forked from OpenNeo/impress
Emi Matchu
0e314482f7
I haven't been running Prettier consistently on things in this project. Now, it's quick-runnable, and I've got it on everything! Also, I just think tabs are the right default for this kind of thing, and I'm glad to get to switch over to it! (In `package.json`.)
578 lines
15 KiB
JavaScript
578 lines
15 KiB
JavaScript
import React from "react";
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import { ClassNames } from "@emotion/react";
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import {
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Box,
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Editable,
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EditablePreview,
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EditableInput,
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Flex,
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IconButton,
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Skeleton,
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Tooltip,
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VisuallyHidden,
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Menu,
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MenuButton,
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MenuList,
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MenuItem,
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Portal,
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Button,
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Spinner,
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useColorModeValue,
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Modal,
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ModalContent,
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ModalOverlay,
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ModalHeader,
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ModalBody,
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ModalFooter,
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useDisclosure,
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ModalCloseButton,
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} from "@chakra-ui/react";
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import {
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CheckIcon,
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DeleteIcon,
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EditIcon,
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QuestionIcon,
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WarningTwoIcon,
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} from "@chakra-ui/icons";
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import { IoBagCheck } from "react-icons/io5";
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import { CSSTransition, TransitionGroup } from "react-transition-group";
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import { Delay, ErrorMessage, Heading1, Heading2 } from "../util";
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import Item, { ItemListContainer, ItemListSkeleton } from "./Item";
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import { BiRename } from "react-icons/bi";
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import { IoCloudUploadOutline } from "react-icons/io5";
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import { MdMoreVert } from "react-icons/md";
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import { buildOutfitUrl } from "./useOutfitState";
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import { useDeleteOutfitMutation } from "../loaders/outfits";
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/**
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* ItemsPanel shows the items in the current outfit, and lets the user toggle
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* between them! It also shows an editable outfit name, to help set context.
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*
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* Note that this component provides an effective 1 unit of padding around
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* itself, which is uncommon in this app: we usually prefer to let parents
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* control the spacing!
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*
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* This is because Item has padding, but it's generally not visible; so, to
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* *look* aligned with the other elements like the headings, the headings need
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* to have extra padding. Essentially: while the Items _do_ stretch out the
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* full width of the container, it doesn't look like it!
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*/
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function ItemsPanel({ outfitState, outfitSaving, loading, dispatchToOutfit }) {
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const { altStyleId, zonesAndItems, incompatibleItems } = outfitState;
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return (
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<ClassNames>
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{({ css }) => (
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<Box>
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<Box px="1">
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<OutfitHeading
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outfitState={outfitState}
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outfitSaving={outfitSaving}
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dispatchToOutfit={dispatchToOutfit}
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/>
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</Box>
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<Flex direction="column">
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{loading ? (
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<ItemZoneGroupsSkeleton
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itemCount={outfitState.allItemIds.length}
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/>
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) : (
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<>
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<TransitionGroup component={null}>
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{zonesAndItems.map(({ zoneId, zoneLabel, items }) => (
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<CSSTransition
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key={zoneId}
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{...fadeOutAndRollUpTransition(css)}
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>
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<ItemZoneGroup
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zoneLabel={zoneLabel}
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items={items}
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outfitState={outfitState}
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dispatchToOutfit={dispatchToOutfit}
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/>
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</CSSTransition>
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))}
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</TransitionGroup>
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{incompatibleItems.length > 0 && (
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<ItemZoneGroup
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zoneLabel="Incompatible"
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afterHeader={
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<Tooltip
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label={
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altStyleId != null
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? "Many items don't fit Alt Style pets"
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: "These items don't fit this pet"
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}
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placement="top"
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openDelay={100}
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>
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<QuestionIcon fontSize="sm" />
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</Tooltip>
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}
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items={incompatibleItems}
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outfitState={outfitState}
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dispatchToOutfit={dispatchToOutfit}
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isDisabled
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/>
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)}
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</>
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)}
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</Flex>
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</Box>
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)}
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</ClassNames>
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);
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}
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/**
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* ItemZoneGroup shows the items for a particular zone, and lets the user
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* toggle between them.
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*
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* For each item, it renders a <label> with a visually-hidden radio button and
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* the Item component (which will visually reflect the radio's state). This
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* makes the list screen-reader- and keyboard-accessible!
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*/
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function ItemZoneGroup({
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zoneLabel,
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items,
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outfitState,
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dispatchToOutfit,
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isDisabled = false,
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afterHeader = null,
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}) {
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// onChange is fired when the radio button becomes checked, not unchecked!
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const onChange = (e) => {
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const itemId = e.target.value;
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dispatchToOutfit({ type: "wearItem", itemId });
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};
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// Clicking the radio button when already selected deselects it - this is how
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// you can select none!
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const onClick = (e) => {
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const itemId = e.target.value;
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if (outfitState.wornItemIds.includes(itemId)) {
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// We need the event handler to finish before this, so that simulated
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// events don't just come back around and undo it - but we can't just
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// solve that with `preventDefault`, because it breaks the radio's
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// intended visual updates when we unwear. So, we `setTimeout` to do it
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// after all event handlers resolve!
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setTimeout(() => dispatchToOutfit({ type: "unwearItem", itemId }), 0);
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}
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};
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const onRemove = React.useCallback(
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(itemId) => {
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dispatchToOutfit({ type: "removeItem", itemId });
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},
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[dispatchToOutfit],
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);
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return (
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<ClassNames>
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{({ css }) => (
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<Box mb="10">
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<Heading2 display="flex" alignItems="center" mx="1">
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{zoneLabel}
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{afterHeader && <Box marginLeft="2">{afterHeader}</Box>}
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</Heading2>
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<ItemListContainer>
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<TransitionGroup component={null}>
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{items.map((item) => {
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const itemNameId =
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zoneLabel.replace(/ /g, "-") + `-item-${item.id}-name`;
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const itemNode = (
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<Item
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item={item}
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itemNameId={itemNameId}
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isWorn={
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!isDisabled && outfitState.wornItemIds.includes(item.id)
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}
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isInOutfit={outfitState.allItemIds.includes(item.id)}
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onRemove={onRemove}
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isDisabled={isDisabled}
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/>
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);
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return (
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<CSSTransition
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key={item.id}
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{...fadeOutAndRollUpTransition(css)}
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>
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{isDisabled ? (
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itemNode
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) : (
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<label>
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<VisuallyHidden
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as="input"
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type="radio"
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aria-labelledby={itemNameId}
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name={zoneLabel}
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value={item.id}
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checked={outfitState.wornItemIds.includes(item.id)}
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onChange={onChange}
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onClick={onClick}
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onKeyUp={(e) => {
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if (e.key === " ") {
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onClick(e);
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}
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}}
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/>
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{itemNode}
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</label>
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)}
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</CSSTransition>
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);
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})}
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</TransitionGroup>
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</ItemListContainer>
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</Box>
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)}
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</ClassNames>
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);
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}
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/**
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* ItemZoneGroupSkeletons is a placeholder for when the items are loading.
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*
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* We try to match the approximate size of the incoming data! This is
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* especially nice for when you start with a fresh pet from the homepage, so
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* we don't show skeleton items that just clear away!
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*/
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function ItemZoneGroupsSkeleton({ itemCount }) {
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const groups = [];
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for (let i = 0; i < itemCount; i++) {
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// NOTE: I initially wrote this to return groups of 3, which looks good for
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// outfit shares I think, but looks bad for pet loading... once shares
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// become a more common use case, it might be useful to figure out how
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// to differentiate these cases and show 1-per-group for pets, but
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// maybe more for built outfits?
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groups.push(<ItemZoneGroupSkeleton key={i} itemCount={1} />);
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}
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return groups;
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}
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/**
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* ItemZoneGroupSkeleton is a placeholder for when an ItemZoneGroup is loading.
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*/
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function ItemZoneGroupSkeleton({ itemCount }) {
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return (
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<Box mb="10">
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<Delay>
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<Skeleton
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mx="1"
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// 2.25rem font size, 1.25rem line height
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height={`${2.25 * 1.25}rem`}
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width="12rem"
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/>
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<ItemListSkeleton count={itemCount} />
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</Delay>
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</Box>
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);
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}
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/**
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* ShoppingListButton shows the "Shopping list" button, to link to the Shopping=
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* List page for the items in this outfit. If there are no items being worn,
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* this is disabled.
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*/
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function ShoppingListButton({ outfitState }) {
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const itemIds = [...outfitState.wornItemIds].sort();
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const isDisabled = itemIds.length === 0;
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let targetUrl = `/items/sources/${itemIds.join(",")}`;
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if (outfitState.name != null && outfitState.name.trim().length > 0) {
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const params = new URLSearchParams();
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params.append("for", outfitState.name);
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targetUrl += "?" + params.toString();
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}
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return (
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<Tooltip
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label="Shopping list"
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placement="top"
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background="purple.500"
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color="white"
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>
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<IconButton
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aria-label="Shopping list"
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as={isDisabled ? "button" : "a"}
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href={isDisabled ? undefined : targetUrl}
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target={isDisabled ? undefined : "_blank"}
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icon={<IoBagCheck />}
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colorScheme="purple"
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size="sm"
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isRound
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isDisabled={isDisabled}
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/>
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</Tooltip>
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);
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}
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/**
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* OutfitSavingIndicator shows a Save button, or the "Saved" or "Saving" state,
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* if the user can save this outfit. If not, this is empty!
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*/
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function OutfitSavingIndicator({ outfitSaving }) {
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const {
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canSaveOutfit,
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isNewOutfit,
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isSaving,
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latestVersionIsSaved,
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saveError,
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saveOutfit,
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} = outfitSaving;
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const errorTextColor = useColorModeValue("red.600", "red.400");
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if (!canSaveOutfit) {
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return null;
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}
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if (isNewOutfit) {
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return (
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<Button
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variant="outline"
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size="sm"
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isLoading={isSaving}
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loadingText="Saving…"
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leftIcon={
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<Box
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// Adjust the visual balance toward the cloud
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marginBottom="-2px"
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>
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<IoCloudUploadOutline />
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</Box>
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}
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onClick={saveOutfit}
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data-test-id="wardrobe-save-outfit-button"
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>
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Save
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</Button>
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);
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}
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if (isSaving) {
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return (
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<Flex
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align="center"
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fontSize="xs"
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data-test-id="wardrobe-outfit-is-saving-indicator"
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>
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<Spinner
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size="xs"
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marginRight="1.5"
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// HACK: Not sure why my various centering things always feel wrong...
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marginBottom="-2px"
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/>
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Saving…
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</Flex>
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);
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}
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if (latestVersionIsSaved) {
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return (
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<Flex
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align="center"
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fontSize="xs"
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data-test-id="wardrobe-outfit-is-saved-indicator"
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>
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<CheckIcon
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marginRight="1"
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// HACK: Not sure why my various centering things always feel wrong...
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marginBottom="-2px"
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/>
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Saved
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</Flex>
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);
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}
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if (saveError) {
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return (
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<Flex
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align="center"
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fontSize="xs"
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data-test-id="wardrobe-outfit-save-error-indicator"
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color={errorTextColor}
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>
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<WarningTwoIcon
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marginRight="1"
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// HACK: Not sure why my various centering things always feel wrong...
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marginBottom="-2px"
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/>
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Error saving
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</Flex>
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);
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}
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// The most common way we'll hit this null is when the outfit is changing,
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// but the debouncing isn't done yet, so it's not saving yet.
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return null;
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}
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/**
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* OutfitHeading is an editable outfit name, as a big pretty page heading!
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* It also contains the outfit menu, for saving etc.
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*/
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function OutfitHeading({ outfitState, outfitSaving, dispatchToOutfit }) {
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const { canDeleteOutfit } = outfitSaving;
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const outfitCopyUrl = buildOutfitUrl(outfitState, { withoutOutfitId: true });
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return (
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// The Editable wraps everything, including the menu, because the menu has
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// a Rename option.
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<Editable
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// Make sure not to ever pass `undefined` into here, or else the
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// component enters uncontrolled mode, and changing the value
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// later won't fix it!
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value={outfitState.name || ""}
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placeholder="Untitled outfit"
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onChange={(value) =>
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dispatchToOutfit({ type: "rename", outfitName: value })
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}
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>
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{({ onEdit }) => (
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<Flex align="center" marginBottom="6">
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<Box>
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<Box role="group" d="inline-block" position="relative" width="100%">
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<Heading1>
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<EditablePreview lineHeight="48px" data-test-id="outfit-name" />
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<EditableInput lineHeight="48px" />
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</Heading1>
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</Box>
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</Box>
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<Box width="4" flex="1 0 auto" />
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<OutfitSavingIndicator outfitSaving={outfitSaving} />
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<Box width="3" flex="0 0 auto" />
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<ShoppingListButton outfitState={outfitState} />
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<Box width="2" flex="0 0 auto" />
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<Menu placement="bottom-end">
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<MenuButton
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as={IconButton}
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variant="ghost"
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icon={<MdMoreVert />}
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aria-label="Outfit menu"
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isRound
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size="sm"
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fontSize="24px"
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opacity="0.8"
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/>
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<Portal>
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<MenuList>
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{outfitState.id && (
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<MenuItem
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icon={<EditIcon />}
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as="a"
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href={outfitCopyUrl}
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target="_blank"
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>
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Edit a copy
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</MenuItem>
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)}
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<MenuItem
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icon={<BiRename />}
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onClick={() => {
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// Start the rename after a tick, so finishing up the click
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// won't just immediately remove focus from the Editable.
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setTimeout(onEdit, 0);
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}}
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>
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Rename
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</MenuItem>
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{canDeleteOutfit && (
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<DeleteOutfitMenuItem outfitState={outfitState} />
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)}
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</MenuList>
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</Portal>
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</Menu>
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</Flex>
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)}
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</Editable>
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);
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}
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function DeleteOutfitMenuItem({ outfitState }) {
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const { id, name } = outfitState;
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const { isOpen, onOpen, onClose } = useDisclosure();
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const { status, error, mutateAsync } = useDeleteOutfitMutation();
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return (
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<>
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<MenuItem icon={<DeleteIcon />} onClick={onOpen}>
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Delete
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</MenuItem>
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<Modal isOpen={isOpen} onClose={onClose}>
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<ModalOverlay />
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<ModalContent>
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<ModalHeader>Delete outfit "{name}"?</ModalHeader>
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<ModalCloseButton />
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<ModalBody>
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We'll delete this data and remove it from your list of outfits.
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Links and image embeds pointing to this outfit will break. Is that
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okay?
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{status === "error" && (
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<ErrorMessage marginTop="1em">
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Error deleting outfit: "{error.message}". Try again?
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</ErrorMessage>
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)}
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</ModalBody>
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<ModalFooter>
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<Button onClick={onClose}>No, keep this outfit</Button>
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<Box flex="1 0 auto" width="2" />
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<Button
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colorScheme="red"
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onClick={() =>
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mutateAsync(id)
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.then(() => {
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window.location = "/your-outfits";
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})
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.catch((e) => {
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/* handled in error UI */
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})
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}
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// We continue to show the loading spinner in the success case,
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// while we redirect away!
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isLoading={status === "pending" || status === "success"}
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>
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Delete
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</Button>
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</ModalFooter>
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</ModalContent>
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</Modal>
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</>
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);
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}
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/**
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* fadeOutAndRollUpTransition is the props for a CSSTransition, to manage the
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* fade-out and height decrease when an Item or ItemZoneGroup is removed.
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*
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* Note that this _cannot_ be implemented as a wrapper component that returns a
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* CSSTransition. This is because the CSSTransition must be the direct child of
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* the TransitionGroup, and a wrapper breaks the parent-child relationship.
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*
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* See react-transition-group docs for more info!
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*/
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const fadeOutAndRollUpTransition = (css) => ({
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classNames: css`
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&-exit {
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opacity: 1;
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height: auto;
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}
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&-exit-active {
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opacity: 0;
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height: 0 !important;
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margin-top: 0 !important;
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margin-bottom: 0 !important;
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transition: all 0.5s;
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}
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`,
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timeout: 500,
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onExit: (e) => {
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e.style.height = e.offsetHeight + "px";
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},
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});
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export default ItemsPanel;
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