromise = loadImage(
|
|
getBestImageUrlForLayer(layer, { hiResMode }),
|
|
{ preferArchive },
|
|
);
|
|
imageAssetPromises.push(imageAssetPromise);
|
|
|
|
if (layer.canvasMovieLibraryUrl) {
|
|
// Start preloading the movie. But we won't block on it! The blocking
|
|
// request will still be the image, which we'll show as a
|
|
// placeholder, which should usually be noticeably faster!
|
|
const movieLibraryPromise = loadMovieLibrary(
|
|
layer.canvasMovieLibraryUrl,
|
|
{ preferArchive },
|
|
);
|
|
const movieAssetPromise = movieLibraryPromise.then((library) => ({
|
|
library,
|
|
libraryUrl: layer.canvasMovieLibraryUrl,
|
|
}));
|
|
movieAssetPromise.libraryUrl = layer.canvasMovieLibraryUrl;
|
|
movieAssetPromise.cancel = () => movieLibraryPromise.cancel();
|
|
movieAssetPromises.push(movieAssetPromise);
|
|
|
|
// The minimal asset for the movie case is *either* the image *or*
|
|
// the movie, because we can start rendering when either is ready.
|
|
minimalAssetPromises.push(
|
|
Promise.any([imageAssetPromise, movieAssetPromise]),
|
|
);
|
|
} else {
|
|
minimalAssetPromises.push(imageAssetPromise);
|
|
}
|
|
}
|
|
|
|
// When the minimal assets have loaded, we can say the layers have
|
|
// loaded, and allow the UI to start showing them!
|
|
Promise.all(minimalAssetPromises)
|
|
.then(() => {
|
|
if (canceled) return;
|
|
setLoadedLayers(layers);
|
|
})
|
|
.catch((e) => {
|
|
if (canceled) return;
|
|
console.error("Error preloading outfit layers", e);
|
|
setError(e);
|
|
|
|
// Cancel any remaining promises, if cancelable.
|
|
imageAssetPromises.forEach((p) => p.cancel && p.cancel());
|
|
movieAssetPromises.forEach((p) => p.cancel && p.cancel());
|
|
});
|
|
|
|
// As the movie assets come in, check them for animations, to decide
|
|
// whether to show the Play/Pause button.
|
|
const checkHasAnimations = (asset) => {
|
|
if (canceled) return;
|
|
let assetHasAnimations;
|
|
try {
|
|
assetHasAnimations = getHasAnimationsForMovieAsset(asset);
|
|
} catch (e) {
|
|
console.error("Error testing layers for animations", e);
|
|
setError(e);
|
|
return;
|
|
}
|
|
|
|
setLayersHaveAnimations(
|
|
(alreadyHasAnimations) => alreadyHasAnimations || assetHasAnimations,
|
|
);
|
|
};
|
|
movieAssetPromises.forEach((p) =>
|
|
p.then(checkHasAnimations).catch((e) => {
|
|
console.error(`Error preloading movie library ${p.libraryUrl}:`, e);
|
|
}),
|
|
);
|
|
|
|
return () => {
|
|
canceled = true;
|
|
};
|
|
}, [layers, hiResMode, preferArchive]);
|
|
|
|
return { loading, error, loadedLayers, layersHaveAnimations };
|
|
}
|
|
|
|
// This cache is large because it's only storing booleans; mostly just capping
|
|
// it to put *some* upper bound on memory growth.
|
|
const HAS_ANIMATIONS_FOR_MOVIE_ASSET_CACHE = new LRU(50);
|
|
|
|
function getHasAnimationsForMovieAsset({ library, libraryUrl }) {
|
|
// This operation can be pretty expensive! We store a cache to only do it
|
|
// once per layer per session ish, instead of on each outfit change.
|
|
const cachedHasAnimations =
|
|
HAS_ANIMATIONS_FOR_MOVIE_ASSET_CACHE.get(libraryUrl);
|
|
if (cachedHasAnimations) {
|
|
return cachedHasAnimations;
|
|
}
|
|
|
|
const movieClip = buildMovieClip(library, libraryUrl);
|
|
|
|
// Some movie clips require you to tick to the first frame of the movie
|
|
// before the children mount onto the stage. If we detect animations
|
|
// without doing this, we'll incorrectly say no, because we see no children!
|
|
// Example: http://images.neopets.com/cp/items/data/000/000/235/235877_6d273e217c/235877.js
|
|
movieClip.advance();
|
|
|
|
const movieClipHasAnimations = hasAnimations(movieClip);
|
|
|
|
HAS_ANIMATIONS_FOR_MOVIE_ASSET_CACHE.set(libraryUrl, movieClipHasAnimations);
|
|
return movieClipHasAnimations;
|
|
}
|
|
|
|
/**
|
|
* FadeInOnLoad attaches an `onLoad` handler to its single child, and fades in
|
|
* the container element once it triggers.
|
|
*/
|
|
function FadeInOnLoad({ children, ...props }) {
|
|
const [isLoaded, setIsLoaded] = React.useState(false);
|
|
|
|
const onLoad = React.useCallback(() => setIsLoaded(true), []);
|
|
|
|
const child = React.Children.only(children);
|
|
const wrappedChild = React.cloneElement(child, { onLoad });
|
|
|
|
return (
|
|
<Box opacity={isLoaded ? 1 : 0} transition="opacity 0.2s" {...props}>
|
|
{wrappedChild}
|
|
</Box>
|
|
);
|
|
}
|
|
|
|
// Polyfill Promise.any for older browsers: https://github.com/ungap/promise-any
|
|
// NOTE: Normally I would've considered Promise.any within our support browser
|
|
// range… but it's affected 25 users in the past two months, which is
|
|
// surprisingly high. And the polyfill is small, so let's do it! (11/2021)
|
|
Promise.any =
|
|
Promise.any ||
|
|
function ($) {
|
|
return new Promise(function (D, E, A, L) {
|
|
A = [];
|
|
L = $.map(function ($, i) {
|
|
return Promise.resolve($).then(D, function (O) {
|
|
return ((A[i] = O), --L) || E({ errors: A });
|
|
});
|
|
}).length;
|
|
});
|
|
};
|
|
|
|
export default OutfitPreview;
|