impress/app/models/pet_state.rb
Emi Matchu 0244653cb0 Add /rainbow-pool.json for all species, colors, and poses
This clocks in a bit bigger than what Impress 2020 does in terms of
binary encoding (with gzip it's at 11K instead of 4K), but I'm okay
with that for the simplicity win.

Gonna try to swap this in for where we're still using Impress 2020 for
the species/color picker in the outfit editor!
2024-10-07 17:38:53 -07:00

231 lines
6.5 KiB
Ruby

class PetState < ApplicationRecord
SwfAssetType = 'biology'
MAIN_POSES = %w(HAPPY_FEM HAPPY_MASC SAD_FEM SAD_MASC SICK_FEM SICK_MASC)
has_many :contributions, :as => :contributed,
:inverse_of => :contributed # in case of duplicates being merged
has_many :outfits
has_many :parent_swf_asset_relationships, :as => :parent,
:autosave => false
has_many :swf_assets, :through => :parent_swf_asset_relationships
belongs_to :pet_type
delegate :species_id, :species, :color_id, :color, to: :pet_type
alias_method :swf_asset_ids_from_association, :swf_asset_ids
attr_writer :parent_swf_asset_relationships_to_update
# A simple ordering that tries to bring reliable pet states to the front.
scope :emotion_order, -> {
order(Arel.sql(
"(mood_id IS NULL) ASC, mood_id ASC, female DESC, unconverted DESC, " +
"glitched ASC, id DESC"
))
}
# Filter pet states using the "pose" concept we use in the editor.
scope :with_pose, -> pose {
case pose
when "UNCONVERTED"
where(unconverted: true)
when "HAPPY_MASC"
where(mood_id: 1, female: false)
when "HAPPY_FEM"
where(mood_id: 1, female: true)
when "SAD_MASC"
where(mood_id: 2, female: false)
when "SAD_FEM"
where(mood_id: 2, female: true)
when "SICK_MASC"
where(mood_id: 4, female: false)
when "SICK_FEM"
where(mood_id: 4, female: true)
when "UNKNOWN"
where(mood_id: nil).or(where(female: nil))
else
raise ArgumentError, "unexpected pose value #{pose}"
end
}
def pose
if unconverted?
"UNCONVERTED"
elsif mood_id.nil? || female.nil?
"UNKNOWN"
elsif mood_id == 1 && !female?
"HAPPY_MASC"
elsif mood_id == 1 && female?
"HAPPY_FEM"
elsif mood_id == 2 && !female?
"SAD_MASC"
elsif mood_id == 2 && female?
"SAD_FEM"
elsif mood_id == 4 && !female?
"SICK_MASC"
elsif mood_id == 4 && female?
"SICK_FEM"
else
raise "could not identify pose: moodId=#{mood_id}, female=#{female}, " +
"unconverted=#{unconverted}"
end
end
# TODO: More and more, wanting to refactor poses…
def pose=(pose)
case pose
when "UNKNOWN"
label_pose nil, nil, unconverted: nil, labeled: false
when "HAPPY_MASC"
label_pose 1, false
when "HAPPY_FEM"
label_pose 1, true
when "SAD_MASC"
label_pose 2, false
when "SAD_FEM"
label_pose 2, true
when "SICK_MASC"
label_pose 4, false
when "SICK_FEM"
label_pose 4, true
when "UNCONVERTED"
label_pose nil, nil, unconverted: true
end
end
def reassign_children_to!(main_pet_state)
self.contributions.each do |contribution|
contribution.contributed = main_pet_state
contribution.save
end
self.outfits.each do |outfit|
outfit.pet_state = main_pet_state
outfit.save
end
ParentSwfAssetRelationship.where(ParentSwfAssetRelationship.arel_table[:parent_id].eq(self.id)).delete_all
end
def reassign_duplicates!
raise "This may only be applied to pet states that represent many duplicate entries" unless duplicate_ids
pet_states = duplicate_ids.split(',').map do |id|
PetState.find(id.to_i)
end
main_pet_state = pet_states.shift
pet_states.each do |pet_state|
pet_state.reassign_children_to!(main_pet_state)
pet_state.destroy
end
end
def sort_swf_asset_ids!
self.swf_asset_ids = swf_asset_ids_array.sort.join(',')
end
def swf_asset_ids
self['swf_asset_ids']
end
def swf_asset_ids_array
swf_asset_ids.split(',').map(&:to_i)
end
def swf_asset_ids=(ids)
self['swf_asset_ids'] = ids
end
def handle_assets!
@parent_swf_asset_relationships_to_update.each do |rel|
rel.swf_asset.save!
rel.save!
end
end
def to_param
"#{id}-#{pose.split('_').map(&:capitalize).join('-')}"
end
def self.from_pet_type_and_biology_info(pet_type, info)
swf_asset_ids = []
info.each do |zone_id, asset_info|
if zone_id.present? && asset_info
swf_asset_ids << asset_info[:part_id].to_i
end
end
swf_asset_ids_str = swf_asset_ids.sort.join(',')
if pet_type.new_record?
pet_state = self.new :swf_asset_ids => swf_asset_ids_str
else
pet_state = self.find_or_initialize_by(
pet_type_id: pet_type.id,
swf_asset_ids: swf_asset_ids_str
)
end
existing_swf_assets = SwfAsset.biology_assets.includes(:zone).
where(remote_id: swf_asset_ids)
existing_swf_assets_by_id = {}
existing_swf_assets.each do |swf_asset|
existing_swf_assets_by_id[swf_asset.remote_id] = swf_asset
end
existing_relationships_by_swf_asset_id = {}
unless pet_state.new_record?
pet_state.parent_swf_asset_relationships.each do |relationship|
existing_relationships_by_swf_asset_id[relationship.swf_asset_id] = relationship
end
end
pet_state.pet_type = pet_type # save the second case from having to look it up by ID
relationships = []
info.each do |zone_id, asset_info|
if zone_id.present? && asset_info
swf_asset_id = asset_info[:part_id].to_i
swf_asset = existing_swf_assets_by_id[swf_asset_id]
unless swf_asset
swf_asset = SwfAsset.new
swf_asset.remote_id = swf_asset_id
end
swf_asset.origin_biology_data = asset_info
swf_asset.origin_pet_type = pet_type
relationship = existing_relationships_by_swf_asset_id[swf_asset.id]
unless relationship
relationship ||= ParentSwfAssetRelationship.new
relationship.parent = pet_state
relationship.swf_asset_id = swf_asset.id
end
relationship.swf_asset = swf_asset
relationships << relationship
end
end
pet_state.parent_swf_asset_relationships_to_update = relationships
pet_state
end
private
# A helper for the `pose=` method.
def label_pose(mood_id, female, unconverted: false, labeled: true)
self.labeled = labeled
self.mood_id = mood_id
self.female = female
self.unconverted = unconverted
end
def self.last_updated_key
PetState.maximum(:id)
end
def self.all_supported_poses
Rails.cache.fetch("PetState.all_supported_poses #{last_updated_key}") do
{}.tap do |h|
includes(:pet_type).find_each do |pet_state|
h[pet_state.species_id] ||= {}
h[pet_state.species_id][pet_state.color_id] ||= []
h[pet_state.species_id][pet_state.color_id] << pet_state.pose
end
h.values.map(&:values).flatten(1).each(&:uniq!).each(&:sort!)
end
end
end
end