2023-08-02 16:05:02 -07:00
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class PetState < ApplicationRecord
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SwfAssetType = 'biology'
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2013-03-05 18:51:24 -08:00
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has_many :contributions, :as => :contributed,
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:inverse_of => :contributed # in case of duplicates being merged
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has_many :outfits
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has_many :parent_swf_asset_relationships, :as => :parent,
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:autosave => false
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has_many :swf_assets, :through => :parent_swf_asset_relationships
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belongs_to :pet_type
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delegate :color, to: :pet_type
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alias_method :swf_asset_ids_from_association, :swf_asset_ids
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attr_writer :parent_swf_asset_relationships_to_update
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2023-11-02 13:50:33 -07:00
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# A simple ordering that tries to bring reliable pet states to the front.
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scope :emotion_order, -> {
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order(Arel.sql(
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"(mood_id IS NULL) ASC, mood_id ASC, female DESC, unconverted DESC, " +
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"glitched ASC, id DESC"
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))
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}
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2023-11-02 13:50:33 -07:00
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# Filter pet states using the "pose" concept we use in the editor.
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scope :with_pose, -> pose {
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case pose
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when "UNCONVERTED"
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where(unconverted: true)
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when "HAPPY_MASC"
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where(mood_id: 1, female: false)
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when "HAPPY_FEM"
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where(mood_id: 1, female: true)
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when "SAD_MASC"
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where(mood_id: 2, female: false)
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when "SAD_FEM"
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where(mood_id: 2, female: true)
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when "SICK_MASC"
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where(mood_id: 4, female: false)
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when "SICK_FEM"
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where(mood_id: 4, female: true)
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when "UNKNOWN"
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where(mood_id: nil).or(where(female: nil))
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else
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raise ArgumentError, "unexpected pose value #{pose}"
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end
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}
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def pose
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if unconverted?
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"UNCONVERTED"
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elsif mood_id.nil? || female.nil?
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"UNKNOWN"
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elsif mood_id == 1 && !female?
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"HAPPY_MASC"
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elsif mood_id == 1 && female?
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"HAPPY_FEM"
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elsif mood_id == 2 && !female?
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"SAD_MASC"
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elsif mood_id == 2 && female?
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"SAD_FEM"
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elsif mood_id == 4 && !female?
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"SICK_MASC"
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elsif mood_id == 4 && female?
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"SICK_FEM"
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else
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raise "could not identify pose: moodId=#{mood_id}, female=#{female}, " +
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"unconverted=#{unconverted}"
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end
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end
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2010-11-15 18:15:33 -08:00
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def reassign_children_to!(main_pet_state)
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self.contributions.each do |contribution|
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contribution.contributed = main_pet_state
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contribution.save
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end
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self.outfits.each do |outfit|
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outfit.pet_state = main_pet_state
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outfit.save
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end
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ParentSwfAssetRelationship.where(ParentSwfAssetRelationship.arel_table[:parent_id].eq(self.id)).delete_all
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end
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def reassign_duplicates!
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raise "This may only be applied to pet states that represent many duplicate entries" unless duplicate_ids
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pet_states = duplicate_ids.split(',').map do |id|
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PetState.find(id.to_i)
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end
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main_pet_state = pet_states.shift
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pet_states.each do |pet_state|
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pet_state.reassign_children_to!(main_pet_state)
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pet_state.destroy
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end
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end
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def sort_swf_asset_ids!
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self.swf_asset_ids = swf_asset_ids_array.sort.join(',')
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end
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def swf_asset_ids
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self['swf_asset_ids']
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end
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def swf_asset_ids_array
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swf_asset_ids.split(',').map(&:to_i)
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end
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def swf_asset_ids=(ids)
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self['swf_asset_ids'] = ids
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end
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def handle_assets!
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@parent_swf_asset_relationships_to_update.each do |rel|
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rel.swf_asset.save!
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rel.save!
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end
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end
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2010-10-07 07:46:23 -07:00
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def self.from_pet_type_and_biology_info(pet_type, info)
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swf_asset_ids = []
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info.each do |zone_id, asset_info|
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if zone_id.present? && asset_info
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swf_asset_ids << asset_info[:part_id].to_i
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end
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end
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swf_asset_ids_str = swf_asset_ids.sort.join(',')
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if pet_type.new_record?
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pet_state = self.new :swf_asset_ids => swf_asset_ids_str
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else
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pet_state = self.find_or_initialize_by(
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pet_type_id: pet_type.id,
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swf_asset_ids: swf_asset_ids_str
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)
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end
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existing_swf_assets = SwfAsset.biology_assets.includes(:zone).
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where(remote_id: swf_asset_ids)
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existing_swf_assets_by_id = {}
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existing_swf_assets.each do |swf_asset|
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existing_swf_assets_by_id[swf_asset.remote_id] = swf_asset
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end
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existing_relationships_by_swf_asset_id = {}
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unless pet_state.new_record?
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pet_state.parent_swf_asset_relationships.each do |relationship|
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existing_relationships_by_swf_asset_id[relationship.swf_asset_id] = relationship
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end
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end
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pet_state.pet_type = pet_type # save the second case from having to look it up by ID
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relationships = []
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info.each do |zone_id, asset_info|
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if zone_id.present? && asset_info
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swf_asset_id = asset_info[:part_id].to_i
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swf_asset = existing_swf_assets_by_id[swf_asset_id]
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unless swf_asset
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swf_asset = SwfAsset.new
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swf_asset.remote_id = swf_asset_id
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end
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swf_asset.origin_biology_data = asset_info
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swf_asset.origin_pet_type = pet_type
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relationship = existing_relationships_by_swf_asset_id[swf_asset.id]
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unless relationship
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relationship ||= ParentSwfAssetRelationship.new
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relationship.parent = pet_state
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relationship.swf_asset_id = swf_asset.id
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end
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relationship.swf_asset = swf_asset
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relationships << relationship
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end
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end
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pet_state.parent_swf_asset_relationships_to_update = relationships
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pet_state
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end
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end
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