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Author SHA1 Message Date
e991eda308 Fix minor indentation inconsistency
I recently tweaked my editor settings to make stuff like this more
obvious lol, but those are spaces in tab-indented file
2024-02-18 20:41:42 -08:00
31d033013e Delete unused AltStylesHelper 2024-02-18 20:40:55 -08:00
7efe795edb Move JS library files into a new lib folder
Just sorting things a bit cleaner!
2024-02-18 20:40:16 -08:00
1e11db93cc Delete unused modeling.js.jsx file
I think I cleared this from the outfits/new template a while ago, but
never cleaned up this file, because I was too anxious that I was
correctly identifying all its call sites. But now I'm more confident!
2024-02-18 20:38:15 -08:00
df4ea967c6 Remove now-unnecessary polyfill for the placeholder attribute
Long unnecessary, in fact!
2024-02-18 20:36:45 -08:00
95ff69ee9a Run Prettier on some of our JS assets
The motivation is that I'm about to change one of them to remove a
reference to an old placeholder library, so I want that change to be
clear!
2024-02-18 20:34:55 -08:00
0d23412fba Merge pet_query.js into its only call site 2024-02-18 20:32:24 -08:00
496b517e74 Delete unused Javascript libraries
At least, they seem unused to me on a quick audit! The scriptaculous
stuff has long been replaced by jQuery UI equivalents. (Wow, so many
generations of libraries! lol)
2024-02-18 20:30:08 -08:00
d39e7cea81 Move fundraising models into the Fundraising module
This was mostly straightforward it seems, whew!
2024-02-18 20:29:31 -08:00
82be7fe301 Move most fundraising files into a Fundraising module
Mostly this is just me testing out what it would look like to
modularize the app more… I've noticed that some concerns, like
fundraising, are just not relevant to most of the app, and being able
to lock them away inside subfolders feels like it'll help tidy up
long folder lists.

Notably, I haven't touched the models case yet, because I worry that
might be a bit more complex, whereas everything else seems pretty
well-isolated? We'll try it out!
2024-02-18 20:12:14 -08:00
1b22258576 Update special_color logic for Banana Chia Wings case
Tbh I'm not sure `special_color` is actually used anywhere? It used to
be how we decide what to show in the previewer on the item page, but
that's been replaced with the 2020 logic, so idk…

But in any case, I noticed that the description doesn't match the
pattern we have, so here's the fix!
2024-02-17 12:50:35 -08:00
6515e525fb Remove some unused PetType scopes
I looked at this and was like. "ok literally what is
`nonstandard_colors` trying to do"

reading it again now, I'm realizing the idea is that it probably runs
two queries: one to get nonstandard colors, then depends on
ActiveRecord to implicitly convert the relation to an array and then to
IDs for the second query? Instead of doing a join??

Idk, it's unused, so trash it!
2024-02-16 23:32:22 -08:00
15a905b0dd Allow modeling pets for colors we haven't gotten metadata for yet
This used to be the behavior, and the site has plenty of graceful
fallbacks for it, I just forgot this one when doing Rails upgrades!

Note that the impress-2020 stuff is *not* as graceful about this, so
the wardrobe page won't show the pet until the color is in the DB. Ah
well, still an improvement!
2024-02-16 23:28:10 -08:00
355297d977 Oops, I missed a syntax error lol
I thought this refactor of this change was working, but actually it was
just failing to build the JS lmao. Here's a version with correct syntax!
😅

Is there a syntax for this kind of thing that I'm just forgetting? Idk,
oh well!
2024-02-08 10:48:45 -08:00
46dc4cf009 Skip loading alt styles until speciesId is present
Before this change, when loading an outfit by ID, we'd send a request
to `/species/null/alt-styles.json`, which would come back as a 404,
oops lol
2024-02-08 10:46:37 -08:00
118ec6aa1a Oops, update outfit's updated_at when adding/removing items
This bug caused outfit thumbnails to get out of date, because the
outfit's `updated_at` field is used as a cache-busting part of the URL.
2024-02-08 10:32:53 -08:00
3ab6d1e3ae Oops, add some more wiring for pet state ID for saved outfits
There's an infinite loop happening in prod that I can't reproduce on
dev, but this missing piece feels like it could be related.
2024-02-08 10:15:31 -08:00
66f20747a9 Use higher-res outfit thumbnails if the device has at least 2x DPI 2024-02-08 10:07:09 -08:00
5d0848bf28 In development, use local Impress 2020 to generate outfit images
Just so we can see accurate stuff on the outfits page!
2024-02-08 10:03:10 -08:00
dc44b4dbb3 Oops, fix bug with saving outfits of pets loaded from Neopets.com
Okay right, the wardrobe-2020 app treats `state` as a bit of an
override thing, and `pose` is the main canonical field for how a pet
looks. We were missing a few pieces here:

1. After loading a pet, we weren't including the `pose` field in the
   initial query string for the wardrobe URL, but we _were_ including
   the `state` field, so the outfit would get set up with a conflicting
   pet state ID vs pose.
2. When saving an outfit, we weren't taking the `state` field into
   account at all. This could cause the saved outfit to not quite match
   how it actually looked in-app, because the default pet state for
   that species/color/pose trio could be different; and regardless, the
   outfit state would come back with `appearanceId` set to `null`,
   which wouldn't match the local outfit state, which would trigger an
   infinite loop.

Here, we complete the round-trip of the `state` field, from pet loading
to outfit saving to the outfit data that comes back after saving!
2024-02-08 09:51:31 -08:00
2667ed49ba Fully disable model translations for Color/Species/Zone
Now that DTI 2020 has been deployed without references to the
translations tables, we can stop keeping them in sync!

Next step is to drop the tables and be done with them altogether! (I
have a backup of the public data for this too, as does this repo!)
2024-02-03 08:13:14 -08:00
612cf914e0 Skip rendering layers without a usable image
This happens on the Baby Kougra, where for most poses half of the
assets have a manifest that includes an SVG but no PNG. Skip 'em!

I considered adding a glitch tag for this, but idk I think we can do
that once we're aware of an actual case where this causes visible
issues.
2024-02-01 08:55:42 -08:00
a4ca9ae522 Make the Alt Styles list less tall on large screens
On the small-screen layout, the popover goes down and covers the item
list, which isn't a big deal in context; so I want it to be basically
as tall as it can be without being unwieldy, to give more info.

But on the large-screen layout, it doesn't take long at all for the
popover to start intersecting the pet preview, because it *has* to go
up and cover the pet preview. So, I'm much more reserved about how much
vertical space I'm willing to give it!

(I also considered sending the popover off to the *right* of the button,
to cover the item list, but it felt *way* too weird imo! Especially in
the expressions case.)
2024-02-01 07:34:39 -08:00
c93895b2f7 Fix mistake in pet loading error handling
Oops, warning isn't enough, we also need to stop, right lol!

I moved this into a method, so we could `return` out of there.
2024-02-01 07:21:47 -08:00
f7fdf4e44c Don't show a glitch message for Alt Style items being Incompatible
The intent of this glitch message was that, when UC or Invisible pets
hide an item because of a zones-restrict thing, it would still show up
in the items panel as fitting a certain zone, whereas it should have
been in the "Incompatible" section and having none of its zones applied.

But the previously implementation would like, show this message even for
items that _were_ correctly marked as Incompatible? And that the server
returned no layers for, because it doesn't fit this body type to begin
with? (e.g. put a Grarrl hat on a Grarrl, then switch to Acara, and the
Grarrl hat is marked Incompatible—but would also show this confusing
message; or similarly with switching to Alt Styles)

So, when the server just returned no layers for this item to begin with,
don't show this message!
2024-02-01 07:13:04 -08:00
c7cf1d2111 Update site copy to reflect that Alt Styles are released
Announcements babyyy!
2024-02-01 06:58:54 -08:00
c13c6e7bd8 Remove the isLazy focus-management hack from PosePicker
Now that we're tracking tab state ourselves, it's pretty easy to just
pass the `initialFocusRef` to the right place instead of to both!

This helps switching between the tabs feel a lot smoother, because we
don't have to re-render and fade-in all the poses again.
2024-02-01 06:53:32 -08:00
00bc9c3bf7 Use hourglass icon for Retired UCs
The sunglasses communicated too much legitimacy lmao
2024-02-01 06:48:40 -08:00
e2d8a86f79 Add a warning that UCs are retired now
I'm keeping it in the same place for now rather than trying to fold it
into Styles, because I think that's net-less-confusing (since Styles
work pretty differently, e.g. different color requirements), and
certainly less work either way lol!
2024-02-01 06:43:14 -08:00
3a76dbb368 Show Alt Styles to all users in the outfit editor!
I think we're ready, turning off the Support-only gate!
2024-02-01 06:01:04 -08:00
453d6783c4 Move the style and state params earlier in the outfit URL
Idk I just think it's nice for them to be next to pose and such!
2024-02-01 06:00:39 -08:00
c60e222faa Add Alt Style support to outfit saving
Pretty straightforward, just add the field to the record, and wire it
all up! I'm glad this seemed to work out pretty well all-in-all 😅
2024-02-01 05:55:19 -08:00
b06149cf22 Make the "Incompatible" explainer more specific for Alt Styles
For Alt Style outfits, it's useful to call special attention to the Alt
Style feature as the likely cause of incompatibilities.

(Incompatibilities previously were most often caused by choosing a
species-specific item, then switching to another species. We generally
make it hard to enter this state, by hiding incompatible items during
search.)
2024-02-01 05:43:33 -08:00
f30213697a Clarify item compatibility in the Alt Styles explanation text
Just a lil hint that many items won't fit, in case it's a surprise to
folks!
2024-02-01 05:40:16 -08:00
cd136aa6a5 Make species/color picker smaller on small screens, to fit pose picker
Now that the pose picker button can have text content too, things were
getting pretty cramped horizontally on smaller screens! Now we use the
`sm` size when it's small-time.
2024-02-01 05:31:34 -08:00
09846a4516 Make pose picker button easier to see on light backgrounds 2024-02-01 05:26:26 -08:00
fc71f5b5a5 Filter by Alt Style in item search and item appearance API calls
I'm not planning to port full Alt Style support over to the 2020
frontend, I really am winding that down, but adding a couple lil API
parameters are *by far* the easiest way to get Alt Styles working in
the main app because of how it calls the 2020 API. So here we are, just
using new parameters for DTI 2020 that I'm gonna deploy to impress-2020
first!
2024-02-01 04:58:30 -08:00
578528f468 Better handling for items in different zones with the same name
Specifically, I was looking at the new "Stormy Cloud Kacheek" items,
and was surprised to find that, in the outfit editor, they all get
grouped under "Markings" (and therefore the UI treats them as
mutually-exclusive via hidden radio button and only bolds one at a
time), but they aren't actually conflicting because they occupy
different zones named "Markings".

In this change, we make the zone groups actually just be *by zone*
rather than jumbling all of the zones with the same label together; but
in most cases, we still keep the same simplified display. In the case
of the "Stormy Cloud Kacheek" items though, we now get a few groups:
`Glasses`, `Markings (#6)`, and `Markings (#16)`. Glasses is chosen
by coincidence because it's the first zone label for that item
alphabetically (even though that item also occupies a third "Markings"
zone), and then the other two know to disambiguate from each other.

There's an opportunity here to cheat things further, like to
*intentionally* select items like "Glasses" that are less ambiguous
when possible. I'm not aware of enough other cases like this for that
to really matter, though, so I'm just leaving it as-is!

I tested this a *bit* on other outfits, and everything looked fine at
a glance, so I'm just moving forward—but I'll make an announcement to
ask people to help take a look!
2024-02-01 03:14:00 -08:00
cb90b79efe Remove logic to auto-detect Unconverted pets (fixes Baby Pteri bug)
Two motivations here:

1. Unconverted pets should no longer exist on Neopets.com (and we
   especially don't expect new ones), so this logic helps no one.
2. The Baby Pteri keeps getting overridden to be marked as Unconverted
   because it has only one asset, which is incorrect.

A decent heuristic for a bygone era, goodbye!
2024-02-01 01:40:50 -08:00
b50bf6ceb8 Add SVG support to alt styles
Just moving our hacks around and adapting them to the SVG case lol!
2024-01-31 03:02:19 -08:00
ab8c9f6242 Oops, remove alt style when switching species
This wasn't causing big problems because we made resilient little
choices in a lot of little places… but it's confusing as a potential
state, and the Styles chooser wasn't selecting the "Default" option
after you switch—which is what tipped us off!
2024-01-30 07:21:14 -08:00
c2de6f7167 Display alt styles in outfit editor when selected
Yay it works(*)! But two major missing pieces:

- Outfit saving doesn't persist it at all
- Item compatibility is unaffected: items will still appear in search
  and in the preview, even when they don't fit anymore.
2024-01-30 07:01:03 -08:00
3ebbfc4967 Move alt style state into the outfit state
This still doesn't _do_ anything, except that you can see the URL
change when you switch between styles. Just a step forward is all!
2024-01-30 06:21:32 -08:00
741d52175b Open the pose picker to Styles if there's an Alt Style applied 2024-01-30 06:04:35 -08:00
8e5939e408 Show alt style name in the pose picker button when selected
To help with space, I'm just showing the word "Nostalgic" (or "???" if
it's from a series we don't recognize, this is hardcoded by ID), and
trusting that from context it will be obvious that it's the "Nostalgic
Faerie" case or whatever. (Moreover, in both the button and the select
we're omitting the species name, by similar reasoning!)

Note that this _still_ doesn't actually apply the style to the outfit
whatsoever; this is all just local state as we're continuing to play
with UI concepts. Actually applying it is probably next though! (Though
there's a couple more UI things I want to do, like some affordances to
clarify that a Style is applied and that Expression changes won't work.)
2024-01-30 05:55:19 -08:00
33bcabab83 Overhaul pose picker button to have text now, for all users
This one isn't reserved just for Support users! I think this button
stands out a lot more with the text, and I want people to be able to
discover it!
2024-01-30 05:38:19 -08:00
4025dcd968 Oops, fix crash on unknown pose case
Right, I was playing with the paintbrush but didn't end up using it!
Let's uhh go with the smile as the default, I guess?
2024-01-30 05:06:26 -08:00
bc77c261fb Set initial focus when opening the PosePicker to the Styles tab
Later on I'll want to control the picker to open to Styles if a style
is selected, or to Expressions if not.
2024-01-29 09:17:09 -08:00
bdfa3aad0b Oops, fix bug in alt styles query loading state
Oh right, React Query's API is slightly different, fixed! (Previously,
this would cause the PosePicker to show before all the data was ready,
so alt styles would sometimes pop in after the popover was already
open.)
2024-01-29 09:10:26 -08:00
8f934e83b8 Move Expressions/Styles tab to the top/bottom depending on placement
On small screens, the PosePicker opens down, and we put the tabs on the
top, to be near the button.

On large screens, the PosePicker opens up, and we put the tabs on the
bottom, to be near the button.

Previously, we always set `placement="bottom-end"`, which on small
screens behaved as written, and on large screens there would not be
space to open downward so it would open upward instead.

Now, we set the placement explicitly based on a media breakpoint, and
we change the `flexDirection` of the tabs container on the same media
breakpoint.
2024-01-29 09:09:09 -08:00