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impress/app/models/pet_state.rb
Matchu 2501cb5667 fix null zone ID bug
TNT has started serving half-removed Corridor of Chance effects:
it has the asset ID and URL and all, but the zone ID is blank.
RocketAMF has patched the empty key bug, and now we ignore assets
associated with empty keys.
2013-05-23 18:48:19 -07:00

212 lines
7.3 KiB
Ruby

class PetState < ActiveRecord::Base
SwfAssetType = 'biology'
has_many :contributions, :as => :contributed,
:inverse_of => :contributed # in case of duplicates being merged
has_many :outfits
has_many :parent_swf_asset_relationships, :as => :parent,
:autosave => false
has_many :swf_assets, :through => :parent_swf_asset_relationships
belongs_to :pet_type
alias_method :swf_asset_ids_from_association, :swf_asset_ids
attr_writer :parent_swf_asset_relationships_to_update
# Our ideal order is: happy, sad, sick, UC, any+effects, glitched, with male
# before female within those groups for consistency. We therefore order as
# follows, listed in order of priority:
# * Send glitched states to the back
# * Bring known happy states to the front (we don't want to sort by mood_id
# DESC first because then labeled sad will appear before unlabeled happy)
# * Send states with effect assets to the back
# * Bring state with more assets forward (that is, send UC near the back)
# * Bring males forward
# * Bring states with a lower asset ID sum forward (the idea being that
# sad/female states are usually created after a happy/male base, but that's
# becoming increasingly untrue over time - this is a very last resort)
#
# Maybe someday, when most states are labeled, we can depend exclusively on
# their labels - or at least use more than is-happy and is-female. For now,
# though, this strikes a good balance of bringing default to the front for
# many pet types (the highest priority!) and otherwise doing decent sorting.
bio_effect_zone_id = 4
scope :emotion_order, joins(:parent_swf_asset_relationships).
joins("LEFT JOIN swf_assets effect_assets ON effect_assets.id = parents_swf_assets.swf_asset_id AND effect_assets.zone_id = #{bio_effect_zone_id}").
group("pet_states.id").
order("glitched ASC, (mood_id = 1) DESC, COUNT(effect_assets.remote_id) ASC, COUNT(parents_swf_assets.swf_asset_id) DESC, female ASC, SUM(parents_swf_assets.swf_asset_id) ASC")
def as_json(options={})
serializable_hash :only => [:id], :methods => [:gender_mood_description]
end
def reassign_children_to!(main_pet_state)
self.contributions.each do |contribution|
contribution.contributed = main_pet_state
contribution.save
end
self.outfits.each do |outfit|
outfit.pet_state = main_pet_state
outfit.save
end
ParentSwfAssetRelationship.where(ParentSwfAssetRelationship.arel_table[:parent_id].eq(self.id)).delete_all
end
def reassign_duplicates!
raise "This may only be applied to pet states that represent many duplicate entries" unless duplicate_ids
pet_states = duplicate_ids.split(',').map do |id|
PetState.find(id.to_i)
end
main_pet_state = pet_states.shift
pet_states.each do |pet_state|
pet_state.reassign_children_to!(main_pet_state)
pet_state.destroy
end
end
def sort_swf_asset_ids!
self.swf_asset_ids = swf_asset_ids.split(',').map(&:to_i).sort.join(',')
end
def swf_asset_ids
self['swf_asset_ids']
end
def swf_asset_ids=(ids)
self['swf_asset_ids'] = ids
end
def handle_assets!
@parent_swf_asset_relationships_to_update.each do |rel|
rel.swf_asset.save!
rel.save!
end
end
def label_by_pet(pet, username)
# If this pet is already labeled with a gender/mood, or it's unconverted
# and therefore has none, skip.
return false if self.labeled? || self.unconverted?
# Find this pet on the owner's userlookup, where we can get both its gender
# and its mood.
begin
user_pet = Neopets::User.new(username).pets.
find { |user_pet| user_pet.name.downcase == pet.name.strip.downcase }
self.female = user_pet.female?
self.mood_id = user_pet.mood.id
self.labeled = true
rescue Neopets::User::Error
# If there's an error loading the userlookup data (e.g. account is
# frozen), no big deal; we just won't label the pet right now. Proceed
# as usual.
end
true
end
def mood
Neopets::Pet::Mood.find(self.mood_id)
end
def gender_name
if female?
I18n.translate("pet_states.description.gender.female")
else
I18n.translate("pet_states.description.gender.male")
end
end
def mood_name
I18n.translate("pet_states.description.mood.#{mood.name}")
end
def gender_mood_description
if glitched?
I18n.translate('pet_states.description.glitched')
elsif unconverted?
I18n.translate('pet_states.description.unconverted')
elsif labeled?
I18n.translate('pet_states.description.main', :gender => gender_name,
:mood => mood_name)
else
I18n.translate('pet_states.description.unlabeled')
end
end
def self.from_pet_type_and_biology_info(pet_type, info)
swf_asset_ids = []
info.each do |zone_id, asset_info|
if zone_id.present? && asset_info
swf_asset_ids << asset_info[:part_id].to_i
end
end
swf_asset_ids_str = swf_asset_ids.sort.join(',')
if pet_type.new_record?
pet_state = self.new :swf_asset_ids => swf_asset_ids_str
else
pet_state = self.find_or_initialize_by_pet_type_id_and_swf_asset_ids(
pet_type.id,
swf_asset_ids_str
)
end
existing_swf_assets = SwfAsset.biology_assets.includes(:zone).
find_all_by_remote_id(swf_asset_ids)
existing_swf_assets_by_id = {}
existing_swf_assets.each do |swf_asset|
existing_swf_assets_by_id[swf_asset.remote_id] = swf_asset
end
existing_relationships_by_swf_asset_id = {}
unless pet_state.new_record?
pet_state.parent_swf_asset_relationships.each do |relationship|
existing_relationships_by_swf_asset_id[relationship.swf_asset_id] = relationship
end
end
pet_state.pet_type = pet_type # save the second case from having to look it up by ID
relationships = []
info.each do |zone_id, asset_info|
if zone_id.present? && asset_info
swf_asset_id = asset_info[:part_id].to_i
swf_asset = existing_swf_assets_by_id[swf_asset_id]
unless swf_asset
swf_asset = SwfAsset.new
swf_asset.remote_id = swf_asset_id
end
swf_asset.origin_biology_data = asset_info
swf_asset.origin_pet_type = pet_type
relationship = existing_relationships_by_swf_asset_id[swf_asset.id]
unless relationship
relationship ||= ParentSwfAssetRelationship.new
relationship.parent = pet_state
relationship.swf_asset_id = swf_asset.id
end
relationship.swf_asset = swf_asset
relationships << relationship
end
end
pet_state.parent_swf_asset_relationships_to_update = relationships
pet_state.unconverted = (relationships.size == 1)
pet_state
end
def self.repair_all!
self.transaction do
self.all.each do |pet_state|
pet_state.sort_swf_asset_ids!
pet_state.save
end
self.
select('pet_states.pet_type_id, pet_states.swf_asset_ids, GROUP_CONCAT(DISTINCT pet_states.id) AS duplicate_ids').
joins('INNER JOIN pet_states ps2 ON pet_states.pet_type_id = ps2.pet_type_id AND pet_states.swf_asset_ids = ps2.swf_asset_ids').
group('pet_states.pet_type_id, pet_states.swf_asset_ids').
having('count(*) > 1').
all.
each do |pet_state|
pet_state.reassign_duplicates!
end
end
end
end