impress/src/app/WardrobePage/useOutfitState.js
Matchu 1e30e7c8b0 add Support mode to PosePicker
Still just read-only stuff, but now you can look at all the different poses we have for a species/color!

Soon I'll make the pose/glitched stuff editable :3

Some sizable refactors here to add the ability to specify appearance ID as well as pose… most of the app still doesn't use it, it's mostly just lil extra logic to make it win if it's available!

(The rationale for making it an override, rather than always tracking appearance ID, is that it gets really inconvenient in practice to //wait// on looking up the appearance ID in order to start loading various queries. Species/color/pose is a more intuitive key, and works better and faster when the canonical appearance is what you want!)
2020-08-28 22:58:59 -07:00

372 lines
10 KiB
JavaScript

import React from "react";
import gql from "graphql-tag";
import produce, { enableMapSet } from "immer";
import { useQuery, useApolloClient } from "@apollo/client";
import { itemAppearanceFragment } from "../components/useOutfitAppearance";
enableMapSet();
export const OutfitStateContext = React.createContext(null);
function useOutfitState() {
const apolloClient = useApolloClient();
const initialState = parseOutfitUrl();
const [state, dispatchToOutfit] = React.useReducer(
outfitStateReducer(apolloClient),
initialState
);
const { name, speciesId, colorId, pose, appearanceId } = state;
// It's more convenient to manage these as a Set in state, but most callers
// will find it more convenient to access them as arrays! e.g. for `.map()`
const wornItemIds = Array.from(state.wornItemIds);
const closetedItemIds = Array.from(state.closetedItemIds);
const allItemIds = [...state.wornItemIds, ...state.closetedItemIds];
const { loading, error, data } = useQuery(
gql`
query OutfitStateItems(
$allItemIds: [ID!]!
$speciesId: ID!
$colorId: ID!
) {
items(ids: $allItemIds) {
# TODO: De-dupe this from SearchPanel?
id
name
thumbnailUrl
appearanceOn(speciesId: $speciesId, colorId: $colorId) {
# This enables us to quickly show the item when the user clicks it!
...ItemAppearanceForOutfitPreview
# This is used to group items by zone, and to detect conflicts when
# wearing a new item.
layers {
zone {
id
label @client
}
}
}
}
# NOTE: We skip this query if items is empty for perf reasons. If
# you're adding more fields, consider changing that condition!
}
${itemAppearanceFragment}
`,
{
variables: { allItemIds, speciesId, colorId },
skip: allItemIds.length === 0,
}
);
const items = data?.items || [];
const itemsById = {};
for (const item of items) {
itemsById[item.id] = item;
}
const zonesAndItems = getZonesAndItems(
itemsById,
wornItemIds,
closetedItemIds
);
const url = buildOutfitUrl(state);
const outfitState = {
zonesAndItems,
name,
wornItemIds,
closetedItemIds,
allItemIds,
speciesId,
colorId,
pose,
appearanceId,
url,
};
// Keep the URL up-to-date. (We don't listen to it, though 😅)
React.useEffect(() => {
window.history.replaceState(null, "", url);
}, [url]);
return { loading, error, outfitState, dispatchToOutfit };
}
const outfitStateReducer = (apolloClient) => (baseState, action) => {
switch (action.type) {
case "rename":
return { ...baseState, name: action.outfitName };
case "setSpeciesAndColor":
return {
...baseState,
speciesId: action.speciesId,
colorId: action.colorId,
pose: action.pose,
appearanceId: null,
};
case "wearItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId } = action;
// Move conflicting items to the closet.
//
// We do this by looking them up in the Apollo Cache, which is going to
// include the relevant item data because the `useOutfitState` hook
// queries for it!
//
// (It could be possible to mess up the timing by taking an action
// while worn items are still partially loading, but I think it would
// require a pretty weird action sequence to make that happen... like,
// doing a search and it loads before the worn item data does? Anyway,
// Apollo will throw in that case, which should just essentially reject
// the action.)
let conflictingIds;
try {
conflictingIds = findItemConflicts(itemId, state, apolloClient);
} catch (e) {
console.error(e);
return;
}
for (const conflictingId of conflictingIds) {
wornItemIds.delete(conflictingId);
closetedItemIds.add(conflictingId);
}
// Move this item from the closet to the worn set.
closetedItemIds.delete(itemId);
wornItemIds.add(itemId);
});
case "unwearItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId } = action;
// Move this item from the worn set to the closet.
wornItemIds.delete(itemId);
closetedItemIds.add(itemId);
});
case "removeItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId } = action;
// Remove this item from both the worn set and the closet.
wornItemIds.delete(itemId);
closetedItemIds.delete(itemId);
});
case "setPose":
return {
...baseState,
pose: action.pose,
// Usually only the `pose` is specified, but `PosePickerSupport` can
// also specify a corresponding `appearanceId`, to get even more
// particular about which version of the pose to show if more than one.
appearanceId: action.appearanceId || null,
};
case "reset":
return produce(baseState, (state) => {
const {
name,
speciesId,
colorId,
pose,
wornItemIds,
closetedItemIds,
} = action;
state.name = name;
state.speciesId = speciesId ? String(speciesId) : baseState.speciesId;
state.colorId = colorId ? String(colorId) : baseState.colorId;
state.pose = pose || baseState.pose;
state.wornItemIds = wornItemIds
? new Set(wornItemIds.map(String))
: baseState.wornItemIds;
state.closetedItemIds = closetedItemIds
? new Set(closetedItemIds.map(String))
: baseState.closetedItemIds;
});
default:
throw new Error(`unexpected action ${JSON.stringify(action)}`);
}
};
function parseOutfitUrl() {
const urlParams = new URLSearchParams(window.location.search);
return {
name: urlParams.get("name"),
speciesId: urlParams.get("species"),
colorId: urlParams.get("color"),
pose: urlParams.get("pose") || "HAPPY_FEM",
appearanceId: urlParams.get("state") || null,
wornItemIds: new Set(urlParams.getAll("objects[]")),
closetedItemIds: new Set(urlParams.getAll("closet[]")),
};
}
function findItemConflicts(itemIdToAdd, state, apolloClient) {
const { wornItemIds, speciesId, colorId } = state;
const { items } = apolloClient.readQuery({
query: gql`
query OutfitStateItemConflicts(
$itemIds: [ID!]!
$speciesId: ID!
$colorId: ID!
) {
items(ids: $itemIds) {
id
appearanceOn(speciesId: $speciesId, colorId: $colorId) {
layers {
zone {
id
}
}
restrictedZones {
id
}
}
}
}
`,
variables: {
itemIds: [itemIdToAdd, ...wornItemIds],
speciesId,
colorId,
},
});
const itemToAdd = items.find((i) => i.id === itemIdToAdd);
if (!itemToAdd.appearanceOn) {
return [];
}
const wornItems = Array.from(wornItemIds).map((id) =>
items.find((i) => i.id === id)
);
const itemToAddZoneSets = getItemZones(itemToAdd);
const conflictingIds = [];
for (const wornItem of wornItems) {
if (!wornItem.appearanceOn) {
continue;
}
const wornItemZoneSets = getItemZones(wornItem);
const itemsConflict =
setsIntersect(
itemToAddZoneSets.occupies,
wornItemZoneSets.occupiesOrRestricts
) ||
setsIntersect(
wornItemZoneSets.occupies,
itemToAddZoneSets.occupiesOrRestricts
);
if (itemsConflict) {
conflictingIds.push(wornItem.id);
}
}
return conflictingIds;
}
function getItemZones(item) {
const occupies = new Set(item.appearanceOn.layers.map((l) => l.zone.id));
const restricts = new Set(item.appearanceOn.restrictedZones.map((z) => z.id));
const occupiesOrRestricts = new Set([...occupies, ...restricts]);
return { occupies, occupiesOrRestricts };
}
function setsIntersect(a, b) {
for (const el of a) {
if (b.has(el)) {
return true;
}
}
return false;
}
// TODO: Get this out of here, tbh...
function getZonesAndItems(itemsById, wornItemIds, closetedItemIds) {
const wornItems = wornItemIds.map((id) => itemsById[id]).filter((i) => i);
const closetedItems = closetedItemIds
.map((id) => itemsById[id])
.filter((i) => i);
// We use zone label here, rather than ID, because some zones have the same
// label and we *want* to over-simplify that in this UI. (e.g. there are
// multiple Hat zones, and some items occupy different ones, but mostly let's
// just group them and if they don't conflict then all the better!)
const allItems = [...wornItems, ...closetedItems];
const itemsByZoneLabel = new Map();
for (const item of allItems) {
if (!item.appearanceOn) {
continue;
}
for (const layer of item.appearanceOn.layers) {
const zoneLabel = layer.zone.label;
if (!itemsByZoneLabel.has(zoneLabel)) {
itemsByZoneLabel.set(zoneLabel, []);
}
itemsByZoneLabel.get(zoneLabel).push(item);
}
}
const zonesAndItems = Array.from(itemsByZoneLabel.entries()).map(
([zoneLabel, items]) => ({
zoneLabel: zoneLabel,
items: [...items].sort((a, b) => a.name.localeCompare(b.name)),
})
);
zonesAndItems.sort((a, b) => a.zoneLabel.localeCompare(b.zoneLabel));
return zonesAndItems;
}
function buildOutfitUrl(state) {
const {
name,
speciesId,
colorId,
pose,
appearanceId,
wornItemIds,
closetedItemIds,
} = state;
const params = new URLSearchParams({
name: name || "",
species: speciesId,
color: colorId,
pose,
});
for (const itemId of wornItemIds) {
params.append("objects[]", itemId);
}
for (const itemId of closetedItemIds) {
params.append("closet[]", itemId);
}
if (appearanceId != null) {
// `state` is an old name for compatibility with old-style DTI URLs. It
// refers to "PetState", the database table name for pet appearances.
params.append("state", appearanceId);
}
const { origin, pathname } = window.location;
const url = origin + pathname + "?" + params.toString();
return url;
}
export default useOutfitState;