Commit graph

42 commits

Author SHA1 Message Date
ff3fc943d7 modeling saves pet type 2020-09-25 03:29:01 -07:00
9111dfddd3 save item swf assets during modeling 2020-09-25 03:29:01 -07:00
f7d9faa265 update modeled item data 2020-09-25 03:29:01 -07:00
8793d8b570 refactor modeling code a bit to use syncToDb fn 2020-09-25 03:29:01 -07:00
d27395bda2 hooray, animated items seem to be working?! ^w^ 2020-09-22 03:53:48 -07:00
1b59b9631b GQL for canonical appearance for body
gonna use this for item page! I walked back my supported species idea 😅
2020-09-21 02:56:48 -07:00
bcf6e6d8a7 add GQL to know what species can wear an item
gonna use this on the item page to seed the species choice!
2020-09-20 21:33:45 -07:00
dfeeb9fe0d modeling will save new item data (but not assets)
just a first step!
2020-09-18 07:34:41 -07:00
07691a4e6b add basic test db infra
Boom, now we can also run a clean MySQL test db on each test that wants it :)

the test I wrote as a sample is currently marked `it.skip` because it's not passing yet!
2020-09-18 05:50:17 -07:00
ffeb494f45 add created at date to item page
this will help me notice which items are new! lol
2020-09-15 04:15:15 -07:00
c3c8d924b5 add other colors to modeling GQL 2020-09-15 03:06:17 -07:00
32822b250d add colors to modeling query, no change to gql yet
This updates the MySQL procedure to get the important special colors, but keeps the GQL behavior the same by only filtering to Blue. Just an incremental step before changing the behavior, to make sure I've gotten it right so far!

Snapshots significantly updated, but, from scanning it, I think that's expected changes from actual modeling progress. Hooray!
2020-09-15 02:38:23 -07:00
5a91dd2f2a in-memory cache for modeling query
I'm using my first ever MySQL Store Procedure for clever cleverness in caching the modeling query!

I realized that checking for the latest contribution timestamp is a pretty reliable way of deciding when modeling data was last updated at all. If that timestamp hasn't changed, we can reuse the results!

I figured that, because query roundtrips are a bottleneck in this environment, I didn't want to make that query separately. So, I built a MySQL procedure to do the check on the database side!
2020-09-06 15:49:08 -07:00
f73211a50e add GQL endpoint for items that need models 2020-09-06 02:50:04 -07:00
3512418a66 refactor GQL typedefs/resolvers into separate files
get that giant index file broken up a bit!
2020-09-06 02:11:22 -07:00
6dc53814c2 move restrictedZones from layer to PetAppearance
okay so the PetAppearance restrictions are stored on the asset, because that's how they're defined on Neopets.com too

but I think that's a confusing API, so here I define `PetAppearance.restrictedZones`, which just maps over the layers and aggregates the zones server-side, same as we would have done on the client

I think that's much easier to understand than having layer contain a field, but having to know that item restrictions _don't_ work that way, you know?
2020-08-31 23:18:30 -07:00
d91cd80603 add support for UC zone restrictions 2020-08-31 19:23:56 -07:00
856d8586e4 cache item data when switching standard colors
Previously, when changing a pet's color, we would refresh the items panel and send a new network request for the item appearances, even though they're all the same. This is because item appearance data is queried by species/color, for ease of specification.

But! Item appearances are //cached// by body ID. So, if this is a standard color, it's not hard to look in the cache for the standard color's body ID!

Now, most color changes are faster and don't flicker the item panel anymore. We do still refresh the panel and send the requests for color changes that _do_ matter though, like standard <-> mutant!
2020-08-31 18:25:42 -07:00
1e30e7c8b0 add Support mode to PosePicker
Still just read-only stuff, but now you can look at all the different poses we have for a species/color!

Soon I'll make the pose/glitched stuff editable :3

Some sizable refactors here to add the ability to specify appearance ID as well as pose… most of the app still doesn't use it, it's mostly just lil extra logic to make it win if it's available!

(The rationale for making it an override, rather than always tracking appearance ID, is that it gets really inconvenient in practice to //wait// on looking up the appearance ID in order to start loading various queries. Species/color/pose is a more intuitive key, and works better and faster when the canonical appearance is what you want!)
2020-08-28 22:58:59 -07:00
17fa9d06b9 add id to ItemAppearance (+ refactor)
This is in support of a caching issue in a hack tool coming next! Without this, the change to ItemAppearance restricted zones would make other ItemAppearance fields go missing (bc our hack tool didn't also specify them), so the query would re-execute over the network to find the missing fields we overwrote with nothingness—which would undo the local hack change.
2020-08-28 00:10:00 -07:00
b300718b4a itemSearchLoaders should prime item loader cache
Another perf issue I noticed in Honeycomb for the SearchPanel operation! We re-load the items again by ID, even though we already got them by name. Let's stop that!
https://ui.honeycomb.io/openneo/datasets/dress-to-impress--2020-/trace/aMuhsTjQFZY
2020-08-17 01:41:38 -07:00
281df33278 update snapshots 2020-08-14 22:10:07 -07:00
aa6ce12bbe add Neopets ID to layer support modal 2020-08-14 22:09:52 -07:00
02c959a837 add explicitlyBodySpecific to Item GQL
for the upcoming Support feature!
2020-08-14 21:12:13 -07:00
947d35fbfb update test snapshots
I skipped this in the past runs because I had a hard time getting consistency from the results… but they seem to be behaving now?

It really seemed like there were some races on certain query orders… maybe there still is, but my more-reliable connection today is making them resolve in a more consistent order?

Anyway if I see goofs again, I'll consider adding a snapshot matcher that isn't picky about query order 🤔
2020-08-09 23:03:53 -07:00
2eb1c9b780 show the actual manual special color in support UI 2020-07-31 23:33:12 -07:00
f747bfb004 load special colors into support UI 2020-07-31 23:33:12 -07:00
4c78abee96 fix bug resolving item fields under pet outfit 2020-07-02 14:33:47 -07:00
Matt Dunn-Rankin
ade563ddcd server can read outfit data 2020-06-24 19:05:07 -07:00
Matt Dunn-Rankin
82078d20bb updated prod test snapshots 2020-05-31 16:08:26 -07:00
Matt Dunn-Rankin
caefc6610c fix bug loading species/color translation on pet 2020-05-31 16:00:59 -07:00
Matt Dunn-Rankin
ce81543957 add rarityIndex, isNc to API 2020-05-31 15:56:40 -07:00
Matt Dunn-Rankin
fb8ccee797 skip non-SWF (music) assets 2020-05-27 00:47:13 -07:00
Matt Dunn-Rankin
29b9fe48c5 use PetService to determine the correct pose 2020-05-23 13:55:59 -07:00
Matt Dunn-Rankin
75a0fe2e8c refactor e/gp pairs to pose enum 2020-05-23 12:47:06 -07:00
Matt Dunn-Rankin
772917fde6 add unknown and UC to valid pet poses 2020-05-23 11:48:53 -07:00
Matt Dunn-Rankin
e18aba17c6 add svgUrl for image layers 2020-05-11 21:19:34 -07:00
Matt Dunn-Rankin
da0398b50b use bodyId, not speciesId, for pose transforms 2020-05-03 12:55:37 -07:00
Matt Dunn-Rankin
f828686ac5 cache PetAppearance for quick pose switches 2020-05-02 22:37:52 -07:00
Matt Dunn-Rankin
d9b447bbb4 omit glitched pet states, add IDs 2020-05-02 20:48:32 -07:00
Matt Dunn-Rankin
7dc01a6feb get multiple pet poses, gender/emotion data 2020-05-02 16:49:57 -07:00
Matt Dunn-Rankin
56af62fe90 split query tests into separately runnable files! 2020-04-25 23:03:58 -07:00