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Oops, fix infinite autosaving loop!

A bit of a hack, because the thing triggering it was also a bit of a
hack? I feel like there's something we gotta do with refactoring how
our multiple concepts of state are managed… but in any case! This seems
to keep basic outfit-loading working, while no longer getting us
trapped in autosave loops!

Here's how I reproduced the bug:
1. Open a saved outfit.
2. Set the browser devtools to apply a latency of 5sec to all requests.
3. Add an item to the outfit, and wait for the autosave to start.
4. While it still says "Saving", remove the item again.
5. Watch how, when the first autosave request comes in, the item is
   re-applied to the outfit, then autosave gets stuck looping forever.

The issue was that, when an outfit finishes saving, the change in
outfit data was triggering this effect in `useOutfitState` that was
*meant* to *initialize* local state from the saved outfit, not to keep
them in sync all the time. (In general, when saved outfit data comes
back from the server, we don't want to use it to "fix" local outfit
state in the case of discrepancies, because the most common source of
discrepancy will be the user having made further changes!)

But anyway, one thing I didn't realize is that we *were* depending on
this hacky hook to do more than I thought: it was responsible for
syncing `id` and `appearanceId` to the local state after saving the
outfit. So, I replaced the `rename` action dispatch here with a new
action that explicitly sets all fields the server is responsible for!
This commit is contained in:
Emi Matchu 2024-02-25 10:23:57 -08:00
parent 56d550e86c
commit 258b360ff2
2 changed files with 47 additions and 11 deletions

View file

@ -49,12 +49,10 @@ function useOutfitSaving(outfitState, dispatchToOutfit) {
const saveOutfitMutation = useSaveOutfitMutation({
onSuccess: (outfit) => {
if (outfit.id === outfitState.id && outfit.name !== outfitState.name) {
dispatchToOutfit({
type: "rename",
outfitName: outfit.name,
});
}
dispatchToOutfit({
type: "handleOutfitSaveResponse",
outfitData: outfit,
});
},
});
const isSaving = saveOutfitMutation.isPending;

View file

@ -40,19 +40,31 @@ function useOutfitState() {
[outfitData],
);
// When the saved outfit data comes in, we reset the local outfit state to
// match.
// When the saved outfit data comes in for the first time, we reset the local
// outfit state to match. (We don't reset it on subsequent outfit data
// updates, e.g. when an outfit saves and the response comes back from the
// server, because then we could be in a loop of replacing the local state
// with the persisted state if the user makes changes in the meantime!)
//
// HACK: I feel like not having species/color is one of the best ways to tell
// if we're replacing an incomplete outfit state… but it feels a bit fragile
// and not-quite-what-we-mean.
//
// TODO: I forget the details of why we have both resetting the local state,
// and a thing where we fallback between the different kinds of outfit state.
// Probably something about SSR when we were on Next.js? Could be simplified?`
// Probably something about SSR when we were on Next.js? Could be simplified?
React.useEffect(() => {
if (outfitStatus === "success") {
if (
outfitStatus === "success" &&
localOutfitState.speciesId == null &&
localOutfitState.colorId == null
) {
dispatchToOutfit({
type: "resetToSavedOutfitData",
savedOutfitData: outfitData,
});
}
}, [outfitStatus, outfitData]);
}, [outfitStatus, outfitData, localOutfitState]);
// Choose which customization state to use. We want it to match the outfit in
// the URL immediately, without having to wait for any effects, to avoid race
@ -365,6 +377,32 @@ const outfitStateReducer = (apolloClient) => (baseState, action) => {
});
case "resetToSavedOutfitData":
return getOutfitStateFromOutfitData(action.savedOutfitData);
case "handleOutfitSaveResponse":
return produce(baseState, (state) => {
const { outfitData } = action;
// If this is a save result for a different outfit, ignore it.
if (state.id != null && outfitData.id != state.id) {
return;
}
// Otherwise, update the local outfit to match the fields the server
// controls: it chooses the ID for new outfits, and it can choose a
// different name if ours was already in use.
state.id = outfitData.id;
state.name = outfitData.name;
// The server also tries to lock the outfit to a specific appearanceId
// for the given species/color/pose. Accept that change too—but only if
// we haven't already changed species/color/pose since then!
if (
state.speciesId == outfitData.speciesId &&
state.colorId == outfitData.colorId &&
state.pose == outfitData.pose
) {
state.appearanceId = outfitData.appearanceId;
}
});
default:
throw new Error(`unexpected action ${JSON.stringify(action)}`);
}