Looks like there was some kind of runtime conflict when running @emotion/css and @emotion/react at the same time in this app? Some styles would just get clobbered, making things look all weird.
Here, I've removed our @emotion/css dependency, and use the `<ClassNames>` utility element from `@emotion/react` instead. I'm not thrilled about the solution, but it seems okay for now...
...one other thing I tried was passing a `css` prop to Chakra elements, which seemed to work, but to clobber the element's own Emotion-based styles. I assumed that the Babel macro wouldn't help us, and wouldn't convert css props to className props for non-HTML elements... but I suppose I'm not sure!
Anyway, I don't love this syntax... but I'm happy for the site to be working again. I wonder if we can find something better.
Oops, creating a new `SpeciesColorPicker` fn on each render meant that React treated it as a whole new dropdown each time. I've extracted it out into a stable component class, and just pass in the extra props now!
This bug caused changes to kick you out of focus for the dropdown, because it had unmounted and remounted.
We do animation detection during the preload now, but this wasn't always working correctly: some movies don't actually fully mount the children onto the stage until we start playing. This caused the play/pause button to be missing on the outfit page and the item page, but the animations would still play, depending on the user's saved play/pause state in localStorage.
I saw the short-near-the-front and it just frankly looked awkward? Not sure why I liked it before?
I think this medium at the end of the list is better aesthatically, though it's starting to get a bit messy with the different colors mixed around… but I think there's also a semantic argument that we're keeping the facts about the item together, and the _user-specific_ stuff separate at the end… (putting it at the front would be a good semantic argument too, but I think the NC/NP alignment is too important)
In a previous change, I moved the margin for item badges onto an ItemBadge element… but I didn't think through how that would break the spacing for the loading state of ItemPage. Now, the loading skeleton items _contained_ the badge margin, and so the spacing between badges was shiny skeleton-y.
Here, I replace ZoneBadgesList with a function that just returns the elements, and go back to using Chakra's Wrap component. That will apply the margin to direct children, and the zone badges are direct children now.
One option I'm thinking of in hindsight is an idea I had earlier: Chakra hacks the margin onto _React_ children, but could we use CSS direct child selector instead? A bit trickier to resolve the margin size to the theme's value, but plenty doable… something to consider!
In the previous impl, the buttons variant of the menu would appear on first render, and then the breakpoint stuff would adjust and re-render as the compact nav menu. Now I'm using CSS to show/hide instead!
"Beautiful Green Painting Background" wasn't loading! https://impress-2020.openneo.net/items/75594
```Error building movie clips Error: Expected JS movie library http://images.neopets.com/cp/items/data/000/000/491/491273_31368b3745/491273_2_HTML5%20Canvas.js to contain a constructor named _491273_2_HTML5%20Canvas, but it did not: ssMetadata,Bitmap3,Bitmap5,CachedTexturedBitmap_4183,CachedTexturedBitmap_4184,CachedTexturedBitmap_4185,CachedTexturedBitmap_4186,CachedTexturedBitmap_4187,Symbol20,Symbol8,Symbol4,Symbol7,Symbol2,Symbol1,Symbol9,Symbol2copy,Symbol2_1,_491273_2_HTML5Canvas,properties,Stage```
We already had code to strip out spaces, but not encoded spaces like %20. Now, we decode the URL first, so that space-stripping will work even if it was encoded.