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Skip item translations when modeling

Okay, this is a process that idk if it's even been working for a while anyway, I don't think Neopets translates item names anymore?

And it's crashing when I try to model stuff now, so like. yeah ok I'm fine with just skipping this, it's a shame to lose out on potential data going forward but *I think there just isn't data to get anyway*
This commit is contained in:
Emi Matchu 2023-10-12 23:09:06 -07:00
parent 5f3ce1210a
commit d8b0bf3174
3 changed files with 1 additions and 66 deletions

View file

@ -47,7 +47,6 @@ class PetsController < ApplicationController
pet.save!
points = true
end
pet.translate_items
points
end

View file

@ -84,71 +84,6 @@ class Pet < ApplicationRecord
end
contributables
end
def item_translation_candidates
{}.tap do |candidates|
if @items
@items.each do |item|
item.needed_translations.each do |locale|
candidates[locale] ||= []
candidates[locale] << item
end
end
end
end
end
def translate_items
candidates = self.item_translation_candidates
until candidates.empty?
# Organize known items by ID
items_by_id = {}
@items.each { |i| items_by_id[i.id] = i }
# Fetch registry data in parallel
registries = Parallel.map(candidates.keys, :in_threads => 8) do |locale|
viewer_data = fetch_viewer_data(4, locale) # TODO: ew, don't copy-paste the default timeout
[locale, viewer_data[:object_info_registry]]
end
# Look up any newly applied items on this pet, just in case
new_item_ids = []
registries.each do |locale, registry|
registry.each do |item_id, item_info|
item_id = item_id.to_i
new_item_ids << item_id unless items_by_id.has_key?(item_id)
end
end
Item.includes(:translations).find(new_item_ids).each do |item|
items_by_id[item.id] = item
end
# Apply translations, and figure out what items are currently being worn
current_items = Set.new
registries.each do |locale, registry|
registry.each do |item_id, item_info|
item = items_by_id[item_id.to_i]
item.add_origin_registry_info(item_info, locale)
current_items << item
end
end
@items = current_items
Item.transaction { @items.each { |i| i.save! if i.changed? } }
previous_candidates = candidates
candidates = item_translation_candidates
if previous_candidates == candidates
# This condition should never happen if Neopets responds with correct
# data, but, if Neopets somehow responds with incorrect data, this
# condition could throw us into an infinite loop if uncaught. Better
# safe than sorry when working with external services.
raise "No change when reloading #{name} for #{candidates}"
end
end
end
before_validation do
pet_type.save!

View file

@ -148,6 +148,7 @@ class SwfAsset < ApplicationRecord
self.type = 'object'
self.zone_id = data[:zone_id].to_i
self.url = data[:asset_url]
self.zones_restrict = ""
end
def mall_data=(data)