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Author SHA1 Message Date
1ef05adce4 Support can label pet poses!
it's good shit, y'all
2020-08-31 00:32:17 -07:00
5f3b627187 sort Unknown appearances to the bottom of support 2020-08-29 14:33:00 -07:00
1e30e7c8b0 add Support mode to PosePicker
Still just read-only stuff, but now you can look at all the different poses we have for a species/color!

Soon I'll make the pose/glitched stuff editable :3

Some sizable refactors here to add the ability to specify appearance ID as well as pose… most of the app still doesn't use it, it's mostly just lil extra logic to make it win if it's available!

(The rationale for making it an override, rather than always tracking appearance ID, is that it gets really inconvenient in practice to //wait// on looking up the appearance ID in order to start loading various queries. Species/color/pose is a more intuitive key, and works better and faster when the canonical appearance is what you want!)
2020-08-28 22:58:59 -07:00
10a6eff299 WIP pose picker support 2020-08-28 21:06:33 -07:00
17fa9d06b9 add id to ItemAppearance (+ refactor)
This is in support of a caching issue in a hack tool coming next! Without this, the change to ItemAppearance restricted zones would make other ItemAppearance fields go missing (bc our hack tool didn't also specify them), so the query would re-execute over the network to find the missing fields we overwrote with nothingness—which would undo the local hack change.
2020-08-28 00:10:00 -07:00
59ffc86481 update PetAppearance id to match petStateId
Previously, we were using a custom-y `id` field to help Apollo cross-reference `petAppearance` queries with the results from bulk `petAppearances` queries. Now, instead, we deprecate `petStateId`, and start using `id` to have the same stable value!

This is in anticipation of pet appearance support tools: a stable ID will make it easier to edit them, esp changing their pose (which would otherwise have changed the ID!)
2020-08-27 21:32:22 -07:00
67e8d6a1f3 fix support logging body names to not be 8-bit
Huh, some 8-bit species are broken and use the standard body ID!

This was causing our body name query to prioritize 8-bit for standard assets, as the alphabetically-first compatible color; but 8-bit isn't marked standard, so the function kept it labeled 8-bit.

This should fix it and show "Standard Draik" when deleting an asset off the standard draik body!
2020-08-21 16:25:04 -07:00
9f3fe820c2 add snapshot tests for loadBodyName
this is setup for the next change, where we'll get to see how the query change affects the body name!
2020-08-21 16:22:16 -07:00
7b1d2d67f0 add body name to support log for removed layer
In practice I saw that this doesn't actually tell you what you _really_ want to know about where the change happened! You want to know it was broken on the Acara or w/e.
2020-08-20 23:23:33 -07:00
10cea2ff92 log support actions to Discord
aaa these came out so nice!!
2020-08-20 23:16:59 -07:00
4fa07de299 support logs for manual color changes
it writes to our discord server, owo!
2020-08-20 22:25:41 -07:00
6821c2b734 Support tool: Remove layer from item
Heck yeah, let's clean these fuckers up!
2020-08-20 21:40:05 -07:00
47d22ad25c Build cached zones, stop querying on server
In this change, we cache the zones table as part of the JS build process. This keeps the database as our source of truth, while aggressively caching the data at deploy time.

See the new README for some rationale!

I tested this by pulling up dev Honeycomb, and observing that we no longer run db queries to `zones` in the new traces for the wardrobe page. (It's a good thing we did it this way, because I noticed some code in the server that was still loading the zone anyway, and fixed it here!)
2020-08-19 17:50:05 -07:00
7a3a7eeaf9 update test snapshots 2020-08-17 18:49:54 -07:00
4977f1ee54 Revert "cache zone data"
This reverts commit 0f7ab9d10e.

The Production Vercel deploys don't seem to like how I did this build trick, even though the Preview deploys seem fine with it 🤔 Reverting for now, sent a message to Vercel support.
2020-08-17 18:49:37 -07:00
a3423cd6d6 cache asset manifests in the db
Here's just some simple caching: we try to load the asset manifest from the db with the rest of the asset. If it's not present, we load it via HTTP, and write it to the database.

I might try to do a bulk write of manifests at some point, too.

This is because I noticed that one of the main bottlenecks in most of the endpoints now (and definitely the highest-variance) was loading from images.neopets.com.

Another approach I considered was HTTP/2 to load the manifests, because it kinda looks like the server is refusing to open all these sockets at once and effectively does the requests in waves? But images.neopets.com doesn't support HTTP/2 right now anyway, so oh well! (And that would have probably cut us down to ~250ms of HTTP time still, instead of ~600–700. Also, why is network out of Vercel so slow? :p)
2020-08-17 17:50:01 -07:00
0f7ab9d10e cache zone data
I noticed that, while looking up zone data from the db is near instant when you're on the same box, it's like 300ms here!

In this change, we start downloading zone data into the build process. That way, we can have a very fast and practically-up-to-date cache (I'm not sure I've changed it in many years), while being confident that it's in sync with the database source of truth (for things like join queries).
2020-08-17 15:28:05 -07:00
b300718b4a itemSearchLoaders should prime item loader cache
Another perf issue I noticed in Honeycomb for the SearchPanel operation! We re-load the items again by ID, even though we already got them by name. Let's stop that!
https://ui.honeycomb.io/openneo/datasets/dress-to-impress--2020-/trace/aMuhsTjQFZY
2020-08-17 01:41:38 -07:00
d621b4c1a7 fix caching for petTypeLoader
Oops, of course, we weren't actually taking proper advantage of the dataloader here! The queries got over-complicated, but more importantly, subsequent requests to the same loader would re-submit the query!

I noticed it in the SearchPanel operation, in this Honeycomb trace:
https://ui.honeycomb.io/openneo/datasets/dress-to-impress--2020-/trace/aMuhsTjQFZY
2020-08-17 01:33:34 -07:00
6fc508589a don't do Honeycomb in test env 2020-08-17 01:27:05 -07:00
f7997b4dc9 some Honeycomb fixes
We got bit by the "can't run anything after the response finishes" thing

so I'm just forcing the response to wait for Honeycomb submit to finish

I hope this isn't like, just awful for perf lol. but puts to honeycomb seem fast?
2020-08-17 01:16:35 -07:00
ce028e4956 add Honeycomb logging
This will let me see traces for stuff!
2020-08-16 23:28:41 -07:00
281df33278 update snapshots 2020-08-14 22:10:07 -07:00
aa6ce12bbe add Neopets ID to layer support modal 2020-08-14 22:09:52 -07:00
380cbf543b add mutation to set item explicitly body specific
now that Support feature works!
2020-08-14 22:01:27 -07:00
02c959a837 add explicitlyBodySpecific to Item GQL
for the upcoming Support feature!
2020-08-14 21:12:13 -07:00
947d35fbfb update test snapshots
I skipped this in the past runs because I had a hard time getting consistency from the results… but they seem to be behaving now?

It really seemed like there were some races on certain query orders… maybe there still is, but my more-reliable connection today is making them resolve in a more consistent order?

Anyway if I see goofs again, I'll consider adding a snapshot matcher that isn't picky about query order 🤔
2020-08-09 23:03:53 -07:00
fce51875d9 add SWF to layer assets in Support tools 2020-08-01 22:54:30 -07:00
8fdc986ee9 can submit the actual body ID Support mutation!
it seems to actually be changing the things correctly aaaa
2020-08-01 15:30:26 -07:00
213f30b2f2 sketched out the pet compatibility chooser
can't actually set things properly yet, but you can scroll through options and see how it fits!
2020-08-01 14:12:57 -07:00
05fe511bda stop connection pooling
oof, got "too many connections" from mysql, this is probably gonna be a scaling issue in time… for now, stop requesting a pool of 5, even on dev lolol, and just go with a single connection per instance
2020-08-01 01:42:58 -07:00
0a9d736957 special color mutation actually working!
Note that there's a bug when switching back to the null case… when I look in the Apollo dev tools, it's definitely getting set in the cache correctly at the right time… but the query isn't updating for some reason? I'm hoping it's an Apollo bug that will fix itself someday with an upgrade!
2020-08-01 00:10:12 -07:00
2eb1c9b780 show the actual manual special color in support UI 2020-07-31 23:33:12 -07:00
f747bfb004 load special colors into support UI 2020-07-31 23:33:12 -07:00
ffde7172de enable HTTP caching for pet appearances 2020-07-22 23:08:28 -07:00
ac12f6bb55 oops, fix isNc and stop loading items early! 2020-07-02 20:06:04 -07:00
3c4354d14b update getValidPetPoses snapshot 2020-07-02 14:46:04 -07:00
4c78abee96 fix bug resolving item fields under pet outfit 2020-07-02 14:33:47 -07:00
Matt Dunn-Rankin
ade563ddcd server can read outfit data 2020-06-24 19:05:07 -07:00
Matt Dunn-Rankin
82078d20bb updated prod test snapshots 2020-05-31 16:08:26 -07:00
Matt Dunn-Rankin
03cde98eae fix bug querying depth on restricted zones 2020-05-31 16:08:17 -07:00
Matt Dunn-Rankin
caefc6610c fix bug loading species/color translation on pet 2020-05-31 16:00:59 -07:00
Matt Dunn-Rankin
ce81543957 add rarityIndex, isNc to API 2020-05-31 15:56:40 -07:00
Matt Dunn-Rankin
6f5e03da9c trim item search queries 2020-05-31 15:52:54 -07:00
Matt Dunn-Rankin
fb8ccee797 skip non-SWF (music) assets 2020-05-27 00:47:13 -07:00
Matt Dunn-Rankin
29b9fe48c5 use PetService to determine the correct pose 2020-05-23 13:55:59 -07:00
Matt Dunn-Rankin
bcdd9af806 transition to closest valid pose for species/color 2020-05-23 13:23:24 -07:00
Matt Dunn-Rankin
75a0fe2e8c refactor e/gp pairs to pose enum 2020-05-23 12:47:06 -07:00
Matt Dunn-Rankin
772917fde6 add unknown and UC to valid pet poses 2020-05-23 11:48:53 -07:00
Matt Dunn-Rankin
4d6a6faf4c compact the svg logs 2020-05-23 11:32:05 -07:00