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impress/app/models/outfit.rb

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class Outfit < ApplicationRecord
has_many :item_outfit_relationships, :dependent => :destroy
has_many :worn_item_outfit_relationships, -> { where(is_worn: true) },
class_name: 'ItemOutfitRelationship'
has_many :worn_items, through: :worn_item_outfit_relationships, source: :item
belongs_to :alt_style, optional: true
belongs_to :pet_state, optional: true # We validate presence below!
belongs_to :user, optional: true
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validates :name, :presence => {:if => :user_id}, :uniqueness => {:scope => :user_id, :if => :user_id}
validates :pet_state, presence: {
message: ->(object, _) do
if object.biology
"does not exist for " +
"species ##{object.biology[:species_id]}, " +
"color ##{object.biology[:color_id]}, " +
"pose #{object.biology[:pose]}"
else
"must exist"
end
end
}
before_validation :ensure_unique_name, if: :user_id?
attr_reader :biology
delegate :pose, to: :pet_state
delegate :pet_type, to: :pet_state
delegate :color, to: :pet_type
delegate :color_id, to: :pet_type
delegate :species, to: :pet_type
delegate :species_id, to: :pet_type
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scope :wardrobe_order, -> { order('starred DESC', :name) }
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class OutfitImage
def initialize(image_versions)
@image_versions = image_versions
end
def url
@image_versions[:large]
end
def large
Version.new(@image_versions[:large])
end
def medium
Version.new(@image_versions[:medium])
end
def small
Version.new(@image_versions[:small])
end
Version = Struct.new(:url)
end
def image?
true
end
def image
OutfitImage.new(image_versions)
end
IMAGE_URL_TEMPLATE = Addressable::Template.new(
Rails.configuration.impress_2020_origin +
"/api/outfitImage{?id,size,updatedAt}"
)
def image_versions
if Rails.env.production?
# Now, instead of using the saved outfit to S3, we're using out the
# DTI 2020 API + CDN cache version. We use openneo-assets.net to get
# around a bug on Neopets petpages with openneo.net URLs.
base_url = "https://outfits.openneo-assets.net/outfits" +
"/#{CGI.escape id.to_s}" +
"/v/#{CGI.escape updated_at.to_i.to_s}"
{
large: "#{base_url}/600.png",
medium: "#{base_url}/300.png",
small: "#{base_url}/150.png",
}
else
# In development, just talk to our local Impress 2020 directly.
build_url = -> size {
IMAGE_URL_TEMPLATE.expand(
id: id, size: size, updatedAt: updated_at.to_i
).to_s
}
{
large: build_url.call("600"),
medium: build_url.call("300"),
small: build_url.call("150"),
}
end
# NOTE: Below is the previous code that uses the saved outfits!
# {}.tap do |versions|
# versions[:large] = image.url
# image.versions.each { |name, version| versions[name] = version.url }
# end
end
def as_json(more_options={})
serializable_hash(
only: [:id, :name, :pet_state_id, :starred, :created_at, :updated_at,
:alt_style_id],
methods: [:color_id, :species_id, :pose, :item_ids, :user]
)
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end
def biology=(biology)
@biology = biology.slice(:species_id, :color_id, :pose, :pet_state_id)
begin
if @biology[:pet_state_id]
self.pet_state = PetState.find(@biology[:pet_state_id])
else
pet_type = PetType.where(
species_id: @biology[:species_id],
color_id: @biology[:color_id],
).first!
self.pet_state = pet_type.pet_states.with_pose(@biology[:pose]).
emotion_order.first!
end
rescue ActiveRecord::RecordNotFound
# If there's no such pet state (which shouldn't happen normally in-app),
# we don't set `pet_state` but we keep `@biology` for validation.
end
end
def item_ids
rels = item_outfit_relationships
{
worn: rels.filter { |r| r.is_worn? }.map { |r| r.item_id },
closeted: rels.filter { |r| !r.is_worn? }.map { |r| r.item_id }
}
end
def item_ids=(item_ids)
# Ensure there are no duplicates between the worn/closeted IDs. If an ID is
# present in both, it's kept in `worn` and removed from `closeted`.
worn_item_ids = item_ids.fetch(:worn, []).uniq
closeted_item_ids = item_ids.fetch(:closeted, []).uniq
closeted_item_ids.reject! { |id| worn_item_ids.include?(id) }
# Set the worn and closeted item outfit relationships. If there are any
# others attached to this outfit, they are implicitly deleted.
new_relationships = []
new_relationships += worn_item_ids.map do |item_id|
ItemOutfitRelationship.new(item_id: item_id, is_worn: true)
end
new_relationships += closeted_item_ids.map do |item_id|
ItemOutfitRelationship.new(item_id: item_id, is_worn: false)
end
self.item_outfit_relationships = new_relationships
end
def item_appearances(...)
Item.appearances_for(worn_items, pet_type, ...).values
end
def visible_layers
item_appearances = item_appearances(swf_asset_includes: [:zone])
pet_layers = pet_state.swf_assets.includes(:zone).to_a
item_layers = item_appearances.map(&:swf_assets).flatten
pet_restricted_zone_ids = pet_layers.map(&:restricted_zone_ids).
flatten.to_set
item_restricted_zone_ids = item_appearances.
map(&:restricted_zone_ids).flatten.to_set
# When an item restricts a zone, it hides pet layers of the same zone.
# We use this to e.g. make a hat hide a hair ruff.
#
# NOTE: Items' restricted layers also affect what items you can wear at
# the same time. We don't enforce anything about that here, and
# instead assume that the input by this point is valid!
pet_layers.reject! { |sa| item_restricted_zone_ids.include?(sa.zone_id) }
# When a pet appearance restricts a zone, or when the pet is Unconverted,
# it makes body-specific items incompatible. We use this to disallow UCs
# from wearing certain body-specific Biology Effects, Statics, etc, while
# still allowing non-body-specific items in those zones! (I think this
# happens for some Invisible pet stuff, too?)
#
# TODO: We shouldn't be *hiding* these zones, like we do with items; we
# should be doing this way earlier, to prevent the item from even
# showing up even in search results!
#
# NOTE: This can result in both pet layers and items occupying the same
# zone, like Static, so long as the item isn't body-specific! That's
# correct, and the item layer should be on top! (Here, we implement
# it by placing item layers second in the list, and rely on JS sort
# stability, and *then* rely on the UI to respect that ordering when
# rendering them by depth. Not great! 😅)
#
# NOTE: We used to also include the pet appearance's *occupied* zones in
# this condition, not just the restricted zones, as a sensible
# defensive default, even though we weren't aware of any relevant
# items. But now we know that actually the "Bruce Brucey B Mouth"
# occupies the real Mouth zone, and still should be visible and
# above pet layers! So, we now only check *restricted* zones.
#
# NOTE: UCs used to implement their restrictions by listing specific
# zones, but it seems that the logic has changed to just be about
# UC-ness and body-specific-ness, and not necessarily involve the
# set of restricted zones at all. (This matters because e.g. UCs
# shouldn't show _any_ part of the Rainy Day Umbrella, but most UCs
# don't restrict Right-Hand Item (Zone 49).) Still, I'm keeping the
# zone restriction case running too, because I don't think it
# _hurts_ anything, and I'm not confident enough in this conclusion.
#
# TODO: Do Invisibles follow this new rule like UCs, too? Or do they still
# use zone restrictions?
if pet_state.pose === "UNCONVERTED"
item_layers.reject! { |sa| sa.body_specific? }
else
item_layers.reject! { |sa| sa.body_specific? &&
pet_restricted_zone_ids.include?(sa.zone_id) }
end
# A pet appearance can also restrict its own zones. The Wraith Uni is an
# interesting example: it has a horn, but its zone restrictions hide it!
pet_layers.reject! { |sa| pet_restricted_zone_ids.include?(sa.zone_id) }
(pet_layers + item_layers).sort_by(&:depth)
end
def ensure_unique_name
# If no name was provided, start with "Untitled outfit".
self.name = "Untitled outfit" if name.blank?
# Strip whitespace from the name.
self.name.strip!
# Get the base name of the provided name, without any "(1)" suffixes.
base_name = name.sub(/\s*\([0-9]+\)\z/, '')
# Find the user's other outfits that start with the same base name, and get
# *their* names, with whitespace stripped.
existing_outfits = self.user.outfits.
where("name LIKE ?", Outfit.sanitize_sql_like(base_name) + "%")
existing_outfits = existing_outfits.where("id != ?", id) unless id.nil?
existing_names = existing_outfits.map(&:name).map(&:strip)
# Try the provided name first, but if it's taken, add a "(1)" suffix and
# keep incrementing it until it's not.
i = 1
while existing_names.include?(name)
self.name = "#{base_name} (#{i})"
i += 1
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end
end
end