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Author SHA1 Message Date
b0b840741b reload pet thumbnail when and only when its appearance changes 2014-01-20 15:51:51 -06:00
03c76fe882 Update missing body ID prediction to handle, say, the Maraquan Mynci.
It turns out that some pets for seemingly nonstandard colors have the
standard body type anyway, and vice-versa. This implies that we should
stop relying on a color's standardness, but, for the time being, we've
just revised the prediction model:

Old model:
    * If I see a body_id, I find the corresponding color_ids, and it's wearable
      by all pet types with those color_ids.

New model:
    * If I see a body_id,
        * If it also belongs to a basic pet type, it's a standard body ID.
            * It therefore fits all pet types of standard color (if there's
              more than one body ID modeled already). (Not really,
              because of weird exceptions like Orange Chia. Should that be
              standard or not?)
        * If it doesn't also belong to a basic pet type, it's a nonstandard
          body ID.
            * It therefore only belongs to one color, and therefore the item
              fits all pet types of the same color.
2014-01-20 15:29:01 -06:00
fb6df82570 ugh, push temporary version without new items 2014-01-20 14:46:50 -06:00
63b34435c7 ugh, add react.js manually :( 2014-01-20 14:35:28 -06:00
7928514342 add react.js to precompile list 2014-01-20 14:18:30 -06:00
00841e45d2 modeling i18n 2014-01-20 13:56:19 -06:00
194ee8a5b1 better alignment of add neopets username form 2014-01-18 22:52:00 -06:00
b2fca6b6c1 closet hangers index uses neopets connections dropdown 2014-01-18 22:50:14 -06:00
72b174c9b3 store all neopets usernames for logged-in users, but breaks closet_hangers#index 2014-01-18 21:55:01 -06:00
8288b8a10d username form, backed by localstorage for guests; not yet backed by db for logged-in users 2014-01-17 11:12:56 -06:00
72b7ce1ac6 yay, load pets and junk 2014-01-17 10:16:49 -06:00
0e9b76b4d4 include item name and junk in model button title 2014-01-10 16:25:03 -05:00
eede0b0718 better console polyfill scoping 2014-01-10 16:25:03 -05:00
813cfbddea filter customizations by missing body ids 2014-01-10 16:25:03 -05:00
fd106d7dba basic modeling buttons
no behavior yet, nor are they filtered
2014-01-10 16:25:03 -05:00
99b2acd419 attach body id to newest unmodeled item species names 2014-01-10 16:25:03 -05:00
1b0a636fab i18n the unmodeled newest items content 2014-01-10 16:25:03 -05:00
949fa2a77a i18n newest items headers 2014-01-10 16:25:02 -05:00
342f8ef859 remove unused outfits.new.newest_items.header i18n key 2014-01-10 16:25:02 -05:00
7dd2646dbb add basic caching - TODO: avoid these computations in the controller 2014-01-10 16:25:02 -05:00
9a4e114964 oh yum, this is really starting to come together :) 2014-01-10 16:25:02 -05:00
85e1973f55 yummy mockups for newest items progress bars 2014-01-10 16:25:02 -05:00
7c6e607612 basic neopia api integration 2014-01-10 16:25:02 -05:00
fef87d664a ugh, why are basic hashes in a yaml file instead of the database? :( 2014-01-10 16:23:54 -05:00
4a49ad2fe8 oh poo, didn't commit these properly with the closet hanger caching :( 2013-12-27 21:48:38 -05:00
b6247fa22f prepare partials for closet_hangers#index, too 2013-12-27 21:48:28 -05:00
1ce32e5867 Use item proxies better for items#index?format=html :D
We used get_multi when preparing the proxies to decide which to
load from the database, but then sent multiple get requests to
Memcache to re-fetch the same data from that get_multi. Silly!
Use the data that's already stored on the proxy anyway.
2013-12-27 21:11:03 -05:00
6b340f906e Cache trade info on items#show, finally! I think it's the performance culprit. 2013-12-27 14:49:46 -05:00
5f95ef7e56 make userbar area more compact, including removing favicon 2013-12-26 13:08:51 -05:00
10b3f49249 finally fix bottom border on default preview (beach) 2013-12-26 12:56:15 -05:00
12a1c0f500 monocle favicon 2013-12-26 12:44:03 -05:00
cdffcfbcfd TIL item proxies can read from the cache in bulk 2013-12-09 01:15:57 -06:00
728ff60c5f move item cache sweeping and flex syncing to background tasks 2013-12-09 00:12:05 -06:00
4144b4dc74 only send cache deletions for usable locales
Right now we're spending too much time expiring cache keys when
getting contributions. The longer-term fix is to move it to a
background task, but it's good to restrict deletions only to usable
locales rather than all the ones that Rails theoretically supports.
2013-12-08 23:44:25 -06:00
f07996d762 cache pet images on items#show, in case that's what's being a super-slow jerkface 2013-12-05 15:22:43 -06:00
cc7ac363dd WIP commit for speeding up item show pages 2013-12-05 13:27:56 -06:00
0cdbe99c88 use yesterday's notables for spotlights, because I never update spotlight pets :P 2013-12-05 13:08:46 -06:00
5ba01b5672 update to rails 3.2.16 for security 2013-12-03 14:48:03 -06:00
3bf5680476 track passenger pids for easier monitoring (why do they take so much memory?!) 2013-11-30 20:47:02 -05:00
2b870cf91b add pet state replacement task 2013-11-30 20:33:48 -05:00
8bd7ad5a1e support manually uploaded swf asset images - not the actual uploading, but block them from being reconverted 2013-10-16 15:50:48 -05:00
0cb7fc87df include zones_restrict in item selector when mall spidering, to avoid flex_source errors 2013-10-08 14:42:46 -05:00
2f607036f2 Bug fix: wardrobe's AJAX load order won't affect closet behavior
Fun bug! If you edit an outfit, but the outfit loads before the
closet items do, then we clone the outfit to give it its new
identity and therefore forget about its item load callbacks.
Now we have a cheap hack to forward item load data to the
outfit's clones. Hooray! Hope this doesn't break tons of things!
2013-08-23 15:58:49 -04:00
019303031b choose list when importing from pets 2013-08-17 12:07:04 -04:00
1dd3acbe92 oops, items that restrict the same zones don't conflict 2013-08-13 00:45:55 -04:00
00b0394d01 include zone restrictions in item conflict checks
That is, Neopets.com will raise an error when you try to equip a
Kyrii Mage Cape to a pet who's already wearing Ceremonial Shenkuu
Warrior Armour, since the armor restricts the Collar zone which
the cape occupies. DTI, however, would just hide the Collar zone,
as if it were biology. Now, however, DTI will unwear the armor
when you wear the cape, and vice-versa (despite the restriction
relationship being one-directional).
2013-08-12 20:30:38 -04:00
e48d00294d fix silly closet hanger merge bug involving flex 2013-07-28 23:30:29 -07:00
082119afe1 fix some mall spider bugs, including not having all the attributes it needed for search indexing 2013-07-09 21:00:36 -07:00
d767953ef3 use addressable 2.3.5 for ruby 2.0 compatibility 2013-07-09 20:06:43 -07:00
9bd49aa85d first step in repairing mall spider 2013-07-09 20:01:55 -07:00