That is, once we get our list of IDs from the search engine, only
fetch records whose JSON we don't already have cached.
It's simpler here to use as_json, but it'd probably be even faster
if I figure out how to serve a plain JSON string from a Rails
controller. In the meantime, requests of entirely cached items
are coming in at about 85ms on average on my box (dev, cache
classes, many items), about 10ms better than the last
iteration.
Specifically, the Tyrannian Meerca Spear is a pb item that contains
"pea", so its item page is only willing to show a Pea Chia. Now,
a color must be a whole word in the item name for special color
determination to work.
Confirmed features:
* Output (retrieval, sorting, etc.)
* Name (positive and negative, but new behavior)
* Flags (positive and negative)
Planned features:
* users:owns, user:wants
Known issues:
* Sets are broken
* Don't render properly
* Shouldn't actually be done as joined sets, anyway, since
we actually want (set1_zone1 OR set1_zone2) AND
(set2_zone1 OR set2_zone2), which will require breaking
it into multiple terms queries.
* Name has regressed: ignores phrases, doesn't require *all*
words. While we're breaking sets into multiple queries,
maybe we'll do something similar for name. In fact, we
really kinda have to if we're gonna keep sorting by name,
since "straw hat" returns all hats. Eww.
For example, the Meerca Maid Tray is a foreground item, so the SWF is marked
as compatible with all body types, but the item itself is clearly marked as
Meercas-only. items#show reflected this properly, but the swf_assets#index
call that the wardrobe uses ignored item.species_support_ids.
So, /bodies/:body_id/swf_assets.json?item_ids[]=... was deprecated in favor
of /pet_types/:pet_type_id/items/swf_assets.json?item_ids=[]..., which is
much like the former route but, before loading assets, also loads the pet
type and items, then filters the items by compatibility, then only loads
assets for the compatible items.
After changing the database structure, we lost the feature where, once we discover
new assets for an item for a given body ID, we disconnect previously connected
assets. This commit reinstates that feature.
Lots of scary bugs were being caused by the fact that the possibly-duplicate Neopets ID
was being treated as an SWF's real primary key, meaning that a save meant for object swf
number 123 could be saved to biology swf number 123. Which is awful.
This update gives SWFs their own unique internal ID numbers. All external lookups still use
the remote ID and the type, meaning that the client side remains totally unchanged (phew).
However, all database relationships with SWFs use the new ID numbers, making everything
cleaner. Yay.
There are probably a few places where it would be appropriate to optimize certain lookups
that still depend on remote ID and type. Whatever. Today's goal was to remove crazy
glitches that have been floating around like mad. And I think that goal has been met.
includes allowing null on some item fields, and putting the swf_assets
type and id index in an actual migration, or this commit would have removed
it upon migrating