impress/spec/models/item_spec.rb
Emi Matchu af5187edb6 Refactor item modeling spec, in anticipation of Item.is_modeled tests
I'm grouping some shared behaviors to pull into the different cases, so
that we can check the behaviors of a fully-modeled item vs a
not-fully-modeled item in *all* of the relevant cases.

Specifically, I'm planning to add `is:modeled` search filters, and
creating pending placeholder tests for them!
2024-11-19 13:44:31 -08:00

191 lines
6.6 KiB
Ruby

require_relative '../rails_helper'
RSpec.describe Item do
fixtures :items, :colors, :species, :zones
context "modeling status:" do
# Rather than using fixtures of real-world data, we create very specific
# pet types, to be able to create small encapsulated test cases where there
# are only a few bodies.
#
# We create some basic color pet types, and some Maraquan pet types—and,
# just like irl, the Maraquan Mynci has the same body as the basic Mynci.
before do
PetType.destroy_all # Make sure no leftovers from e.g. PetType's spec!
build_pt(colors(:blue), species(:acara), body_id: 1).save!
build_pt(colors(:red), species(:acara), body_id: 1).save!
build_pt(colors(:blue), species(:blumaroo), body_id: 2).save!
build_pt(colors(:green), species(:chia), body_id: 3).save!
build_pt(colors(:red), species(:mynci), body_id: 4).save!
build_pt(colors(:maraquan), species(:acara), body_id: 11).save!
build_pt(colors(:maraquan), species(:blumaroo), body_id: 12).save!
build_pt(colors(:maraquan), species(:chia), body_id: 13).save!
build_pt(colors(:maraquan), species(:mynci), body_id: 4).save!
end
def build_pt(color, species, body_id:)
PetType.new(color:, species:, body_id:)
end
def build_item_asset(zone, body_id:)
@remote_id = (@remote_id || 0) + 1
url = "https://images.neopets.example/#{@remote_id}.swf"
SwfAsset.new(type: "object", remote_id: @remote_id, url:,
zones_restrict: "", zone:, body_id:)
end
shared_examples "a fully-modeled item" do
it("is considered fully modeled") { should be_predicted_fully_modeled }
it("predicts no more compatible bodies") do
expect(item.predicted_missing_body_ids).to be_empty
end
pending("appears in Item.is_modeled") do
expect(Item.is_modeled.find(item.id)).to be_present
end
pending("does not appear in Item.is_not_modeled") do
expect(Item.is_not_modeled.find(item.id)).to be_nil
end
end
shared_examples "a not-fully-modeled item" do
it("is not fully modeled") { should_not be_predicted_fully_modeled }
pending("does not appear in Item.is_modeled") do
expect(Item.is_modeled.find(item.id)).to be_nil
end
pending("appears in in Item.is_not_modeled") do
expect(Item.is_not_modeled.find(item.id)).to be_present
end
end
describe "an item without any modeling data" do
subject(:item) { items(:straw_hat) }
it_behaves_like "a not-fully-modeled item"
it("has no compatible body IDs") do
expect(item.compatible_body_ids).to be_empty
end
it("predicts all standard bodies are compatible") do
expect(item.predicted_missing_body_ids).to contain_exactly(1, 2, 3, 4)
end
end
describe "an item with one species modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 1)
end
it_behaves_like "a fully-modeled item"
it("has one compatible body ID") do
expect(item.compatible_body_ids).to contain_exactly(1)
end
end
describe "an item with two species modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 1)
item.swf_assets << build_item_asset(zones(:wings), body_id: 2)
# HACK: I don't understand why the first asset is triggering the hooks
# for cached fields, but the second isn't? Idk, force an update.
item.update_cached_fields
end
it_behaves_like "a not-fully-modeled item"
it("has two compatible body IDs") do
expect(item.compatible_body_ids).to contain_exactly(1, 2)
end
it("predicts remaining standard bodies are compatible") do
expect(item.predicted_missing_body_ids).to contain_exactly(3, 4)
end
end
describe "an item with all standard species modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 1)
item.swf_assets << build_item_asset(zones(:wings), body_id: 2)
item.swf_assets << build_item_asset(zones(:wings), body_id: 3)
item.swf_assets << build_item_asset(zones(:wings), body_id: 4)
# HACK: I don't understand why the first asset is triggering the hooks
# for cached fields, but the second isn't? Idk, force an update.
item.update_cached_fields
end
it_behaves_like "a fully-modeled item"
it("is compatible with all standard body IDs") do
expect(item.compatible_body_ids).to contain_exactly(1, 2, 3, 4)
end
end
describe "an item that fits all pets the same" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:background), body_id: 0)
end
it_behaves_like "a fully-modeled item"
it("is compatible with all bodies (body ID = 0)") do
expect(item.compatible_body_ids).to contain_exactly(0)
end
end
describe "an item with one Maraquan pet modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 11)
end
it_behaves_like "a fully-modeled item"
it("has one compatible body ID") do
expect(item.compatible_body_ids).to contain_exactly(11)
end
end
describe "an item with two Maraquan pets modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 11)
item.swf_assets << build_item_asset(zones(:wings), body_id: 12)
# HACK: I don't understand why the first asset is triggering the hooks
# for cached fields, but the second isn't? Idk, force an update.
item.update_cached_fields
end
it_behaves_like "a not-fully-modeled item"
it("has two compatible body IDs") do
expect(item.compatible_body_ids).to contain_exactly(11, 12)
end
it("predicts remaining Maraquan body IDs are compatible") do
expect(item.predicted_missing_body_ids).to contain_exactly(13, 4)
end
end
describe "an item with all Maraquan species modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 11)
item.swf_assets << build_item_asset(zones(:wings), body_id: 12)
item.swf_assets << build_item_asset(zones(:wings), body_id: 13)
item.swf_assets << build_item_asset(zones(:wings), body_id: 4)
# HACK: I don't understand why the first asset is triggering the hooks
# for cached fields, but the second isn't? Idk, force an update.
item.update_cached_fields
end
it_behaves_like "a fully-modeled item"
it("is compatible with all Maraquan body IDs") do
expect(item.compatible_body_ids).to contain_exactly(11, 12, 13, 4)
end
end
end
end