forked from OpenNeo/impress
Matchu
3d07d7f360
Ohh I see, I made a mistake converting this from Next.js routing. It's not that we had a URL search parameter named `outfitId`; it's that if you were coming from the `/outfits/:outfitId` route, it would use that! I still haven't gotten the rest of the site to point that route to this page, but I'll do that in a later change.
709 lines
21 KiB
JavaScript
709 lines
21 KiB
JavaScript
import React from "react";
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import gql from "graphql-tag";
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import produce, { enableMapSet } from "immer";
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import { useQuery, useApolloClient } from "@apollo/client";
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import { useNavigate, useLocation, useSearchParams } from "react-router-dom";
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import { itemAppearanceFragment } from "../components/useOutfitAppearance";
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enableMapSet();
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export const OutfitStateContext = React.createContext(null);
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function useOutfitState() {
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const apolloClient = useApolloClient();
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const navigate = useNavigate();
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const urlOutfitState = useParseOutfitUrl();
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const [localOutfitState, dispatchToOutfit] = React.useReducer(
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outfitStateReducer(apolloClient),
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urlOutfitState,
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);
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// If there's an outfit ID (i.e. we're on /outfits/:id), load basic data
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// about the outfit. We'll use it to initialize the local state.
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const {
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loading: outfitLoading,
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error: outfitError,
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data: outfitData,
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} = useQuery(
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gql`
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query OutfitStateSavedOutfit($id: ID!) {
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outfit(id: $id) {
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id
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name
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updatedAt
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creator {
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id
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}
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petAppearance {
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id
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species {
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id
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}
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color {
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id
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}
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pose
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}
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wornItems {
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id
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}
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closetedItems {
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id
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}
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# TODO: Consider pre-loading some fields, instead of doing them in
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# follow-up queries?
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}
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}
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`,
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{
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variables: { id: urlOutfitState.id },
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skip: urlOutfitState.id == null,
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returnPartialData: true,
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onCompleted: (outfitData) => {
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dispatchToOutfit({
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type: "resetToSavedOutfitData",
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savedOutfitData: outfitData.outfit,
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});
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},
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},
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);
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const creator = outfitData?.outfit?.creator;
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const updatedAt = outfitData?.outfit?.updatedAt;
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// We memoize this to make `outfitStateWithoutExtras` an even more reliable
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// stable object!
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const savedOutfitState = React.useMemo(
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() => getOutfitStateFromOutfitData(outfitData?.outfit),
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[outfitData?.outfit],
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);
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// Choose which customization state to use. We want it to match the outfit in
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// the URL immediately, without having to wait for any effects, to avoid race
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// conditions!
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//
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// The reducer is generally the main source of truth for live changes!
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//
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// But if:
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// - it's not initialized yet (e.g. the first frame of navigating to an
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// outfit from Your Outfits), or
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// - it's for a different outfit than the URL says (e.g. clicking Back
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// or Forward to switch between saved outfits),
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//
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// Then use saved outfit data or the URL query string instead, because that's
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// a better representation of the outfit in the URL. (If the saved outfit
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// data isn't loaded yet, then this will be a customization state with
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// partial data, and that's okay.)
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console.debug(
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`[useOutfitState] Outfit states:\n- Local: %o\n- Saved: %o\n- URL: %o`,
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localOutfitState,
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savedOutfitState,
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urlOutfitState,
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);
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let outfitState;
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if (
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urlOutfitState.id === localOutfitState.id &&
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localOutfitState.speciesId != null &&
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localOutfitState.colorId != null
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) {
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// Use the reducer state: they're both for the same saved outfit, or both
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// for an unsaved outfit (null === null). But we don't use it when it's
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// *only* got the ID, and no other fields yet.
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console.debug(
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"[useOutfitState] Choosing local outfit state",
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localOutfitState,
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);
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outfitState = localOutfitState;
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} else if (urlOutfitState.id && urlOutfitState.id === savedOutfitState.id) {
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// Use the saved outfit state: it's for the saved outfit the URL points to.
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console.debug(
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"[useOutfitState] Choosing saved outfit state",
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savedOutfitState,
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);
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outfitState = savedOutfitState;
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} else {
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// Use the URL state: it's more up-to-date than any of the others. (Worst
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// case, it's empty except for ID, which is fine while the saved outfit
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// data loads!)
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console.debug(
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"[useOutfitState] Choosing URL outfit state",
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urlOutfitState,
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savedOutfitState,
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);
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outfitState = urlOutfitState;
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}
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// When unpacking the customization state, we call `Array.from` on our item
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// IDs. It's more convenient to manage them as a Set in state, but most
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// callers will find it more convenient to access them as arrays! e.g. for
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// `.map()`.
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const { id, name, speciesId, colorId, pose, appearanceId } = outfitState;
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const wornItemIds = Array.from(outfitState.wornItemIds);
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const closetedItemIds = Array.from(outfitState.closetedItemIds);
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const allItemIds = [...wornItemIds, ...closetedItemIds];
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const {
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loading: itemsLoading,
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error: itemsError,
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data: itemsData,
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} = useQuery(
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gql`
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query OutfitStateItems(
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$allItemIds: [ID!]!
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$speciesId: ID!
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$colorId: ID!
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) {
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items(ids: $allItemIds) {
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# TODO: De-dupe this from SearchPanel?
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id
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name
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thumbnailUrl
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isNc
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isPb
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currentUserOwnsThis
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currentUserWantsThis
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appearanceOn(speciesId: $speciesId, colorId: $colorId) {
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# This enables us to quickly show the item when the user clicks it!
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...ItemAppearanceForOutfitPreview
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# This is used to group items by zone, and to detect conflicts when
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# wearing a new item.
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layers {
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zone {
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id
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label
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}
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}
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restrictedZones {
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id
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label
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isCommonlyUsedByItems
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}
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}
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}
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# NOTE: We skip this query if items is empty for perf reasons. If
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# you're adding more fields, consider changing that condition!
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}
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${itemAppearanceFragment}
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`,
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{
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variables: { allItemIds, speciesId, colorId },
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context: { sendAuth: true },
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// Skip if this outfit has no items, as an optimization; or if we don't
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// have the species/color ID loaded yet because we're waiting on the
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// saved outfit to load.
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skip: allItemIds.length === 0 || speciesId == null || colorId == null,
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},
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);
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const resultItems = itemsData?.items || [];
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// Okay, time for some big perf hacks! Lower down in the app, we use
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// React.memo to avoid re-rendering Item components if the items haven't
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// updated. In simpler cases, we just make the component take the individual
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// item fields as props... but items are complex and that makes it annoying
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// :p Instead, we do these tricks to reuse physical item objects if they're
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// still deep-equal to the previous version. This is because React.memo uses
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// object identity to compare its props, so now when it checks whether
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// `oldItem === newItem`, the answer will be `true`, unless the item really
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// _did_ change!
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const [cachedItemObjects, setCachedItemObjects] = React.useState([]);
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let items = resultItems.map((item) => {
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const cachedItemObject = cachedItemObjects.find((i) => i.id === item.id);
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if (
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cachedItemObject &&
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JSON.stringify(cachedItemObject) === JSON.stringify(item)
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) {
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return cachedItemObject;
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}
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return item;
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});
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if (
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items.length === cachedItemObjects.length &&
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items.every((_, index) => items[index] === cachedItemObjects[index])
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) {
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// Even reuse the entire array if none of the items changed!
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items = cachedItemObjects;
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}
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React.useEffect(() => {
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setCachedItemObjects(items);
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}, [items, setCachedItemObjects]);
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const itemsById = {};
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for (const item of items) {
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itemsById[item.id] = item;
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}
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const zonesAndItems = getZonesAndItems(
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itemsById,
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wornItemIds,
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closetedItemIds,
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);
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const incompatibleItems = items
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.filter((i) => i.appearanceOn.layers.length === 0)
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.sort((a, b) => a.name.localeCompare(b.name));
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const url = buildOutfitUrl(outfitState);
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const outfitStateWithExtras = {
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id,
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creator,
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updatedAt,
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zonesAndItems,
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incompatibleItems,
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name,
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wornItemIds,
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closetedItemIds,
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allItemIds,
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speciesId,
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colorId,
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pose,
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appearanceId,
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url,
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// We use this plain outfit state objects in `useOutfitSaving`! Unlike the
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// full `outfitState` object, which we rebuild each render,
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// `outfitStateWithoutExtras` will mostly only change when there is an
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// actual change to outfit state.
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outfitStateWithoutExtras: outfitState,
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savedOutfitState,
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};
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// Keep the URL up-to-date.
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const path = buildOutfitPath(outfitState);
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React.useEffect(() => {
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console.debug(
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`[useOutfitState] Navigating to latest outfit path:`,
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path,
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outfitState,
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);
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navigate(path, { replace: true });
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}, [path]);
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return {
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loading: outfitLoading || itemsLoading,
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error: outfitError || itemsError,
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outfitState: outfitStateWithExtras,
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dispatchToOutfit,
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};
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}
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const outfitStateReducer = (apolloClient) => (baseState, action) => {
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console.info("[useOutfitState] Action:", action);
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switch (action.type) {
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case "rename":
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return produce(baseState, (state) => {
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state.name = action.outfitName;
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});
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case "setSpeciesAndColor":
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return produce(baseState, (state) => {
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state.speciesId = action.speciesId;
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state.colorId = action.colorId;
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state.pose = action.pose;
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state.appearanceId = null;
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});
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case "wearItem":
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return produce(baseState, (state) => {
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const { wornItemIds, closetedItemIds } = state;
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const { itemId, itemIdsToReconsider = [] } = action;
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// Move conflicting items to the closet.
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//
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// We do this by looking them up in the Apollo Cache, which is going to
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// include the relevant item data because the `useOutfitState` hook
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// queries for it!
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//
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// (It could be possible to mess up the timing by taking an action
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// while worn items are still partially loading, but I think it would
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// require a pretty weird action sequence to make that happen... like,
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// doing a search and it loads before the worn item data does? Anyway,
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// Apollo will throw in that case, which should just essentially reject
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// the action.)
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let conflictingIds;
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try {
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conflictingIds = findItemConflicts(itemId, state, apolloClient);
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} catch (e) {
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console.error(e);
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return;
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}
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for (const conflictingId of conflictingIds) {
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wornItemIds.delete(conflictingId);
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closetedItemIds.add(conflictingId);
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}
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// Move this item from the closet to the worn set.
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closetedItemIds.delete(itemId);
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wornItemIds.add(itemId);
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reconsiderItems(itemIdsToReconsider, state, apolloClient);
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});
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case "unwearItem":
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return produce(baseState, (state) => {
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const { wornItemIds, closetedItemIds } = state;
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const { itemId, itemIdsToReconsider = [] } = action;
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// Move this item from the worn set to the closet.
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wornItemIds.delete(itemId);
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closetedItemIds.add(itemId);
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reconsiderItems(
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// Don't include the unworn item in items to reconsider!
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itemIdsToReconsider.filter((x) => x !== itemId),
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state,
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apolloClient,
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);
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});
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case "removeItem":
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return produce(baseState, (state) => {
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const { wornItemIds, closetedItemIds } = state;
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const { itemId, itemIdsToReconsider = [] } = action;
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// Remove this item from both the worn set and the closet.
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wornItemIds.delete(itemId);
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closetedItemIds.delete(itemId);
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reconsiderItems(
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// Don't include the removed item in items to reconsider!
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itemIdsToReconsider.filter((x) => x !== itemId),
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state,
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apolloClient,
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);
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});
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case "setPose":
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return produce(baseState, (state) => {
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state.pose = action.pose;
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// Usually only the `pose` is specified, but `PosePickerSupport` can
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// also specify a corresponding `appearanceId`, to get even more
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// particular about which version of the pose to show if more than one.
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state.appearanceId = action.appearanceId || null;
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});
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case "resetToSavedOutfitData":
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return getOutfitStateFromOutfitData(action.savedOutfitData);
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default:
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throw new Error(`unexpected action ${JSON.stringify(action)}`);
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}
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};
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const EMPTY_CUSTOMIZATION_STATE = {
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id: null,
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name: null,
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speciesId: null,
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colorId: null,
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pose: null,
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appearanceId: null,
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wornItemIds: [],
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closetedItemIds: [],
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};
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function useParseOutfitUrl() {
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// Get params from both the `?a=1` and `#a=1` parts of the URL, because DTI
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// has historically used both!
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const location = useLocation();
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const [justSearchParams] = useSearchParams();
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const hashParams = new URLSearchParams(location.hash.substr(1));
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// Merge them into one URLSearchParams object.
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const mergedParams = new URLSearchParams();
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for (const [key, value] of justSearchParams) {
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mergedParams.append(key, value);
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}
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for (const [key, value] of hashParams) {
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mergedParams.append(key, value);
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}
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// We memoize this to make `outfitStateWithoutExtras` an even more reliable
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// stable object!
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const memoizedOutfitState = React.useMemo(
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() => readOutfitStateFromSearchParams(location.pathname, mergedParams),
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[location.pathname, mergedParams.toString()],
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);
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return memoizedOutfitState;
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}
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function readOutfitStateFromSearchParams(pathname, searchParams) {
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// For the /outfits/:id page, ignore the query string, and just wait for the
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// outfit data to load in!
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const pathnameMatch = pathname.match(/^\/outfits\/([0-9]+)/)
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if (pathnameMatch) {
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return {
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...EMPTY_CUSTOMIZATION_STATE,
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id: pathnameMatch[1],
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};
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}
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// Otherwise, parse the query string, and fill in default values for anything
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// not specified.
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return {
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id: searchParams.get("outfit"),
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name: searchParams.get("name"),
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speciesId: searchParams.get("species") || "1",
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colorId: searchParams.get("color") || "8",
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pose: searchParams.get("pose") || "HAPPY_FEM",
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appearanceId: searchParams.get("state") || null,
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wornItemIds: new Set(searchParams.getAll("objects[]")),
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closetedItemIds: new Set(searchParams.getAll("closet[]")),
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};
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}
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function getOutfitStateFromOutfitData(outfit) {
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if (!outfit) {
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return EMPTY_CUSTOMIZATION_STATE;
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}
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return {
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id: outfit.id,
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name: outfit.name,
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// Note that these fields are intentionally null if loading, rather than
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// falling back to a default appearance like Blue Acara.
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speciesId: outfit.petAppearance?.species?.id,
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colorId: outfit.petAppearance?.color?.id,
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pose: outfit.petAppearance?.pose,
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// Whereas the items are more convenient to just leave as empty lists!
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wornItemIds: new Set((outfit.wornItems || []).map((item) => item.id)),
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closetedItemIds: new Set(
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(outfit.closetedItems || []).map((item) => item.id),
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),
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};
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}
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function findItemConflicts(itemIdToAdd, state, apolloClient) {
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const { wornItemIds, speciesId, colorId } = state;
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const { items } = apolloClient.readQuery({
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query: gql`
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query OutfitStateItemConflicts(
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$itemIds: [ID!]!
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$speciesId: ID!
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$colorId: ID!
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) {
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items(ids: $itemIds) {
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id
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appearanceOn(speciesId: $speciesId, colorId: $colorId) {
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layers {
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zone {
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id
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}
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}
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restrictedZones {
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id
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}
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}
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}
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}
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`,
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variables: {
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itemIds: [itemIdToAdd, ...wornItemIds],
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speciesId,
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colorId,
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},
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});
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const itemToAdd = items.find((i) => i.id === itemIdToAdd);
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if (!itemToAdd.appearanceOn) {
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return [];
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}
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const wornItems = Array.from(wornItemIds).map((id) =>
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items.find((i) => i.id === id),
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);
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const itemToAddZoneSets = getItemZones(itemToAdd);
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const conflictingIds = [];
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for (const wornItem of wornItems) {
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if (!wornItem.appearanceOn) {
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continue;
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}
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const wornItemZoneSets = getItemZones(wornItem);
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const itemsConflict =
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setsIntersect(
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itemToAddZoneSets.occupies,
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wornItemZoneSets.occupiesOrRestricts,
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) ||
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setsIntersect(
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wornItemZoneSets.occupies,
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itemToAddZoneSets.occupiesOrRestricts,
|
|
);
|
|
|
|
if (itemsConflict) {
|
|
conflictingIds.push(wornItem.id);
|
|
}
|
|
}
|
|
|
|
return conflictingIds;
|
|
}
|
|
|
|
function getItemZones(item) {
|
|
const occupies = new Set(item.appearanceOn.layers.map((l) => l.zone.id));
|
|
const restricts = new Set(item.appearanceOn.restrictedZones.map((z) => z.id));
|
|
const occupiesOrRestricts = new Set([...occupies, ...restricts]);
|
|
return { occupies, occupiesOrRestricts };
|
|
}
|
|
|
|
function setsIntersect(a, b) {
|
|
for (const el of a) {
|
|
if (b.has(el)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Try to add these items back to the outfit, if there would be no conflicts.
|
|
* We use this in Search to try to restore these items after the user makes
|
|
* changes, e.g., after they try on another Background we want to restore the
|
|
* previous one!
|
|
*
|
|
* This mutates state.wornItemIds directly, on the assumption that we're in an
|
|
* immer block, in which case mutation is the simplest API!
|
|
*/
|
|
function reconsiderItems(itemIdsToReconsider, state, apolloClient) {
|
|
for (const itemIdToReconsider of itemIdsToReconsider) {
|
|
const conflictingIds = findItemConflicts(
|
|
itemIdToReconsider,
|
|
state,
|
|
apolloClient,
|
|
);
|
|
if (conflictingIds.length === 0) {
|
|
state.wornItemIds.add(itemIdToReconsider);
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Get this out of here, tbh...
|
|
function getZonesAndItems(itemsById, wornItemIds, closetedItemIds) {
|
|
const wornItems = wornItemIds.map((id) => itemsById[id]).filter((i) => i);
|
|
const closetedItems = closetedItemIds
|
|
.map((id) => itemsById[id])
|
|
.filter((i) => i);
|
|
|
|
// We use zone label here, rather than ID, because some zones have the same
|
|
// label and we *want* to over-simplify that in this UI. (e.g. there are
|
|
// multiple Hat zones, and some items occupy different ones, but mostly let's
|
|
// just group them and if they don't conflict then all the better!)
|
|
const allItems = [...wornItems, ...closetedItems];
|
|
const itemsByZoneLabel = new Map();
|
|
for (const item of allItems) {
|
|
if (!item.appearanceOn) {
|
|
continue;
|
|
}
|
|
|
|
for (const layer of item.appearanceOn.layers) {
|
|
const zoneLabel = layer.zone.label;
|
|
|
|
if (!itemsByZoneLabel.has(zoneLabel)) {
|
|
itemsByZoneLabel.set(zoneLabel, []);
|
|
}
|
|
itemsByZoneLabel.get(zoneLabel).push(item);
|
|
}
|
|
}
|
|
|
|
let zonesAndItems = Array.from(itemsByZoneLabel.entries()).map(
|
|
([zoneLabel, items]) => ({
|
|
zoneLabel: zoneLabel,
|
|
items: [...items].sort((a, b) => a.name.localeCompare(b.name)),
|
|
}),
|
|
);
|
|
zonesAndItems.sort((a, b) => a.zoneLabel.localeCompare(b.zoneLabel));
|
|
|
|
// As one last step, try to remove zone groups that aren't helpful.
|
|
const groupsWithConflicts = zonesAndItems.filter(
|
|
({ items }) => items.length > 1,
|
|
);
|
|
const itemIdsWithConflicts = new Set(
|
|
groupsWithConflicts
|
|
.map(({ items }) => items)
|
|
.flat()
|
|
.map((item) => item.id),
|
|
);
|
|
const itemIdsWeHaveSeen = new Set();
|
|
zonesAndItems = zonesAndItems.filter(({ items }) => {
|
|
// We need all groups with more than one item. If there's only one, we get
|
|
// to think harder :)
|
|
if (items.length > 1) {
|
|
items.forEach((item) => itemIdsWeHaveSeen.add(item.id));
|
|
return true;
|
|
}
|
|
|
|
const item = items[0];
|
|
|
|
// Has the item been seen a group we kept, or an upcoming group with
|
|
// multiple conflicting items? If so, skip this group. If not, keep it.
|
|
if (itemIdsWeHaveSeen.has(item.id) || itemIdsWithConflicts.has(item.id)) {
|
|
return false;
|
|
} else {
|
|
itemIdsWeHaveSeen.add(item.id);
|
|
return true;
|
|
}
|
|
});
|
|
|
|
return zonesAndItems;
|
|
}
|
|
|
|
function buildOutfitPath(outfitState, { withoutOutfitId = false } = {}) {
|
|
const { id } = outfitState;
|
|
|
|
if (id && !withoutOutfitId) {
|
|
return `/outfits/${id}`;
|
|
}
|
|
|
|
return "/outfits/new?" + buildOutfitQueryString(outfitState);
|
|
}
|
|
|
|
export function buildOutfitUrl(outfitState, options = {}) {
|
|
const origin =
|
|
typeof window !== "undefined"
|
|
? window.location.origin
|
|
: "https://impress-2020.openneo.net";
|
|
|
|
return origin + buildOutfitPath(outfitState, options);
|
|
}
|
|
|
|
function buildOutfitQueryString(outfitState) {
|
|
const {
|
|
name,
|
|
speciesId,
|
|
colorId,
|
|
pose,
|
|
appearanceId,
|
|
wornItemIds,
|
|
closetedItemIds,
|
|
} = outfitState;
|
|
|
|
const params = new URLSearchParams({
|
|
name: name || "",
|
|
species: speciesId || "",
|
|
color: colorId || "",
|
|
pose: pose || "",
|
|
});
|
|
for (const itemId of wornItemIds) {
|
|
params.append("objects[]", itemId);
|
|
}
|
|
for (const itemId of closetedItemIds) {
|
|
params.append("closet[]", itemId);
|
|
}
|
|
if (appearanceId != null) {
|
|
// `state` is an old name for compatibility with old-style DTI URLs. It
|
|
// refers to "PetState", the database table name for pet appearances.
|
|
params.append("state", appearanceId);
|
|
}
|
|
|
|
return params.toString();
|
|
}
|
|
|
|
/**
|
|
* Whether the two given outfit states represent identical customizations.
|
|
*/
|
|
export function outfitStatesAreEqual(a, b) {
|
|
return buildOutfitQueryString(a) === buildOutfitQueryString(b);
|
|
}
|
|
|
|
export default useOutfitState;
|